Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zoum
Deep Space Adventure Time
2
|
Posted - 2013.07.05 14:49:00 -
[1] - Quote
I've seen a great many posts recently crying about suicide ganks ayers threatening to leave over it. As a recent victim my tengu was popped at a gank. Besides the several 100 million the ship alone was worth It was my mission boat tricked out with close to 4 billion in modules.
It was a sad loss but I learned two things. I didn't really need that much isk invested in one ship, I was asking for it. And two: this game is awesome. For every victim there is a winner and the guys that got me had quiet the pay day. Ill enjoy hunting them over my 30 day kill rights and use this as a lesson to fly better (and fit smarter) in the future.
While the loss represented about 2/3 of my net worth I'll rebuild and keep enjoying this great game.
Keep Calm and Fly on! |

Mag's
the united Negative Ten.
15087
|
Posted - 2013.07.05 14:51:00 -
[2] - Quote
Came expecting tears, left disappointed. Good post.
+1
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Verunae Caseti
Viziam Amarr Empire
61
|
Posted - 2013.07.05 14:51:00 -
[3] - Quote
Zoum wrote:I've seen a great many posts recently crying about suicide ganks ayers threatening to leave over it.
A great many? Recently?
Link to 3.
|

Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
1068
|
Posted - 2013.07.05 14:55:00 -
[4] - Quote
Was expecting rage and disgust, left knowing someone truely understands the game... I'm currently taking bets on the following: - CCP Games becomes EA Games' property. - EVE Online will have Microtranctions everywhere. |

TheGunslinger42
All Web Investigations
1475
|
Posted - 2013.07.05 14:58:00 -
[5] - Quote
The tear deprivation in this tread makes me sad
but the fact that someone understands the game makes me happy
|

Elvis Fett
Quantum Cats Syndicate Samurai Pizza Cats
227
|
Posted - 2013.07.05 15:01:00 -
[6] - Quote
You guys were both winners this time. They won for the obvious reasons, shinny killmail and loot. You win because you learned an important lesson and it resolved your will and awesome attitude. Also you can sleep sound knowing the loot Gods are on your side.
Total Module Loss: 2,222,015,689.00 Total Module Drop: 518,438,258.00
^ LoL |

SmokinDank
Horizon Research Group
8
|
Posted - 2013.07.05 15:02:00 -
[7] - Quote
Nice to see someone having fun playing a game :) |

Zoum
Deep Space Adventure Time
8
|
Posted - 2013.07.05 15:05:00 -
[8] - Quote
Challenge Accepted
Verunae Caseti wrote:Zoum wrote:I've seen a great many posts recently crying about suicide ganks ayers threatening to leave over it. A great many? Recently? Link to 3.
https://forums.eveonline.com/default.aspx?g=posts&t=254576&find=unread https://forums.eveonline.com/default.aspx?g=posts&t=254193&find=unread https://forums.eveonline.com/default.aspx?g=posts&t=254377&find=unread
|

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
447
|
Posted - 2013.07.05 15:07:00 -
[9] - Quote
Verunae Caseti wrote:Zoum wrote:I've seen a great many posts recently crying about suicide ganks ayers threatening to leave over it. A great many? Recently? Link to 3.
I'll try...
https://forums.eveonline.com/default.aspx?g=posts&t=254576&find=unread https://forums.eveonline.com/default.aspx?g=posts&t=254377&find=unread https://forums.eveonline.com/default.aspx?g=posts&t=254620&find=unread
Also, nie thread, OP.  |

Aidan Brooder
Dynasphere Ltd.
312
|
Posted - 2013.07.05 15:10:00 -
[10] - Quote
That is the right attitude! Keep it! Blog: http://aidanbrooder.wordpress.com My EVE YouTube Vids (most recent): http://www.youtube.com/watch?v=T2alSWxXQbI
http://www.youtube.com/watch?v=1SEzNNYSlDE |
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:10:00 -
[11] - Quote
You lost a faction fit Tengu in null in 2012; what am I missing? |

Zoum
Deep Space Adventure Time
12
|
Posted - 2013.07.05 15:24:00 -
[12] - Quote
S Byerley wrote:You lost a faction fit Tengu in null in 2012; what am I missing?
http://eve-kill.net/?a=kill_detail&kll_id=18507280#disqus_thread
|

Ranek Tes
Tigers in the Snow Nyratic
3
|
Posted - 2013.07.05 15:27:00 -
[13] - Quote
Zoum wrote:I've seen a great many posts recently crying about suicide ganks and players threatening to leave over it. As a recent victim my tengu was popped at a gank. Besides the several 100 million the ship alone was worth It was my mission boat tricked out with close to 4 billion in modules.
It was a sad loss but I learned two things. I didn't really need that much isk invested in one ship, I was asking for it. And two: this game is awesome. For every victim there is a winner and the guys that got me had quiet the pay day. Ill enjoy hunting them over my 30 day kill rights and use this as a lesson to fly better (and fit smarter) in the future.
While the loss represented about 2/3 of my net worth I'll rebuild and keep enjoying this great game.
Keep Calm and Fly on! KCCO |

