| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Mekno Strife
|
Posted - 2005.11.30 21:20:00 -
[61]
is it just me or do the Nyx look like the dreadnaught from Homeworld Cataclysm?
|

Jim Raynor
|
Posted - 2005.11.30 21:27:00 -
[62]
http://www.eve-files.com/media/corp/j0sephine/ct2_c.jpg
well its amazing how different this ship looks with the proper lighting, because it looks like complete garbage in the other pics, but here, it looks awesome so im confused.. ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |

Idara
|
Posted - 2005.11.30 21:31:00 -
[63]
Originally by: elFarto
Originally by: elFarto Edited by: elFarto on 30/11/2005 17:09:45
Originally by: Callistus reactivation delay 216000 sec
That's milliseconds, so 216 seconds or about 3.6 minutes.
After checking the database, it is indeed 216,000 seconds to reactivate it. 3,600 minutes or 60 hours.
Interesting....
Regards elFarto
Good. 4 minute refire on a Doomsday device would be absolutely retarded. -------------------------------------------------------- Lance Corporal BSC Military
|

Nikolai Nuvolari
|
Posted - 2005.11.30 21:48:00 -
[64]
Originally by: j0sephine i for one ain't gonna complain about Caldari titan looks
::gets hard:: Oh hell yes!
--------------------------------[04:04:04] Tom Thumb > for a nut case you rawk |

elFarto
|
Posted - 2005.11.30 22:04:00 -
[65]
Well, I've found out how much the titan blueprints are currently set at.
But your not going to like it...
...your really not going to like it at all...
...50bil...
...Told you you wouldn't like it.
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

Halunoto Vankaalen
|
Posted - 2005.11.30 22:19:00 -
[66]
Cormorant <3
Ferox looks okay, but all it would take is a new paintjob for it to look awesome i.e. t2 BC's.
-----
Enlist today! Channel: CAINCOM |

Gorion Wassenar
|
Posted - 2005.11.30 22:32:00 -
[67]
/me bows to the awsome Caldari Titan. ------------------
Fast and free, follow me. Time to make the sacrifice, we rise or fall. |

Erfnam
|
Posted - 2005.11.30 22:43:00 -
[68]
That's a hefty build. I bet those who have trained Capital Ship Construction up to V are happy.
Time Cube Syndicate (in game) Casino |

Nikolai Nuvolari
|
Posted - 2005.11.30 23:03:00 -
[69]
Here's one thing I'm still unclear on.
The Devs explicitly stated that Dreadnaughts were supposed to be the ultimate combat ships, not Titans.
Dreadnaughts have 3-4 hardpoints.
We already know that Titans have this doomsday device, so unless they come out with no hardpoints, there's really going to be nothing making Dreadnaughts better combat ships than Titans. And Titans definitely would have the advantage of having insanely huge HP, even compared to Dreadnaughts.
My only idea is that Dreadnaughts have seige mode, is that what gives them ultimate-combat-ship status?
--------------------------------[04:04:04] Tom Thumb > for a nut case you rawk |

Guardian Alpha
|
Posted - 2005.11.30 23:09:00 -
[70]
Edited by: Guardian Alpha on 30/11/2005 23:09:06 Screenshots of a few of the new ships, not just the info windows:
http://www.eve-files.com/media/11/CCP_New_Ship_Screenshots.zip
Enjoy ------------------------------------- "It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change." - Charles Darwin |

The Enslaver
|
Posted - 2005.11.30 23:10:00 -
[71]
There is nothing stopping a titan/carrier fitting a siege module afaik. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

j0sephine
|
Posted - 2005.11.30 23:17:00 -
[72]
"There is nothing stopping a titan/carrier fitting a siege module afaik."
Siege module takes 10k cpu to fit, and carriers/titans don't really get more than 1k of it... and no cpu reduction bonus for siege ^^
|

The Enslaver
|
Posted - 2005.11.30 23:21:00 -
[73]
Originally by: j0sephine "There is nothing stopping a titan/carrier fitting a siege module afaik."
Siege module takes 10k cpu to fit, and carriers/titans don't really get more than 1k of it... and no cpu reduction bonus for siege ^^
Ah they changed it from TQ.
 --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

j0sephine
|
Posted - 2005.11.30 23:27:00 -
[74]
I wonder though, if the new requirement to build titans and carriers only in starbases with special shipyard... was added to stop people from building them in Orvolle and macro-mine in them ;p
|

pringprang
|
Posted - 2005.11.30 23:30:00 -
[75]
Anyone have stats on tha fighters? The reqs for carriers arn't that bad but I'm worried the extra skill requirements will be on the fighters. Stats for capital shield/armour tranfers would be great too.
(mumbles... will have to get on sisi tonight at some point) _____________________ We are not a mining corp. We are not a pvp corp. We are a 0.0 corp. CoRM is recruiting here |

