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Thread Statistics | Show CCP posts - 3 post(s) |

Harper04
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Posted - 2006.03.09 20:39:00 -
[1]
150 more grid, a tad bit more cpu (I run faction mods on my pvp setup cause that's the only way to have enough to run a halfway decent fitting without cpu issues), and at least the same base speed as the thorax pls.
This is the gallente blasterboat, it should be able to rip apart short range ships and eat them for breakfast at it's optimal...and I'm not even gonna talk about the cap issues...
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Harper04
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Posted - 2006.03.09 23:16:00 -
[2]
Originally by: Mark Collins Just a bit of info... happened last night: One Deimos vs One Dominix, One Brutix, One Thorax... 60sec later Rax is running and two pods are warping away from the Deimos...
granted our skills are not up to speed (and I now believe you need to be READY to fly a BS or BC into 0.3 space) but he was dealing some scary damage (saw on the obituary for my Brutix that it was with HEAVY ION T2...)
respect the Deimos - I do from now on...
Yes...I'm guessing you were in the group with the domi, brutix, and rax. Deimos is a nice ship, but you guys shoulda pwnt him . Next time tell the domi to carry at least 2 large nos, and invite the deimos back . I use t2 ions, and there's no way even the rax should die before the deimos will against those 3 ships.
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Harper04
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Posted - 2006.03.13 18:53:00 -
[3]
Anyone who thinks the deimos is fine doesn't know what they're talking about IMHO...the only way to get a comparable setup to say, a zealot, is to use faction mods at 2-3x the price. Yes, I would know, the last zealot I killed was completely t2 fitted, pulses, plate, heatsinks...the works. If it wasn't for the fact that my setup I was using was worth well over a bil, he woulda bbq'd me. And that's with me landing 11km from him!
Right now, to use a deimos effectively you gotta have the great skills and a fat wallet...much more so than other HAC's it seems .
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Harper04
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Posted - 2006.03.13 19:33:00 -
[4]
Originally by: Chuu Mei
Originally by: HUGO DRAX Just give me the agility boost, maybe 30% over the rax and a smaller sig radius [10% less]. I Will be happy with just that.
Indeed, increase agility/acceleration and that is all that she needs, honestly.
Please go mwd just 10-15km, shoot at something, while running even an extremely gimped tank, and watch your cap. After you have done this come back and say that again kthx?
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Harper04
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Posted - 2006.03.13 19:44:00 -
[5]
If you're gonna talk about cap, realize that it's the tank and running the blasters non-stop that are what REALLY hurt you. A good deimos pilot will rarely mwd very far unless it's completely necessary (or against an easy kill) anyways, cause your tank will fail as you hit your target..before you even do that uber dps.
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Harper04
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Posted - 2006.03.13 22:23:00 -
[6]
Yes, but this thread is about the deimos and it's ability to be used, not its cost . ATM deimos is lacking in comparison to what she should be.
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Harper04
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Posted - 2006.03.13 22:27:00 -
[7]
Eh, with the correct loadout you can sit right at certain close range turret bs's optimal, and not get hit by them...ever. I'm not gonna discuss it, but suffice it to say I don't put tracking disruptors on my deimos. Usually this setup/tactic is followed by a swift nos'ing though. 
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Harper04
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Posted - 2006.03.15 23:36:00 -
[8]
Must...keep...on...1st...page.
Dev response about boosting my baby pls! 
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Harper04
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Posted - 2006.03.22 18:53:00 -
[9]
another 13 AFTER the blaster changes come into effect...
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Harper04
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Posted - 2006.03.24 04:54:00 -
[10]
/emote pushes his "Easy" button (for those who've seen that commercial)...get back on the first page!
Bump.
Btw, if no dev response about the deimos, at least gimme details on the blaster fix.
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Harper04
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Posted - 2006.03.24 05:00:00 -
[11]
Edited by: Harper04 on 24/03/2006 05:00:41 double post 4tl 
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Harper04
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Posted - 2006.03.27 20:26:00 -
[12]
Blasters' grid reduction and cap usage reduction (both things said to be being done w/blaster boost) would go a LONG way toward fixing the deimos IMO. Tiny bit more cpu and maybe 5-10 m/s faster too, and I'd be in heaven. 
For those questioning the medium blasters, Tux said in another thread that the blaster boost would help the deimos, so yes, medium sized blasters are getting boosted too...not just larges!
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Harper04
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Posted - 2006.03.27 20:58:00 -
[13]
The agility I honestly don't mind quite as much...though that may be due to my blasterthron use. Bit lower of a sig radius would be great though.
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Harper04
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Posted - 2006.03.28 17:57:00 -
[14]
Originally by: MrMorph Hi dear CCP devs. /flaming-usless-rant
I think its so unfair that someone can actually fit something that can beat my setup and ship. Plz plz plz make Zealots have 99,9% resistances, unlimitied pg,cpu, and a base speed of 9000000m/s. And plzplzplz nerf anyone else, i got killed one time and i dont want that to happen again !!!!!
/flaming-useless-rant
Pretty sure this thread is about deimos's...not zealots . If you're gonna flame, at least get the ship right lol...and thanks for the bump to this topic. 
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Harper04
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Posted - 2006.04.04 00:38:00 -
[15]
Originally by: Gary Goat How is the deimos with null? I havent tested it but it should be able to hit out to 15k or so if you include falloff right? Anybody used it in pvp and does it make a difference at all?
Deimos w/null is extremely sexy, seeing that it increases your hitting range beyond webbing range (though still not great hits). I ALWAYS pvp with null fitted, due to the range increase with similar damage to antimatter. Fit this, and hitting while webbed at 10km is still a problem, but not nearly an unwinnable one. I managed to pop a completely t2 fitted zealot staying at 7-8km the whole fight, HOWEVER I was also fitted with a completely corpum tank with a setup worth well over a bil, which still had issues with grid (but not cpu thankfully) .
I view the increase in range of null to make it more worthwhile than antimatter or void, because if you're webbed by another HAC with those loaded in your blasters, and they can keep you at the edge of web range, you're prolly screwed. Hitting those extra few seconds sooner into the fight can be extremely valuable also IMO.
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Harper04
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Posted - 2006.04.04 01:39:00 -
[16]
Originally by: Zysco
Originally by: LUKEC
Originally by: Denrace I do not see how you can complain about a ship that does the most DPS in its class.
There are loads of ships which are a pain in the ass to fit.
Ever heard of a RCU II?
Deimos needs no love whatsoever.
If I see a Deimos MWD-ing or AB-ing towards me I know full well I am in for a world of hurt. The pant-stain-inducing ability that the sheer herculean amount of DPS this ship can dish out simply overshadows some insignificantly slight fitting problem.
And who cares about 10m/s difference? In the grand scheme of things this makes a negligible impact on the performace of a Deimos.
You ever tried fitting the 6th high slot of a Cerberus with anything useful?
Den
My recent encounters with deimos: 1. tought: look, someone is actually still trying to pvp in blaster deimos 2. tought: he won't do it again, let's teach him an expensive lesson 3. tought: how can he be dead already?
Deimos is no better than thorax. 5x electrons II and 800mm plate on thorax work like 20% worse than on deimos, which is still enough, and they don't percieve any threat. However the price is like 10%.
On the other hand: deimos is like 300pg and 50 cpu short. Also 50m/s speed increase would really help. (still much slower than vagabond)
Yeah its the same thing comparing a rupture to a muninn. Rupture does 20% less dps but costs 10% as much.
I've seen many Muninns used in thier sniping role to great effect using just everyday t2 mods. Deimos's role is extreme close-range, and they often get spanked unless you fit faction/officer mods OR get lucky, or both, to ships that have more medium range roles.
Keep pricetags out of this discussion. The tech 2 market is borked as a whole, esp HACs, and not just one of them either. This is about giving the deimos the ability to live up to what it's supposed to be, aka the blaster ship...if she could live up to that without me having to fit faction mods to take on other simply t2 fitted ships when warping in within 15km, I'd gladly pay the price compared to right now.
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Harper04
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Posted - 2006.04.04 18:59:00 -
[17]
Originally by: Asurix
Originally by: DeathWarrior HIGH-SLOTS : ~~~~~~~~~~~~ > [ 145 | 27] Heavy Ion Blaster II > [ 145 | 27] Heavy Ion Blaster II > [ 145 | 27] Heavy Ion Blaster II > [ 145 | 27] Heavy Ion Blaster II > [ 145 | 27] Heavy Ion Blaster II > [ 9 | 15] Small Diminishing Power System Drain I
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive > [ 1 | 22] Fleeting Propulsion Inhibitor I > [ 1 | 24] Faint Epsilon Warp Prohibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 173 | 28] Medium Armor Repairer II > [ 2 | 30] Energized Adaptive Nano Membrane II > [ 2 | 30] Energized Reactive Membrane II > [ 1 | 30] Magnetic Field Stabilizer II > [ 1 | 30] Magnetic Field Stabilizer II > [ 0 | 2] Local Power Plant Manager: Capacity Power Relay I
This setup gives you a decent tank + damage .. you may not be able to tank for long but it balances out between damage/tank ability.
I use Null and it seems to work fine.
I have the same but switched 1 mag stab for a 2nd nano II, tank is so fragile....
Almost exactly my setup, cept I swap the cap relay for another nano instead. Mine has some faction mods to keep the cpu usage down. Gotta finish fights fast though to make sure cap isn't as much of an issue.
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Harper04
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Posted - 2006.05.13 20:36:00 -
[18]
Tux, if you're only going to give neutrons pg love, and not the other med blasters, then at least make it so that I can use them on this beautiful ship...right now they're worthless cept on the brutix/t2 bc variants, and some blaster eagle setups. The blaster boost is making my caldari flying corpm8's happy because they're getting to get an even better closerange eagle setup, while gallente is getting left in the dust seeing they can't even begin to fit neutrons.
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Harper04
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Posted - 2006.05.17 01:02:00 -
[19]
2 deimos's in hanger...gimme a reason to take them out to play...
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Harper04
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Posted - 2006.05.31 12:48:00 -
[20]
Originally by: Jerick Ludhowe
Originally by: Miklas Laces
Originally by: FFGR And without an MWD, how will you close in the enemy ? With an AB ? MWD bonus is there so your cap for a needed module doesn't kill your tank.
What about changing the bonus to a Mwd/AB bonus ? Something like 5% less penalty to max cap for MWD and 5% bonus to AB speed boost.
I'd rather they just drop the -25% from MWDs and give the thorax line of ships a 5% to mwd max velocity bonuss.
Go pod yourself. 
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