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TheGunslinger42
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Posted - 2013.07.01 12:24:00 -
[1] - Quote
The rule that states "persistent" bumping even after a player "has made an effort to move to a different location" or whatever the phrasing is NOT "I tried to warp away but they stopped me :(" but rather if you move to other systems and people follow you specifically to prevent you from ever doing anything. Preventing your freighter to warp off on one occasion is perfectly acceptable. Learn2play m8
hth
o7 |

TheGunslinger42
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Posted - 2013.07.01 12:30:00 -
[2] - Quote
S Byerley wrote:Khanh'rhh wrote:I, too, want a game that is barely functional with more than 2 people on grid because the server is logging every facet of every interaction Why would it need more logs than the GM's have at their disposal? Khanh'rhh wrote:in the vain hope that one day heuristic analysis will be good enough to accurately determine human intent. I'd wager you could use 30-40 yr old techniques and still get the job done depending on what the data set looks like. Quote:You're arguing something that is so removed from possibility that there's no logical objection someone can have to it. It's OK that you don't get Computer Science, but please stop saying trivial things are impossible.
If you think determining the human intention behind the events that occur in this game are trivial then you are the one who doesn't "get computer science". |

TheGunslinger42
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Posted - 2013.07.05 07:59:00 -
[3] - Quote
Why not just have a support ship help web the freighter into warp (also, couldn't you have boosts to improve the freighters chances and throw out the gankers calculations a little bit?)
The only argument I've seen against this is "baww I dont want an alt". Well then don't use an alt, get a friend in your corp to do it. The gankers are forced to have like 10-20 friends working to achieve their goal, why the hell should you, a lone player, win against that amount of coordinated effort and teamwork? Why shouldn't you have to put in a bit of the same (a tenth of it will do!) to counter them? This is an MMO after all.
Also the concept of isk tanking thats been thrown around is absolutely idiotic, and anyone suggesting it should biomass themselves and go back to other MMOs
hope this helps |

TheGunslinger42
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Posted - 2013.07.05 12:29:00 -
[4] - Quote
29 pages and basically what I'm gathering is this:
1) Stupid bad players want special handholding and coddling because they do not understand the game they're playing. 2) Stupid bad players refuse to do anything to help themselves 3) That S Bwhatever guy has no clue about the issue, or computer systems, etc |

TheGunslinger42
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Posted - 2013.07.05 14:31:00 -
[5] - Quote
S Byerley wrote:Tippia wrote:GǪaside from determining intent, which will be required if it is to be classified as harassment. Citation needed.
How on earth are you still acting like intention isn't key?
I'll present two really simple situations for you to mull over:
Before we start, lets remember that if I kill the freighter, that is legitimate use of the tactic: I have destroyed someone elses assets, possibly profited from it, etc. So it's absolutely, unarguably valid if I kill it at the end. It is *possibly* harassment if I don't kill it, and instead just keep it stuck without purpose.
Situation 1: I bump a freighter for one hour with my mach just as pure harassment (theres of course an entirely different argument about what constitutes harassment - a single instance, even if it lasts an hour, would not, in my opinion, but thats not relevant right now - lets assume it is). After the hour, I leave, satisfied.
Situation 2: I bump a freighter for one hour with my mach as I intend to kill it. I'm waiting for buddies of mine to get themselves online and in catalysts and get to gate. Something important pops up (wife, phonecall, powercut, whatever) that causes/forces me to leave the game, letting the freighter escape despite my intentions to eventually kill it.
Without making a judgement about my intent, and without being able to know the factors outside the game itself, how would you determine which one is harassment and which isn't?
Hint: You can't
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TheGunslinger42
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Posted - 2013.07.05 14:37:00 -
[6] - Quote
S Byerley wrote:TheGunslinger42 wrote:How on earth are you still acting like intention isn't key? Because despite all the wailing of you and your friends/alt, you've failed to reference CCP saying anything remotely like that.
Hey bro you seem to have missed about 90% of my post.
Hope this helps. |

