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Petrus Blackshell
Rifterlings Point Blank Alliance
2405
|
Posted - 2013.07.03 21:37:00 -
[1] - Quote
Right now, ships using warfare links are huge boons to small gang PvP, as they can provide a much-needed performance boost, enabling solo and small gangs to bridge the gap of being out-classed or out-numbered and be able to provide a fight anyway. As they have indicated, CCP want to remove this feature of boosts and instead bring them on grid. The mechanics of it aren't down in stone yet, so it remains to be seen exactly how much this will harm small gangs. However, whatever happens, it will be a serious detriment.
Command ships are on the table for a re-imagining, so in order to provide an advantage for "specializing" into T2 (as CCP have indicated they want things to work), they need to have superior boosting capabilities compared to T1 battlecruisers and to T3 cruisers. So...
Why not give command ships a warp core strength bonus? It preserves the current mechanic of needing skill and preparation to catch a boosting ship and provides room for a lot more dynamic play with command ships as part of small gangs. I know I, for one, have always wanted more reason and incentive to fly my Claymore, and this would definitely provide that.
Discuss.  Rifterlings - small gang frigate PvP - lowsec FW operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
403
|
Posted - 2013.07.03 21:56:00 -
[2] - Quote
The old mining frigs dont have a T2 version yet, maybe these can specialise in on grid boosting for small gangs? |

Daisai
The Riot Formation Unclaimed.
100
|
Posted - 2013.07.03 22:03:00 -
[3] - Quote
How would a added warp core strength help command ships ? They are already getting a increase in effectiveness of their links and have a huge tank.
I would rather see something that really helps the ships with populair fittings, most command ships flown by fc's have a probe launcher. If the bonus to links is not enough a small added bonus to probe strength could help it a bit more, at least reduced cpu need for the fitting of one. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
926
|
Posted - 2013.07.03 22:40:00 -
[4] - Quote
Command ships pulling over 500K EHP and still managing to apply nice amounts of dps or simply having a nasty tank on top of huge dps is already enough to make them interesting.
If those are underused it's only because of the silliness that is T3's command subs on top of providing Boosts totally safe at the pos or almost impossible to probe
OGB really needs to be removed for a better pvp environment, commit to the fight like every other ship does and players will find new ways to succeed again vs larger groups. At equal characters skills it's the player behind it that SHOULD make the difference, not a stupid invulnerable alt running links and requiring no attention.
*removed inappropriate ASCII art signature* - CCP Eterne |

Aliventi
Burning Napalm Northern Coalition.
158
|
Posted - 2013.07.03 22:46:00 -
[5] - Quote
A PvP ship with stabs? Are you afraid of being caught and actually having to fight? Some PvPer you are... |

Petrus Blackshell
Rifterlings Point Blank Alliance
2407
|
Posted - 2013.07.04 01:34:00 -
[6] - Quote
Sergeant Acht Scultz wrote:Command ships pulling over 500K EHP and still managing to apply nice amounts of dps or simply having a nasty tank on top of huge dps is already enough to make them interesting.
If those are underused it's only because of the silliness that is T3's command subs on top of providing Boosts totally safe at the pos or almost impossible to probe
OGB really needs to be removed for a better pvp environment, commit to the fight like every other ship does and players will find new ways to succeed again vs larger groups.
Simply throwing it to "they'll find new ways" is a bit short-sighted and naive. Without a way to "secure" an on-grid booster ship it just becomes a giant pinata. It doesn't matter what tank it has; if it gets pointed, that's a ship that's as good as gone. And, if fit for damage, a CS is at this point a plain BC with maybe 30% more EHP -- also not something that small gangs would commit to a fight.
This sudden lack of incentive to use booster ships would destroy the character market, upset game balance, and make some big name pro pvpers (such as Cynthia Nezmor) dock up for good. My solution doesn't completely eliminate boosts, and it keeps the current dynamic of "to counter boosts you need to be prepared and on the ball", while also keeping them viable for small gangs.
Ed: How's this: make CS unable to perform boosting, hyper-tanking, and DPSing all at once. I don't really think they need the nerf, especially given their price tag that balances their performance, but I'd like to hear your thoughts. Rifterlings - small gang frigate PvP - lowsec FW operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 01:48:00 -
[7] - Quote
Quote:and make some big name pro pvpers (such as Cynthia Nezmor) dock up for good.
Confirming Cynthia Nezmor is so pro that he doesn't undock without boosts.
I mean, really? Boosting in general needs to die in a fire. On grid is perfectly reasonable, it forces the decision to be made to have to move toward fleet objectives, or to defend your asset in the form of your booster ship. Why else do those damn things have half a million EHP worth of tank anyway? It's not like you can't pop the scram ship in the ten minutes it takes them to break the tank on those goddamn things.
Basically, it turns what were already some of the most resilient bait in the game, into even better bait. No issues there. Not posting on my main, and loving it.-á Because free speech.-á |

