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Tippia
Sunshine and Lollipops
15342
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Posted - 2013.07.01 16:13:00 -
[1] - Quote
Why should they do anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15342
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Posted - 2013.07.01 16:48:00 -
[2] - Quote
Velarra wrote:http://wiki.eveonline.com/en/wiki/Jump_Drive_Operation To be fair, JFs are excellent for faffing about in highsec (where that particular skill won't do any good) simply due to the much-improved agility that makes the journey almost bearable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 17:50:00 -
[3] - Quote
At least with a JF, you stand a chance of getting a quick cyno up and get it out of the system. It might not actually be in a safer spot, but a mission kill is a mission killGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15344
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Posted - 2013.07.02 11:45:00 -
[4] - Quote
Anna Djan wrote:Although I see this as a whine post, being able to gank a 7bil ship with 500mil worth in highsec needs looking at. Not really, no. Being able to gank one ship with 10 or 20 is entirely as it should be. The respective costs are not a factor.
Infinity Ziona wrote:I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. As luck would have it, it does. It requires the co-ordination of dozens of people in purpose-built ships, often in many stages. The numbers inherently increase the cost and the risk, on top of the inherent risks involved and the consequences that need to be paid.
Kaarous Aldurald wrote:Thing is, how do you increase the risk/cost of ganking? Nah. The thing is, why should you increase the risk/cost of ganking? The rest is much the same, though. In the end, it's the victims that determine the risks and costs, and if they think they are too low, they should try to raise them rather than complain about how their actions have made it GÇ£too easyGÇ¥ to gank them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15344
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Posted - 2013.07.02 12:10:00 -
[5] - Quote
Turelus wrote:I would still personally like to see the Empires react to ganking in their space, people should get some kind of Faction hit for criminal acts with Empire space. It's like you can run around Caldari space causing hell and the State just goes "Oh well CONCORD will sort it out... no need for us to get annoyed he's ruining our trade routes" None of their goods, services, or citizens are being attacked, so why would the State care?
Quote:Having Faction standing losses added would for me add more feel that the Empires are meaningful as well as another barrier against what has become a far too easy and common profession within EVE. Why does it need more barriers? It's rare as hell, and if it were easy and common, stuff would be dying left right and centre like it did in the olden days. Instead, there's only two or three groups doing it. That gives me the impression that it's a pretty difficult and very rare profession.
Infinity Ziona wrote:Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. Then why is it so rare? Why is it that no-one manages to replicate it en masse? Just because it's profitable doesn't mean it's not hard GÇö in fact, I'd venture to guess that it's the opposite: because it is so hard, it has become an exceedingly rare event. That rarity has made freighter pilots uninformed and disinterested about the risks in what they do, and they go scampering around with massively overloaded ships as a result. This, in turn, makes it possible for those who have learned all the required tricks to actually make a profit, but it doesn't mean that anyone can just park on a gate and wait for the cash to roll in.
Difficulty GåÆ Rarity GåÆ Carelessness GåÆ Huge windfall on the few occasions it works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15344
|
Posted - 2013.07.02 12:13:00 -
[6] - Quote
Infinity Ziona wrote:Malcanis wrote:You mean players shouldn't be allowed to make it easy for others to gank them?
So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.? Your analogy doesn't work. Its just obfuscation. Why doesn't it work? What is it obfuscating?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15344
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Posted - 2013.07.02 12:35:00 -
[7] - Quote
Oh andGǪAce Uoweme wrote:If you don't learn by history, you're doomed to repeat it. Historical lesson #1: Don't ever try to copy or emulate WoW GÇö it inevitably leads to failure and ruin.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15346
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Posted - 2013.07.02 17:32:00 -
[8] - Quote
Vaerah Vahrokha wrote:Tippia wrote:on top of the inherent risks involved and the consequences that need to be paid. Thank you. I needed a good giggle in an otherwise quite bad day  I know. Reality can be funny some times. Too bad so many choose to ignore it and spend their lives in some kind of miserable bubble of unreal and imagined powerlessness.