TheGunslinger42
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Posted - 2013.07.05 14:39:00 -
[7] - Quote
Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen |

TheGunslinger42
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Posted - 2013.07.05 14:41:00 -
[8] - Quote
S Byerley wrote:Tippia wrote:Quote:You wouldn't have any problem with CCP limiting the timer to 10m then? That could potentially cause all kinds of problems when it comes to killing stuff, yes. There's also no reason to limit the timer. Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m.
Please list all your reasons for introducing a time limit on ship on ship violence. I'd be interested to see if any of them don't boil down to "baw i dont want to explode" |

TheGunslinger42
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Posted - 2013.07.05 14:49:00 -
[9] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Tippia wrote:Quote:You wouldn't have any problem with CCP limiting the timer to 10m then? That could potentially cause all kinds of problems when it comes to killing stuff, yes. There's also no reason to limit the timer. Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m. Please list all your reasons for introducing a time limit on ship on ship violence. I'd be interested to see if any of them don't boil down to "baw i dont want to explode" That has no bearing on the question; I simply asked if he'd have a problem with aforementioned mechanic since he thinks proper ganks should take <10m.
Just because the majority of ganks happen in a speedy fashion does not warrant hardcoding times that make it mechanically impossible for ganks that take longer than the norm to succeed. Even suggesting such a thing is preposterous.
It's just... it's unthinkably dumb.
The majority of L4 missions are completed in under an hour, should we therefore make it impossible to complete a L4 mission if you dilly dally and take longer than an hour?
What if we said you weren't allowed finish hauling stupidly expensive cargo in a freighter to your desired destination purely because the trip would take longer than the average freighter trip?
Or anything else equally as stupid |

TheGunslinger42
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Posted - 2013.07.05 14:51:00 -
[10] - Quote
Also, I'm still waiting for you to respond to my post on the last page. How would you determine which of those two situations are harassment if not making a judgement about intent.
I'll give you time to go back and reread it.
Or are you just going to continue ignoring points that expose your arguments for the empty, weak things they are |
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TheGunslinger42
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Posted - 2013.07.05 14:54:00 -
[11] - Quote
S Byerley wrote:TheGunslinger42 wrote:The majority of L4 missions are completed in under an hour, should we therefore make it impossible to complete a L4 mission if you dilly dally and take longer than an hour? Nah, we might consider reducing the reward though.... oh wait. Tippia wrote:S Byerley wrote:Seems pretty relevant since all your examples happen in low/null. It's not relevant because the rules apply the same everywhere for the same reasons. I wasn't aware that high sec had no unique rules
Reducing the reward is not the same as making it mechanically impossible to complete. You also ignored the other example I provided. Should you not be able to reach your destination if your trip takes longer than the majority of freighter trips do?
What about those two situations I posed to you? You still kind of havent addressed them.... |

TheGunslinger42
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Posted - 2013.07.05 15:01:00 -
[12] - Quote
S Byerley wrote:TheGunslinger42 wrote:Reducing the reward is not the same as making it mechanically impossible to complete. You'd have no problem with a mechanic that reduced the reward of your gank then?
Which already happens, the longer we dawdle, the more of us have to sacrifice ourselves to the angry Concord Gods to keep him aggressed, and we take sec hits for that, and it pulls concord to us which we then have to deal with, etc.
So yeah, the longer it goes on, the more we pay for it.
Pssst you still haven't addressed those two situations and the argument about intent.
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TheGunslinger42
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Posted - 2013.07.05 15:06:00 -
[13] - Quote
Still waiting for an answer as to why there should be a hard limit on the time we have available to shoot spaceships in a spaceship shooting game.
For someone who has posted an awful lot in 30 pages, you don't ever seem to say much |

TheGunslinger42
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Posted - 2013.07.05 15:17:00 -
[14] - Quote
It's rude to ignore people you know. |

