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Derek Degenerante
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Posted - 2005.11.30 00:35:00 -
[1]
I am new to Eve and feel that there must be a reason that the ships in Eve move the way they do.What I mean is in the larger ships and how they manuever looking like they are spin tops at times.I am trying to see that theres a reason for this.
I undestand that the mass of a ship affects the time to warp and that it would take this large ship a huge amount of time to manuever to the correct direction adding to the warp-too times.Thats the only reason I see that CP leaves this as it is.
Many peeps will come now and argue that Eve is more like homeworld.One guy even posted awhile back that he plays Eve with all the screens open so he doesnt even see the ships
I believe that CCP would like to fix this but cant.What I want to know is the reason and Id be content.Why cant CCP have it work like this.Say a BS takes 10 seconds to warp....have the ship manuever to correct direction in those 10 seconds,then warp instantly if 10 seconds are up or start accelerating till 10 secs are up.
Like I said maybe im looking at this wrong,so please enlighten me
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Derek Degenerante
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Posted - 2005.11.30 02:26:00 -
[2]
I figure its just me then that would like this one area improved upon.
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Lygos
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Posted - 2005.11.30 04:26:00 -
[3]
So you're saying that ship mass should figure into alignment during collisions?
I have no doubt that if it were possible technically, aethetically, and in regards to gameplay mechanics that CCP would have done this already. There's almost certainly an excellent reason for why it is the way it is. Otherwise, collisions would cause more bumping and less spinning.
Targetting Sig Variance -- "Everything I love is combustible." |

Derek Degenerante
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Posted - 2005.11.30 05:25:00 -
[4]
In regards to collisions why not just make it that the bigger ship doesnt move and smaller ship does the spinning.
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Britannica
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Posted - 2005.11.30 18:39:00 -
[5]
basic law of phisics, every action is followed by an equal and oposite reaction
eve captures this very acurately, when small boats hit cruise liners the liner is moved a small amount by the smaller boat. same in eve when a bantam hits a raven the raven moves as far as the force will move it
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Derek Degenerante
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Posted - 2005.11.30 22:47:00 -
[6]
Originally by: Britannica basic law of phisics, every action is followed by an equal and oposite reaction
eve captures this very acurately, when small boats hit cruise liners the liner is moved a small amount by the smaller boat. same in eve when a bantam hits a raven the raven moves as far as the force will move it
Ok what about the funny spinning top ships and the crazy high rate of turn at low speed.
the funny thing about this is last night as I left a station in my breacher there was a raven parked 2Km away.So I approached it at slow speed and my ship bounced off it and the raven didnt budge Then the pilot seemingly irritated by my actions proceeds to go into a slow gentle turn almost a full 180 and then warps away.That was the first time Ive seen a large ship in eve do that and it just looked so good.
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Pearl Charaxes
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Posted - 2005.12.01 02:52:00 -
[7]
Well mass and agillity is a factor of aligning for warp...that's why you pre align in fleets.
ie ceptors align in about 1-2 seconds but battleships take way longer, like 10-15 seconds, don't make me talk about freighers hehe. YOu're sjip needs to reach about 80% speed and has to be heading towards the actuall target :)
This is where the fun comes. If you have a medium sized ship with very big speed you can bump people out of alignment so taht they have to align again.
Those small balet moves...yeah...well there are bugs everywhere :D Mostly just happens when a ship is snagged on something. - - -
I'm lost, I don't know what I bid on anymore, if I win, please contact me in game. Thank you!
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Seraph Demon
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Posted - 2005.12.01 03:55:00 -
[8]
The strange dancing is not a bug. Ships in EVE have no angular momentum or inertia, so if you're moving slowly one way, and quickly accelerate into the opposite direction, even your huge battleship will dance around to face its new heading.
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Durethia
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Posted - 2005.12.01 06:43:00 -
[9]
Edited by: Durethia on 01/12/2005 06:53:37 Edited by: Durethia on 01/12/2005 06:43:49
Originally by: Derek Degenerante I am new to Eve and feel that there must be a reason that the ships in Eve move the way they do.What I mean is in the larger ships and how they manuever looking like they are spin tops at times.I am trying to see that theres a reason for this.
I undestand that the mass of a ship affects the time to warp and that it would take this large ship a huge amount of time to manuever to the correct direction adding to the warp-too times.Thats the only reason I see that CP leaves this as it is.
