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Ciyrine
Science and Trade Institute Caldari State
11
|
Posted - 2013.06.30 02:22:00 -
[1] - Quote
i dont have the skills trained to test this on sisi but doesnt stop me from being curious how this works.
If I have an align time of 14 seconds its going to take 14 seconds for the micro jump to activate. During this time is my ship accelerating like it would for a normal warp? Because in another thread it sounded like someone said your ship stands still while it spools up its microjump drive |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.06.30 02:46:00 -
[2] - Quote
Microjump cycle time is 10 seconds, once you activate it your ship will jump 100km forward.
After jump you will heading the same direction and speed you were before activating the module.
Module activation timer is 3 minutes, keep that in mind when moving between mission rooms. |

Vexidious
Royal Amarr Institute Amarr Empire
13
|
Posted - 2013.06.30 03:25:00 -
[3] - Quote
CMD Ishikawa wrote:Microjump cycle time is 10 seconds, once you activate it your ship will jump 100km forward.
After jump you will heading the same direction and speed you were before activating the module.
Module activation timer is 3 minutes, keep that in mind when moving between mission rooms.
Way to not answer the question...
To answer the OP's actual question, activating the MJD causes your ship to begin accelerating while waiting for it to go off. |

Caleidascope
Republic Military School Minmatar Republic
307
|
Posted - 2013.06.30 04:34:00 -
[4] - Quote
I usually pick a direction and start moving the ship in that direction, once I hit 3/4 of my max speed, I activate the LMJD. Life is short and dinner time is chancy Eat dessert first! |

hmskrecik
TransMine Group German Information Network Alliance
87
|
Posted - 2013.06.30 10:30:00 -
[5] - Quote
Vexidious wrote:activating the MJD causes your ship to begin accelerating while waiting for it to go off. Not correct. Activating MJD freezes the speed control, i.e. you cannot change the *setting* of the speed and the ship will keep to accelerate or decelerate towards it during the spool-up. The same way you cannot change vector target while in this phase. |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.06.30 13:16:00 -
[6] - Quote
Caleidascope wrote:I usually pick a direction and start moving the ship in that direction, once I hit 3/4 of my max speed, I activate the LMJD.
You don't have to be at 3/4 full speed, you are not warping, start moving and once your ship is pointing the direction you want to jump hit the button.
Vexidious wrote:CMD Ishikawa wrote:Microjump cycle time is 10 seconds, once you activate it your ship will jump 100km forward.
After jump you will heading the same direction and speed you were before activating the module.
Module activation timer is 3 minutes, keep that in mind when moving between mission rooms. Way to not answer the question... To answer the OP's actual question, activating the MJD causes your ship to begin accelerating while waiting for it to go off.
lol ... Next time you try to correct someone else at least make sure the info you'll give is right ... What you wrote is wrong |

Joshua Foiritain
Coreli Corporation Ineluctable.
231
|
Posted - 2013.06.30 14:18:00 -
[7] - Quote
hmskrecik wrote:Vexidious wrote:activating the MJD causes your ship to begin accelerating while waiting for it to go off. Not correct. Activating MJD freezes the speed control, i.e. you cannot change the *setting* of the speed and the ship will keep to accelerate or decelerate towards it during the spool-up. The same way you cannot change vector target while in this phase. Actually hes quite right, if you activate your MJD while sitting still your ship will begin accelerating.
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Ciyrine
Science and Trade Institute Caldari State
11
|
Posted - 2013.06.30 14:42:00 -
[8] - Quote
so to summarize. If your standing still the ship will start to accelerate
it takes 10 seconds to Microjump no matter what your align time is |

Tsukino Stareine
The Red Circle Inc.
419
|
Posted - 2013.06.30 14:54:00 -
[9] - Quote
Ciyrine wrote:so to summarize. If your standing still the ship will start to accelerate
it takes 10 seconds to Microjump no matter what your align time is
cycle time is reduced by the skill, up to 25%.
Just point your ship in the direction you want it, once in desired direction, hit MJD and wait for cycle to complete. Once cycle completes your ship will take about a second to appear at the new location and you will be moving at the same speed in the same direction once you arrive. |

hmskrecik
TransMine Group German Information Network Alliance
87
|
Posted - 2013.06.30 16:31:00 -
[10] - Quote
Joshua Foiritain wrote:hmskrecik wrote:Vexidious wrote:activating the MJD causes your ship to begin accelerating while waiting for it to go off. Not correct. Activating MJD freezes the speed control, i.e. you cannot change the *setting* of the speed and the ship will keep to accelerate or decelerate towards it during the spool-up. The same way you cannot change vector target while in this phase. Actually hes quite right, if you activate your MJD while sitting still your ship will begin accelerating. Not quite. Actually we were both right, in a way.
I just tested and it looks like this:
- If there is set *any* non zero speed, this setting is frozen during spool-up and ship accelerates/decelerates accordingly
- If there is set zero speed, ship sets a speed which has been used last time before stop command and again, this setting is frozen. I guess CCP wanted to avoid some division by zero case when calculating jump vector.
Mind you, in both cases above I'm talking about speed setting, not the actual speed at any particular moment. |

