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Freighdee Katt
Center for Advanced Studies Gallente Federation
222
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Posted - 2013.07.01 13:49:00 -
[1] - Quote
Or has it already happened? |

Joshua Foiritain
Coreli Corporation Ineluctable.
231
|
Posted - 2013.07.01 13:54:00 -
[2] - Quote
Tracking Enhancers were made less effective which reduces autocannon dps on machs at range. I'm assuming that's what they may be talking about?
Also mach prices are plummeting :(
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Freighdee Katt
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.07.01 14:08:00 -
[3] - Quote
Joshua Foiritain wrote:Tracking Enhancers were made less effective which reduces autocannon dps on machs at range. I'm assuming that's what they may be talking about? Also mach prices are plummeting :( I thought that the TE nerf was just the first shoe though. Is there a nerf to the hull bonuses also coming that would further reduce the damage projection? |

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.01 14:24:00 -
[4] - Quote
It had been widely believed to be all but certain and, to be fair, 8 weeks ago that hull was stupid good next to its peers. You were an idiot trying anything else.
Now though, that gap has narrowed and I'm (personally) less convinced that a significant nerf is quite so....inevitable. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1163
|
Posted - 2013.07.01 15:48:00 -
[5] - Quote
Morrigan LeSante wrote:It had been widely believed to be all but certain and, to be fair, 8 weeks ago that hull was stupid good next to its peers. You were an idiot trying anything else.
Now though, that gap has narrowed and I'm (personally) less convinced that a significant nerf is quite so....inevitable.
What peers? Point to me a Mach out pvping so that every chump with a cane in the region can come over to gank it.
This is the "I can't reach these grapes, therefore it must be sour" syndrome. Nobody is willing to actually risk Mach in pvp, therefore it must be nerfed. Same as the tengu that's supposed to be "crazy good" with 100mn ab. Buff me, nerf you.
Either way, it has no impact on game balancing, as Mach is more rare in the wild than Moas, for different reasons. As CCP put it, "Eve balance = pvp balance, we don't balance for pve combat." A Mach nerf is a mission runner nerf that achieves nothing. Drop a hull size lower to Cynnabal, and you're onto something. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Tsukino Stareine
The Red Circle Inc.
424
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Posted - 2013.07.01 15:55:00 -
[6] - Quote
I think the TE nerf and the buffing of other battleships has brought it more or less in line now. Nothing else needed to kill it further imo |

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.01 16:26:00 -
[7] - Quote
sabre906 wrote:Morrigan LeSante wrote:It had been widely believed to be all but certain and, to be fair, 8 weeks ago that hull was stupid good next to its peers. You were an idiot trying anything else.
Now though, that gap has narrowed and I'm (personally) less convinced that a significant nerf is quite so....inevitable. What peers? Point to me a Mach out pvping so that every chump with a cane in the region can come over to gank it. This is the "I can't reach these grapes, therefore it must be sour" syndrome. Nobody is willing to actually risk Mach in pvp, therefore everybody wants to nerf it. Same as the tengu that's supposed to be "crazy good" with 100mn ab. Buff me, nerf you.  Either way, it has no impact on game balancing, as Mach is more rare in the wild than Moas, for different reasons. As CCP put it, "Eve balance = pvp balance, we don't balance for pve combat." A Mach nerf is a mission runner nerf that achieves nothing. Drop a hull size lower to Cynnabal, and you're onto something.
Given the post location, I was referring to PvE. |