Andrea Griffin
517
|
Posted - 2013.07.04 01:58:00 -
[8] - Quote
I challenge your claim that it helps small gang PvP. A large gang is just as, if not more, likely to have links as well.
If anything it inhibits solo PvP, since a true solo pilot isn't running around with links while much of the competition is. CCP Sreegs is my favorite developer. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2407
|
Posted - 2013.07.04 02:01:00 -
[9] - Quote
Andrea Griffin wrote:a true solo pilot isn't running around with links while much of the competition is. Do you even play the game, or just forum warrior? 'Cause that's just flat out false. Rifterlings - small gang frigate PvP - lowsec FW operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3839
|
Posted - 2013.07.04 02:05:00 -
[10] - Quote
On-grid command ships will be juicy targets. PvP will not die. In fact PvP will improve since people won't have to second-guess whether that "solo" target actually has a fleet of boosters supporting them.
Day 0 advice for new players: Day 0 Advice for New Players |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
928
|
Posted - 2013.07.04 02:11:00 -
[11] - Quote
Petrus Blackshell wrote:Andrea Griffin wrote:a true solo pilot isn't running around with links while much of the competition is. Do you even play the game, or just forum warrior? 'Cause that's just flat out false.
When someone claiming to be ZDA pvp master whatsoever needs faction/officer fits with an invulnerable top skilled off grid booster, strong combat boosters to fight a couple dudes without boosting ships, unorganized, with regular fits (sometimes absolutely horrible ones) make a stupid video and put it on the internet to get attention from dummies and think he's special, claim if links are gone he will not undock or leave the game, imho he needs medical attention and can actually gtfo my guess is that no one cares about his uberness but himself.
You can copy pasta this post to him and if he feels buthurt I've got a T1 Ibis and this untrained character ready to fight him and offer him some "good fights" for his future video about uberness and pvp skill. *removed inappropriate ASCII art signature* - CCP Eterne |

Zircon Dasher
289
|
Posted - 2013.07.04 02:13:00 -
[12] - Quote
Sooo.....FW player wants combat ship with innate WCS.
I am shocked I tell you! Shocked! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Aiwha
Infinite Point Nulli Secunda
516
|
Posted - 2013.07.04 03:07:00 -
[13] - Quote
Just nerf offgrid boosting and CS's are fine. They tank like a brick wall already. Make em a little more nimble to keep up with cruisers maybe but otherwise leave them. The problem isn't that Boost ships are bad, its that cloaky/stabbed offgrid T3's do the same job with a thousand times less risk. Lock up your staions and hide your daughters.
Nulli incoming |

Varesk
Origin. Black Legion.
423
|
Posted - 2013.07.04 03:18:00 -
[14] - Quote
Aiwha wrote:Just nerf offgrid boosting and CS's are fine. They tank like a brick wall already. Make em a little more nimble to keep up with cruisers maybe but otherwise leave them. The problem isn't that Boost ships are bad, its that cloaky/stabbed offgrid T3's do the same job with a thousand times less risk.
T3s do a better job than Command ships due to the sub system bonus. They also have no tank and can be probed out. Saying they are at less risk than a Command Ship is not true. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3840
|
Posted - 2013.07.04 03:22:00 -
[15] - Quote
Varesk wrote:Aiwha wrote:Just nerf offgrid boosting and CS's are fine. They tank like a brick wall already. Make em a little more nimble to keep up with cruisers maybe but otherwise leave them. The problem isn't that Boost ships are bad, its that cloaky/stabbed offgrid T3's do the same job with a thousand times less risk. T3s do a better job than Command ships due to the sub system bonus. They also have no tank and can be probed out. Saying they are at less risk than a Command Ship is not true.
They also tend to be parked behind POS shields.
So on any small gang roam you will need a prober ship to probe down the OGB, and a cyno to bring in your POS bashing fleet, or a spy in the target corp to change the POS password. Day 0 advice for new players: Day 0 Advice for New Players |