Iason Fox
|
Posted - 2005.11.30 23:52:00 -
[76]
So Tempests in a gang with the Minmatar Titan, equiped with an evasive manuevering warlink, would only have a sig radius of about 170? That would be pretty nasty. Let them each equip one of those stealth modules and they'd have cruisers size sig radii... Who needs shields or armor when people can't hit you ;)
|

Malthros Zenobia
|
Posted - 2005.12.01 02:15:00 -
[77]
Originally by: Tharrn 60 hours may be excessive but 3.6 minutes are not enough for a freaking device dealing 50k damage :s Let's pretend it's for testing purposes and will be changed.
While the burst damage is insane, thing about what it means when facing things that harden the hell out of themselves to try and survive it:
50000/216 =231.481481481481...etc DPS.
Anything that survives that blast without dropping into hull (or armor if its a shield tanker) is going to be back to full defense for the 2nd blast unless the titan's fleet, which is most likely far far away, comes back and pwns the weakened guys.
Still, I bet a seige mode/hardened dread is going to withstand a titan's blast pretty well if it's not badly damaged yet.
4 50% hardeners will raise a 0% resist to around 93.5(a 5th takes it to about 96). A Raven or Scorp with even 90% resists is going to get hit by that weapon and lose maybe half its shields. Really, 2 hardeners will be enough to keep a skilled pilot from falling out of tank, and assuming the titan's fleet has to re-warp/enter the battlefield, that gives 5-10 seconds or so to get back some of that lost power.
Sure, that 50k burst is crazy, but it's by no means the "it will beable to 1-shot a POS" weapon that everyone was so fearful of. ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
|

Malthros Zenobia
|
Posted - 2005.12.01 02:25:00 -
[78]
Originally by: Nikolai Nuvolari Here's one thing I'm still unclear on.
The Devs explicitly stated that Dreadnaughts were supposed to be the ultimate combat ships, not Titans.
Dreadnaughts have 3-4 hardpoints.
We already know that Titans have this doomsday device, so unless they come out with no hardpoints, there's really going to be nothing making Dreadnaughts better combat ships than Titans. And Titans definitely would have the advantage of having insanely huge HP, even compared to Dreadnaughts.
My only idea is that Dreadnaughts have seige mode, is that what gives them ultimate-combat-ship status?
I think the fact that a hardened Dread is going to be able to shrug off a Doomsday attack then pound away at a ship that is actually big enough for capital guns to do full dmg to(if they don't that's lame as hell), makes it better.
Granted, the Dreadnaught class still need to get that nerfstick removed from its ass. 
37.5k base shields on a Phoenix. It has 7 med slots. Stick a t2 invuln field (or 2-3) on that thing, and a DCU unit, activate wheen you see Titan charging its weapon. Smile as you lose maybe 25% of your shields. Keep firing your ****ty missiles at the titan.  ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
|

Kylania
|
Posted - 2005.12.01 06:21:00 -
[79]
neat. -- Lil Miner |

Siigari Kitawa
|
Posted - 2005.12.01 06:36:00 -
[80]
Holy mother of ... the Erebus is a beautiful mother-like figure.
It should have been the Mothership.
|

Khristopher
|
Posted - 2005.12.01 07:52:00 -
[81]
Will carriers be locked out of empire and need jump drives like the other capital ships? If so is there any info on a Battleship sized carrier?
|

Quarentine
|
Posted - 2005.12.01 08:51:00 -
[82]
Edited by: Quarentine on 01/12/2005 08:54:12 Gentleman there is a movie on eve-files that shows the power of the doomsday device:
Linkage
Have fun.
Props go out to Ikvar for providing this GREAT movie!!!
Ps: it's about 90mb so be ready for a large download and if your good at hart sponsor the poor guys from eve-files. This for there great service
|
|

Oveur

|
Posted - 2005.12.01 09:03:00 -
[83]
Originally by: elFarto
Originally by: elFarto Edited by: elFarto on 30/11/2005 17:09:45
Originally by: Callistus reactivation delay 216000 sec
That's milliseconds, so 216 seconds or about 3.6 minutes.
After checking the database, it is indeed 216,000 seconds to reactivate it. 3,600 minutes or 60 hours.
Interesting....
Regards elFarto
It's actually 60 minutes.
Senior Producer EVE Online
|
|
|

