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Lord Whisker
Vita Primum The Diamond Standard
7
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Posted - 2013.06.29 11:36:00 -
[1] - Quote
Hi
There is no glowing way to put this
If you remove local chat
Eve Online will fold and die within a week for half the player base
There will be a 100% rise in empire griefer corps war deccing anyone and everyone. No were will be safe, you may as well make all systems null sec and let the game be entirely run by the player base and then watch the market crash and fall when no delivery are made etc
There will be no way for players i.e new players to keep themselves safe. Having to learn about directional scanner in empire and running every time a combat ship appears in a mission system?
Are you berifit of reason?
This is simply a was of PvPers forcing more of the EvE Online players (pve and miners like me) to pvp when we don't want to.
Remove it in null sec - yes i get this idea, that is actually a good idea from what i know of null sec
Remove it in empire?
Watch the game fold and die in 1-2 weeks with only 20k hardcore players left to play eve
don't do it, just leave empire alone |
Mag's
the united Negative Ten.
15042
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Posted - 2013.06.29 13:44:00 -
[2] - Quote
You post reads like a rant. I read for an idea or feature, but couldn't find one.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1984
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Posted - 2013.06.29 13:47:00 -
[3] - Quote
Removing local would be bad but so was your post. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
182
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Posted - 2013.06.29 13:54:00 -
[4] - Quote
Lord Whisker wrote:Watch the game fold and die in 1-2 weeks with only 20k hardcore players left to play eve
don't do it, just leave empire alone Do you represent those "non-hardcore" players? If not why do you speak for them? Or are those 30k of 50k online are all your alts? If thats the case - can i have your stuff? Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1959
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Posted - 2013.06.29 13:54:00 -
[5] - Quote
Empire is dependent on being safer than other areas.
Local chat's relation to safety is incidental at best, and a poorly considered misuse at worst.
I would suggest the following: https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread
Transferring the war dec specific standings information could be done in empire, as special consideration, to the scanned items. After all, Concord is tracking activity, and war decs are already known to them automatically so they know to not interfere. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Verity Sovereign
Sovereign Fleet Tax Shelter
480
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Posted - 2013.06.29 17:21:00 -
[6] - Quote
I think most "nerf local" threads relate to null sec.
Your rant is not neccessary |
Mr Doctor
Los Polos Hermanos. Happy Cartel
19
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Posted - 2013.06.29 17:29:00 -
[7] - Quote
Local needs one small upgrade, an AFK icon. If the mouse on the accounts PC isnt touched for 30-60mins, you get a zzz by your name when moused over could say "afk for x mins". Doesnt mean the person is afk, could be watching the screen on a laptop while on his main PC but it would be a nice indicator.
To be honest though, I dont care if it happens or not, just deal with it. |
Rune Scorpio
Xion Limited Primal Force
21
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Posted - 2013.06.29 20:24:00 -
[8] - Quote
Mr Doctor wrote:Local needs one small upgrade, an AFK icon. If the mouse on the accounts PC isnt touched for 30-60mins, you get a zzz by your name when moused over could say "afk for x mins". Doesnt mean the person is afk, could be watching the screen on a laptop while on his main PC but it would be a nice indicator.
To be honest though, I dont care if it happens or not, just deal with it.
Full time afk campers would just macro a movement. Many ideas sound good but you need to think of how to exploit the new system as someone else will. |
Aliventi
Burning Napalm Northern Coalition.
139
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Posted - 2013.06.29 20:54:00 -
[9] - Quote
tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through thee gate. Effortless intel is bad. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1959
|
Posted - 2013.06.29 21:03:00 -
[10] - Quote
Aliventi wrote:tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through thee gate. Effortless intel is bad. Funny thing, as a miner I want to see him succeed.
If Aliventi and others like him can more realistically hunt and catch targets in null, the reward indexes will improve in response to this increased risk.
It's not a competition if everyone wins, like they do now. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Sura Sadiva
Entropic Tactical Crew
467
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Posted - 2013.06.29 21:10:00 -
[11] - Quote
Then a small delay in showing people in local, scaling with security level. In real time for high sec, and then a delay increasing by system security.
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Lord Whisker
Vita Primum The Diamond Standard
7
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Posted - 2013.06.29 22:45:00 -
[12] - Quote
Sura Sadiva wrote:Then a small delay in showing people in local, scaling with security level. In real time for high sec, and then a delay increasing by system security.