Varesk
Origin. Black Legion.
423
|
Posted - 2013.07.04 03:23:00 -
[16] - Quote
Mara Rinn wrote:Varesk wrote:Aiwha wrote:Just nerf offgrid boosting and CS's are fine. They tank like a brick wall already. Make em a little more nimble to keep up with cruisers maybe but otherwise leave them. The problem isn't that Boost ships are bad, its that cloaky/stabbed offgrid T3's do the same job with a thousand times less risk. T3s do a better job than Command ships due to the sub system bonus. They also have no tank and can be probed out. Saying they are at less risk than a Command Ship is not true. They also tend to be parked behind POS shields. So on any small gang roam you will need a prober ship to probe down the OGB, and a cyno to bring in your POS bashing fleet, or a spy in the target corp to change the POS password.
Yes because on a roam you will have towers set up in every system you are fighting in. I run links almost every fleet I am on, I have only sat in a tower 5 times in the last year and a half. |

Aiwha
Infinite Point Nulli Secunda
516
|
Posted - 2013.07.04 05:44:00 -
[17] - Quote
Varesk wrote:Aiwha wrote:Just nerf offgrid boosting and CS's are fine. They tank like a brick wall already. Make em a little more nimble to keep up with cruisers maybe but otherwise leave them. The problem isn't that Boost ships are bad, its that cloaky/stabbed offgrid T3's do the same job with a thousand times less risk. T3s do a better job than Command ships due to the sub system bonus. They also have no tank and can be probed out. Saying they are at less risk than a Command Ship is not true.
Anybody who manages to get caught in a boosting T3 needs to go back to WoW. Lock up your staions and hide your daughters.
Nulli incoming |

Roime
Ten Thousand Years Shinjiketo
3078
|
Posted - 2013.07.04 06:36:00 -
[18] - Quote
There's a really simple fix to boosting, that favours small gangs over large fleets, and turns the alt-role into an interesting player role:
Make links targeted modules, with the usual cycle times, overheat mechanics, and stacking penalties. Increase the number of highslot links a CS can run, and give the links EWAR-like range.
Suddenly you have a new combat role that is challenging and fun to play, and where advantage is created by player skill, tactics and gang coordination instead of "safe up, alt-tab and forget".
-á- All I really wanted was to build a castle among the stars - |

Logical Chaos
Justmore
14
|
Posted - 2013.07.04 07:41:00 -
[19] - Quote
Mara Rinn wrote:Varesk wrote:Aiwha wrote:Just nerf offgrid boosting and CS's are fine. They tank like a brick wall already. Make em a little more nimble to keep up with cruisers maybe but otherwise leave them. The problem isn't that Boost ships are bad, its that cloaky/stabbed offgrid T3's do the same job with a thousand times less risk. T3s do a better job than Command ships due to the sub system bonus. They also have no tank and can be probed out. Saying they are at less risk than a Command Ship is not true. They also tend to be parked behind POS shields. So on any small gang roam you will need a prober ship to probe down the OGB, and a cyno to bring in your POS bashing fleet, or a spy in the target corp to change the POS password.
The POS argument is only true for some alliance battles RFing **** etc.
If you engage typical stationcampers in their home system it is your own fault...
Everybody else does not have a POS in every system. If someone would make a habit of using this the way it is meant T3s would have a hard time providing boosts:
[Buzzard, byebye T3] Micro Auxiliary Power Core II Co-Processor II
Scan Pinpointing Array II Scan Rangefinding Array II Scan Acquisition Array II Scan Pinpointing Array II 1MN Microwarpdrive II
Covert Ops Cloaking Device II Expanded Probe Launcher II, Sisters Combat Scanner Probe [empty high slot]
Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
But people here want the following: Someone with 2 Accounts has no advantage over someone with 1 Account (since all people want is to completely remove OGB therefore making it disappear since no one will bother with CSes on site in their current state).
Newsflash for you: People will go Falcon since Tengu is trained on that char anyway. Will be loads of fun for you.
Its EVE! Adapt aka Give CCP that juicy income from a second account and probe that damned T3. |