TheGunslinger42
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Posted - 2013.07.05 15:24:00 -
[15] - Quote
S Byerley wrote:TheGunslinger42 wrote:It's rude to ignore people you know. Rudeness is sometimes appropriate.
So being rude is the appropriate response when someone merely questions an argument you made? That's rather childish.
I was merely asking how, in the situations I presented, you would be able to determine harassment - and to illustrate that intent does play a key part in these decisions.
If your response to that is to be rude then I think we can all see what little weight your points have. |

TheGunslinger42
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Posted - 2013.07.05 15:31:00 -
[16] - Quote
S Byerley wrote:TheGunslinger42 wrote:So being rude is the appropriate response when someone merely questions an argument you made? That's rather childish. It's rude not to do your reading before asking a question. Responding to rudeness with rudeness is childish, but appropriate.
I've read the entire topic, and I saw nothing that satisfied the questions I had that are illustrated by the posed situations. To flat out ignore my questions and selectively choose what to respond to, and then claim I am the one being rude by asking for clarification is just laughable, friend. |

TheGunslinger42
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Posted - 2013.07.06 11:05:00 -
[17] - Quote
Ace Uoweme wrote:RubyPorto wrote:And since HS currently has no special combat timers, why do you feel HS should suddenly operate under different combat rules than everywhere else? Because it does already, simply with having CONCORD around. Then add that CCP has special circumstances in the area as a measure to not scare off 9 out of 10 new players -- and will tune it harder if you mess with it's ISK factory (as the typical mouthbreather doesn't think about the consequences).
Oh look someone invoking the "think of the new players" horsecrap.
Pro tip mate: New players aren't flying around in billion isk freighters that take ages to train for. Hope this helps. |

TheGunslinger42
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Posted - 2013.07.06 11:22:00 -
[18] - Quote
S Byerley wrote:Because CCP thinks War decs are the correct way to pvp someone in high sec. It would be transparent at the user level anyway.
Where on Earth are you getting this garbage? Where have CCP said that on the only "correct" way to PVP in highsec is through wars? I've never seen that anywhere. Do you believe that suicide ganks, baiting, etc are all invalid forms of PVP? If they're not the "correct" way to PVP why have CCP explicitly implemented those abilities?
I have never met someone so totally oblivious and misinformed. Do you even play this game? |

TheGunslinger42
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Posted - 2013.07.06 11:38:00 -
[19] - Quote
PeHD0M wrote:This is definitely a flawed game mechanic and exploit. Bumping is a form of disabling the ship, so that kind of activity should activate the GCC. Simple.
Do people not think of the consequences of the crap they spew?
What happens when you're in a fleet fight in highsec, with your fleet mates and enemies all mashed together in a big ball slugging it out at point blank range? Oh look, they all get concorded and sec hits.
What happens when you have people PVEing and orbiting / approaching a single ship to keep formation? Oh look, they all get concorded and sec hits.
What happens when anyone ever undocks from a station? Oh look, they all get concorded and sec hits.
and so on |

TheGunslinger42
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Posted - 2013.07.06 12:51:00 -
[20] - Quote
I think Callyuk has completely lost his mind, he's just ranting against the goon bogeyman when the majority of the people in this thread aren't even goons to begin with |
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TheGunslinger42
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Posted - 2013.07.06 13:11:00 -
[21] - Quote
Murk Paradox wrote:Typherian wrote:Yes it says "hey we are using the systems provided to kill people trying to solo in an MMO." You can whine and cry all you want but playing eve solo will always put you at a disadvantage. Crying that you don't like a mechanic doesn't make it an exploit. If you need the mechanic to accomplish a goal, without having to depend on it (let it do it's thing in the background) then it's working how it should. You know... such as... having to chase a ship, or try to reship and let that timer keep the person getting away scot free. When you sit there and take pop shots, just to refresh a timer so he cannot do anything, that's exploiting it.
What bizarro EVE are you playing where the ability to refresh the timer to keep the ship in space is an exploit? Because in this reality, CCP literally designed that mechanic specifically to accomplish that. Freighters, along with caps, were exploiting log off mechanics to win in situations they shouldn't, which is exactly why CCP made it.
wtf man I honestly don't understand you |

