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Cmdr Sy
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Posted - 2005.12.01 23:40:00 -
[1]
I have not tested this, but the theory appears sound...
1) In a macro-infested system, ask the numerous agent-runners in Local to donate some contraband. 2) Fly the contraband over to a belt, jet next to a macro can. 3) Macro should automatically scoop the contents of your can to theirs. 4) By bumping, ore theft, repeated attacks or crossing your fingers, encourage them to warp out. 5) Half the time, they will warp to a gate.
6) Oh damn. Oh daaamn, was that your ship? Ohhh, you're going to remember that! You're going to remember that! *spanking motion*
I doubt CCP will rule this an exploit, because by jetting the contraband and allowing it to be scooped, you are only exploiting the macro, not CCP's code. Failing that, opt for a less deliciously apt method, and drop the contraband straight into the macro can.
Tomorrow is another day in Jita.
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Jimer Lins
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Posted - 2005.12.01 23:49:00 -
[2]
Nice. I look forward to hearing if this works. ---- "Open the Pod Bay doors, HAL." "I'm sorry, Dave. I'm afraid I can't do that." |

Malthros Zenobia
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Posted - 2005.12.01 23:49:00 -
[3]
You know I've never thought about trying to plant contraband on macroers. If that works, that'd be pretty sweet, just think of the damage you'd do once their macros either ignore CONCORD and get popped, and/or drop under -5.0.
The only problem is you'd only be hitting their hauler char(s), and the mining barges would keep on trucking. ------------------------------------
Quote: 1 Billion isk currently sells on ebay for about $225 90 day GTC $38.95 Currently selling for 300mill
Therefore 1Bill isk costs you $129.50.
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RavenL0rd
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Posted - 2005.12.01 23:54:00 -
[4]
This guy deserves a medal 
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Jimer Lins
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Posted - 2005.12.01 23:56:00 -
[5]
The best part is, after CONCORD pops them, isn't there a chance the contraband will drop, ready to be scooped and put in another macroer's can?  ---- "Open the Pod Bay doors, HAL." "I'm sorry, Dave. I'm afraid I can't do that." |

nupid stoob
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Posted - 2005.12.01 23:58:00 -
[6]
Lol, very creative! 
How do you go about gettting the contraband to the haulers though? :[
Will you not get pwned by the customs ships straight away when you undock while carrying the bad stuff? (I really have no idea how the contraband system works)
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Altrex Stoppel
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Posted - 2005.12.02 00:21:00 -
[7]
Originally by: Cmdr Sy I have not tested this, but the theory appears sound...
1) In a macro-infested system, ask the numerous agent-runners in Local to donate some contraband. 2) Fly the contraband over to a belt, jet next to a macro can. 3) Macro should automatically scoop the contents of your can to theirs. 4) By bumping, ore theft, repeated attacks or crossing your fingers, encourage them to warp out. 5) Half the time, they will warp to a gate.
6) Oh damn. Oh daaamn, was that your ship? Ohhh, you're going to remember that! You're going to remember that! *spanking motion*
I doubt CCP will rule this an exploit, because by jetting the contraband and allowing it to be scooped, you are only exploiting the macro, not CCP's code. Failing that, opt for a less deliciously apt method, and drop the contraband straight into the macro can.
Tomorrow is another day in Jita.
Oh my god you are my hero. I salute you! Next time im in Jita im so doing this...
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Sentani
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Posted - 2005.12.02 00:26:00 -
[8]
dont think the customs-ships hang around stations...
only gates ____________ The cargo bay is overloaded and cannot be made to fit Expanded Cargohold I. It is currently only capable of fitting 8772.12 units and it is currently jammed full with 9558.33 units. |