Liafcipe9000
Smeghead Empire
7372
|
Posted - 2013.07.04 07:50:00 -
[20] - Quote
maybe limit offgrid boosting to fleets of 3 pilots size? so that the boosting modules will need to be on grid for any fleet that has more than 3 characters? You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Samillian
Angry Mustellid
262
|
Posted - 2013.07.04 07:52:00 -
[21] - Quote
Boosting on grid or not at all. NBSI shall be the whole of the Law |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3842
|
Posted - 2013.07.04 08:42:00 -
[22] - Quote
Logical Chaos wrote:But people here want the following: Someone with 2 Accounts has no advantage over someone with 1 Account (since all people want is to completely remove OGB therefore making it disappear since no one will bother with CSes on site in their current state).
Your argument is a statement of the absurd extreme. There is nobody here claiming that CS should be removed from the game (at least I haven't seen Liang Nuren posting yet), they just want fleet boosts nerfed so that boosters have to be on grid. This would presumably be accompanied by a slight buff to command ships so that they aren't as paper thin as the Damnation.
Day 0 advice for new players: Day 0 Advice for New Players |

Arduemont
The Asteroid Solution
1581
|
Posted - 2013.07.04 08:45:00 -
[23] - Quote
Petrus Blackshell wrote:Right now, ships using warfare links is the bane of small gang PvP,
Fixed that for you.
"In the age of information, ignorance is a choice." |

baltec1
Bat Country
7194
|
Posted - 2013.07.04 08:59:00 -
[24] - Quote
How can small gangs have an advantage with an off grid booster when the blobs also use off grid boosters? |

Six Six Six
Republic Military School Minmatar Republic
170
|
Posted - 2013.07.04 09:07:00 -
[25] - Quote
I've never had strong views either way on this subject as there is some merit to both sides of the argument.
But after looking through this thread I'd have to side with the on grid boosting group. |

Varesk
Origin. Black Legion.
423
|
Posted - 2013.07.04 09:14:00 -
[26] - Quote
Six Six Six wrote:I've never had strong views either way on this subject as there is some merit to both sides of the argument.
But after looking through this thread I'd have to side with the on grid boosting group.
I personally dont care either way. The only good thing about being on grid is it would be nice to see more Rorquals and Orcas in belts/anoms. |

Zappity
Red Federation RvB - RED Federation
164
|
Posted - 2013.07.04 09:21:00 -
[27] - Quote
Roime wrote:There's a really simple fix to boosting, that favours small gangs over large fleets, and turns the alt-role into an interesting player role:
Make links targeted modules, with the usual cycle times, overheat mechanics, and stacking penalties. Increase the number of highslot links a CS can run, and give the links EWAR-like range.
Suddenly you have a new combat role that is challenging and fun to play, and where advantage is created by player skill, tactics and gang coordination instead of "safe up, alt-tab and forget".
I don't understand why this isn't the default suggestion. Perhaps people are just too used to click and forget boosting.
This solution fits much better with how the rest of the game works and might even require some skill to apply optimally. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Andrea Griffin
524
|
Posted - 2013.07.04 13:59:00 -
[28] - Quote
Petrus Blackshell wrote:Andrea Griffin wrote:a true solo pilot isn't running around with links while much of the competition is. Do you even play the game, or just forum warrior? 'Cause that's just flat out false. I do play the game. Most of my PvP has been either small gang or true solo.
You know, TRULY solo. Nobody scouting gates, no second character providing links, no gang sitting next door to save my ass when I screw it up. A lot of people run around with a OGB and still call themselves "solo" pilots. They're not. CCP Sreegs is my favorite developer. |

Frostys Virpio
Lame Corp Name
541
|
Posted - 2013.07.04 14:20:00 -
[29] - Quote
baltec1 wrote:How can small gangs have an advantage with an off grid booster when the blobs also use off grid boosters?
I always wondered about that one. What exactly is preventing the blob you need an advantage against in the form of OGB from using an OGB too? They have an even easyer access to it since they have more pilots they could "sacrifice" for that benefit. |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
75
|
Posted - 2013.07.04 15:19:00 -
[30] - Quote
Zappity wrote:Roime wrote:There's a really simple fix to boosting, that favours small gangs over large fleets, and turns the alt-role into an interesting player role:
Make links targeted modules, with the usual cycle times, overheat mechanics, and stacking penalties. Increase the number of highslot links a CS can run, and give the links EWAR-like range.
Suddenly you have a new combat role that is challenging and fun to play, and where advantage is created by player skill, tactics and gang coordination instead of "safe up, alt-tab and forget".
I don't understand why this isn't the default suggestion. Perhaps people are just too used to click and forget boosting. This solution fits much better with how the rest of the game works and might even require some skill to apply optimally.
For whatever reason CCP seem to be huge fans of AFK gameplay. Don't Panic.
|