Infinity Ziona wrote:Player A (freighter) undocks in high sec in an slot less PvE ship. Player A only takes 10% of his capacity (2 billion isk of junk loot) to avoid being ganked. Player A is using his ship for its intended purpose. Player A gets ganked anyway because a bunch of low skilled cheap dessies costing 20 times less than his ship can kill his highly skilled expensive ship so cheaply they can do it just for lulz.-áPlayer A deliberately decides that this is a good use waste of the space and proceeds to jump blindly and/or AFK through well-known camp spots (suicides). Player A is a moron and not using the right ship for the job.
Player B (Carrier) undocks in a PvP ship without PvP mods. Player B jumps his ship deliberately into a battle (suicides) because a bunch of low-skilled cheap BCs costing 20 times less than this ship can kill his highly skilled expensive ship so cheaply (zero cost) that they can do it just for lulz. Player B is a moron and not using [s]his ship for its intended purpose the right ship for the job. Yes? And the analogy doesn't workGǪ why, exactly? What's being obfuscated (aside from the parts you left out)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 17:34:00 -
[9] - Quote
Infinity Ziona wrote:I didnt say it was a problem. It was a response to a reply pretending the freighter scooping was at risk of getting killed. He is. Just because you can take precautions and mitigate a risk doesn't mean the risk doesn't exist. In fact, it proves it exists, or the precautions and mitigation would not be needed.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 18:00:00 -
[10] - Quote
Infinity Ziona wrote:Using an analogy which was in no way relevent to the topic, shift the focus from what was relevent to that which was not. Its an annoying and dishonest tactic. The topic is that a particular ship that happens to cost a lot dies easily when faced with the onslaught of a fleet of smaller and cheaper ships.
The analogy shows that this happens all over the place and that no, just because the attackers' fleet cost 5% of the defender's hull doesn't mean there is any kind of balance issue. Trying to foist freighter ganks off as something special and unique that somehow stands out from the overall balance of the game and thus needs to be GÇ£fixedGÇ¥ is far more annoying and dishonest than showing that nothing about this premise is actually trueGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 18:21:00 -
[11] - Quote
Callyuk wrote:But when you can warp scramble the freightor for an hr and keep him aggressed for an hour (so he cant log off and disappear) then something has been abused in the game. Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides. 
Quote:Bubbles (not catch "drag,sling") were abused on POS's back in the day pulling anyone that warped to the POS in line with the buble through the POS into the bubble (Supers included) and it was deemed an exploit. It worked dam good as it was supposed to. Eh no. POS shields were not working as they supposed to, which is why that was deemed an exploit. This makes it quite unlike both bumping and aggression-flagging.
Infinity Ziona wrote:The analogy has nothing to do with highsec freighter ganking. It's an analogy. It doesn't have to have anything to do with the case at hand. It just have to provide an illustration that shows the same phenomenon in some other context. It does that quite nicely. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 18:35:00 -
[12] - Quote
Callyuk wrote:The point is bubbles worked just like they were designed to But the designer didnt intend for them to pull people through there POS. GǪin other words, the shields were not working as intended, which makes it completely unlike bumping or aggression flagging, and which made it an exploit (again completely unlike bumping or aggression flagging).
You're still trying to equate using something that's working as intended with exploiting something that wasn't, so no. Still as bad since the comparison is still the same. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 18:45:00 -
[13] - Quote
Victoria Sin wrote:How does that happen in a high-sec ganking scenario? Surely the scramblers would be deleted from grid by concord. It doesn't. He's equating bumping to stop ships from aligning with scrambling.
Yes, trying to scramble someone for an hour straight would result in roughly 600 lost ships and would make the actual gank much harder to doGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15350
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Posted - 2013.07.02 23:59:00 -
[14] - Quote
Callyuk wrote:There are no such things as insta warps in a freighter/capitals Yes there is. They behave no differently than any other ship and can use an insta bookmark same as everything else.
Quote:when undocking if you jump through a stargate and your 12-15km away from the gate and you been picked you're just fu***d end of story. GǪunless you use insta-warping webbing ships, in which case you get into warp in, oh, 2s flat.