Camperific
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Posted - 2005.12.02 00:36:00 -
[9]
nice idea...now i got something to do with all those concord emblems i cant sell.
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MWEI
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Posted - 2005.12.02 03:23:00 -
[10]
Edited by: MWEI on 02/12/2005 03:24:16 Hmm, good idea, but since you are counting on the HUMAN controler to warp to a gate instead of a station with the contraband in it, he might regonize the contraband and jetson it. for this to work it depends on the MACRO to be too dumb to tell a contraband from an ore and carry it to its doom, if a human is involed he might not be that stupid.
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Kaaii
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Posted - 2005.12.02 03:35:00 -
[11]
Edited by: Kaaii on 02/12/2005 03:38:44
Does customs come too when concord responds? 
Of course they would have to scan while they are there too, don't know it they auto scan everything near by.
otherwise, excellent idea, very creative.
/edit/
Got me thinking about RMR and the ways some folks have discussed the counter-gank for criminal flagging. If someone substituted ther can for a macro'rs, would this be exploit/harrassment? Can you even harrass someone if they are not there 
"..Id rather fall beside 10 lions, then stand with One thousand sheep.."
http://www.albinoblacksheep.com/flash/posting.php
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Blargle
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Posted - 2005.12.02 05:14:00 -
[12]
1) concord does not deal with contraband. concord could not care less 2) only customs will scan you and act if contraband is found 3) customs can ONLY be found at gates. not stations 4) customs will only scan you if you are within range of them I.E. at a gate with a customs patrol. 5) I highly doub the macro hauler will warp to a gate
Best of luck to you. --- IMHO the best way to deal with macro miners is to take their ore. Let them work for _you_ :-)
cheers .
Walk softly and carry a belt full of hand grenades |

Cmdr Sy
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Posted - 2005.12.02 08:00:00 -
[13]
Originally by: Blargle 5) I highly doub the macro hauler will warp to a gate
I've seen several times. The 'human intervention' usually comes in the form of "oh crap, there's Kestrels in all the belts, better set autopilot". Macro scoops can independently of this, supervisor will not realise this.
Yes, for this to work, you need to convince the macro that staying in the belts is pointless. Contraband will have to be dropped on multiple hauler runs over a period of time, while a group of Kestrels ganks a couple of barges in the ice belts. It will be so sweet though when it happens. I'm willing to spend some time tomorrow.
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mACrOMinInG PyRat
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Posted - 2005.12.02 11:16:00 -
[14]
yer all bad men :P
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Ralus
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Posted - 2005.12.02 11:20:00 -
[15]
Originally by: Cmdr Sy 6) Oh damn. Oh daaamn, was that your ship? Ohhh, you're going to remember that! You're going to remember that! *spanking motion*
lol that made me laugh
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Saicon
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Posted - 2005.12.02 13:04:00 -
[16]
Last time I checked, you can't put things in someone elses jet can. You can only take stuff out of it.
Originally by: Necrologic This made me laugh so hard cottage cheese came out of my nose. More disturbingly, i wasn't eating cottage cheese at the time.
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Smagd
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Posted - 2005.12.02 13:10:00 -
[17]
Originally by: Saicon Last time I checked, you can't put things in someone elses jet can. You can only take stuff out of it.
Hmm, read the instructions again:
Originally by: Cmdr Sy
2) Fly the contraband over to a belt, jet next to a macro can. 3) Macro should automatically scoop the contents of your can to theirs.
Sorry quoting too much documentation to colleagues must have been damaging to my brain.
By the way, soon as Red Moon Rising is out you get to shoot them if they macro contraband from YOUR can. Anyone remember if CCP stated WHICH december that was coming out?
Fly far and try it!
Smagd.
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Binary Mind
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Posted - 2005.12.02 13:28:00 -
[18]
yes, RMR will make macromining alot more difficult, just plan one of your cans with the same name next to the other cans... and then load your weapons...
btw, how do you wanna make them warp by bumping them? (that only worked of women so far)
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Vogon
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Posted - 2005.12.02 13:34:00 -
[19]
I thought macroing only worked to a particular can...the macro boys can...not any old can floating about...could be wrong.
Still good luck with the idea
www.vogon.homestead.com
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Vogon
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Posted - 2005.12.02 13:37:00 -
[20]
Ah...I see you mean semi macro miners (just read the origional post closer) where there is a person controling, not full macroing where even the hauler is macro driven..
www.vogon.homestead.com
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Tobiaz
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Posted - 2005.12.02 13:52:00 -
[21]
Originally by: Binary Mind yes, RMR will make macromining alot more difficult, just plan one of your cans with the same name next to the other cans... and then load your weapons...
Won't work, you get a pop-up for opening a can that isn't yours. And macrominers don't do pop-ups (a reason why the customs blow them up).
Recruiting |

