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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Phantom
C C P C C P Alliance
3203

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Posted - 2013.07.04 23:06:00 -
[1] - Quote
Shamata wrote:CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all non-critical services from this node, our engineers unfortuntely made a mistake and actually moved the critical system from the current server node instead of moving all other systems. As result every pilot in this system lost connection to the node and therefore to Tranquility.
The system Z9PP is online and accessible again now.
It is extremely unfortunate to make such a mistake and we apologize deeply for disrupting one of the truly epic battles in the history of EVE; especially since this battle already raged on for several hours and was still heating up for more! We are very sorry about this incident and will make sure that such mistakes won't happen again. CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Phantom
C C P C C P Alliance
3214

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Posted - 2013.07.04 23:31:00 -
[2] - Quote
digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this.
We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do.
CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Phantom
C C P C C P Alliance
3217

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Posted - 2013.07.04 23:44:00 -
[3] - Quote
GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP.
While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.
The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.
Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.
Please also note that further information is currently being compiled to give you a more detailed overview. CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Falcon
3361

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Posted - 2013.07.05 00:40:00 -
[4] - Quote
This thread is closed.
Please read here.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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