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Thread Statistics | Show CCP posts - 3 post(s) |

ThunderGodThor
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Posted - 2005.12.01 13:37:00 -
[1]
I have to agree with most of what has been said here. Been saying for a while about the rax pg and the deimos pg after the patch is a joke. I agree that it is to slow and lumbering for a blaster boat. And when you fit a mwd say bye bye to that cap. And of course after the patch every one can fit at least a partal tank because of the stacking changes. Over all the Deimos becomes stupidly weak compaired to what it is now. Pg should be increased, increase cap, make it faster more agil. 2 of those things need to be done and also I agree fully that the sac cerberis and eagle need to be looked into as they are also on the weak side.
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ThunderGodThor
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Posted - 2005.12.01 23:23:00 -
[2]
Originally by: Ugluuk Deimos pwn..
It`s all in the fitting..If you dont go with the obvious fitting you can do miracles..
I dont think it`s a bad ship..
???? I guess you dont fly the diemos at all do you. How would you recomend fitting it rails??? YOu cant fit 250's with out a rcu or 3 depending on skills. Use 200's??? they need more pg than ions so those out of the question. Guess that leaves the electrons and dual 150's. Both have the shortest range and damage for hybrids just so it is possible to fit a possible tank. Wish i had what you are smoking.
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ThunderGodThor
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Posted - 2005.12.01 23:31:00 -
[3]
Originally by: Dash Ripcock Edited by: Dash Ripcock on 01/12/2005 16:16:23
Here are some numbers concerning the difference in ship fittings (PG/CPU):
Zealot/Omen: 360/65 Sacrilege/Maller: 100/40 Deimos/Thorax: 40/30 Ishtar/Vexor: 25/15 Muninn/Rupture: 90/30 Vagabond/Stabber: 155/95 Eagle/Moa: 95/78 Cerberus/Caracal: 105/90
By simply looking at those simple numbers, we can see that the Deimos (Ishtar aside) benefits the least fitting-wise from all of the other HACs. Great, we get an extra 40 powergrid and 30 CPU units to fill a high-slot and a low-slot. No wonder you see countless pilots struggling to fit the mid-range gun (Ions) onto their Tech 2 ship. With regards to the Ishtar, her lack of fitting is made up for with an absolutely enormous drone bay, as well as being an ECM/Tank platform rather than a fist fighter. The Deimos has the same drone bay as the Thorax in this respect.
Considering that the Megathron, a Tech 1 ship, can fit a rack of Ion IIs without a hiccup whereby the Deimos a Tech 2 ship can't without power upgrades speaks for itself. This is supposed to be the deadliest cruiser under 5Km - let's make her that way. This has obviously struck a chord with disgruntled Deimos pilots - you have Eyeshadow and Gariuys, both established Deimos veterans agreeing that she needs more powercore, CPU and agility.
I said that all in the MK2 work bout the rax and Deimos as soon as i saw it. Posted it in 10 or so posts. Before on the early idea for the rax it was 20 or 15 pg. With RMR the rax will be flown by all us diemos pilots as you can fit it all out with what you use on a diemos now. 
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ThunderGodThor
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Posted - 2005.12.02 09:45:00 -
[4]
Originally by: Ugluuk Edited by: Ugluuk on 02/12/2005 03:44:13
Originally by: ThunderGodThor
Originally by: Ugluuk Deimos pwn..
It`s all in the fitting..If you dont go with the obvious fitting you can do miracles..
I dont think it`s a bad ship..
???? I guess you dont fly the diemos at all do you. How would you recomend fitting it rails??? YOu cant fit 250's with out a rcu or 3 depending on skills. Use 200's??? they need more pg than ions so those out of the question. Guess that leaves the electrons and dual 150's. Both have the shortest range and damage for hybrids just so it is possible to fit a possible tank. Wish i had what you are smoking.
I flew Deimos until i tried the Ishtar..
Where did i say 250 rails? Where did i say rails at all?
I said something people wont expect when they meet you..
Your lack of imagination is the reason you think this ship sucks..
It would be pretty stupid of me to sit here and tell everyone what setup i run..But when i get a new one i will show my enemies instead..
So what are u saying use lasers or something on it??? Small hybrid??? Fill the lows with pdu or rcu??? YOu do know that its bouses are to med hybrid right? Any thing else is a waste. What is wrong with having the pg and cpu to use ions and say a med nos on the last slot. If you have a setup by all means enlighten this poor noob. Be a little more informative than "If you dont go with the obvious fitting you can do miracles".
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ThunderGodThor
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Posted - 2005.12.02 22:18:00 -
[5]
Well said. Get on the test server then tell us. With the RMR changes the Deimos needs some looking into. Right now they arnt to bad. After patch they suck and you can almost do the same thing with a rax at 1/15 the cost.
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ThunderGodThor
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Posted - 2005.12.03 22:21:00 -
[6]
90 pg is probably bout what it should be bumbed up by. But with that i could use just a little cpu mabe 20 or 30 as to fit harders or a med nos takes a little bit of cpu.
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ThunderGodThor
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Posted - 2005.12.04 11:51:00 -
[7]
Yes she is one slow beast.
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ThunderGodThor
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Posted - 2005.12.05 00:24:00 -
[8]
Originally by: Neon Genesis
Originally by: Dash Ripcock
Ishtar: Plate, can be used at range and packs ECM fair enuff
Eagle: Extender, can easily dictate range, tough shields CRAP damage
Cerberus: Extender, can dictate range, selective damage CRAP damage
Zealot: Plate, can dictate range No plate if you want ANY damage
Sacrilege: Who needs plates? Crap Damage
Muninn: Extender/Plate, can dictate range ?? Same as zealot, if you want to make use of the ship's bonus, where the dmaage comes from, you cant fit a plate.
Vagabond: Extender, fast enough to dictate range or engagement
I've edited this summary to reflect my opinions, which are underlined.
LOL. PLZ GET THIS IT IS AFTER THE RMR PATCH THAT DEIMOS REALLY HAS A PROB. Now cerb has crap damage now yes after patch get back to me on that it owns now missles have been fixed. Oh and the new tech 2 missles make it so it can kill intys . Most things about how set up will change after RMR. These changes leave the Diemos underpowered. Oh of all the funny things the brutix HAS THE CPU and PG to easyly fit a FULL set of IONS.That and any thing else too. Oh and might I add it looks like the TECH 2 ver Will easyly be able to fit NEUTRONS  . SO i ask the question a tech 1 ship the brutix with 7 guns can fit a full set of ions is there a prob??? The thorax a tech 1 ship Can do the same set up most diemos pilots run with now   . I ASK IS DOES THIS LOOK A LITTLE ODD???
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ThunderGodThor
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Posted - 2005.12.09 11:22:00 -
[9]
Add a MWD on that it is the size of a moon at a 1000. OUCH.
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ThunderGodThor
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Posted - 2006.02.27 00:00:00 -
[10]
Originally by: HUGO DRAX IF the deimos is so bad why is is more expensive than the Ishtar?
Thats cause the supply on them hasnt come up from all the back orders. That and after the RMR patch changing the tanking made all this problems come out.
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ThunderGodThor
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Posted - 2006.04.02 03:09:00 -
[11]
Originally by: Gary Goat
Quote: 2 words: faction webs.
Wow you've changed my whole view on the deimos with them 2 words. What a brilliant and well thought out argument 
So i should have to shell out fortunes for faction gear just to make my ship competitive in pvp? And if you really think about it, i doubt it would help much at all.
Agreed. One other thing is theorical DPS means jack if you cant get to the target. There is also that patch what was it ... Oh ya RMR that changed how tanking works and made it a lot better and that every one has a tank. Even with the max theorical DPS it can still be pretty hard to break a tanked BS which most of them are now DUH.
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ThunderGodThor
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Posted - 2006.05.03 00:22:00 -
[12]
Originally by: Yarek Balear
Originally by: Dash Ripcock Even if blasters are fixed, I think it's pretty obvious that the Deimos should have the same velocity and signature radius as the Thorax. At least. Why not go the way of the Vagabond and improve upon this bonus with a slightly higher velocity and lower signature radius..?
/signed
Signed. Tux there is more than just fitting of the blasters but the ship its self needs a hard look too as it flights like a brick. Lets keep on this people.
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ThunderGodThor
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Posted - 2006.05.20 00:41:00 -
[13]
Originally by: Capsicum I suspect the changes in the new patch are going to vastly improve the Diemos :)
Patch notes.
Helps if you know the the F*** you are talking about Capsicum. Would also be a GOOD IDEA for you to read those patch notes. Well we might be getting some where as now finnaly at least a mod has posted tho it wasnt construtive and only ****ed me off.
On to the matter at had. Deimos still lacks any chance at fitting ions and a med nos. Odds are either as a short term fix of droping the pg requirments one med ions by say 25 or so would do it. Then later increase the PG of the Diemos by about 100 or so. Some one do the numbers on how much grid you'd get with that increase after skills. We also have the problem with the ship being slower then the tech 1 counterpart the rax. That and it flys like a brick.
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ThunderGodThor
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Posted - 2006.06.07 20:36:00 -
[14]
Originally by: Tuxford Wow long thread. If it makes you feel any better then I've noticed it and I'll look into it.
Yes tux it really does make us all feel better to know that you have at least seen the thread and know about are issues with the ship and its fitting.
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ThunderGodThor
KIA Corp
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Posted - 2006.08.16 01:18:00 -
[15]
I think its about time for this. These are the current stats in game.
Thorax
Radius 167.24 m Mass 12,000,000 kg Volume 112,000 m3 Cargo Capacity 265 m3 Base Price 7,400,000 isk damage 0 hp 1,500 powergrid Output 820 MW lowSlots 5 slots medSlots 3 slots hiSlots 5 slots powerLoad 0 powerToSpeed 1 warpFactor 0 Max Velocity 180 m/sec cpuOutput 300 tf cpuLoad 0 Recharge time 393,000 ms agility 0.55 x Maximum Targeting Range 55,000 m Targeting Speed 5,500 ms Launcher hardpoints 0 Turret hardpoints 5 Kinetic dmg resistance 0 % Thermal dmg resistance 0 % Explosive dmg resistance 0 % EM dmg resistance 0 % mainColor 16,777,215 maxPassengers 760 uniformity 1 warpCapacitorNeed 0.000000813 Primary Skill required Gallente Cruiser Max Locked Targets 6 RADAR Sensor Strength 0 points LADAR Sensor Strength 0 points Magnetometric Sensor Strength 15 points Gravimetric Sensor Strength 0 points propulsionGraphicID 394 gfxBoosterID 394 shieldCapacity 1,219 armorHP 1,313 Armor Em Damage Resistance 60 % Armor Explosive Damage Resistance 10 % Armor Kinetic Damage Resistance 35 % Armor Thermal Damage Resistance 35 % Shield Em Damage Resistance 0 % Shield Explosive Damage Resistance 60 % Shield Kinetic Damage Resistance 40 % Shield Thermal Damage Resistance 20 % requiredSkill1Level 3 Drone Capacity 50 m3Tech Level 1 Shield recharge time 1,000,000 ms Capacitor Capacity 1,100 EnergyShield Uniformity 0.75 shipBonusGC 5 armorUniformity 0.75 structureUniformity 0.75 Signature Radius 140 m Scan Resolution 225 mm shipBonusGC2 5max DirectionalVelocity 2,000 minTargetVelDmgMultiplier 0.25 Fusion Propulsion Strength 0 points Ion Propulsion Strength 7 points Magpulse Propulsion Strength 0 points Plasma Propulsion Strength 0 points Build Number 2.09.3805
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ThunderGodThor
KIA Corp
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Posted - 2006.08.16 01:24:00 -
[16]
Deimos Radius 167.24 m Mass 12,000,000 kg Volume 85,000 m3 Cargo Capacity 315 m3 Base Price 17,062,588 isk damage 0 hp 2,250 powergrid Output 860 MW lowSlots 6 slots medSlots 3 slot shiSlots 6 slots powerLoad 0 powerToSpeed 1 warpFactor 0 Max Velocity 170 m/sec cpuOutput 330 tf cpuLoad 0 Recharge time 268,000 ms agility 0.65 x Maximum Targeting Range 65,000 m Targeting Speed 4,500 ms Launcher hardpoints 0 Turret hardpoints 5 Kinetic dmg resistance 0 % Thermal dmg resistance 0 % Explosive dmg resistance 0 % EM dmg resistance 0 % mainColor 16,777,215 maxPassengers 580 uniformity 1 warpCapacitorNeed 0.000000813 Primary Skill required Gallente Cruiser Secondary Skill required Heavy Assault Ships Max Locked Targets 6 RADAR Sensor Strength 0 points LADAR Sensor Strength 0 points Magnetometric Sensor Strength 15 points Gravimetric Sensor Strength 0 pointspropulsionGraphicID 396 gfxBoosterID 396 shieldCapacity 1,031 armorHP 1,813 Armor Em Damage Resistance 60 % Armor Explosive Damage Resistance 10 % Armor Kinetic Damage Resistance 83.75 % Armor Thermal Damage Resistance 67.5 % Shield Em Damage Resistance 0 % Shield Explosive Damage Resistance 60 % Shield Kinetic Damage Resistance 85 % Shield Thermal Damage Resistance 60 % requiredSkill1Level 5 requiredSkill2Level 1 Drone Capacity 50 m3 Tech Level 2 Shield recharge time 1,000,000 ms Capacitor Capacity 1,100 EnergyShield Uniformity 0.75 shipBonusGC 5 armorUniformity 0.75 structureUniformity 0.75 Signature Radius 160 m Scan Resolution 225 mm WarpSpeedMultiplyer 1.25 shipBonusGC2 5 eliteBonusHeavyGunship1 10 eliteBonusHeavyGunship2 5 Fusion Propulsion Strength 0 pointsIon Propulsion Strength 8 pointsMagpulse Propulsion Strength 0 pointsPlasma Propulsion Strength 0 points Build Number 2.09.3805
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ThunderGodThor
KIA Corp
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Posted - 2006.08.16 01:34:00 -
[17]
Now if any one would be so kind to help figure out how to figure the agility that would be great cause from the way it looks the diemos has a .65 mod while the rax has a .55. making the rax faster and more aglie then the diemos but then again we all knew that ( any one that has used the ship in pvp that is).
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