Quote:The problem is the game new mechanics allows gankers to gank 1 billion capitals carrying anything from nothing to 50 billion in 5 seconds with 30 t2 fit t1 destroyers after concord and gate guns are out of the equation due to it being bumped off the grid of the stargate None of that is true. They can't do it in 5 seconds, especially not with something as puny as 30 destroyers; neither CONCORD nor gate guns are out of the question (in fact, their presence is exactly what they have to compensate for); and none of it is actually a problem since there are plenty of counters to it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15350
|
Posted - 2013.07.03 00:13:00 -
[15] - Quote
Short Stack122 wrote:Kult Altol wrote:While I don't condone ganks, I believe everyone should be able to defend them selves. Even a freighter. Easiest solution is giving freighters the option to haul faster and have less Ehp, or Haul slower and have more Ehp. dont worry, CCP has thought of that and created the Iteron/baders and the freighter/JF classes... now i see why tears are so easy to come by, most people dont think too hard GǪnot to mention that, since I suspect that Kult is talking about giving it a lowslot, doing so would mean quite a significant nerf to freighters, and I don't thing anyone is really after that. Well, the gankers might approve, but that's about it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15351
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Posted - 2013.07.03 02:49:00 -
[16] - Quote
Infinity Ziona wrote:1. Very highrisk LMAO no. If it were, they'd be dying all over the place. They aren't. So we'll put that down as very low to no risk as well.
BALANCE! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15359
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Posted - 2013.07.03 13:32:00 -
[17] - Quote
Alavaria Fera wrote:Dying at all means it's very risky to autopilot to Jita with a hold of stuff.
VERY RISKY (to autopilot to Jita with a hold of stuff) In other words, very low to no risk (unless you press the suicide button).
Infinity Ziona wrote:They die in high a lot. The gates leading to Jita says otherwise, as do every pipeline between the main hubs. If they died a lot, why on earth is space full of them? Do you have any kind of statistic to show this mass slaughter?
Quote:To the poster before you the gank ship is not put at risk - its purpose is to die. GǪwhich makes it a very very high risk.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15359
|
Posted - 2013.07.03 14:13:00 -
[18] - Quote
Victoria Sin wrote:Tippia wrote:GǪwhich makes it a very very high risk. What is it with you, arguing black is white all the time. No, I'm merely arguing that black is the absence of (visible) light.
Risk = cost +ù probability. If the probability of loss is high, then so is the risk.
Fact is, it's almost a 100% risk (there's always the slim chance that the target just insta-dies before you get the chance to activate your guns). What you're talking about is the ability to mitigate this risk: pick a low cost; pick a high-value target; adjust the spawn timers to give you a greater chance of a successful kill; sacrifice a goat to the Random Number God to get a good drop.
None of it removes or chances the fact that the ship is at risk GÇö very very high risk.
Quote:Yes, it is a broken mechanic. In what way is it broken? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15359
|
Posted - 2013.07.03 14:43:00 -
[19] - Quote
Murk Paradox wrote:Well no. By your own my logic a warp bubble should be able to drag into a pos based on the fact when you are in warp you can go through planets. No, based on your logic, it should be able to drag through a POS, not into it GÇö the shields should keep you out. In the case of overlap, you should arrive just outside the shield.
Also, fixed your attribution error.
Quote:But it created an unfair advantage and wrongful manipulation of the sandbox tools at our disposal, so CCP did away with that element. Because it wasn't "meant to be used in that way". WeeeellGǪ It created a situation where one tool completely obliterated one of the key points of another: POS shields were meant to protect the people and stuff inside until the POS was brought down; bubbles circumvented this. Yes, we could get into a semantic argument about the minute differences between GÇ£circumventGÇ¥ and GÇ£counterGÇ¥, but let's not. The counter to POS shields were Dreadnoughts, and they did exactly that: they provided a tool to counter the other side's tool GÇö they did not circumvent it and render it pointless.
