
Silvonus
Future Corps Sleeper Social Club
51
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Posted - 2013.07.27 23:40:00 -
[1] - Quote
While the idea that there are a lack of conflict drivers in w-space is rather shallow, as players create their own conflict driver, it does have a hint of underlying desire. Nullsec and lowsec have easy access to systems, and have structure grinds and timers. While I think you can all agree that no one wants to sit all day and shoot structures, the WH community at large could benefit from the side effects that timers have in null and lowsec. Namely, a time and a place to fight. The majority of WH fights take place when one group rolls into another who is running sites. To counter the capitals and sleepers, it tends to require a large fleet of 20 or more T3 cruisers with plenty of logistic support. It is from this that there are the myriad of cries of how there is no more GÇ£honorableGÇ¥ combat with smaller fleets of equal numbers, that almost all conflict has turned into blobs with capitals thrown about on either side.
So the calls for more conflict drivers arenGÇÖt really about reasons to fight, but rather creating circumstances where two WH entities can fight without the need to bring so many people to avoid the GÇ£blobbingGÇ¥ and capitals, or to have a skirmish when it is your corporationGÇÖs off hours and you canGÇÖt muster the manpower.
People want more content from CCP because as it stands, there are few places and circumstances in which you fight in W-Space. Combat, Radar and Mag sites are the same for all intent and purposes, all typically requiring capitals and a heavy amount of ships to either run or fight people at and typically are ganks (I donGÇÖt know of anyone who has run sites with the express intention of trying to get a fight there, yes I know there are exceptions). If you fight someone at a combat site, you either wipe them out and are accused of ganking, or get blobbed yourselves.
You have Grav and Ladar sites, but they are either cleared quickly, or no one bothers with them. Again, I donGÇÖt know of anyone who goes to a grav or ladar site for PvP.
There are the wormholes themselves. This is the other area where most PvP happens. A giant musical chairs of trying to reduce the mass or collapse the WH to trap one group on a certain side or forcing people to polarize themselves. This is where the most GÇ£fairGÇ¥ fights will happen, but nearly always has the disadvantage of happening on one side. The home team has the advantage of brining more people and more capitals and so few times are WH groups willing to pursue out of their own system and into the otherGÇÖs. I am making broad generalizations here.
Lastly we have the normal celestials, the sun, planets and moons or just plain in the middle of space at a safe spot. Fighting at moons is silly due to POSs, and fighting anywhere else give the other group control over the wormhole, cutting off your escape, or preventing you from bringing reinforcements while allowing them to bring their own.
What IGÇÖm reading with all the posts is that people want some beacon to announce they want to fight, and for it to be on a visible timer so that both sides know when a fight will happen. That is the side effect of nullsec structure grinds, that everyone knows when there will be a fight (or a blueball). Everyone is happy win or lose, when it all goes according to plan. WH dwellers want a different circumstance and location where they perhaps can use different tactics to fight so as to avoid always ganking site runners, or Mexican standoffs on wormholes. In null, the meta is always evolving, ship doctrines change every month and tactics must adjust, but that isnGÇÖt possible in WHs due to mass restrictions. T3s are the best bang per buck (or Kg) when you have a limited mass and a limited number of pilots, and so of course they are used.
So it is not really a GÇ£we need more reasons to fightGÇ¥ but GÇ£we need more situations in which we fightGÇ¥ that involve the need to use different ships and tactics. There needs to be something that drives the meta of WH pvp forward and ideally keeps it evolving.
But it still is a difficult thing to serve. The volatile nature of WHs and the constant changing of connections make any beacon or timer realistically unfeasible, as one group would have to wait in the otherGÇÖs hole for potentially hours just to get a single fight that might not even happen.
Thinking about this, maybe the biggest problem is that we all know how to roll wormholes too well, that when we see an unfavorable situation, we quickly close the connection. There almost needs to be something that forces two WH entities to share a connection to one another that neither of them can roll, and so they would have to deal , fight, defend, whatever with one another.
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