No, leave empire alone.
remove local in null and break these power blocks up, if they can't see numbers, they can't gank non stop
pvpers will stop griefing new players because they lack targets in null |
Asa Shahni
Tainted Dragons Drunk 'n' Disorderly
0
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Posted - 2013.07.03 02:26:00 -
[13] - Quote
removing local in 0.0 will ruin the game aswell ...do you think all those null bear will apreciate that ...not at all and a great % of null sec pop is actualy null bear ...so wither you lose null bears , carebars or both ...dont think ccp want to lose players at all so wont happend |
Arya Regnar
Pator Tech School Minmatar Republic
17
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Posted - 2013.07.03 03:21:00 -
[14] - Quote
Asa Shahni wrote:removing local in 0.0 will ruin the game aswell ...do you think all those null bear will apreciate that ...not at all and a great % of null sec pop is actualy null bear ...so wither you lose null bears , carebars or both ...dont think ccp want to lose players at all so wont happend
90%+ of people in null are nullbears. It might seem exaggerated but thats because the minority is active to the point it seems like there are more of them.
And by nullbears I mean bears that dock up as soon as red is spotted within 8 light years of their shiny ratting ship.
EvE-Mail me if you need anything.
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DataRunner Attor
Brutor Tribe Minmatar Republic
147
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Posted - 2013.07.03 03:37:00 -
[15] - Quote
It been asked: What is PvP? And it has been answered many times. "Why PvP is simply player vs player my friend."
Despite such a simple answer, people only listen to what they wish to hear what they can abuse for their own gain, if they are struck down or....as some people put it, forced to adapt, they strike down the idea of adding more PvP elements and say that this will kill the player base.
My friend, EvE is the embodiment of PvP. You call PvE, player vs environment. In reality though who else are you facing? You face those in the environment that are searching for you so they can destroy you and benefit from your death... Even running away is a way of interacting with another player so thus PvP.... When you mine you must also compete with other players, selling your minerals at a better price so that other's will buy your stuff, fighting with players to get the best roids.... Hiring suicide gankers to destroy competition. Playing station games in low sec to see who will get bored first..... Talking to other players and scamming them.... This is all PvP, you are versing another player to get ahead in the world -> However you call it PvE to justify your claims of giving yourself the biggest advantage over your competition. This is still PvP.
As for the point of removing Local chat.
-> Change is good, it very good as long as it comes in small spurts, this allows the player to adjust themselves to the new and changing game world and not over whelm them, before you can remove local new intel tools must be put in place to allow for some kind of replacement to this sudden lose of having a babysitter.
-> after all improving and providing more options is always the best way to improve PvP, be it options to allow someone to hunt down a player and destroy/compete with them.... To allowing one self to defend themselves and run away. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1975
|
Posted - 2013.07.03 13:18:00 -
[16] - Quote
Arya Regnar wrote:Asa Shahni wrote:removing local in 0.0 will ruin the game aswell ...do you think all those null bear will apreciate that ...not at all and a great % of null sec pop is actualy null bear ...so wither you lose null bears , carebars or both ...dont think ccp want to lose players at all so wont happend 90%+ of people in null are nullbears. It might seem exaggerated but thats because the minority is active to the point it seems like there are more of them. And by nullbears I mean bears that dock up as soon as red is spotted within 8 light years of their shiny ratting ship. Actually, I understand why you say this, but I must tell you the data you refer to is tainted.
Allow me to explain.
The presence of local intel, and as a result the ability to get safe before a hostile can reach you, has set the standard for play in many parts of this region. Now, add to this that many, if not in fact most, players in null sec belong to a player controlled corporation / alliance. In theory, unless they are renters, they have a killboard that reflects wins and losses, which establish prestige and acts like a resume to others.
Trickle down effect from both combined: since it is possible to have your PvE support players avoid hostiles this way, and the killboards reflect the perception of your corporate PvP skills, PvE players are told flat out to always dock up. Don't fight back, it just draws more attention, and the fighting is for the PvP oriented and equipped.
The bar, in this context, is forcing non null bears to act the same as the real null bears. Just so we can compete on a larger scale which is judged by kill boards that rarely convey the full context of events.
The null PvE players who would fight back, and would enjoy it, are being held back by these null bears who are holding the bar down by their examples, because It just happens to make killboards look good too, when they do that.
And that is a big part of why I hate local chat, and I am a miner. I would be more at risk in high sec, with the current set of game mechanics. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Purps
Anatidae Rising
1
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Posted - 2013.07.03 14:22:00 -
[17] - Quote
New item: Local comms jammer, it's strong enough to stop people appearing if they are quite, but can't override conversation.
Ship has to be deployed to activate it, so if you see one, you have to get out of the station to go find and kill it, at the same time, you don't know who or how many are going to be there defending it.
[Edit: Cov-Ops fit only] |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
333
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Posted - 2013.07.03 14:25:00 -
[18] - Quote
I don't understand this thread. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1975
|
Posted - 2013.07.03 14:29:00 -
[19] - Quote
XXSketchxx wrote:I don't understand this thread. The OP is stating that local should not change, and is necessary.
