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Skeln Thargensen
The Scope Gallente Federation
182
|
Posted - 2013.07.06 10:09:00 -
[31] - Quote
also i believe these days the average age of a high sec ganker is 15 and he prints off his killmails freelance space bum |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
168
|
Posted - 2013.07.06 10:14:00 -
[32] - Quote
Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space.
If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
168
|
Posted - 2013.07.06 10:16:00 -
[33] - Quote
Skeln Thargensen wrote:someone wasted a thrasher on my shuttle the other day.
that'll learn me to AP about high sec!
bounty payout 1000 ISK loooooooool
You'd be surprised when you learn how many people are carrying valuables (PLEX, Implants, Salvage) via autopiloting shuttle. It's always worth using a 2M Thrasher on them. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Thar Saal
Sorry About Your Face Catastrophic Uprising
55
|
Posted - 2013.07.06 10:18:00 -
[34] - Quote
Sipphakta en Gravonere wrote:Skeln Thargensen wrote:someone wasted a thrasher on my shuttle the other day.
that'll learn me to AP about high sec!
bounty payout 1000 ISK loooooooool You'd be surprised when you learn how many people are carrying valuables (PLEX, Implants, Salvage) via autopiloting shuttle. It's always worth using a 2M Thrasher on them.
or a ship scanner. |

Skeln Thargensen
The Scope Gallente Federation
182
|
Posted - 2013.07.06 10:20:00 -
[35] - Quote
presumably he wanted the tearzlol from me losing the implants that i didn't have.
'cos i'm not a complete idiot. some parts are missing. freelance space bum |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
168
|
Posted - 2013.07.06 10:23:00 -
[36] - Quote
Thar Saal wrote: or a ship scanner.
That takes away all the excitement. Its like receiving a present - you crack it open and look what's inside. Sometimes it's crap, sometimes it's perfect. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 10:56:00 -
[37] - Quote
Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
Dev post - show me one that says otherwise. |

Lavititcus
Dark Nexxus S I L E N T.
1
|
Posted - 2013.07.06 11:06:00 -
[38] - Quote
Infinity Ziona wrote:Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security. Dev post - show me one that says otherwise.
I am afraid that "quite" safe and "completely" safe are not the same thing. High Sec is "quite" safe, given that there is punishment of unauthorized aggression by Concord. However, High Sec is NOT "completely" safe. You can obviously still be ganked. |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 11:59:00 -
[39] - Quote
Lavititcus wrote:Infinity Ziona wrote:Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security. Dev post - show me one that says otherwise. I am afraid that "quite" safe and "completely" safe are not the same thing. High Sec is "quite" safe, given that there is punishment of unauthorized aggression by Concord. However, High Sec is NOT "completely" safe. You can obviously still be ganked. Oveurs post was addressing ganking. "Quite safe" is not getting ganked whenever someone decides they want to blow up your crap. Thats quite unsafe in fact. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:06:00 -
[40] - Quote
Infinity Ziona wrote:Lavititcus wrote:Infinity Ziona wrote:Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security. Dev post - show me one that says otherwise. I am afraid that "quite" safe and "completely" safe are not the same thing. High Sec is "quite" safe, given that there is punishment of unauthorized aggression by Concord. However, High Sec is NOT "completely" safe. You can obviously still be ganked. Oveurs post was addressing ganking. "Quite safe" is not getting ganked whenever someone decides they want to blow up your crap. Thats quite unsafe in fact.
no, "quite unsafe" would be having no counters to ganking |
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:16:00 -
[41] - Quote
you're saying highsec is unsafe because ganking exists at all, which is laughable |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 12:17:00 -
[42] - Quote
Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm
Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. |

Benny Ohu
Chaotic Tranquility Casoff
1180
|
Posted - 2013.07.06 12:22:00 -
[43] - Quote
i feel we simply have a misunderstanding here
infinite ziona, highsec space is the area with CONCORD and faction police
it's the other areas that don't have these things |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1357
|
Posted - 2013.07.06 12:25:00 -
[44] - Quote
Zoum wrote:I didn't really need that much isk invested in one ship Finally a highsec missionrunner gets it.
Billions of isk is not a worthwhile investment for running a mission 3% faster. |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 12:35:00 -
[45] - Quote
Benny Ohu wrote:i feel we simply have a misunderstanding here
infinite ziona, highsec space is the area with CONCORD and faction police
it's the other areas that don't have these things Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. |