Bubbles were not meant to be a circumvention tool for the POS tool, because circumvention is just overall bad GÇö had they merely countered the POS shields in some odd way, it's possible that the tactic could have stayed in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15361
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Posted - 2013.07.03 16:15:00 -
[20] - Quote
Murk Paradox wrote:Almost sounds like you don't like the term sandbox... How so?
Quote:Hard for you to admit to anything isn't it? Not particularly, no.
Quote:I simply used your own theories against you and you take them seriously. GǪexcept that it wasn't my theory. I pointed out that POS shields were meant to keep people out and that clever bubble placement circumvented this, which they were not meant to do. You added some oddball theory of your own based on the unconnected fact that you can warp through planets (which isn't particularly strange GÇö you can fly through them too). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15363
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Posted - 2013.07.03 17:11:00 -
[21] - Quote
Infinity Ziona wrote:Cost is a big factor in MMOs because it balances the game. GǪexcept that cost is not a balancing factor. It is a product of balance, not a factor in it. It might have been in ancient time, back before CCP learned that perennial truth the hard way with Titans, but just because they might have incorrectly believed it was, doesn't mean it actually was.
Quote:The cost has been drastically reduced and an imbalance makes them quite pointless to use to transport valusble bulk cargo - the role they are intended to perform. Close, but not quite. Their role is to transport bulk cargo, not valuable cargo. You have Transports to deal with that particular logistical segment. Freighters are excellent for this particular task. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 17:18:00 -
[22] - Quote
Infinity Ziona wrote:When you use a tool (the gank ship in this instance) intending to destroy it, and you accept the resulting sec loss as a given then it becomes an expense, not a risk. Risk is the possibility of, not expense of. Expenses are still risks.
Risk is cost +ù probability. Just because the probability happens to be 1 doesn't mean it's not a risk.
GǪoh, and the probability isn't 1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 17:36:00 -
[23] - Quote
Infinity Ziona wrote:A risk is only a risk if it has chance in it. Nope. A risk is any cost (including negative ones) that can have a probaility value attached to it. If that probability happens to come out as 1, it just makes it a very high risk. The only way for it to be no risk is if we equate zero risk (cost = 0 or probability = 0) with GÇ£noGÇ¥ risk, but strictly speaking, that's still a risk at a value of zero.
Quote:Since these ganks cannot fail GǪexcept that they can. So: since these ganks can fail, and since there's even the chance that you won't lose your ship in the process, the probability isn't 1 to begin with, so even with a limited definition of risk where p<1, it's still a risk.
Oh, and if you think that ECM is the only chance-based mechanic in EVE, you've just disqualified yourself from talking aboutGǪ ohGǪ EVE. Almost all of it. You need to read up a bit first. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 18:38:00 -
[24] - Quote
Infinity Ziona wrote:Probability and chance are the same thing. No. Chance is the (indeterministic) result of the application of probabilities. Even if you were the equate the two, it doesn't particularly change anything. Just because the probability|chance is 1 doesn't mean that there is no risk GÇö just that the risk is the full value of the cost.
Quote:They cant fail if you bring enough ships. Sure they can. Everyone rolls a 100 on their to-hit rolls, miss completely, and keep doing enough times to not do enough damage before they get shot to pieces themslves. Probability of gank success <1.
Conversely, everyone might roll 1 on their to-hit rolls, getting 3+ù damage crits and miraculously alpha the poor thing with their DPS ships, so by the time the last guy is firing, the target is gone and he has nothing to shoot at. Probability of ship loss <1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 19:15:00 -
[25] - Quote
Lugia3 wrote:You know that a jump freighter is worse than a normal freighter for hauling, right? Nah. JFs are worse for hauling tons of stuff, but for just carting around merely a large amount of stuff, they're hellalot better since they're that much more agile (and sturdy). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15375
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Posted - 2013.07.04 15:29:00 -
[26] - Quote
Infinity Ziona wrote:Nice try but hitting a freighter with light missiles, or even med guns is a certainty. Missiles, maybe. Medium guns, no. The tracking formula doesn't work that way especially not when bumping is involved (and missiles aren't used because their damage methodology sucks for what's needed). So, probability of kill <1 on the hit mechanics alone, before we even get into all the myriad of other things that can go wrong.