Many other threads exist claiming the opposite.
Some use facts, others strongly worded opinions.
Both try to convince.
Myself, I simply point out how local dumbs down the game. This cannot be denied, as it performs intel gathering automatically for the player so well, it denies efforts possible that would duplicate it as meaningless. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Daniel Plain
Science and Trade Institute Caldari State
1255
|
Posted - 2013.07.03 15:11:00 -
[20] - Quote
this topic
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
795
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Posted - 2013.07.03 15:23:00 -
[21] - Quote
I think the OP has confused "Local" with "CONCORD"? |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
333
|
Posted - 2013.07.03 16:39:00 -
[22] - Quote
Yeah I don't get it. |
Ash Katara
The Damned and the Doomed
12
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Posted - 2013.07.03 20:11:00 -
[23] - Quote
Why not just create a new mid slot item, not unlike the passive targeting system, but designed to scramble/encrypt your comms. When enabled you are removed from the visible list of players but are still counted in the total players list in the local comms channel. In this way people still know they are not alone but have no idea who is there with them. Similar to has a cloaking system removes your from the scanner but still counts you in the number of local players. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1975
|
Posted - 2013.07.03 20:21:00 -
[24] - Quote
Ash Katara wrote:Why not just create a new mid slot item, not unlike the passive targeting system, but designed to scramble/encrypt your comms. When enabled you are removed from the visible list of players but are still counted in the total players list in the local comms channel. In this way people still know they are not alone but have no idea who is there with them. Similar to has a cloaking system removes your from the scanner but still counts you in the number of local players. That would be awesome.
It would be a race to see who would make the fastest alarm software that warned when the list and counts did not match.
Quite seriously, I like it simply because it creates a need for more effort, even if by only a small amount. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nur AlHuda
Callide Vulpis Curatores Veritatis Alliance
16
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Posted - 2013.07.03 21:04:00 -
[25] - Quote
CCP will never remove local. Hell they even addded shortcut for scrolling it faster so that idea is pretty much dead as it gets. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2113
|
Posted - 2013.07.19 13:25:00 -
[26] - Quote
Nur AlHuda wrote:CCP will never remove local. Hell they even addded shortcut for scrolling it faster so that idea is pretty much dead as it gets. And yet we still get the little trolls asking to nerf cloaking.
They never realize they are indirectly asking to nerf local, because the game balance for this aspect would fall apart if cloaking were changed alone. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Aversun
Systems Federation Coalition of Galactic Unity
16
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Posted - 2013.07.19 13:51:00 -
[27] - Quote
Back in the Dawn Times, the devs were considering getting rid of local because no one ever used it, and it only showed folks who were in *space* |
Siri Exotic
Science and Trade Institute Caldari State
2
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Posted - 2013.07.19 14:37:00 -
[28] - Quote
its been said many a time that Local was never intended to be used as a combat tool to pre-gauge activity in a system.
it is seriously annoying entering a system full of players and then they all instadock because local went up by 1 player that they don't know.
As Far I can see, its not the problem that there is a way of knowing how many are in the system, its the problem that you know WHO exactly is in the system giving away the advantage.
If it went , it would most certainly reduce subscribers there's no two ways about that. But it would offer the enhanced PvP package that so many people are crying for and in theory retain the hard core PvP'ers that are losing interest. (and these chaps have Multiple accounts, and Multiple accounts = Money in CCP's pocket.)
If it were to go in null, I'd at least expect real time Gate activity tracking from the map and/or a ticker stating how many people in system. or a more automated way of basic scanning without having to do all the leg work. (From a new players point of view managing overviews and combat scanning etc... Is NOT easy, Noone ever said EvE online was an easy learning curve.)
I spose to put it in perspective to the "other Game" world of warcraft, on a PvP server you don't generally know 100 rogues are about to unstealth and gank you. So I can understand some perspectives.
I'd be happy for it go only in 0.0 space that isn't controlled by NPC sovereign.
Should Local go completely ? Absolutely Not. Should it go with restrictions? Maybe... Should it stay as it is ? Absolutely Not.
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Arthur Aihaken
The.VOID
42
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Posted - 2013.07.19 14:41:00 -
[29] - Quote
Lord Whisker wrote:If you remove local chat
...The drop in spam might actually improve performance noticeably. So all the scammers and bots die a horrible death? Oh, the horror. Bring it... |
Siri Exotic
Science and Trade Institute Caldari State
2
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Posted - 2013.07.19 14:42:00 -
[30] - Quote
Arthur Aihaken wrote:Lord Whisker wrote:If you remove local chat ...The drop in spam might actually improve performance noticeably. So all the scammers and bots die a horrible death? Oh, the horror. Bring it...
LoL...
True...
and Lol.
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