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Niki Silver
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Posted - 2005.12.02 10:53:00 -
[1]
Requires a turret hardpoint and has on optimal range of only 15km according to the info window.
Ermm - If you are within 15k of a can in an industrial (loot scooper) chances are you can fly to the can faster then you can lock it to use this thing.
If this is all this is going to be I must say I am horribly dissapointed. It should have extreme range, or be an area effect like a smart bomb. Fly through the cans, they all cluster around you, and you scoop them up. But having to target each can, and only 15km? Garbage
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VossKarr
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Posted - 2005.12.02 10:56:00 -
[2]
Originally by: Niki Silver Garbage
Agreed. If it remains as is, it's useless. 
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Forsch
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Posted - 2005.12.02 11:01:00 -
[3]
Transport ships have about the scan resolution of cruisers. But yea, 15km is not very far. Maybe skills extend the range? What's needed to use them? What are fitting reqs? Throw us some more info please. 
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Waut
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Posted - 2005.12.02 11:01:00 -
[4]
Might be worth to fit it on my NPC Raven tough ^^
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Lord Aradon
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Posted - 2005.12.02 11:02:00 -
[5]
Not again.
SiSi is the TEST SERVER, items on there pretty much change exponentially before they hit TQ, as tractor beams are new on SiSi i wager they will change a lot before they figure them out properly.
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Sadayiel
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Posted - 2005.12.02 11:03:00 -
[6]
of course i think it would be much better just select the can in overview and hit a "recover button"
Also when ppl is doing lvl 4 missions and blow ships within 50km ranges, that seem to be kinda crappy ...
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Sirilonwe
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Posted - 2005.12.02 11:03:00 -
[7]
Not as your think ;)
/me dream of sitting 15km away from macrominers in jita, with a turret ship near an industrial, everytime an macro jetcan, tract it to the industrial :D. _______________________ Forums DSU |

babyblue
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Posted - 2005.12.02 11:04:00 -
[8]
Originally by: Sirilonwe Not as your think ;)
/me dream of sitting 15km away from macrominers in jita, with a turret ship near an industrial, everytime an macro jetcan, tract it to the industrial :D.
Haha. I think this module is going to be quite fun to play with..... 
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Niki Silver
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Posted - 2005.12.02 11:10:00 -
[9]
Originally by: Forsch Transport ships have about the scan resolution of cruisers. But yea, 15km is not very far. Maybe skills extend the range? What's needed to use them? What are fitting reqs? Throw us some more info please. 
Requires a high slot, doest not specially say it requires a turret point. The icon is borrowed from a small rail gun. Fitting req is 20 cpu 7 grid. There is no required skills tab in the info window yet. Says optimal range 15km, max tractor velocity 500, activation cost 5 energy, and duration 20 seconds.
None available in the region I am in, dunno if they are available anywhere or not, havnt had time to look around.
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Xantina
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Posted - 2005.12.02 11:55:00 -
[10]
Can this be used to tow a ship ? There would be several uses - not the least would be towing a pod to a stargate (they warp fast but move oh so slow).
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Dario Wall
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Posted - 2005.12.02 12:09:00 -
[11]
Originally by: Xantina Can this be used to tow a ship ? There would be several uses - not the least would be towing a pod to a stargate (they warp fast but move oh so slow).
Taxi service anyone?
-=-=-=-=-=-=-=-=-=-=-=-=- CEO, MegaCorp Enterprises |

Lord Aradon
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Posted - 2005.12.02 12:10:00 -
[12]
HO-HO Sadayiel, you just know your sig is asking to be removed, shrink it girl!!
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VossKarr
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Posted - 2005.12.02 23:28:00 -
[13]
Originally by: Sirilonwe Not as your think ;)
/me dream of sitting 15km away from macrominers in jita, with a turret ship near an industrial, everytime an macro jetcan, tract it to the industrial :D.
Not happening.
Quote: The tractor beam is a short-range module that can tow loot and jettisoned containers to your ship's hold. They can only be used on canisters belonging to you, your gang, or your corporation.
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Esrevatem Dlareme
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Posted - 2005.12.03 00:44:00 -
[14]
One of the devs mentioned on Sisi that the miners will prolly love tractor beams, and I expect they will....they'll be able to drag their jet can around and target the specific ores they want without having to move it by deploying more jet cans and shifting ore every ~2km or so.
This module will not be usable on ships, and from the looks of the features page, will only work on cans that you'd normally have access to without getting flagged.
I'm sure I can prolly make it useful on my loot fetcher indy. I was hoping for longer range, but it's better than nothing. *shrug*
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