Ciyrine
Science and Trade Institute Caldari State
11
|
Posted - 2013.06.30 16:59:00 -
[11] - Quote
so if I want the ship to basically have no acceleration during the spool up i would
1) accelerate for a split second then hit stop. This will save that speed 2) start mjd and ship will accelerate to speed 1) ?
Also I read that you can lock onto a target before Microjumping and it will maintain the lock. Can I start the lock process, jump and finish the locking process after landing the jump? Or does warping interrupt the locking process so after I finish the jump Ill have to start relocking all over again?
This would matter for when lock time is longer than the spool up time of 10s |

hmskrecik
TransMine Group German Information Network Alliance
87
|
Posted - 2013.06.30 17:10:00 -
[12] - Quote
Ciyrine wrote:so if I want the ship to basically have no acceleration during the spool up i would
1) accelerate for a split second then hit stop. This will save that speed 2) start mjd and ship will accelerate to speed 1) ?
More or less, except you don't need to hit stop. Ship will maintain the speed setting. Speed is not so important. Rather take a look and check if the ship points in desired direction. After spool up, when MJD activates, it will jump where it is pointing at this very moment so if it's not aligned or is still aligning, you may not end up where you wanted.
Quote:Also I read that you can lock onto a target before Microjumping and it will maintain the lock. Can I start the lock process, jump and finish the locking process after landing the jump? Or does warping interrupt the locking process so after I finish the jump Ill have to start relocking all over again?
This would matter for when lock time is longer than the spool up time of 10s Locks are being kept and while I haven't paid attention, I believe the jump doesn't interrupt locks being acquired. |

Zhilia Mann
Tide Way Out Productions
1338
|
Posted - 2013.06.30 17:16:00 -
[13] - Quote
hmskrecik wrote:- If there is set zero speed, ship sets a speed which has been used last time before stop command and again, this setting is frozen. I guess CCP wanted to avoid some division by zero case when calculating jump vector.
Huh. Hadn't thought about that but it makes total sense in the context of how Eve handles ships in space (which is to say, as vectors in the first place). A null vector wouldn't give any information about where to jump, now would it? |

Caleidascope
Republic Military School Minmatar Republic
307
|
Posted - 2013.06.30 17:26:00 -
[14] - Quote
CMD Ishikawa wrote:Caleidascope wrote:I usually pick a direction and start moving the ship in that direction, once I hit 3/4 of my max speed, I activate the LMJD. You don't have to be at 3/4 full speed, you are not warping, start moving and once your ship is pointing the direction you want to jump hit the button. The 3/4 max speed is necessary, for me, because that is when the ship points in the direction I want.
I have made jumps when my ship was at lower speed and I arrived where I did not want to be. So now I make sure that my ship points where I want it to point, and this condition is reached when the speed is at 3/4 of max. Life is short and dinner time is chancy Eat dessert first! |

hmskrecik
TransMine Group German Information Network Alliance
87
|
Posted - 2013.07.01 06:47:00 -
[15] - Quote
Zhilia Mann wrote:hmskrecik wrote:- If there is set zero speed, ship sets a speed which has been used last time before stop command and again, this setting is frozen. I guess CCP wanted to avoid some division by zero case when calculating jump vector. Huh. Hadn't thought about that but it makes total sense in the context of how Eve handles ships in space (which is to say, as vectors in the first place). A null vector wouldn't give any information about where to jump, now would it? I know what you mean but I think the problem is rather related to that the server doesn't track inherent ship's direction and only calculates it from said speed vector.
Caleidascope wrote:The 3/4 max speed is necessary, for me, because that is when the ship points in the direction I want.
I have made jumps when my ship was at lower speed and I arrived where I did not want to be. So now I make sure that my ship points where I want it to point, and this condition is reached when the speed is at 3/4 of max. Which would only mean that ship is properly aligned by the time it takes for it to reach 3/4 max speed. |

Froggy Storm
Paxton Industries Gentlemen's Agreement
67
|
Posted - 2013.07.01 09:25:00 -
[16] - Quote
Does anyone know how this would apply with "doom cats" principal? Aka if you cyno in a ship that is mjd capable and hit the mjd will your heading/previous speed etc is at hard 0 what happens? And more so if a number of ships do so will they star burst? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
913
|
Posted - 2013.07.01 12:06:00 -
[17] - Quote
CMD Ishikawa wrote:Module activation timer is 3 minutes
Why hooo why CCP can't put a visible timer on it like for everything else?
Me would like it, and you?
*removed inappropriate ASCII art signature* - CCP Eterne |
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