TheGunslinger42
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Posted - 2013.07.06 14:38:00 -
[22] - Quote
Callyuk wrote:baltec1 wrote:PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing? Well aside from CCP stating that it is not an exploit and a valid tactic to use and the fact that jita would be very interesting, I can tell you that this tactic has counters. Titans Moms Carriers Dreads Rorqs all dont apply to my thread. Only freighters and jf's and only in high sec and only in non war target situations . The conditions for this thread are very specific
Why should high HP ships in highsec be able to exploit log off mechanics to avoid situations in which they would die? That is why these mechanics are here |

TheGunslinger42
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Posted - 2013.07.06 15:08:00 -
[23] - Quote
S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer.
Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent.
Go. |

TheGunslinger42
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Posted - 2013.07.06 18:42:00 -
[24] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer. Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent. Go. Feel free to go check my answer 9 pages back... and 8 pages back.... and 7 pages back, ect.
I just kept seeing you insist that intent was irrelevant.
Are you now saying intent is relevant, but feel that it can be determined easily by a computer?
Whether or not it is even possible for a computer to do that in general, the situations I posted are constructed in a way in which the data available to make such a decision is potentially identical (as I could be talking to the catalyst pilots on teamspeak, rather than in game voice/chat, and they could easily be in different corps and not in fleet, etc)
So again, how, in those situations, would one be determined to be harassment over the other.
Go. |

TheGunslinger42
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Posted - 2013.07.06 18:50:00 -
[25] - Quote
44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol |

TheGunslinger42
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Posted - 2013.07.06 18:53:00 -
[26] - Quote
Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
Actually, the mechanics were not abused and the gank should have succeeded specifically because those mechanics were put in place in order to allow a gank like this to succeed. CCP do not want you to be able to win a fight by just unplugging the god damn thing.
Hope this helps. |

TheGunslinger42
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Posted - 2013.07.06 19:00:00 -
[27] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol Make no mistake, let me be clear. It's not the dying part that gives me cause for discussing the mechanic. It's the amount of time it took to get that ship even to a point of dying that should have allowed him to logoff. Hell, I'd have petitioned it and let a GM intervene (had I cared about dying in a game) if it took some jackasses an hour from keeping me to my destination.
Why do you have an issue with the amount of time it took to kill the ship? Do you believe that if people can't kill a ship in some arbitrary time limit than the other ship should instantly win?
That's dumb, mate |

TheGunslinger42
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Posted - 2013.07.06 19:09:00 -
[28] - Quote
In the hour it took to kill I could roll a trial account and keep taking pot shots at the catalysts (or even my own freighter) to pull concord to the scene of the action - and if concord is sitting right on top of it, good luck ganking
of course, alliance mates could have helped too, instead of just sitting watching in chat like useless knobheads |

