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1. Anti Cloaking Weapon Updated - in Player Features and Ideas Discussion [original thread]
And can we have a device for Cov-Ops ships that completely removes the effects from armour/shield mods, burners, drones, and MWDs please.
- by Purps - at 2013.07.05 08:08:00
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2. T3 Cruisers - In-space refitting - in Player Features and Ideas Discussion [original thread]
Figure they could, oh well. Still, on the fly swapping for T3s, not until they've had their rebalance, that would make the Tengu ridiculous.
- by Purps - at 2013.07.04 16:03:00
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3. T3 Cruisers - In-space refitting - in Player Features and Ideas Discussion [original thread]
That's what Carriers and Orcas are for isn't it.
- by Purps - at 2013.07.04 15:58:00
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4. t3 modules? - in Player Features and Ideas Discussion [original thread]
T3 Shuttles plx :)
- by Purps - at 2013.07.04 15:56:00
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5. Allow warp disruption field generators to use scripts to modify effects - in Player Features and Ideas Discussion [original thread]
Might as well delete the Cloaky T2 Indies if this happened.
- by Purps - at 2013.07.03 15:44:00
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6. Removing Local Chat - Don't Be Stupid - in Player Features and Ideas Discussion [original thread]
New item: Local comms jammer, it's strong enough to stop people appearing if they are quite, but can't override conversation. Ship has to be deployed to activate it, so if you see one, you have to get out of the station to go find and kill it, at...
- by Purps - at 2013.07.03 14:22:00
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7. Poop ideas feature - in Player Features and Ideas Discussion [original thread]
Won't work on the internets, where we frequently suffer from a vocal minority.
- by Purps - at 2013.07.03 13:20:00
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8. [IDEA] Give skill points as a reward for completing PvE missions/Ratting/Bounty&... - in Player Features and Ideas Discussion [original thread]
Reason 1, skill for running missions implies that you are learning something from them, after you've launched your 500th Torpedo at a big red + you really aren't learning that much, in fact the only thing you'd possibly learn is that you don't fir...
- by Purps - at 2013.07.03 12:50:00
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9. Making reactivation timers visible - in Player Features and Ideas Discussion [original thread]
+1 from me
- by Purps - at 2013.07.03 12:39:00
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10. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
It might help to allow Concord to patrol both sides of the empire gates. So as per high, in Empire Concord can react wherever they like. However, in low-sec on empire gates, they can only operate on the grid the gate is sat in. That will actuall...
- by Purps - at 2013.07.03 12:25:00
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11. No More Highsec Ganking - in EVE General Discussion [original thread]
Could always extend the crime portion of ganking. Squad/fleet mates in system are flagged red flashy too (I can see some griefing here) as accessories. The chaps that loot/salvage the goods are considered receiving stolen goods and flagged. This...
- by Purps - at 2013.07.02 13:16:00
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12. Making the black ops a little bit edgier - in Player Features and Ideas Discussion [original thread]
This was my suggestion for the Marauder upgrade, give it a Micro portal generator that can only jump your squad. After all it is the "other" T2 BS.
- by Purps - at 2013.06.28 14:21:00
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13. Pretty tired of what your doing CCP - in EVE General Discussion [original thread]
How about an "Escort Contract", paid when the person actually docks up safely. Agree the contract based on the current ship docking, be it a pod or BS, at which point the cash is handed over on a successful dock. If you wanted to expand it for a...
- by Purps - at 2013.06.28 13:07:00
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14. Cynoship nerf - in Player Features and Ideas Discussion [original thread]
A few suggestions, First: Change the way cyno works, so the the cyno ship must have full cap to fire it, if they've been webbing etc. first, they have to recover the energy. Not great as a cap booster will sort this out. [Edit: it's been a while ...
- by Purps - at 2013.06.28 12:53:00
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15. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Give them Micro Jump Portal Generators, still need a full cyno (Not a cov ops one, that's for BOps), but it only works for a limited number of ships. Small Gangs marauding around behind enemy lines and might open up low/null to a bit more scrapping.
- by Purps - at 2013.06.27 16:21:00
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16. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Doesn't the PI hauler kind of step on the Primae's toes?
- by Purps - at 2013.06.27 15:51:00
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17. Odyssey - auto probe recall is for softies - in EVE General Discussion [original thread]
You mean I can't leave my probes in asteroid fields to scare people anymore. /sadpanda
- by Purps - at 2013.05.28 12:59:00
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