Texty
State War Academy Caldari State
72
|
Posted - 2013.07.01 19:58:00 -
[8] - Quote
CCP Ytterbium wrote:Merin Ryskin wrote:The Phantasm used to be awesome. It had HAC-level firepower with a nice buffer tank and very reasonable cost, and effectively replaced the Zealot. The problem was that it was the first faction cruiser to be updated, so when CCP released the faction ship boost patch they assumed the Phantasm was already good enough since it had been updated more recently than the others. Unfortunately they were wrong, and the Phantasm is now a terrible ship since everything else around it has been made so much better. Ah yes, this dates back to 2009, and you're looking at the one responsible for that (along with the Dramiel, Cynabal and Machariel uberness) Considering I was the one breaking this ship in the first place, the least I can do is to post here what we think of pirate ships at the moment.
- Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.
- Sansha's Nation: Nightmare is very good, Phantasm and Succubus also need some love. Probably going to need to have a look at their mobility and EHP. Open to ideas however, so this thread will be watched.
- Guristas: Rattlesnake and Gila we are happy with, not so much with the Worm.
- Serpentis: we are quite pleased with all the ships in this line.
- Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot layouts, extended drone bays coupled with amazing speed and good damage. Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should.
So, when would this be coming out? Not for a while, we have a lot of more urgent rebalancing to go through, mainly with Tech1 and 2 hulls, but this definately is on our to-do list.
https://forums.eveonline.com/default.aspx?g=posts&m=2631110#post2631110
I think the above post (in February, 2013) is the most recent post directly referring to a Mach nerf.
Not sure if the TE nerf and T1 BS buffs are what he means by a Mach nerf though (TE nerf applies to any ship that uses them.) What he says about the Mach still all seem to stand, so I guess we'll have to wait and see until the pirate BS re-balancing begins. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
224
|
Posted - 2013.07.01 20:16:00 -
[9] - Quote
CCP Ytterbium wrote:Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should. You keep using that word. I do not think it means what you think it means.
Unless by "theoretical" he means that "poor damage projection" is a weakness in "theory" and not in fact, because last time I checked the Mach is dearly loved for two things (1) great speed; and (2) amazingly good damage projection. With 1200 arties and plasma this thing will lay down half of it's max DPS all the way out to 110km (after the TE nerf), which just blows away any other projectile bonused hull in the game. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1164
|
Posted - 2013.07.01 22:43:00 -
[10] - Quote
Freighdee Katt wrote:CCP Ytterbium wrote:Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should. You keep using that word. I do not think it means what you think it means. Unless by "theoretical" he means that "poor damage projection" is a weakness in "theory" and not in fact, because last time I checked the Mach is dearly loved for two things (1) great speed; and (2) amazingly good damage projection. With 1200 arties and plasma this thing will lay down half of it's max DPS all the way out to 110km ( after the TE nerf), which just blows away any other projectile bonused hull in the game.
Confirming that Arty, being the lowest dps and worst tracking weapon system in the entire game, is not what ppl mean when they say Mach has great projection.
It's all about AC and falloff, which was what the TE nerf is all about.
Gate camp volley gank is nado's turf. One of the reasons you don't see Machs out in the wild anymore, aside from cost. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Goldiiee
Tax and War Haven
428
|
Posted - 2013.07.02 00:37:00 -
[11] - Quote
I suggest CCP nerf the Mach by adding back the falloff it lost from the TE II nerf, adding more Drone bandwidth (5 sentries would be cool after all it is half Gallente) and then changing the skill requirements to Minmi BS-5 and Gallente BS-5. To complete this 'Nerf' they would suspend the policy of if you can fly it before you can fly it after. Thereby either making everyone either train the BS skills to 5 or sell their precious under skilled boat, causing a flood of Machs on the market lowering prices and making them not so painful to lose in PVP.
Trolling aside, it might actually work :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Jakob Anedalle
Beelzebub Corp
60
|
Posted - 2013.07.02 01:47:00 -
[12] - Quote
Goldiiee wrote:I suggest CCP nerf the Mach by adding back the falloff it lost from the TE II nerf, adding more Drone bandwidth (5 sentries would be cool after all it is half Gallente) and then changing the skill requirements to Minmi BS-5 and Gallente BS-5. To complete this 'Nerf' they would suspend the policy of if you can fly it before you can fly it after. Thereby either making everyone either train the BS skills to 5 or sell their precious under skilled boat, causing a flood of Machs on the market lowering prices and making them not so painful to lose in PVP.
Trolling aside, it might actually work :)
Speaking as a newb who can only just fly certain pirate ships, I would be fine with the Navy and Pirate hulls requiring more than level 1 of the ship skill. Make it a real achievement to get to. Right now it's a ISK thing to get to rather than a skill thing. But I also don't have the ISK so *shrug*.
Oh wait, then we'll have the "but I used to be able to fly it" whines and we know CCP can't take those. Oh well.
Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |

Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
23
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Posted - 2013.07.02 09:16:00 -
[13] - Quote
Tsukino Stareine wrote:I think the TE nerf and the buffing of other battleships has brought it more or less in line now. Nothing else needed to kill it further imo
This pls
|

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
333
|
Posted - 2013.07.02 12:34:00 -
[14] - Quote
sabre906 wrote: What peers? Point to me a Mach out pvping so that every chump with a cane in the region can come over to gank it.
Yeah people never use machs
Quote:Same as the tengu that's supposed to be "crazy good" with 100mn ab. Buff me, nerf you. 
So because you never experienced it, its not real? 100mn ab tengus were in fact a real issue and they were addressed last year as a result.
Quote:Either way, it has no impact on game balancing, as Mach is more rare in the wild than Moas, for different reasons.
You don't balance ships based on their rarity. That's dumb.
Quote:A Mach nerf is a mission runner nerf that achieves nothing.
Please stop, you're killing me. |