Sadayiel
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Posted - 2005.12.03 02:06:00 -
[15]
hehe thx for the advice aradon, just get noticed i used the wrong one =)
Sorry for oversized sig before =P |

dabster
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Posted - 2005.12.03 12:56:00 -
[16]
I wouldnt mind a tractorbeam that worked for my sniping npc Tempest...
 ___________________________ Chicks dig Brutor's |

swoj
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Posted - 2005.12.03 13:52:00 -
[17]
Originally by: Niki Silver
Ermm - If you are within 15k of a can in an industrial (loot scooper) chances are you can fly to the can faster then you can lock it to use this thing.
Might be the case, however you'll now be able to collect 1 can while you lock and beam another two.
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Godpool
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Posted - 2005.12.03 14:19:00 -
[18]
But if I had an industrial with as many tracking II computers and sensor II boosters or whatever mods enhance locking range, would my 15 KM be 50 KM? |

Rychek
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Posted - 2005.12.03 20:50:00 -
[19]
mmm the prowlers second hi slot just got alot more useful.
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Haniblecter Teg
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Posted - 2005.12.03 21:26:00 -
[20]
My Dom NPC fit has trouble getting cans from 6 ships 7-15km away. By using a tractor beam I wont have to accellerate to each can, then slowly turn, slowly accelerate to another...repeat ad naseuam.
Now I can tractor cans while Im still fighting. Gets a thumbs up from me.
Friends Forever |

Dr Slaughter
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Posted - 2005.12.04 02:40:00 -
[21]
I wish they would just give us loot collection drones. Would be pretty nice having a Tech II Onxy Drone
{Onyx is one of the main London Garbage Collection Companies}
dr s
ps. 15k tractor's pretty useless for 'loot' collection, no? -- select * FROM posts (nolock) where clue > 0 -- 0 rows returned |

Sakira LeCastantas
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Posted - 2005.12.04 02:47:00 -
[22]
the tractorbeam is not even on the 'in testing'-page yet :)
Linkage
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jbob2000
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Posted - 2005.12.04 03:26:00 -
[23]
fkin useless if those are the final stats. An indy takes like 40 seconds to lock a can. You might as well just approach it with an ab. Same with BS. Waste of a highslot as-is.
Imo, range should be about 50km, and drags at 500m/s with a duration of 45s.
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MWEI
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Posted - 2005.12.04 03:40:00 -
[24]
Have anyone tried it yet?
Perhaps in the final the thing wil act like a passive targeter, leting you target cans much faster? Maybe after RMR they will increase can's sig radius? I mean, its not like it wil effect anything, not like they can shoot back at all.
I really dont think devs would put in such an obviously useless module in....
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Deja Thoris
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Posted - 2005.12.04 07:38:00 -
[25]
Originally by: MWEI
I really dont think devs would put in such an obviously useless module in....
Looks at stealth bombers and agrees that CCP always put great items ingame
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Niki Silver
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Posted - 2005.12.04 09:14:00 -
[26]
I'm thinking Destroyer will be the new loot scooper of choice. 7 or 8 of these things plus AB or MWD, and a couple of expanders. Still small enough to package and move around with ya as you agent hop, etc.
But even with a set up like that, 15km still blows imo. 
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Sadist
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Posted - 2005.12.04 11:43:00 -
[27]
Originally by: Lord Aradon Not again.
SiSi is the TEST SERVER, items on there pretty much change exponentially before they hit TQ, as tractor beams are new on SiSi i wager they will change a lot before they figure them out properly.
How many times already, have people complained VIGOROUSLY about something being total garbage on SiSi, and when it hit TQ, it was actual garbage? *cough* Stealth bombers *cough* Same goes for some unused (and underused) modules. --------------- VIP member of the [23] Sadist - harsh to the idiots, kind to the smart
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Wesley Harding
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Posted - 2005.12.04 12:14:00 -
[28]
They don't want people to be able to cancel their alts that they use for hauling. So, crappy, inefficient tractor beams...
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Zekks MarKeys
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Posted - 2005.12.04 12:32:00 -
[29]
I think you should visualy see your crew in their spacesuits flying around connecting cables to the loot cans. Then they return using jetpacks they wind a big crank on the side of your spaceship hauling in the cans. Would be like watching space borrowers. 
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StarLite
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Posted - 2005.12.04 12:51:00 -
[30]
It takes about 30 seconds in an apoc to lock a can, in that time I can fly to it.. Also with a max velocity of 500, it will stil take quite some time to tow it closer. It will be handy to collect a lot of cans at once. - Kill all NPC's - Target 6-7 cans - Tow em all to you
Will save you a lot of time, granted all cans are at 12-15KM and your in a BS :) ___________________________________________________
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