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DeathsDance
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Posted - 2005.12.01 18:08:00 -
[1]
Hey guys, I am not sure if this has been discussed before, but in my opinion, eve seriously needs a secure ransoming system linked into the transactions of wallet. The ransoms could be recieved like a trade, and CCP could make it so that it would be impossible to lock the player you had ransomed for X amount of time, where X is the amount of isk they paid (in a better proportion than that though.) Corps could be ransomed for higher prices, ect ect. Information on average insurance payouts could be given with the ransoming window to make ransoms quicker. With some setup like this, ransoms would be worthwhile as it would stop players from killing after ransom, and would stop ransomees from being anxious about paying. There would be no more stories plaguing the Crime and punishment forums :P. Only an idea.
DeathsDance
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Aliriana
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Posted - 2005.12.01 18:11:00 -
[2]
that would be very easily exploitable by simply having two people there, one to claim the ransom and the other to blow the person up. game mechanics to change the way people play the game are a bad idea anyways. there's already enough negative stuff that happens when you blow up someone who pays a ransom.
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DeathsDance
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Posted - 2005.12.01 19:16:00 -
[3]
Good point, Certain exploits are inevitable when introducing a ransom system or similar. I'm sure there must be a way of making it secure.
DeathsDance
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Ephilia Emmett
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Posted - 2005.12.01 19:22:00 -
[4]
Sounds good to me. Everything done in Eve is exploited in one way or another. Maybe rather than just giving immunity to a victim from the person who they paid, they could do a kind of short term global immunity. I.e. 30 seconds to get to safety of a station or high sec system
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Bl4zer
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Posted - 2005.12.01 19:28:00 -
[5]
Why do you want to ruin the game? If you hate it that much stop playing.
Eve is all about being able to do stuff and having to live with the concequences of your actions. So if you pay a pirate and he comes back for a second helping, tough, don't pay next time. And spill the beans on this board so no one pays a ransom to the cheating pirate and he finds it harder to make a living.
Having to live with the concequences of your actions is what makes Eve so great. Not having you hand held by game mechanics.
Save the Ubar asteroids |

DeathsDance
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Posted - 2005.12.01 20:42:00 -
[6]
Originally by: Bl4zer Why do you want to ruin the game? If you hate it that much stop playing.
I didn't say I hated the game AT ALL and dont understand how you got that impression. If i did, would i be spending time thinking up ideas to improve the gameplay? I am trying to make pirating more profitable, the only seriously profitable activity is gatecamping atm, which is so boring and skill-lacking. By coming up with a secure ransom system, more pirates would be trusted, which most of us are - trustable players.
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RUNYOUFOOLS
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Posted - 2005.12.01 20:56:00 -
[7]
Edited by: RUNYOUFOOLS on 01/12/2005 21:02:37 lifewires "stike colours" button comes to mind here. its about the only way ive seen that could work. pirates need a in-game trust method to gain ransoms other than convo'ing someone and asking for isk.
http://oldforums.eveonline.com/?a=topic&threadID=184142
^lifewires good idea
Originally by: Ginger Magician I am the best and few would privately dispute it
Forget the POS war for a time, we're going to pirate your families until all of your children are ginger!
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Lilight
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Posted - 2005.12.02 01:31:00 -
[8]
Good idea. Another thing I'd like to see is the ability to eject mods into space. That way you can still pay ransoms even though you don't have any money.
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Skyscorcher
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Posted - 2005.12.02 02:26:00 -
[9]
Originally by: Ephilia Emmett Sounds good to me. Everything done in Eve is exploited in one way or another. Maybe rather than just giving immunity to a victim from the person who they paid, they could do a kind of short term global immunity. I.e. 30 seconds to get to safety of a station or high sec system
Guess what, I just paid a friend of mine a .01 isk ransom. I'm now invincible for the next 30 seconds. Oh, it's about to go away. I will just have to "pay the man" again." And even if you link how much someone pays with the length of time of the invulnerability, you're just going to see people cycling random amounts of millions towards the "Shield" Character who just gives back the cash for another boost to their safety status. The system is too open for exploitation to even be feasible. The way things work now is fine. ______________________________
PLAY LIKE YA GOT A PAIR! |

Phelan Lore
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Posted - 2005.12.02 02:43:00 -
[10]
Originally by: Lilight Good idea. Another thing I'd like to see is the ability to eject mods into space. That way you can still pay ransoms even though you don't have any money.
That would be nice...
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Karistis
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Posted - 2005.12.02 03:23:00 -
[11]
Originally by: Skyscorcher
Originally by: Ephilia Emmett Sounds good to me. Everything done in Eve is exploited in one way or another. Maybe rather than just giving immunity to a victim from the person who they paid, they could do a kind of short term global immunity. I.e. 30 seconds to get to safety of a station or high sec system
Guess what, I just paid a friend of mine a .01 isk ransom. I'm now invincible for the next 30 seconds. Oh, it's about to go away. I will just have to "pay the man" again." And even if you link how much someone pays with the length of time of the invulnerability, you're just going to see people cycling random amounts of millions towards the "Shield" Character who just gives back the cash for another boost to their safety status. The system is too open for exploitation to even be feasible. The way things work now is fine.
The person would have to pay the amount set by the pirate, is what I think the OP means. Stop being ignorant about this; it's only an idea. An example would be:
-pirate warp scrambles/webs/nosses target
-pirate right-clicks and hits "set ransom"
-window pops up asking: "How much ransom is required?" "How much time does the target have available to pay the ransom?"
-if the target clicks "yes," then he/she is free to go for, let's say, 1minute
-if the target clicks "no," then the pirate goes on with his podding/ganking
I hope this bit of clarification helped.
-Kar _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |

Bren Kasir
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Posted - 2005.12.02 05:54:00 -
[12]
Originally by: Karistis
The person would have to pay the amount set by the pirate, is what I think the OP means. Stop being ignorant about this; it's only an idea. An example would be:
-pirate warp scrambles/webs/nosses target
-pirate right-clicks and hits "set ransom"
-window pops up asking: "How much ransom is required?" "How much time does the target have available to pay the ransom?"
-if the target clicks "yes," then he/she is free to go for, let's say, 1minute
-if the target clicks "no," then the pirate goes on with his podding/ganking
I hope this bit of clarification helped.
-Kar
Just one thought.. in the time it's taken the pirate to set the ransom the victim has screamed in corp, alliance, and god knows how many other chats for help.
No offense, I think it's a great idea, but it'd be too difficult to implement in a reliable and effective (i.e. unexploitable) manner.
Bren Kasir ---
You want fries with that? |

Skyscorcher
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Posted - 2005.12.02 06:10:00 -
[13]
Originally by: Karistis The person would have to pay the amount set by the pirate, is what I think the OP means. Stop being ignorant about this; it's only an idea. An example would be:
I know. I was addressing the idea that if you pay a ransom from ANYONE, you become invulnerable to EVERYONE. It's so open to abuse that it's ridiculous. Now, if you only gave the immunity to the ransoming player, then the ransoming player brings a corpmate to gank you. If you extend the immunity to the ransoming player's Corporation or his gang, then he can just bring in someone who isn't in his corporation or his gang to gank you. With or without this system, you have to trust the guy who is ransoming you to not kill you after you give him the cash. Whether he does it personally is moot. ______________________________
PLAY LIKE YA GOT A PAIR! |

Karistis
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Posted - 2005.12.02 12:56:00 -
[14]
Edited by: Karistis on 02/12/2005 12:57:32
Originally by: Skyscorcher
Originally by: Karistis The person would have to pay the amount set by the pirate, is what I think the OP means. Stop being ignorant about this; it's only an idea. An example would be:
I know. I was addressing the idea that if you pay a ransom from ANYONE, you become invulnerable to EVERYONE. It's so open to abuse that it's ridiculous. Now, if you only gave the immunity to the ransoming player, then the ransoming player brings a corpmate to gank you. If you extend the immunity to the ransoming player's Corporation or his gang, then he can just bring in someone who isn't in his corporation or his gang to gank you. With or without this system, you have to trust the guy who is ransoming you to not kill you after you give him the cash. Whether he does it personally is moot.
In the time it takes the pirate to scream in corp/alliance chat for someone to dishonor the ransom, it has already been payed and the target is invulnerable to the pirate and his corp/gang/alliance/account for 1minute to get back to a station/gate. And as to the quickness of the ransom, there could be a button in the "ransom" window as a checkbox, saying "use estimated value of target vessel." The "target vessel" would be determined by which target the pirate right-clicked for the ransom.
Besides, even if the pirate finds a way to dishonor the ransom by another means that his target vessel is not invulnerable to, then the dishonorable pirate's name would instantly be all over EVE-O and no one would ever pay him again, so he would only be hurting himself, but with the system implemented, dishonored ransoms would be far less likely to happen. At least it's a step in the right direction.
EDIT: speellign _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
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