Kaaii
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Posted - 2005.12.02 15:19:00 -
[22]
Originally by: Tobiaz
Originally by: Binary Mind yes, RMR will make macromining alot more difficult, just plan one of your cans with the same name next to the other cans... and then load your weapons...
Won't work, you get a pop-up for opening a can that isn't yours. And macrominers don't do pop-ups (a reason why the customs blow them up).
But, wouldn't this accomplish the same thing, stopping the macro'r? I guess it would at least make them sit up and take notice of the pop-up. You wouldn't get to kill them, but you at least stop them for a bit. Just go around and load all there cans every now and then...
"..Id rather fall beside 10 lions, then stand with One thousand sheep.."
http://www.albinoblacksheep.com/flash/posting.php
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Calderio
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Posted - 2005.12.02 15:42:00 -
[23]
that would be so cool to watch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RIP Kevin Wessel, Age 20, Departed April 19 2005, Baghdad |

Corvus Dove
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Posted - 2005.12.02 16:28:00 -
[24]
Of COURSE you can put stuff in someone else's can. Otherwise jet-can mining groups would be a total flop. Standard and Secure cans may be a different story, but if you name the can the same as theirs a lot of the time the macro will drop into your can.
This is a great idea. After a while, some people might wise up and start docking instead of gating, but following them to the gate and looting all those high-ISK mods 4tw!
Just remember that Customs has a CHANCE to scan, but doesn't always. So make sure you only drop 1m3 or you might lose your tools.
Personally, I'd follow them. They're gonna get scanned at some point. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Ashraaf
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Posted - 2005.12.02 16:41:00 -
[25]
Good :) if you see me in local ask i've got contraband item sometime and actually i will kept it
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Brastagi
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Posted - 2005.12.02 17:03:00 -
[26]
Lol!
I would like to hear the result  --------- Watch me gravitate Ha ha ha ha ha....
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Gaelron
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Posted - 2005.12.02 17:09:00 -
[27]
Originally by: Binary Mind
btw, how do you wanna make them warp by bumping them? (that only worked of women so far)
hahahaha...that was funny (and unfortunately true!)
Anyway, while this may work....i doubt it has a good chance of happening correctly.
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Corvus Dove
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Posted - 2005.12.02 22:59:00 -
[28]
I can see it already, macroers having to train to use secure cans. That they can't anchor. SCOOP!
Then they go somewhere they CAN anchor. SO people ram them during the anchoring timer, and scoop again. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Samuel Baxter
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Posted - 2005.12.08 05:28:00 -
[29]
Originally by: Cmdr Sy 1) In a macro-infested system, ask the numerous agent-runners in Local to donate some contraband. 2) Fly the contraband over to a belt, jet next to a macro can. 3) Macro should automatically scoop the contents of your can to theirs. 4) By bumping, ore theft, repeated attacks or crossing your fingers, encourage them to warp out. 5) Half the time, they will warp to a gate.
6) Oh damn. Oh daaamn, was that your ship? Ohhh, you're going to remember that! You're going to remember that! *spanking motion*
The next time I pass through a system with some macro-miners in it, I will definitely blow a few thousand ISK to try this out.
Has anyone tested it yet?
Sam Baxter
P.S. Nice one with the spanking! It made the entire thing very worthwhile.
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Sarthu
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Posted - 2005.12.08 23:41:00 -
[30]
Edited by: Sarthu on 08/12/2005 23:41:02 Customs, IIRC confiscates the contraband and fines the pilot. There isn't any "gankage". ________
Regards,
Sarhtu
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