Quote:And the ship popping and not getting concordekened is a moot point. No, it isn't. It means probability of loss <1.
This is not semantics. This is to show that even if we apply the incorrect rule that risk = cost +ù [probability <1], there is still risk. As it happens, it would be a risk regardless, and the fact that the probability is never 1 just further cements this. Since the ignorant and uninformed argument that GÇ£there is no risk for the gankersGÇ¥ always come up, it has a fuckton of bearing on the discussion: it shows that people who are complaining about ganking often have no idea how the game works; how ganking works; how risk works; and that their arguments are pretty much completely fallacious in every detail since they are based on misconception, assumption, and ignorance rather than any kind of reality or facts.
Put another way: the moment you say GÇ£ganking is risk freeGÇ¥ you disqualify yourself from discussing ganking because you don't understand any of the involved mechanics or concepts.
This simple fact is further bolstered by the other fact that freighters are not dying by the droves. If ganking were anywhere near as risk-free as these uniformed whingers suggest, there would be CONCORD clouds on every gate between Amarr/Dodixie/Jita/Rens, and the odds of seeing a freighter on the Jita undock would be absolutely minute. Instead, one undocks every couple of seconds and fly away unasailed, safe in the knowledge that the risk of their getting ganked is so close to zero as to make almost no difference at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15380
|
Posted - 2013.07.05 13:25:00 -
[27] - Quote
Ace Uoweme wrote:Bat Country only kills freighters with like 6 packaged Tengus in it (seen an killmail by your IsBox corps), that's why. You gatecamp looking for big kills to brag about. GǪok, and what's the reason everyone else isn't doing it? After all, if it was easy and bountiful in ISK, people should be flocking to it like crazy.
Or are you saying that it's not actually that easy or profitable, since there would be nothing to brag about if it were and since they have to go for such high-yield targets to make ends meet, and that it is an exceedingly rare event that doesn't particularly stop anyone from doing what they want (since it's so ridiculously easy to avoid)?
Quote:All I do is offer the examples, and in this case, a perfect one that fits (and a game doesn't need to be WoW to be the same. The problem is that your examples are not relevant to this game and fail to actually explain or exemplify anything going on. You're trying to explain Counterstrike in terms of Farmville. People who GÇ£remember the old days of gamingGÇ¥ and who will enjoy EVE don't relate to WoW GÇö they relate to Ultima Online. So you're already using the wrong language.
Quote:I want EvE to succeed Good news: it already has, and it continues to. It does so by doing nothing that is in any way related to WoW because that segment of the market is spoken for and those players are not interested in a game such as EVE. That's ok. Tastes vary. There are piles upon piles of game-corpses strewn along the road to show that you cannot and should not try to take players away from WoW GÇö the games that have succeeded have done so by being nothing like WoW and by appealing to a different audience. This audience does not speak WoW and probably prefer not to be spoken to in those terms even if they do, since what they're looking for is something completely different.
Quote:Things on this thread is but an example of it. A player who choses to fly freighters as a "career" is now out of the picture. No. He really isn't. A player who chooses to fly freighters as a career also chooses a set of obstacles that come with that career. He is only out of the picture if he decides that he doesn't want to work around those obstacles and learn to be good at his job. This is no different than any other career in EVE. The only thing that puts you out of the picture is your own decisions and choices. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
15380
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Posted - 2013.07.05 13:55:00 -
[28] - Quote
Infinity Ziona wrote:So what your saying is its safer to jump into lowsec and then back into high to move an empty jump freighter than move it through high. . . Seems a tad weird dont you think. . . Setting aside for a moment that, unless we're talking about wars and denial of strategic assets, no-one attacks a jump freighterGǪ
Bypassing known and obvious choke points being safer than flying straight through them doesn't seem particularly weird, no.
Nightshade Mary wrote:To be honest, if done properly, it probably is a lot safer. Empty systems are always safer. Low has plenty of those, and bottleneck systems GÇö almost by definition GÇö aren't empty.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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