Oveur

|
Posted - 2005.12.01 09:11:00 -
[84]
Originally by: Nikolai Nuvolari Here's one thing I'm still unclear on.
The Devs explicitly stated that Dreadnaughts were supposed to be the ultimate combat ships, not Titans.
Dreadnaughts have 3-4 hardpoints.
We already know that Titans have this doomsday device, so unless they come out with no hardpoints, there's really going to be nothing making Dreadnaughts better combat ships than Titans. And Titans definitely would have the advantage of having insanely huge HP, even compared to Dreadnaughts.
My only idea is that Dreadnaughts have seige mode, is that what gives them ultimate-combat-ship status?
Lets see.
Dreadnought. Build cost ~ 1.5 Bn ISK 2-3 Hardpoints Siege mode multiplying that and it's defensive capabilites. Lets use x5 damage in siege mode for practical purposes. 10-15 hardpoints worth of XL damage.
Titan. Build cost ~ 50 Bn ISK 4+ Hardpoints No Siege mode. Superweapon every 60 minutes.
Now calculate how you get the most firepower. For the price of one titan, I can get about 30 Dreadnoughts. Superweapon can not take out a Dreadnought and it can only fire that once pr. hour.
Well, I assume you get my point.
Senior Producer EVE Online
|
|

Seleene
|
Posted - 2005.12.01 09:13:00 -
[85]
*frantically points Oveur to this thread*
HI!  -
The REAL Eve Political Map! |

Arcadia1701E
|
Posted - 2005.12.01 09:19:00 -
[86]
Edited by: Arcadia1701E on 01/12/2005 09:23:14 PLLZZZZ tell me that that isnt the caldari carrier, that was a minmatar event titan, it doesnt even look caldari, omg devs fix it. hmm i saw the other pic,, they just not changed the one on the test server yet, whew, saved
|

elFarto
|
Posted - 2005.12.01 09:19:00 -
[87]
Originally by: Oveur
Originally by: elFarto
Originally by: elFarto Edited by: elFarto on 30/11/2005 17:09:45
Originally by: Callistus reactivation delay 216000 sec
That's milliseconds, so 216 seconds or about 3.6 minutes.
After checking the database, it is indeed 216,000 seconds to reactivate it. 3,600 minutes or 60 hours.
Interesting....
Regards elFarto
It's actually 60 minutes.
Really, then why does the database say 216,000,000 milliseconds? Lets see if my maths is right:
216,000,000 / 1000 (milliseconds in 1 seconds) = 216,000 seconds 216,000 / 60 (seconds in 1 minute) = 3,600 minutes 3,600 / 60 (minutes in 1 hour) = 60 hours
It's really early in the morning for me, but is my maths wrong?
I'm really gonna regret telling a dev they're wrong, I just know I've missed something 
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

Nyphur
|
Posted - 2005.12.01 09:21:00 -
[88]
Originally by: Oveur Now calculate how you get the most firepower. For the price of one titan, I can get about 30 Dreadnoughts. Superweapon can not take out a Dreadnought and it can only fire that once pr. hour. Well, I assume you get my point.
'morning oveur. Any idea on carrier price? Will the carrier be in the pricerance of the dread and the mothership in the pricerange of the titan?
|

Mned Graydroggen
|
Posted - 2005.12.01 09:24:00 -
[89]
Edited by: Mned Graydroggen on 01/12/2005 09:24:32 Thnx for the intel.
Man sweet indeed, but 2k+ components ? Thats about a montb and a half buildtime in components alone.
So we'll have the first ingame, what march, april ?
Anyway, looking good Devs, nice job 
|
|

Oveur

|
Posted - 2005.12.01 09:28:00 -
[90]
Originally by: elFarto Edited by: elFarto on 01/12/2005 09:24:38
Originally by: Oveur
Originally by: elFarto
Originally by: elFarto Edited by: elFarto on 30/11/2005 17:09:45
Originally by: Callistus reactivation delay 216000 sec
That's milliseconds, so 216 seconds or about 3.6 minutes.
After checking the database, it is indeed 216,000 seconds to reactivate it. 3,600 minutes or 60 hours.
Interesting....
Regards elFarto
It's actually 60 minutes.
Really, then why does the database say 216,000,000 milliseconds? Lets see if my maths is right:
216,000,000 / 1000 (milliseconds in 1 second) = 216,000 seconds 216,000 / 60 (seconds in 1 minute) = 3,600 minutes 3,600 / 60 (minutes in 1 hour) = 60 hours
It's really early in the morning for me, but is my maths wrong? Shouldn't the value be 3,600,000 milliseconds?
I'm really gonna regret telling a dev they're wrong, I just know I've missed something 
Regards elFarto
Because I know it's 60 minutes. When you are testing, you might not want to wait the full 60 minutes between using it 
Senior Producer EVE Online
|
|
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |