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Thread Statistics | Show CCP posts - 7 post(s) |

Sirial Soulfly
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Posted - 2005.12.01 01:16:00 -
[31]
Originally by: burningsquid
Originally by: Oz Draconis
When you get down to the fine print and realize that so much of the player base is excluded from this content kinda makes you wonder what the big fuss is all about.
Pretty pathetic that CCP has excluded empire players like this. 
"Thanks for your subscription money, but you don't get to play with any of the new content."
I suggest that the goal is to cause players to leave empire...
I dont see how carriers or titans will make lots of empire huggers leave empire.
It will just create a bigger gap between the 0.0 and empire population I think.
Besides only the players who have been playing at least 2 years will be able to fly them or even buy them any time soon.
The only good thing I can say about all this stuff is, it all sounds cool and might inspire people to set an extremely long term goal for themselves.
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Silver Night
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Posted - 2005.12.01 02:07:00 -
[32]
There are a very small number of players that will be able to afford one of these, true. However the motherships, if not Titans will be accessable for any good sized corporation from teh numbers being thrown around. Fairly easily accessable even, considering the coolness. ------------------ Silver Night Director -Production and Science
Drink Starsi! Join 'The Summit' in game RP channel. |

Chade Malloy
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Posted - 2005.12.01 02:16:00 -
[33]
Edited by: Chade Malloy on 01/12/2005 02:23:10 Uhm, the fact that Motherships and Titans cannot dock at a station (i assume carriers can dock) opens up an interesting problem:
Is the Mothershhip/Titan pilot doomed to stay in his ship forever now? He could at best park it at a safespot, if he wants to fly a more "agile" ship than his big behemoth, but safespots can be busted and a multi-billion isk asset would end a) in a glowing dust cloud b) in the hands of an enemy pilot
So, what solution do you have for this atm, dear devs? 
edit: Or do you leave it to the hands of the players? Only large corps and alliances will have titans & motherships anyway, so they could park them at heavy fortified POS too if the want...anyway, even this doesnt sound like an optimal solution for me: alliance members or corp thieves screwing around with these very expensive ships etc...
DEVs break things by looking at them. |

Mercade
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Posted - 2005.12.01 02:25:00 -
[34]
ummmm has anyone not wondered about this?
The Fighters Just big drones... no not just big drones. The Carrier can assign its Fighters to gang mates, when this has been done, the selected gang mater will gain basic control over the Fighters to destroy targets he selects. The Fighters also have a warp drive which enables them to follow assigned targets. Due to the extended range, they will be called: "Interplanetary Fighters", not Extra Large Drones. The Carrier can always call its fighters back or redeploy new fighters into distant battle grounds.
That's a very interpretable statement. Are we to possibly infer that if I in my thorax go to a carrier and get 2 fighters assigned to me then warp to a gate and engage a caracal, sending them after it. And it warps away, they will follow assigned target.. as in warp where it goes, potentially to a safespot. Will there, I imagine there HAS TO BE, tackling fighters.
Because that right there would give Carriers more tactical validity in combat than anything else priod in current warfare... please tell me it's true.. an actual, expensive and difficult and still counterable, but an actual immediate retaliation to warp off combat!
PLEASE! I MUST KNOW.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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Dao 2
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Posted - 2005.12.01 02:26:00 -
[35]
Originally by: Mercade ummmm has anyone not wondered about this?
The Fighters Just big drones... no not just big drones. The Carrier can assign its Fighters to gang mates, when this has been done, the selected gang mater will gain basic control over the Fighters to destroy targets he selects. The Fighters also have a warp drive which enables them to follow assigned targets. Due to the extended range, they will be called: "Interplanetary Fighters", not Extra Large Drones. The Carrier can always call its fighters back or redeploy new fighters into distant battle grounds.
That's a very interpretable statement. Are we to possibly infer that if I in my thorax go to a carrier and get 2 fighters assigned to me then warp to a gate and engage a caracal, sending them after it. And it warps away, they will follow assigned target.. as in warp where it goes, potentially to a safespot. Will there, I imagine there HAS TO BE, tackling fighters.
Because that right there would give Carriers more tactical validity in combat than anything else priod in current warfare... please tell me it's true.. an actual, expensive and difficult and still counterable, but an actual immediate retaliation to warp off combat!
PLEASE! I MUST KNOW.
they want u to buy another account so u can leave him in the titan forever ;pppp
no but seriously i think theyre gonna have to stay in there forever :|
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Esrevatem Dlareme
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Posted - 2005.12.01 02:34:00 -
[36]
Originally by: Oz Draconis
When you get down to the fine print and realize that so much of the player base is excluded from this content kinda makes you wonder what the big fuss is all about.
Pretty pathetic that CCP has excluded empire players like this. 
"Thanks for your subscription money, but you don't get to play with any of the new content."
So. You're not going to bother with any of the 23 new t2 ships that will be available then?
And a huge amt of work has gone into retooling the BC and smaller t1 ships. That may not be technically "new" content but it will be a fresh change for many.
Seriouisly, if you're just going to make an unconstructive whine, why did you even post? No one wants to read that. 
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

Serianus
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Posted - 2005.12.01 02:51:00 -
[37]
Ive posted this at the bottom of the blog but im gonna post it here to as it needs to be said.
this is Bull*hit why the fu** is it always the people in 0.0 thet get the good stuff to play with, Ccp unless you have forgot there are some of us who like to roleplay and like to be in empire. your trying to force people to join alliances to be able to participate. Sorry but thats just cra* alliances dont roleplay they just gank anything that moves, and if it dont move they still try to gank it. and wtf is it with carriers been low sec only (and they cant use gates) that is again just giving the 0.0/lowsec players preferance. keep this up and your gonna lose players by the bucket load. |

Mercade
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Posted - 2005.12.01 02:59:00 -
[38]
Originally by: Serianus Ive posted this at the bottom of the blog but im gonna post it here to as it needs to be said.
this is Bull*hit why the fu** is it always the people in 0.0 thet get the good stuff to play with, Ccp unless you have forgot there are some of us who like to roleplay and like to be in empire. your trying to force people to join alliances to be able to participate. Sorry but thats just cra* alliances dont roleplay they just gank anything that moves, and if it dont move they still try to gank it. and wtf is it with carriers been low sec only (and they cant use gates) that is again just giving the 0.0/lowsec players preferance. keep this up and your gonna lose players by the bucket load.
More roids, more space, less lag and possibly free stuff. I understand your opinion but bucket loads of people leaving because they can't access 100% of the content. Go play another game please. The fact of the matter this is the only game where all the content isn't offered to anyone with the mental capabilities of a chimpanzee or the lack of a life who can grind out whatever thrill empty, certainty that they put out as a requisite.
If you want it that bad, make it happen. The only thing stopping anyone from achieving in this game is themselves. Reminds me of FPS's with vehicles. People standing on an aircraft carrier stabbing eachother out of boredom as they wait for a plane to spawn so they can die 30 seconds later. There is more to the game then just this, not everyone will get to play it.
But I will make one agreement on the point. POS in empire = Capital ships in empire, give or take one or the other. I even if it means that the cynosural field uses up lease items as fuel. Do it.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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Malthros Zenobia
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Posted - 2005.12.01 03:19:00 -
[39]
I think the small carriers being forced to use jump drives is pretty lame, but CCP probably figured that it'd be a good idea to not make mission whoring any easier.
Still, they've just regulauted alot of awesome fleet combat to an area alot of players will probably never go to. ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
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babylonstew
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Posted - 2005.12.01 03:28:00 -
[40]
i have a question regarding assigning drones to a gang members control and following in warp
Does that include coverts while cloaked
invisble drone controllers ftw \ /
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Paw Sandberg
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Posted - 2005.12.01 03:44:00 -
[41]
are we getting Capital mining ships ??
I see lots of fighting ships (yeah thats always good but...) what about a capital miner ??
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Neurotic Cat
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Posted - 2005.12.01 04:33:00 -
[42]
Quote: are we getting Capital mining ships ??
You already have one. It's called the Moros. 
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TheNecromancer
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Posted - 2005.12.01 06:07:00 -
[43]
I agree with Sirial Soulfly.
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Siigari Kitawa
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Posted - 2005.12.01 06:28:00 -
[44]
wow
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Seleene
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Posted - 2005.12.01 07:29:00 -
[45]
Small carriers in Empire, CCP. Yes or no?
If not, change it. Please. Now.  -
The REAL Eve Political Map! |

Darth Revanant
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Posted - 2005.12.01 07:38:00 -
[46]
Originally by: Serianus Ive posted this at the bottom of the blog but im gonna post it here to as it needs to be said.
this is Bull*hit why the fu** is it always the people in 0.0 thet get the good stuff to play with, Ccp unless you have forgot there are some of us who like to roleplay and like to be in empire. your trying to force people to join alliances to be able to participate. Sorry but thats just cra* alliances dont roleplay they just gank anything that moves, and if it dont move they still try to gank it. and wtf is it with carriers been low sec only (and they cant use gates) that is again just giving the 0.0/lowsec players preferance. keep this up and your gonna lose players by the bucket load.
I happen to be a very avid roleplayer who never wants to leave his beloved empire space. That being said, all this capital stuff is very cool even though I'll never see it. If you're so big into RP, how would you justify a pod-pilot corp flying titans and motherships around amarr when the Empire only owns a single titan as far as we know. You really think the Empire is going to allow a larger fleet/navy to base themselves in its own systems?
"Uhmmmm, excuse me Emperor. We were wondering if you were going to do something about the 14 titans parked outside our station."
CCP's not denying you anything. If you don't want to go to areas of space where you can use that stuff, then that's your choice. It's my choice too and I'm fine with it. _______________
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Jin Entres
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Posted - 2005.12.01 08:04:00 -
[47]
Woot!
It would indeed be cool if Carriers worked more like Freighters, or could access hisec. Not that they aren't pretty wicked as it is, though.
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Abbey Smallwood
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Posted - 2005.12.01 08:28:00 -
[48]
"You may have heared rumors of some superweapons that only titans will be capable of using. Some of you have even fallen victim to such a device destroying your ship. These weapons are true and they should not be tested when there are large numbers of friends around, unless you are as cruel as I am. What these weapons do is BIG BAAAAAAAAAADAA BEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeewwn and hurt almost everyone that is in sight, so be careful with your mouse when flying with your friends. These weapons are expensive to use and can not be used frequently (massive reactivation delay, from hours to even days). These devices can also be activated on cynosural fields that are created by gang mates, however the field being in the same solar system as the titan for it to work (doubt it will be fun to be the person that opens this field)."
I can see a lot of problems with this. Destroying an entire enemy fleet in a second, with only one suicide cruiser lost does not look good. I can see this being nerfed fairly rapidly after it comes out, but before it is, bs pilots will hate these things, with a deep, burning hatred.
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Mercade
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Posted - 2005.12.01 08:42:00 -
[49]
Oh come on abbey.
That's like saying a grunt with a shield and sword fears a catapult. To a degree yes but applicably no.
If you read the blog you'll see their reactivation time is ridiculous, the cost is heavy. Their movement is difficult and I'm sure if you are said enemy fleet you'll keep track of your enemy titan pilot names. Oh and yeah if you stand still in a system with a titan and wait for death. You deserver it.
You act like they will be everywhere smashing up the world. Gee, sounds alot like the ridiculously rampant claims made about dreadnaughts before they came out. The "next" battleship. The battleship killer. From what I've heard there have been more dreadnaught casualties then kills when it comes to battleships.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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Jin Entres
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Posted - 2005.12.01 08:44:00 -
[50]
Originally by: Abbey Smallwood
Originally by: TomB You may have heared rumors of some superweapons that only titans will be capable of using. Some of you have even fallen victim to such a device destroying your ship. These weapons are true and they should not be tested when there are large numbers of friends around, unless you are as cruel as I am. What these weapons do is BIG BAAAAAAAAAADAA BEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeewwn and hurt almost everyone that is in sight, so be careful with your mouse when flying with your friends. These weapons are expensive to use and can not be used frequently (massive reactivation delay, from hours to even days). These devices can also be activated on cynosural fields that are created by gang mates, however the field being in the same solar system as the titan for it to work (doubt it will be fun to be the person that opens this field).
I can see a lot of problems with this. Destroying an entire enemy fleet in a second, with only one suicide cruiser lost does not look good. I can see this being nerfed fairly rapidly after it comes out, but before it is, bs pilots will hate these things, with a deep, burning hatred.
Force Recon is surely a force to reckon when it comes to deducting ISK from your wallet, not to mention the skill training needed...
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Greavus
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Posted - 2005.12.01 09:09:00 -
[51]
WOW!!
I must say this looks ace, yet another massive change for the fleets.
Gotta love new toyz    
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Oveur

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Posted - 2005.12.01 09:19:00 -
[52]
Titan can use it's superweapon every 60 minutes. It's doesn't destroy everything. Dreads for exampel withstand them and very tanked BS's can too.
Carriers have the ability to deploy remotely ~10 Fighters and even delegate them to a gangmate. This ability prevents Carriers from being useable in Empire at this point in time.
We can remove the ability of the Carriers to remotely deploy Fighters and limit it to Motherships. We can then allow them in Empire.
Senior Producer EVE Online
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Nybbas
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Posted - 2005.12.01 09:29:00 -
[53]
Originally by: Oveur Titan can use it's superweapon every 60 minutes. It's doesn't destroy everything. Dreads for exampel withstand them and very tanked BS's can too.
Carriers have the ability to deploy remotely ~10 Fighters and even delegate them to a gangmate. This ability prevents Carriers from being useable in Empire at this point in time.
We can remove the ability of the Carriers to remotely deploy Fighters and limit it to Motherships. We can then allow them in Empire.
As cool as remotely controlling the drones is, if carriers remain in their current state i would never fly one anyways. That is most definitely a change that i would support if it would be possible to do... thanks for the response Oveur.
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Khaldorn Murino
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Posted - 2005.12.01 09:33:00 -
[54]
Originally by: Oveur Titan can use it's superweapon every 60 minutes. It's doesn't destroy everything. Dreads for exampel withstand them and very tanked BS's can too.
Carriers have the ability to deploy remotely ~10 Fighters and even delegate them to a gangmate. This ability prevents Carriers from being useable in Empire at this point in time.
We can remove the ability of the Carriers to remotely deploy Fighters and limit it to Motherships. We can then allow them in Empire.
Agreed, remove it on small carriers and let us have a command ship for Empire wars. Would be rather cool :) -
Just a simple warrior.
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Crayathan
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Posted - 2005.12.01 09:40:00 -
[55]
*sobs* I want to use a carrier in empire. please mr oveur please.....
Even though I walk through the valley of the shadow of death, I fear no evil |

Heywood Floyd
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Posted - 2005.12.01 09:47:00 -
[56]
Originally by: Oveur Titan can use it's superweapon every 60 minutes. It's doesn't destroy everything. Dreads for exampel withstand them and very tanked BS's can too.
Carriers have the ability to deploy remotely ~10 Fighters and even delegate them to a gangmate. This ability prevents Carriers from being useable in Empire at this point in time.
We can remove the ability of the Carriers to remotely deploy Fighters and limit it to Motherships. We can then allow them in Empire.
Is it possible for a compromise here, Oveur?
A lot of people would love to have Carriers in Empire as there are lots of Empire wars going on. So why not remove the ability to remotely deploy Fighters in Empire but allow it in 0.0?
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Nyphur
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Posted - 2005.12.01 09:51:00 -
[57]
Originally by: Oveur Titan can use it's superweapon every 60 minutes. It's doesn't destroy everything. Dreads for exampel withstand them and very tanked BS's can too.
Carriers have the ability to deploy remotely ~10 Fighters and even delegate them to a gangmate. This ability prevents Carriers from being useable in Empire at this point in time.
We can remove the ability of the Carriers to remotely deploy Fighters and limit it to Motherships. We can then allow them in Empire.
I dunno, I just drew out a list of skills I'd have to train to use a carrier and without the fighters it's a pretty pathetic ship and not worth it, in my opinion. Perhaps have fighters unable to deploy in empire?
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Hohenheim OfLight
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Posted - 2005.12.01 09:54:00 -
[58]
change it if u have to, I have already started saving for carrier, if i can use one in empire there is no point, after all wahts the point of remote controlling fighters other than to protect the carrier, you will never seem them that way.
At least if u change them we can see some in empire wars. Just teh small ones mind you.
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Seleene
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Posted - 2005.12.01 09:58:00 -
[59]
Oveur, if you remove fighters in order for us to have small carriers in Empire, what about making it to where they can just deploy a few more regular drones? Like, say, 30 per level or something small like that?  -
The REAL Eve Political Map! |

Crayathan
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Posted - 2005.12.01 09:59:00 -
[60]
Surely us empire dwellers will be allowed one capital combat ship. Or at least up the sec rating that some of them can enter i.e. 0.7 and below, but with limitations, I think removing fighters might be ok, as long as you can get bonus's on normal drones.....
Even though I walk through the valley of the shadow of death, I fear no evil |
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