Calgrissom Torvec
7
|
Posted - 2013.07.02 12:48:00 -
[15] - Quote
The mach at this point needs to be left alone. As far as on field DPS it does have amazing volley strength but its ROF keeps its dps rather low when using 1200 or 1400 artillery. The TE nerf hit the 800 Mach quite hard actually as it lost nearly 15k fall off in a 2 TE build.
Also messing with its power grid would do much more damage than some think as now it takes nearly perfect skills in AWU, Projectile rigging and a +6% PG implant to fit it with T2 1400 artillery a MWD and a T2 dps rig. Even with perfect skills you are still required to run a power diagnostic system to make that fit. Meaning you either have to sacrifice a gyro (damage) or a TE (range/tracking/falloff) or a DC2 (Loss of tank)
The Mach only truly shines when you have a character with max skills / implants sitting at the helm but in that case any maxed skilled ship should do the same. |

Calgrissom Torvec
7
|
Posted - 2013.07.02 13:52:00 -
[16] - Quote
The Mach is use in PVP but lets be real there are not huge gangs of machs roaming Low and Null sec space PVPing on a regular basis. Its pretty rare to see one in pvp not that it doesn't happen.
A nerf to the Mach will hit the Incursion community harder than any other group in the game. It is one of our cornerstone ships and any nerf to its ability to be a sniper boat greater than its already seen will just put it out to pasture.
Ive seen people speak about it losing its fall off bonus for a Tracking speed increase. I don't see CCP doing this as the Vindi and the Nightmare have these bonuses already. Why would you make yet another pirate hull do the same thing. If this was the case it would be nearly impossible to use as a sniper boat and just a weaker version of a vindicator when using 800s. |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
333
|
Posted - 2013.07.02 15:35:00 -
[17] - Quote
Your points literally lose any and all credibility when you start complaining about nerfs to anything pve related.
Sorry but regardless of how much a ship is used in pvp or how much its worth or whatever, ship balance is done around pvp. Everything else is secondary. |

Goldiiee
Tax and War Haven
430
|
Posted - 2013.07.02 15:56:00 -
[18] - Quote
XXSketchxx wrote:Your points literally lose any and all credibility when you start complaining about nerfs to anything pve related.
Sorry but regardless of how much a ship is used in pvp or how much its worth or whatever, ship balance is done around pvp. Everything else is secondary. Unfortunately true, because the NPC's don't start whine threads about OP ships. 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1166
|
Posted - 2013.07.02 16:16:00 -
[19] - Quote
XXSketchxx wrote:Your points literally lose any and all credibility when you start complaining about nerfs to anything pve related.
Sorry but regardless of how much a ship is used in pvp or how much its worth or whatever, ship balance is done around pvp. Everything else is secondary.
CCP doesn't do what it says it does, otherwise Nado wouldn't exist.
In all seriousness, Mach used to appear in real pvp once in a while before Nado existed. Nowdays, it's seen outside of gate snipe as much as Vindi is seen outside of stationgames. It essentially doesn't exist in real pvp. They should balance the omnipresent Nado before something nonexistant. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Marsan
Caldari Provisions
117
|
Posted - 2013.07.02 16:44:00 -
[20] - Quote
Jakob Anedalle wrote: Speaking as a newb who can only just fly certain pirate ships, I would be fine with the Navy and Pirate hulls requiring more than level 1 of the ship skill. Make it a real achievement to get to. Right now it's a ISK thing to get to rather than a skill thing. But I also don't have the ISK so *shrug*.
Oh wait, then we'll have the "but I used to be able to fly it" whines and we know CCP can't take those. Oh well.
One of the points of faction ships, and components is the low skill requirements to fly. Not to mention it goes against CCP's new philosophy of you only need level 4 at best to use most things. Former forum cheerleader CCP, now just a hopeful small portion of the community. |

The Djego
Hellequin Inc. Mean Coalition
114
|
Posted - 2013.07.02 18:35:00 -
[21] - Quote
Freighdee Katt wrote:CCP Ytterbium wrote:Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should. You keep using that word. I do not think it means what you think it means. Unless by "theoretical" he means that "poor damage projection" is a weakness in "theory" and not in fact, because last time I checked the Mach is dearly loved for two things (1) great speed; and (2) amazingly good damage projection. With 1200 arties and plasma this thing will lay down half of it's max DPS all the way out to 110km ( after the TE nerf), which just blows away any other projectile bonused hull in the game.
Ytterbium made the faction BS changes and balanced them around the projectile stats at this time, while Zulu changed them to ridiculous levels after that(10% base dps, more range, higher alpha, selectable damage types, 30%+ falloff for TEs). This is the reason why angel hulls are kind of ridiculous from the balancing point of view. If you take a closer look you might even spot that the first iteration of the vindicator only had a 25% damage bonus, that was changed later to 37.5% because the mach did just as much dps with a lot more range than the Vindicator(not that this even mattered much, given that the days of solo blaster BS outside of dock/jump range where already long over at this point). I still remember the hilarious predictions of people that where bad at pvp, that serpentis hulls will bolt out the sun, while complaining to getting owned left, right and centre by angel hulls after the patch.  Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
279
|
Posted - 2013.07.02 18:54:00 -
[22] - Quote
XXSketchxx wrote:Your points literally lose any and all credibility when you start complaining about nerfs to anything pve related.
Sorry but regardless of how much a ship is used in pvp or how much its worth or whatever, ship balance is done around pvp. Everything else is secondary.
things that make ships good for pvp often make them good for pve too. but I have to ask does the mach need a pvp nerf? if a navy raven can go 1.1km/s is the machs 1.5km/s crazy? (although the agility may be crazy) and geddons with 37.8km neuts. I dunno the scariest thing about a mach in pvp is that you will think that because it is an expensive and powerful ship that they will have pirate implants and a gang booster (maybe even a cyno). You can trust me, I have a monocole |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
333
|
Posted - 2013.07.03 12:24:00 -
[23] - Quote
Chainsaw Plankton wrote:XXSketchxx wrote:Your points literally lose any and all credibility when you start complaining about nerfs to anything pve related.
Sorry but regardless of how much a ship is used in pvp or how much its worth or whatever, ship balance is done around pvp. Everything else is secondary. things that make ships good for pvp often make them good for pve too. but I have to ask does the mach need a pvp nerf? if a navy raven can go 1.1km/s is the machs 1.5km/s crazy? (although the agility may be crazy) and geddons with 37.8km neuts. I dunno the scariest thing about a mach in pvp is that you will think that because it is an expensive and powerful ship that they will have pirate implants and a gang booster (maybe even a cyno).
I don't know enough/haven't experienced enough with the ship to really comment on if they should be nerfed or not. I simply wanted to point out that balance is never and will never be done with pve as a priority.
This thread's existence in this subforum is quite silly actually. |

Goldiiee
Tax and War Haven
436
|
Posted - 2013.07.03 12:36:00 -
[24] - Quote
XXSketchxx wrote:This thread's existence in this subforum is quite silly actually. As a mach is considered by many to be a Top Shelf mission boat the presence of a thread about it's future as it affects mission runners seems quite appropriate in this subforum.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
333
|
Posted - 2013.07.03 14:15:00 -
[25] - Quote
Goldiiee wrote:XXSketchxx wrote:This thread's existence in this subforum is quite silly actually. As a mach is considered by many to be a Top Shelf mission boat the presence of a thread about it's future as it affects mission runners seems quite appropriate in this subforum.
I suppose but the inevitable digression to balance discussion is pointless here; the woes of mission runners with regards to balance will largely be ignored. |

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.03 16:53:00 -
[26] - Quote
XXSketchxx wrote:Goldiiee wrote:XXSketchxx wrote:This thread's existence in this subforum is quite silly actually. As a mach is considered by many to be a Top Shelf mission boat the presence of a thread about it's future as it affects mission runners seems quite appropriate in this subforum. I suppose but the inevitable digression to balance discussion is pointless here; the woes of mission runners with regards to balance will largely be ignored.
Yes - until people cry about how easy it is to make isk in high sec (and that powerful mission boats facilitate this)...then...woooft the touchpaper is lit.
I'd offer a citation, but you know where general discussion is, right?  |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
333
|
Posted - 2013.07.03 17:18:00 -
[27] - Quote
Morrigan LeSante wrote:
Yes - until people cry about how easy it is to make isk in high sec (and that powerful mission boats facilitate this)...then...woooft the touchpaper is lit.
I'd love to see the last time ship stats where changed in response to isk generation. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
280
|
Posted - 2013.07.04 06:13:00 -
[28] - Quote
Morrigan LeSante wrote:Yes - until people cry about how easy it is to make isk in high sec (and that powerful mission boats facilitate this)...then...woooft the touchpaper is lit. I'd offer a citation, but you know where general discussion is, right? 
wouldn't people be talking about nightmares and incursions then? You can trust me, I have a monocole |

Morrigan LeSante
The Lost and Forgotten Troopers
299
|
Posted - 2013.07.04 06:32:00 -
[29] - Quote
I try and keep clear of general discussion, bad for the brain  |
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