Ace Uoweme
Republic Military School Minmatar Republic
363
|
Posted - 2013.07.04 15:29:00 -
[31] - Quote
Speedkermit Damo wrote:For whatever reason CCP seem to be huge fans of AFK gameplay.
IsBox friendly.
Just like in EQII you can literally goto sleep and 8hrs later come back to the game and your ship can still be in space where you left it (have done just that).
So bump a gate camper to see if he's even awake.  "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Aiwha
Infinite Point Nulli Secunda
518
|
Posted - 2013.07.04 15:34:00 -
[32] - Quote
Logical Chaos wrote:Mara Rinn wrote:Varesk wrote:Aiwha wrote:Just nerf offgrid boosting and CS's are fine. They tank like a brick wall already. Make em a little more nimble to keep up with cruisers maybe but otherwise leave them. The problem isn't that Boost ships are bad, its that cloaky/stabbed offgrid T3's do the same job with a thousand times less risk. T3s do a better job than Command ships due to the sub system bonus. They also have no tank and can be probed out. Saying they are at less risk than a Command Ship is not true. They also tend to be parked behind POS shields. So on any small gang roam you will need a prober ship to probe down the OGB, and a cyno to bring in your POS bashing fleet, or a spy in the target corp to change the POS password. The POS argument is only true for some alliance battles RFing **** etc. If you engage typical stationcampers in their home system it is your own fault... Everybody else does not have a POS in every system. If someone would make a habit of using this the way it is meant T3s would have a hard time providing boosts: [Buzzard, byebye T3] Micro Auxiliary Power Core II Co-Processor II Scan Pinpointing Array II Scan Rangefinding Array II Scan Acquisition Array II Scan Pinpointing Array II 1MN Microwarpdrive II Covert Ops Cloaking Device II Expanded Probe Launcher II, Sisters Combat Scanner Probe [empty high slot] Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I But people here want the following: Someone with 2 Accounts has no advantage over someone with 1 Account (since all people want is to completely remove OGB therefore making it disappear since no one will bother with CSes on site in their current state). Newsflash for you: People will go Falcon since Tengu is trained on that char anyway. Will be loads of fun for you. Its EVE! Adapt aka Give CCP that juicy income from a second account and probe that damned T3.
And the second ships start dropping ongrid (ships that could be actually helping engage the fleet) the T3 will instawarp (having WCS's fitted because we're not retards) untackled and setup in another of the half dozen safespots we'd have at that point. Or, maybe just setup at a celestial. Mix it up.
Any offgrid T3 pilot that manages to get caught (not counting getting gangbanged on a gate somehow) needs to find a game more suited to their mental handicap. Lock up your staions and hide your daughters.
Nulli incoming |

Six Six Six
Republic Military School Minmatar Republic
173
|
Posted - 2013.07.04 15:36:00 -
[33] - Quote
Ace Uoweme wrote:Speedkermit Damo wrote:For whatever reason CCP seem to be huge fans of AFK gameplay. IsBox friendly. Just like in EQII you can literally goto sleep and 8hrs later come back to the game and your ship can still be in space where you left it (have done just that). So bump a gate camper to see if he's even awake. 
Last time I flew through a low-sec gate camp (a few years back) they were definitely asleep, only one even bothered to target me and he was slow off the mark. |

Destination SkillQueue
Are We There Yet
5402
|
Posted - 2013.07.04 15:51:00 -
[34] - Quote
Zappity wrote:Roime wrote:There's a really simple fix to boosting, that favours small gangs over large fleets, and turns the alt-role into an interesting player role:
Make links targeted modules, with the usual cycle times, overheat mechanics, and stacking penalties. Increase the number of highslot links a CS can run, and give the links EWAR-like range.
Suddenly you have a new combat role that is challenging and fun to play, and where advantage is created by player skill, tactics and gang coordination instead of "safe up, alt-tab and forget".
I don't understand why this isn't the default suggestion. Perhaps people are just too used to click and forget boosting. This solution fits much better with how the rest of the game works and might even require some skill to apply optimally. Propably because it's a totally different role to what it currently plays in the game and is therefore the equivelent of removing the current boosting entirely from the game and making many of the current leadership skills obsolete. You could propably add such a buffing role to the game with little complaints, but it in no way compensates for the removal of an existing mechanic. |

