| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
10
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Posted - 2013.07.04 23:07:00 -
[1] - Quote
Cordata Jomar wrote:Just like to say I'm angry and flipping tables. My mega was alive when the node went down thanks to armour/speed/transversal. I log in to find it dead. ~thank you~ 
You were the dreadnaught primary for 10 minutes. You died but were bugged. Guns were cycling and not using ammo. |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
10
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Posted - 2013.07.04 23:13:00 -
[2] - Quote
YEAH! CFC capitals have never, ever been saved by node shenanigans before!
...oh. They saved a dread fleet just a few weeks ago in the exact same manner you say? Weird. |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
15
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Posted - 2013.07.04 23:19:00 -
[3] - Quote
Pretty yummy tears. Right in the morale |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
15
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Posted - 2013.07.04 23:24:00 -
[4] - Quote
Cordata Jomar wrote:Hawkspur Firestarter wrote:Cordata Jomar wrote:Just like to say I'm angry and flipping tables. My mega was alive when the node went down thanks to armour/speed/transversal. I log in to find it dead. ~thank you~  You were the dreadnaught primary for 10 minutes. You died but were bugged. Guns were cycling and not using ammo. Welp, either you guys killed me just as the server went down and my game shut down before yours, or the server bugged. I didn't find myself dead until I logged back in. Before the crash I was still flying, taking damage, and fighting, taking little bits of damage from of your guys sentries, and dodging fire from the dreads (while within about 30km of all your BS). That continued right up until the second the server kicked me. Bit annoyed that I got killed without seeing it/being able to respond. Cool that I survived 10 mins, but still 
10 minutes in 10 percent tidi = 1 minute
You got two cycled and we switched targets when your armor stopped moving and our guns stopped using ammo. This was well before the node crash |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
15
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Posted - 2013.07.04 23:25:00 -
[5] - Quote
Alavaria Fera wrote:Onictus wrote:Tira'tai wrote:It's not even about that it happened. It's about that all the ******* ships should've been back in space with agression timers after it came back up. This. Where are those carriers because they sure as **** weren't on scan Magic happens such that the server apparently forgets about the ships since that isn't stored when the node is remapped I suppose.
The same thing happened to CFC dreads. Aggression is not stored following a node crash or remap. It is not a new thing. |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
25
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Posted - 2013.07.04 23:36:00 -
[6] - Quote
Where was the Test threadnaught about CFC dreads being saved several times? Pretty sure no one was screaming CCP collusion and other ******** tinfoilery in such vast quantity.
why you haff to be mad? |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
25
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Posted - 2013.07.04 23:43:00 -
[7] - Quote
Scooter McCabe wrote:Everyone needs to chill CCP had their hands full and I don't know any other game out yet that can have this level of fights. We know everyone is raring to go.... Well not TEST exactly: Quote:pls dont log into z9 im not doing the sota right now because youve been on for 7 hours in a row and its a us holiday go get laid or something#### SENT BY BoodaBooda to Allies @ 2013-07-04 22:37:41 EVE Time #### TEST pilots dodging a fight and Booda hiding under his own bed from a SOTA that involves a Q&A session.
Yeah! Goons have never not logged in their capital and subcap fleets following a node crash!
...oh. That happened like two weeks ago you say? Weird. |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
25
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Posted - 2013.07.04 23:44:00 -
[8] - Quote
Smoking Blunts wrote:CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do. so why were the capitals removed while they were aggressed and bubbled?
Because node crashes have always removed aggression, just as they did for when the CFC got a dread fleet tackled. You're dumb. |

Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
26
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Posted - 2013.07.04 23:48:00 -
[9] - Quote
Alavaria Fera wrote:CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview. Logs show no discrepancies, perfectly fine, then? Thanks for clearing that up.
You seem upset.
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