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Hinka Nara
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Posted - 2005.11.29 10:52:00 -
[1]
Edited by: Hinka Nara on 29/11/2005 10:56:54 Hi,
I would like to know whatÆs the relation between these two variables: turret tracking speed (tts) and transversal velocity (tv).
I mean I have an optimal range, ok, but if the target is getting closer than that, I need to know whatÆs the "tv" that I need to have in order for my turrets to hit. If my optimal range (or) is 8km and the target is at 6km, my guess is that if I keep the "tv" below a certain value, my chance of hitting it will be the same as it would be at the "or".
Or if instead of the "tv" you could use the radial velocity it's the same to me.
So, I'm didn't study that much physics but there should be a relation to this.
Thank you
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Dark Shikari
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Posted - 2005.11.29 10:58:00 -
[2]
Simple formula: Tracking needed to hit enemy = Enemy transversal in km/s / Enemy distance in km.
Its actually a bit more complex than that. Read the Tracking Guide in the Player Guide to the left. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Chochko
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Posted - 2005.11.29 11:53:00 -
[3]
Originally by: Dark Shikari Simple formula: Tracking needed to hit enemy = Enemy transversal in km/s / Enemy distance in km.
Its actually a bit more complex than that. Read the Tracking Guide in the Player Guide to the left.
IN general that guide is very good for first step in Understanding the idea. ---------------------------------------- Ancient Japanese saying: The one who owns the minigun, fears not! |

Hinka Nara
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Posted - 2005.11.29 11:57:00 -
[4]
Originally by: Dark Shikari Simple formula: Tracking needed to hit enemy = Enemy transversal in km/s / Enemy distance in km.
I understand the math in it, what I don't seem to grasp is this:
Tracking needed to hit enemy (measured in rad/sec)= transversal in km/s / Enemy distance in km.
The measurement units from the math I remeber, would be "rad/sec = 1/sec" [rad/sec=(km/s)/(km/1) ==> rad/sec=(km/sec)*(1/km) ==> rad/sec = 1/sec].
is rad/sec= with 1/sec??
I ask this because from what I remember velocity is measured in m/sec because, v=distance(m)/time(sec) so v=something m/s I remember that the measurement units divide or multiply too if that is the case.
What am I doing wrong?
thanx for the reply
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Stephen HB
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Posted - 2005.11.29 12:55:00 -
[5]
Originally by: Hinka Nara
Originally by: Dark Shikari Simple formula: Tracking needed to hit enemy = Enemy transversal in km/s / Enemy distance in km.
I understand the math in it, what I don't seem to grasp is this:
Tracking needed to hit enemy (measured in rad/sec)= transversal in km/s / Enemy distance in km.
The measurement units from the math I remeber, would be "rad/sec = 1/sec" [rad/sec=(km/s)/(km/1) ==> rad/sec=(km/sec)*(1/km) ==> rad/sec = 1/sec].
is rad/sec= with 1/sec??
I ask this because from what I remember velocity is measured in m/sec because, v=distance(m)/time(sec) so v=something m/s I remember that the measurement units divide or multiply too if that is the case.
What am I doing wrong?
thanx for the reply
I haven't seen parentheses that messy since I tutored a freshman in maths :)
Units first
Tracking speed = Radians/sec = r/s Transversal Velocity = m/s Angular Velocity (ω) = Transversal velocity / distance = (m/s)/s = 1/s Radians are what are called a 'dimensionless unit' and so in this case 1/s = rad/s.
So, if transversal (m/s) = distance (m) then ω = 1
The actual hit% formula is more complex, and I keep forgetting to write it down. Anyone?
-- Originally by: Nyphur The irony is astounding. The sheer level of raw irony here is enough to iron my clothes for a year.
EVE Tracking Guide |

Dark Shikari
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Posted - 2005.11.29 13:16:00 -
[6]
Originally by: Stephen HB
I haven't seen parentheses that messy since I tutored a freshman in maths :)
So I guess you don't program in LISP? - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Hinka Nara
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Posted - 2005.11.29 13:29:00 -
[7]
Originally by: Stephen HB
I haven't seen parentheses that messy since I tutored a freshman in maths :)
The parentheses "()" are there so it would be easyer to read.
(km/s)/(km/1)is easier to read than than km/s/km/1, imo
and the "[]" cuz it was a big parentheses to explain how I got to 1/s.

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Gaelron
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Posted - 2005.11.29 18:21:00 -
[8]
Im sure you can find more info in the Ships & Modules forums also...about every week or so this question get a 2-3 page thread in there.
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Hoshi
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Posted - 2005.11.29 20:44:00 -
[9]
Edited by: Hoshi on 29/11/2005 20:44:21 Hit chance = 0.5^(((Transversal / (Range * Tracking)) * (Sig Resolution / Sig Radius))^2)
Giving a number between 0 and 1.
There is also a range part (optimal/falloff) of the forumla, but this is the tracking.
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