Thar Saal
Sorry About Your Face Catastrophic Uprising
55
|
Posted - 2013.07.06 12:38:00 -
[46] - Quote
Vimsy Vortis wrote:Zoum wrote:I didn't really need that much isk invested in one ship Finally a highsec missionrunner gets it. Billions of isk is not a worthwhile investment for running a mission 3% faster.
shhhhhhhhhh.....
dont mind Vortis's delusioned ranting, investing billions into a ship is a efficent and excellent decision for mission running. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:39:00 -
[47] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec.
prove it |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 12:48:00 -
[48] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol.
What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:53:00 -
[49] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol. What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships.
so if i put plex inside a freighter it would suddenly lose ehp? |

Benny Ohu
Chaotic Tranquility Casoff
1181
|
Posted - 2013.07.06 13:08:00 -
[50] - Quote
Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody
that's why they call it 'suicide ganking'
if you have any more questions about basic game mechanics feel free to ask |
|

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:22:00 -
[51] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol. What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. so if i put plex inside a freighter it would suddenly lose ehp? If there was enough plex to justify ganking the freighter than it would be worth the 2 billion cost of ganking one. Problem at the moment is you can gank a freighter for a fraction of the cost of a freighter. |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:24:00 -
[52] - Quote
Benny Ohu wrote:Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody that's why they call it 'suicide ganking' if you have any more questions about basic game mechanics feel free to ask Lol. You need to think before you post. You just agreed with what I said without even realising it. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 13:28:00 -
[53] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote: You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm
Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec.
prove it Lol. What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. so if i put plex inside a freighter it would suddenly lose ehp? If there was enough plex to justify ganking the freighter than it would be worth the 2 billion cost of ganking one. Problem at the moment is you can gank a freighter for a fraction of the cost of a freighter.
oh so you believe in isk tanking, lmao
a t1 catalyst costs 2 million and does 418 dps. a t2 catalyst costs 11 million and does 686 dps. which one should it be balanced against? |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:38:00 -
[54] - Quote
Elizabeth Aideron wrote: oh so you believe in isk tanking, lmao
a t1 catalyst costs 2 million and does 418 dps. a t2 catalyst costs 11 million and does 686 dps. which one should it be balanced against?
EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
|

Benny Ohu
Chaotic Tranquility Casoff
1181
|
Posted - 2013.07.06 13:48:00 -
[55] - Quote
Infinity Ziona wrote:Benny Ohu wrote:Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody that's why they call it 'suicide ganking' if you have any more questions about basic game mechanics feel free to ask Lol. You need to think before you post. You just agreed with what I said without even realising it. you're unable to comprehend or unwilling to accept that the reason what few organised ganking groups exist are able to operate within the strict limitations imposed by highsec mechanics are able to do so because they have numbers, they plan well, they have good knowledge of mechanics and calulating ehp/expected dps, they have well organised fleets and patient, competent, experienced members
the point of my post was to try and make this clear to you - that the reason ganking must be quick is due to the limitation of CONCORD and faction police. it is not that ganking as an activity is too easy that CONCORD cannot turn up in time, it is that the fleet is forced by game mechanics to be incredibly efficient
the fact that you thought my post was in any way agreeing with you doesn't speak well for your comprehension skills |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 13:50:00 -
[56] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote: oh so you believe in isk tanking, lmao
a t1 catalyst costs 2 million and does 418 dps. a t2 catalyst costs 11 million and does 686 dps. which one should it be balanced against?
EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
since you refuse to answer i will for you. if you balance it for t2 catalysts you can obviously use more t1 catalysts much cheaper. if you balance against t1 catalysts and want a 2b ganking cost, you need to make it cost 1000 catalysts, which can together do 6.3 million damage over the gank. giving the freighter 6.3 million ehp makes it as tanky as a supercarrier and ungankable, which was your goal all along of course :) |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 13:53:00 -
[57] - Quote
"i dont want to make ganking impossible, im just saying if you have anything less than 1000 pilots against a single freighter you're a stupid nullbear" |

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 13:54:00 -
[58] - Quote
Infinity Ziona wrote:EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
one of my ships has 42m EHP
another ship of a different type has 35m EHP
guess which one is more expensive Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:57:00 -
[59] - Quote
Andski wrote:Infinity Ziona wrote:EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
one of my ships has 42m EHP another ship of a different type has 35m EHP guess which one is more expensive They're irrelevant to the discussion.
|

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 13:58:00 -
[60] - Quote
Infinity Ziona wrote:They're irrelevant to the discussion.
no, they're not, because you claim that EHP increases with build cost which is a lie Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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