TheGunslinger42
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Posted - 2013.07.06 19:14:00 -
[29] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. I agree, this isn't null or lowsec. As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed. Which is why I guess we end up being alpha testers /shrug.
The crimewatch mechanics were designed literally with a mind to put stop to logging off to save yourself. Concord and how they were being dragged around weren't planned as such, but it's been like that for a decade and CCP don't consider it an exploit.
So it doesn't even warrant a petition.
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TheGunslinger42
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Posted - 2013.07.06 19:19:00 -
[30] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. I agree, this isn't null or lowsec. As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed. Which is why I guess we end up being alpha testers /shrug. The crimewatch mechanics were designed literally with a mind to put stop to logging off to save yourself. Concord and how they were being dragged around weren't planned as such, but it's been like that for a decade and CCP don't consider it an exploit. So it doesn't even warrant a petition. Logging off as a tactic has been around for how long before they fixed it? CrimeWatch has been around for how long before 2.0 came out? Please consider the fact that I don't think we as players have a right to put a shelf life on their changes or fixes. To speak in such an absolute is to say you either know something most others do not, or you're being foolish.
What the mechanics used to be is irrelevant, what they are now - and what part of the stated intent of the current mechanics are - show you are wrong. |
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TheGunslinger42
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Posted - 2013.07.06 19:32:00 -
[31] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter.
Relevance.
The freighter is playing a multiplayer game and was in an alliance with hundreds of others. It was killed by a fleet of around 30. Seems very relevant. The mechanic applied to the freighter doesn't apply to any other ship (until it is applied). So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it. Period. Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so. Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo. Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense. Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Please stop using the word manipulated in an attempt to paint what happened here in a negative light. They weren't manipulated, some of them were used quite literally as intended, and some of them were used in a way that has been used countless times for a decade and which CCP have stated is fine.
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TheGunslinger42
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Posted - 2013.07.06 19:34:00 -
[32] - Quote
S Byerley you still haven't answered my questions :(
Do you think intent matters in these situations?
Do you think in the two situations I provided, in which the in game data available is potentially identical, can one - which is harassment - be separated from the other (legitimate none harassment gameplay, but resulted in the same outcome due to incompetence or other outside factors) |

TheGunslinger42
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Posted - 2013.07.06 19:46:00 -
[33] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley you still haven't answered my questions :( I have.
Oh, my mistake. Where.
Where have you answered how those two identical-as-far-as-in-game-data situations can be differentiated? One is harassment, the other isn't.
Which page in this topic has the answer as to how to decide, without someone making a judgement call, which is harassment |

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Posted - 2013.07.06 19:47:00 -
[34] - Quote
baltec1 wrote:Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics? In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull.
I would like my carrier to be immune from doomsdays please |

TheGunslinger42
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Posted - 2013.07.06 20:10:00 -
[35] - Quote
Victoria Sin wrote:This whole "crap ship ganking expensive stuff" thing is pretty stupid. It would be much better if when people talked **** about "risk v reward" they took both sides of the risk into the equation. Not much risk suiciding a crappy destroyer or two.
Eve is a fundamentally unbalanced game on this level. It's really not the kind of way you'd design it to be if you were starting from scratch. Don't get me started on my other appalling game design choice favourite, the ability to log on an alt and AFK-cloak in a null sec indy system.
Hopefully Braben will get it right with E:D.
No, the idea that a smaller, cheaper ship can actually have an impact against bigger, more expensive ones is exactly what makes EVE balanced. Simply making bigger and more expensive ships be better at everything is horrible design. It inherently makes it unfair to newer players, as the older ones will always be better and you'll never be able to catch up to or best them.
Also, your other complaint - cloakers - is also actually perfectly balanced. There's a billion threads about that, and a gigantic collection thread on Features and Ideas if you want to see why you're wrong on that one.
hope this helps |

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Posted - 2013.07.06 20:28:00 -
[36] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Exactly.
And let's see... why doesn't?
Aren't freighters just like "any other ship"?
Tippia said they were.
Take it up with her.
Yes they are, hence why they come under the same aggression mechanics as everything else. You just agreed with me again on this matter. That's kind of... self delusional. First you said a freighter vs a freighter has nothing to do with aggression mechanics. Then you say I agree with freighters being like any other ship, where any other ship has aggression mechanics. I think you need to sit back and rethink your attack sir.
The aggression mechanics for freighters are exactly the same as they are for any other ship. Hope this helps |

TheGunslinger42
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Posted - 2013.07.06 21:23:00 -
[37] - Quote
Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager?
My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end
hope this helps
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TheGunslinger42
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Posted - 2013.07.06 21:25:00 -
[38] - Quote
Callyuk wrote:I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . its like opening the door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering them useful only for reprocessing or in system from station to station .
The implication in your post is that a freighter, in highsec, and not at war with someone, is not a "valid target". This is a fundamental misunderstanding of how EVE works. Every ship, in every area of space, is a "valid target" the second it undocks. It does not matter what the ships role is, what corporation the player is in, or what the other person is in (be it anywhere from a noobship to a titan). They are valid targets, and get the timer so they cannot just pull the plug to save themselves
Hope this helps. |

