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Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
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Posted - 2013.06.27 18:12:00 -
[1] - Quote
Hi ive just got tech 2 autocannons and im dying to try them out.
Hows this fit for level 2 missions
[Thrasher, pve]
Gyrostabilizer II Gyrostabilizer II
Medium Shield Extender II Medium C5-L Emergency Shield Overload I Limited 1MN Microwarpdrive I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S [Empty High slot]
Small Anti-EM Screen Reinforcer I Small Core Defense Field Extender I Small Core Defense Field Extender I
325 dps with Hail
Its cap stable with the mwd on and the shield booster off. Or it runs for 32 seconds with the mwd off and the shield booster on.
with both mwd and shield booster on it lasts 23 seconds lol.
Should I downgrade the booster? Should I change the rigs for projectile weapon dmg and rate of fire? or maybe even CCC's?
please advise |

Caleidascope
Republic Military School Minmatar Republic
303
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Posted - 2013.06.27 18:17:00 -
[2] - Quote
Looks interesting. Try it and report back. Life is short and dinner time is chancy Eat dessert first! |

Tsukino Stareine
Garoun Investment Bank Gallente Federation
416
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Posted - 2013.06.27 18:24:00 -
[3] - Quote
Would advise 250mm arty fit
325 dps with hail means nothing when you have to get within 500m to actually apply it. |

Ginger Barbarella
Caldari Provisions Caldari State
1367
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Posted - 2013.06.27 18:33:00 -
[4] - Quote
Looks fine to me. Bring along a couple different faction ammo types too based on targets just to save some isk... Have fun!! "Blow it all on Quafe and strippers." --- Sorlac |

Hakaimono
Stillwater Corporation That Escalated Quickly
162
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Posted - 2013.06.27 22:08:00 -
[5] - Quote
Try Barrage too if you want range, but want to stick to autos. |

Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
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Posted - 2013.06.27 22:25:00 -
[6] - Quote
Tsukino Stareine wrote:Would advise 250mm arty fit
325 dps with hail means nothing when you have to get within 500m to actually apply it.
thanks but the falloff is 5.4km with hail and 10km with barrage. seems to apply damage just fine lol im sticking with auto's
also I was wrong about the dps I didn't count my implant in pyfa.
I get +3% damage with Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 so now its 363.1 dps prolly a bit higher now because I got specialisation up to 2 before I posted again.
anyway just ran the blockade against angels and did ok up till the last wave that got me into armour.
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Dato Koppla
Rage of Inferno Malefic Motives
257
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Posted - 2013.06.27 23:59:00 -
[7] - Quote
Artillery is better, missions are commonly long range and the time you spent burning into autocannon range cancels out the extra dps you get from them and also forces you to tank harder and for longer since you'll be really close to the rats they'll be doing their full damage as you experienced in the Blockade, a properly fit destroyer should have no problem completing that missions with no warpouts or tanking issues.
Also, don't go for both a extender and a booster, detroyers have enough natural buffer to survive L2s if you fly them properly, just a booster and some cap recharge should suffice.
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Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
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Posted - 2013.06.28 10:12:00 -
[8] - Quote
Dato Koppla wrote:Artillery is better, missions are commonly long range and the time you spent burning into autocannon range cancels out the extra dps you get from them and also forces you to tank harder and for longer since you'll be really close to the rats they'll be doing their full damage as you experienced in the Blockade, a properly fit destroyer should have no problem completing that missions with no warpouts or tanking issues.
Also, don't go for both a extender and a booster, detroyers have enough natural buffer to survive L2s if you fly them properly, just a booster and some cap recharge should suffice.
1. I think id have to waste a rig or a low slot on pg if i went for arties 2. I find the missions more fun and challenging this way. 3. with the mwd constantly on i close range v fast 4. Im actually skilling towards an autocannon machariel - that being said i will need arty spec for fleet ops 5. i think adding one cap recharger instead of a shield extender would only get my a couple seconds more cap. to maximise the cap recharge thing id prolly have to get all CCC's and i'd really rather just pulse the booster as neccasry - if the dps get to high i can just burn away with my mwd and recharge a bit as the npc's approach me. worked fine during most of the blockade...
then again with all ccc's and one cap recharger i would recharge much faster so hmm i might try this one out. thanks
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Dato Koppla
Rage of Inferno Malefic Motives
258
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Posted - 2013.06.28 10:44:00 -
[9] - Quote
If you drop the shield extender you should have enough PG to fit a Medium Shield Booster + 250mm Artillery with some room to spare. If you prefer autocannons they're still viable, but give artillery a try, you might like it better, also autocannons waste the Thrashers optimal range bonus so that's another reason to sue artillery. |

Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
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Posted - 2013.06.28 11:27:00 -
[10] - Quote
ok ill give it a go in pyfa when i get home and see what i can come up with. I'm skeptical though because i still don't have adv weapon upgrades but we'll see. cheers for the advice  |
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