Actually, the one thing that doesn't make much sense in EVE as far as speed and physics is that larger ships take longer to warp.
Granted, none of this technology exists... but some theory and math does.
In Quantum mechanics, which would likely be the foundation for application of a "warp drive", such things as mass effect objects MUCH differently. Infact, in many situations in Quantum mechanics, mass, has no effect when compared to larger object bound to Newtonian or Classical Physics.
Using Newtonian Physics, yes, force equals mass * acceleration. The bigger or more massive the ship, the longer it will take for the boosters to boost it to 'X' velocity. But, in Quantum mechanics, a bowling ball, or a moon, can jump from point A to point B with equal inertia...
Quantum mechanics is wierd... very strange, and 99% counter intuitive. I'm sure the engineers at CCP know this, but most people would be thinking it doesn't make sense for larger ships to warp at the same speed as smaller ships becuase they are wired to think Newtonian Physics.
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Derek Degenerante
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Posted - 2005.12.01 10:51:00 -
[10]
Originally by: Seraph Demon The strange dancing is not a bug. Ships in EVE have no angular momentum or inertia, so if you're moving slowly one way, and quickly accelerate into the opposite direction, even your huge battleship will dance around to face its new heading.
Thats what im talking about....stop with the quick trun around at slow speeds that happens.Leave that for smaller ships but for the love of Eve change it for the bigger ships.It only happens when you go past say 160 deg.If you hit to turn say 120 deg from your heading you get a realistic turn.
As for quantum physics,I read that they found that humans can control sub atomic particles with their minds.When scientist found this out quantum physics was born.
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Britannica
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Posted - 2005.12.01 15:16:00 -
[11]
with no air and no huge gravity pull a 747 can spin on the spot like ravens and apocs
for the acceleration into warp, bigger engines always take longer to get to full power
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TotensBurntCorpse
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Posted - 2005.12.01 17:58:00 -
[12]
I think the top spinning after a collision is a result of how the ship vectors are done. All the velocity and inertia drops to zero and the math goes insane for a few seconds resulting in wild fluctuations in the ships "apparent direction" which shortly settles down into the original flight direction.
I think its a graphics bug that occurs as a result of the whole need to line up. Donno if this is truly correct but it makes sense since acceleration would require some math to occur and direction, inertia and current speed would all factor in. Change one variable to zero and the whole balance is upset for a finite period of time.
thoughts ???? TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Derek Degenerante
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Posted - 2005.12.01 21:23:00 -
[13]
Originally by: Britannica with no air and no huge gravity pull a 747 can spin on the spot like ravens and apocs
for the acceleration into warp, bigger engines always take longer to get to full power
Dude,with no air and no gravity ships wouldnt fly the way they do in Eve period.But I like the compromise that CCP has chosen.All im asking is this....let the small ships spin to a new direction at speed they do now,as ships get bigger use their mass to calculate for a slower spin.this way a huge ship will spin very slow.
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Derek Degenerante
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Posted - 2005.12.01 21:34:00 -
[14]
Originally by: TotensBurntCorpse I think the top spinning after a collision is a result of how the ship vectors are done. All the velocity and inertia drops to zero and the math goes insane for a few seconds resulting in wild fluctuations in the ships "apparent direction" which shortly settles down into the original flight direction.
I think its a graphics bug that occurs as a result of the whole need to line up. Donno if this is truly correct but it makes sense since acceleration would require some math to occur and direction, inertia and current speed would all factor in. Change one variable to zero and the whole balance is upset for a finite period of time.
thoughts ????
I believe your right but its more a physics bug.With everything thats being calculated in Eve,maybe CCP just cant give much more realistic physics at this time.The future looks bright as there is a card coming out that you plug in to take care of physics leaving the pc to just feed the video card and some minor other tasks.
Heres a peak at this card coming out......
http://www.extremetech.com/article2/0,1697,1817922,00.asp
With dual CPU's becoming commonplace there will also be more cpu power for physics.What I would love is say two BS's are approaching each other at slow speeds.....when they get close enuff youll see a shower of blue sparks and horrific sound as shields make contact.Have two ships collide at high speeds resulting,depending on angle,anywhere from total destruction of both ships to ships being flung into space.Now dont say that happens now.I mean realistic physics.Last night I approached a caldari freighter in my breacher at AB speeds and when i hit the freighter it moved.In reality my ship should of exploded and just caused the freighters shields a bit of damage.
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