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Thread Statistics | Show CCP posts - 43 post(s) |
Malcanis
Vanishing Point. The Initiative.
741
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Posted - 2011.10.24 21:09:00 -
[1] - Quote
Issler Dainze wrote:Reading the CCP CEO interview I was taken by this comment.
"but the voice of the community is quite clear. People want more spaceships, and more flying in space features. That's very much what we are responding to. "
I don't agree, we certainly do want FiS but that doesn't mean we don't wasn more WiS. I think a lot of us do! And leaving WiS as single player prison cell CQ is a reminder that CCP can't keep its promises. The interview makes it clear there is no plan in the works or even being discussed to take WiS beyond the prison cell.
So if you wanted WiS please post in this thread because I think a lot of us want CCP to deliver more of what they have promised use for years now.
DO NOT ABANDON WiS!! LET US OUT THAT DOOR!!!!
Issler
You're going to get 300% more WiS content in the winter expansion than you did in Incarna.
Stop being being greedy. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3133
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Posted - 2011.10.28 22:27:00 -
[2] - Quote
The WiS engine simply isn't ready to support gameplay expansions. Deal with it and get over it. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
980
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Posted - 2011.11.06 12:54:00 -
[3] - Quote
When it was originally presented to us, the WiS project was "sold" to the player-base as an 'as-well-as' feature - something that was pretty much a free bonus from the WoD project, requiring not much more than some art dev resources to reskin it.
The truth was that it swiftly turned into an 'instead-of', with virtually all CCP's resources being diverted into WoD and incarna, leaving almost nothing for Space-EVE. Originally, I was as optimistic and inspired by the prospect of getting out of my pod as anyone, but the way things turned out has left a huge dent in the credibility of the project.
The people who joined EVE for the spaceships are going to continue to be bitterly hostile to any proposals for WiS until it can be satisfactorily demonstrated that it'll be the 'as-well-as" deal we were originally offered. That WiS development will not unduly compromise FiS development. (Not to mention that there will also have to be a clear and coherent plan for the actual WiS gameplay and content - something which to this day we're still lacking.)
I would assume that CCP are still going ahead with the WiS project, but it's very obvious that there's still a lot of fundamental work on the Incarna engine to be done before we can even start to expect to see anything go live on TQ. Until then, it's pointless to ask CCP to assign a huge dev team to a project that's barely out of Alpha. When we see a devblog asking us to log into SiSi to test the multiplayer capability of the Incarna engine, that's the time to start asking about Incarna content. Until then you're wasting your breath. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
982
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Posted - 2011.11.06 21:07:00 -
[4] - Quote
Che Biko wrote:Malcanis wrote:[..]but it's very obvious that there's still a lot of fundamental work on the Incarna engine to be done before we can even start to expect to see anything go live on TQ. Until then, it's pointless to ask CCP to assign a huge dev team to a project that's barely out of Alpha. I guess I missed something. I would like to be pointed to a source that mentions this,
My source is SiSi, which still can't support more than 1 avatar in an area at once.
The Incarna engine is still a long, long way from being able to support gameplay. This isn't in dispute. it's a simple evident fact.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
983
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Posted - 2011.11.06 22:21:00 -
[5] - Quote
Ranka Mei wrote:Flamespar wrote: I'll give you the opportunity to sell me the concept with WiS. Tell me why I should even care and why it is even remotely relevant for a game that has just done fine and dandy without it since launch?
Tl;dr: 'Standing still is going backwards.'
Agreed - look what happened to EVE when the part of it that people could actually play was left to stagnate for 2 years.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3133
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Posted - 2011.11.18 09:37:00 -
[6] - Quote
Ann133566 wrote:Do people reject WiS on principle or reject it because it took away resources from FiS?
Definitely the latter for me. Heck, I don't even "reject" FiS, I just think that the project was appallingly mis-managed, and that CCP should do a root-and-brach re-organisation of the Incarna project (starting from the top) before they commit anything more than essential maintenence resources to it again. Which they probably are/have.
After that, they need to focus on getting that engine working to a level that can support multiple avatars. Until that happens, no worthwhile content can be delivered or need be considered, because "content" is moot without a platform that can support it. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3133
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Posted - 2011.12.04 11:29:00 -
[7] - Quote
oldbutfeelingyoung wrote: All what wislovers ask is a small team back into WIS .
What makes you think that there isn't a WiS team?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3133
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Posted - 2012.01.05 07:05:00 -
[8] - Quote
Ladie Harlot wrote:Arcathra wrote:You can have a different opinion, but stating it over and over and over again without even trying to address what we are actually talking about doesn't make your statements true in any way. I have addressed all of the pro-WiS arguments at great length throughout this thread and other places. All of my beautifully crafted posts were ignored because people couldn't let go of the idea of turning Eve into some roleplayer fantasy dance party. What I've come to realize is that these people can only process chunks of information that are very small so I started streamlining my discussions into bite-sized chunks and it seems to be getting through much more successfully.
Isn't politics fun! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3133
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Posted - 2012.02.14 14:33:00 -
[9] - Quote
In the longer term, WiS is essential to EVE's continued survival & growth. The prize of adding a whole new dimension of gameplay is too precious to abandon. Successful development of WiS will bring micro-scale play to complement the macro-scale gameplay we already have, and a level of fine grained detail we lack to fill in the epic scope we have that no other online experience can remotely match. Arguments to the contrary reduce to "The first attempt was badly managed, therefore the concept is flawed". The fallacy is obvious.
In the shorter term, I'm more than happy for CCP to be focusing on spaceships while they work out the technical shortcomings of the Incarna engine and put together a clear, consistent, relevant vision of what kind of gameplay WiS should have. In other words, to complete the foundation work that was not done when Incarna went live.
If this adds 6-12 months to the wait for the next Incarna expansion, then so be it; the first attribute of the EVE player is patience. Better that it be done right than that it be done soon. I hope that the Summer 12 expansion is 99% focused on spaceships. I will be disappointed if the Summer 13 expansion isn't 80% focused on Incarna. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3338
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Posted - 2012.04.15 08:57:00 -
[10] - Quote
EVE Stig wrote:Nova Fox wrote:
Funny you say that, Halo was labeled as such back in the day when nobody ever took console shooters seriously.
In retrospec Medal of Honor had truely horrendous controls. Halo was labeled last gens most underhyped successful game ever.
Please tell me youre joking if you actually think Dust 514 will equal Halo in success
It doesn't have to. If it's about 1% as successful as Halo, it will still be a "success" Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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