TheGunslinger42
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Posted - 2013.07.06 22:25:00 -
[39] - Quote
Callyuk wrote:Keyword here is PVP . Shooting a freighter is like shooting a CSAA or a Customs Office it cant shoot back. But if its a valid target to the aggressor then it dont matter, but for the aggressor to be bumping it and aggressing it with rookie ship noob alts while u fail hard at ganking because the person your ganking does know a little bit about high sec game mechanics then you should be banned for 1,3 or 7 days or at least given a warning.
Just because it cant shoot back doesn't mean it's not PVP. It's pretty one sided, sure, but it's valid pvp. Deal with it. |

TheGunslinger42
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Posted - 2013.07.06 22:33:00 -
[40] - Quote
I'll agree it's kind of dumb from a "roleplay" kind of perspective, but it's a necessary evil - prior to the recent changes, high ehp ships, like capitals and freighters, were manually killing the client to save themselves. That's really bad for a bunch of reasons, and from a role play perspective is also really dumb.
Obviously people who log off "properly" and not as a way to save themselves shouldn't be penalised, and for that theres safe log offs.
There's a few unfortunate situations where maybe disconnects or whatever leave players vulnerable through no fault of their own, but there's always going to be some edge case where something undesirable happens. The system is currently as good as it can be right now, I think |
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Posted - 2013.07.07 09:17:00 -
[41] - Quote
S Byerley you have STILL not told me how it would be possible to differentiate between the two situations I proposed about 15 pages ago.
You continually ignore these straight forward situations because you bloody well know what you're saying isn't valid. Your arguments have been utterly shredded, and yet you still persist, simply ignoring the fact that what you've said has been systematically pulled apart |

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Posted - 2013.07.08 14:44:00 -
[42] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager? My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end hope this helps My point is, is that it shouldn't. Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it). Seriously, pay attention.
Why on Earth shouldn't it warrant a timer? Not incurring one pretty much means anyone in high hp ships can pull the plug to save themselves from attacks. This is a bloody horrific idea, and will be abused to hell and back (like it used to be, and is literally why CCP changed it in the first place)
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TheGunslinger42
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Posted - 2013.07.08 16:10:00 -
[43] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager? My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end hope this helps My point is, is that it shouldn't. Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it). Seriously, pay attention. Why on Earth shouldn't it warrant a timer? Not incurring one pretty much means anyone in high hp ships can pull the plug to save themselves from attacks. This is a bloody horrific idea, and will be abused to hell and back (like it used to be, and is literally why CCP changed it in the first place) Not that I'm advocating it, but at the end of the day you play a game on a computer that connects via a network with your innate right to disengage your client from the server (regardless of consequence). At the end of the day, logging off to disengage an hour of "harassment" (I am using the term loosely) is quite a bit different than pulling the plug on a capital that was engaged in consensual pvp. Again, because the freighter is a victim and cannot choose to aggress and then dodge retaliation (such as capital ships do).
They do maintain the right to disconnect their client from the server. The consequence however is that they run the risk of losing their ship. Your suggestion that they should be able to pull the plug to instantly save themselves is utterly preposterous. Go play a single player game if you don't want to have to deal with others. |

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Posted - 2013.07.08 17:11:00 -
[44] - Quote
Murk, perhaps I'm misunderstanding you, but I get the feeling that you think a freighters ability to aggress has some kind of relevance regarding these timers
So pardon me if I'm incorrect and that's not what you're talking about, but yeah, a freighters ability to be the aggressor is meaningless in this situation. |

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Posted - 2013.07.08 18:22:00 -
[45] - Quote
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap |

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Posted - 2013.07.08 19:14:00 -
[46] - Quote
E-2C Hawkeye wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap If we were talking fights I might be inclined to agree, but we are not talking fights. We are talking about people taking advantage of a bumping mechanic. I donGÇÖt disapprove of the tactic of getting bumped to stop me from getting back to the gate. The guy is there they engage I get bumped I get blown up. I really donGÇÖt think any of you forum babies arguing this is working as intended would be ok with getting bumped for an hour should the tables be reversed. Sure your going to say you are because you want to argue to keep your broken game mechanic which probably canGÇÖt be fixed by ccp anyhow. The best we could hope for is that they label it as harassment or exploit after a given point or time.
We are talking fights. You just don't want to admit that it is, like it or not, a valid fight. Fights, particularly in EVE, aren't fair. It doesn't mean it isn't a fight, and it sure as hell doesn't mean you should be able to kill the client to escape from it. PVP is not consensual. You can throw ad hominem as much as you want, and make up statements attributing made up behaviours and reactions to us all you want, but it just makes your argument seem even weaker if you resort to those things. |

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Posted - 2013.07.08 19:16:00 -
[47] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap An hour is a long time if you need to string 15 minute timers together. By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships. As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime.
Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee" |

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Posted - 2013.07.08 20:40:00 -
[48] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap An hour is a long time if you need to string 15 minute timers together. By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships. As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime. Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee" So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"?
If you end caught in a fight then I do think that the fight needs to play out within the game rules - not be ended (and DEFINITELY not in a favourable way) by external means such as killing the client. You're kind of muddying the waters by harping on about the duration and by what ships may have been used. What ships they were in when refreshing the timer is irrelevant.
As for the reason it lasted an hour, that is because the freighter kept it going for an hour. He made the decision to spend that amount of time struggling to save his stuff - and that's fine, he's entitled to do that, and in slightly different circumstances his willingness to commit that amount of time very well could have saved him (giving his friends time to get blackbirds, or counter bumping ships, or anything else). If he hadn't been willing to commit that much time, he also could have done a number of other things to end it much earlier, such attempting to convo them and strike a deal, or even self destructing or ejecting.
So no, I do not think he should have a way to kill the client and disappear safely. Not when he found himself in a fight, and when he made the decisions to keep it going on that long, and when the decision to drag it out that long can, in many cases, be the winning move anyway (it just wasnt here because his corp mates are bad).
I honestly, truly can't understand why you think someone should be able to simply opt out of pvp and disconnect to save themselves. I really, really don't get that.
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Posted - 2013.07.08 21:57:00 -
[49] - Quote
It's astonishing to me that you even petitioned it when it is so very, very clearly an acceptable event. It's also rather impressive that you're still going to try and escalate it even though we've told you for nearly 60 pages why its fine, pointed to all the relevant statements by CCP, and you yourself have now been directly told by GMs that its ok.
Some people are just completely belligerent and unwilling to accept that they just lost.
It wont be long now before they claim they're vanishing off to play WoW, and EVE is doomed to fail as a result of this heinous cruelty |

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Posted - 2013.07.09 15:36:00 -
[50] - Quote
I'm wondering if these fellas are even capable of reading. They haven't been able to comprehend anything that proves this is intended mechanics, but are also incapable of understanding that posting gm correspondence is against the rules, cycling through alts when they get temp bans... |
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Posted - 2013.07.12 14:37:00 -
[51] - Quote
Multor Kaston wrote:If you are being bumped you should be able to "call" CCP for backup. I understand this could be exploited so some set of rules regarding when the "call" is available would have to be put in place. Bumping someone endlessly so they end up VERY far from the gate, for the purpose of eventually ganking them, is PvP. You are engaging them in the first step of combat. As such CONCORD should intervene. I'm not sure how anyone can justify this as a neutral act. Seems like a good excuse to not have to admit you're exploiting game mechanics  .
Do you even think before posting, friend? Do you stop for one second to think through the consequences your butthurt induced ramblings and ideas? If you make colliding with a ship a criminal offense, then what happens at the undock of stations, at gates, in fleet maneuvers, etc? |
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