Roime
Ten Thousand Years Shinjiketo
3080
|
Posted - 2013.07.04 15:57:00 -
[35] - Quote
Destination SkillQueue wrote:Zappity wrote:Roime wrote:There's a really simple fix to boosting, that favours small gangs over large fleets, and turns the alt-role into an interesting player role:
Make links targeted modules, with the usual cycle times, overheat mechanics, and stacking penalties. Increase the number of highslot links a CS can run, and give the links EWAR-like range.
Suddenly you have a new combat role that is challenging and fun to play, and where advantage is created by player skill, tactics and gang coordination instead of "safe up, alt-tab and forget".
I don't understand why this isn't the default suggestion. Perhaps people are just too used to click and forget boosting. This solution fits much better with how the rest of the game works and might even require some skill to apply optimally. Propably because it's a totally different role to what it currently plays in the game and is therefore the equivelent of removing the current boosting entirely from the game and making many of the current leadership skills obsolete. You could propably add such a buffing role to the game with little complaints, but it in no way compensate for the removal of an existing mechanic.
I think you'll find that many people would love to see the current mechanics removed entirely. No need to compensate for the loss of a bad mechanic.
-á- All I really wanted was to build a castle among the stars - |

Troezar
V I R I I Ineluctable.
6
|
Posted - 2013.07.04 17:52:00 -
[36] - Quote
The hard part to this is making on grid boosting worthwhile. Command ships need to be resilient enough to discourage people just melting it straight off but not being overpowered. Maybe small sig, high resist and agile enough to keep up with cruiser sized gangs. You could also reduce the build cost to make them less of an isk target and encourage people to risk them.
I can't see a way you can do all that without reducing or removing their damage capability. Maybe no turrets or launchers but give them good all round ewar support abilities, remot boost tracking or locking times (not jamming) and the ability to use nos or neuts well.
I'm not suggesting all these would be used just alternatives to direct damage, more a support/utility role. |

SpoonRECKLESS
Dreddit Test Alliance Please Ignore
16
|
Posted - 2013.07.04 18:19:00 -
[37] - Quote
Sergeant Acht Scultz wrote:Command ships pulling over 500K EHP and still managing to apply nice amounts of dps or simply having a nasty tank on top of huge dps is already enough to make them interesting.
If those are underused it's only because of the silliness that is T3's command subs on top of providing Boosts totally safe at the pos or almost impossible to probe
OGB really needs to be removed for a better pvp environment, commit to the fight like every other ship does and players will find new ways to succeed again vs larger groups. At equal characters skills it's the player behind it that SHOULD make the difference, not a stupid invulnerable alt running links and requiring no attention.
You know how people will counter bigger groups? They will bring more Ecm then everyone will be like nerf them! It will never stop people will cry unfair due to someone else being skilled and good at this game. No one really adapts only the skill players who used OGB will adapt to this. While the others will cry again and again about it being unfair.
Eve where the good and skilled get punish for the weak and unskilled players.either way I will have fun. |

Petrus Blackshell
Rifterlings Point Blank Alliance
2407
|
Posted - 2013.07.05 00:28:00 -
[38] - Quote
I'm not sure how you guys switched to bashing offgrid boosters, but at least it's entertaining. Rifterlings - small gang frigate PvP - lowsec FW operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Large Collidable Object
morons.
2133
|
Posted - 2013.07.05 00:52:00 -
[39] - Quote
Petrus Blackshell wrote: ships using warfare links are huge boons to [...] solo [...]
That is mutualy exclusive
Quote:Why not give command ships a warp core strength bonus? It preserves the current mechanic of needing skill and preparation to catch a boosting ship and provides room for a lot more dynamic play with command ships as part of small gangs. I know I, for one, have always wanted more reason and incentive to fly my Claymore, and this would definitely provide that. Discuss. 
Not a bad idea - I'd prefer mandatory on grid and out of pos boosting, but 'command destroyers' instead. You know... morons. |

ArchDevils
Melnie Vanagi The Fourth District
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Posted - 2013.07.05 06:58:00 -
[40] - Quote
Not sure why it didnot post the message, but here it goes again :/
o/ CCP should only make sure that if a player, at any time during combat, receives any fleet boosts - these fleet booster(s) are on killmails. implementation should not allow boosters manipulation by creating/closing/joining/leaving fleet during combat.
Fly not too safe o/ |
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