Mag's
the united Negative Ten.
15087
|
Posted - 2013.07.05 15:34:00 -
[14] - Quote
S Byerley wrote:You lost a faction fit Tengu in null in 2012; what am I missing? It seems data mining really isn't your thing.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Zoum
Deep Space Adventure Time
13
|
Posted - 2013.07.05 15:35:00 -
[15] - Quote
KCCO my Friend!
Just to clarify, looking at my Kill Boards you'll find a few Tengu losses, some worth about what I lost the other day. However these were always in Low Sec and Null Sec. This was my first suicide gank. I thought maybe by sharing the story I could help enlighten or encourage other players that may be frustrated with similar losses of their own.
I never claimed to be a good pilot, or even a smart one. But like I did with my other losses I'll run more missions, do more exploration sites, I'll collect data cores from my research agents and I'll look for savvy trade deals. I'll cash in my profits from PI and my moon mining ventures. I've always been pretty good at making isk, but I'll always be better at losing it.
Keep Calm and Fly On! |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:37:00 -
[16] - Quote
Mag's wrote:S Byerley wrote:You lost a faction fit Tengu in null in 2012; what am I missing? It seems data mining really isn't your thing.
Just pointing out that his resolution not to invest so much in one ship seems a little insincere mate.
Perhaps you should judge my intent better. |

Mag's
the united Negative Ten.
15088
|
Posted - 2013.07.05 15:40:00 -
[17] - Quote
S Byerley wrote:Mag's wrote:S Byerley wrote:You lost a faction fit Tengu in null in 2012; what am I missing? It seems data mining really isn't your thing. Just pointing out that his resolution not to invest so much in one ship seems a little insincere mate. Perhaps you should judge my intent better. Oh I have no doubt your well up on what is and isn't insincere mate. Intent is not a factor, or so I'm told.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Zoum
Deep Space Adventure Time
20
|
Posted - 2013.07.05 15:46:00 -
[18] - Quote
S Byerley wrote:Mag's wrote:S Byerley wrote:You lost a faction fit Tengu in null in 2012; what am I missing? It seems data mining really isn't your thing. Just pointing out that his resolution not to invest so much in one ship seems a little insincere mate. Perhaps you should judge my intent better.
As I explained that was in Null Sec where losses are expected. I never took a ship that valuable back to Null Again.
This lesson was more that in Eve you're not safe anywhere. Even in High Sec, on a routine jump at a gate my ship was destroyed. That's part of the fun of Eve though. Part of what makes it special and unique. PvP isn't an afterthought you queue into. You're not safe anywhere, no matter where you are, or what you're flying you're vulnerable to losing it. That's an important lesson I think for people to learn.
To paraphrase another post I read: For every loser there is a winner, for every groan there is a cheer for every face palm a high five.
The real test comes when you first learn this lesson and how you handle and deal with that lesson. Do you cry and quit the game, do you run to CCP or do you take it in stride, rebuild your assets and apply the lesson to future dealings.
That's all I'm saying mate.
Cheers! |

Tobi Vecci
Phoenix Security Consolidated
11
|
Posted - 2013.07.05 15:55:00 -
[19] - Quote
What strange thing is this in general discussion that does entail ganking and leaving the game?
But seriously, good on you for learning an important lesson OP. |

Unsuccessful At Everything
The Troll Bridge
4900
|
Posted - 2013.07.05 16:06:00 -
[20] - Quote
OP has a good attitude. He will go far in Eve. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
|

Domanique Altares
Rifterlings Point Blank Alliance
490
|
Posted - 2013.07.05 16:08:00 -
[21] - Quote
I can't fap to this.
Your positive, learning attitude is killing my buzz, OP. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Vaju Enki
Secular Wisdom
854
|
Posted - 2013.07.05 17:13:00 -
[22] - Quote
Good post. The Tears Must Flow |

Zoum
Deep Space Adventure Time
32
|
Posted - 2013.07.05 22:14:00 -
[23] - Quote
Domanique Altares wrote:I can't fap to this.
Your positive, learning attitude is killing my buzz, OP.
LoL Positive attitudes ruin everything ;)
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 22:57:00 -
[24] - Quote
Unlike you i was Killed by Misconstrewd Game Mechanics . If i had died like everyone else i would have never started a POST, You Should delete this POST its pointless How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

BoSau Hotim
Uitraan Diversified Holdings Incorporated
6019
|
Posted - 2013.07.06 02:53:00 -
[25] - Quote
Verunae Caseti wrote:Zoum wrote:I've seen a great many posts recently crying about suicide ganks ayers threatening to leave over it. A great many? Recently? Link to 3.
Yes.. a great many. Especially the one about the JF gank. I'm not a carebear... I'm a SPACE BARBIE!-á Now... where's Ken? |

Rynn Vendran
Sebiestor Tribe Minmatar Republic
32
|
Posted - 2013.07.06 04:29:00 -
[26] - Quote
Zoum wrote:For every loser there is a winner, for every groan there is a cheer for every face palm a high five.

Hey now, hey now now, sing this corrosion to me... |

Mallak Azaria
GoonWaffe Goonswarm Federation
3276
|
Posted - 2013.07.06 09:22:00 -
[27] - Quote
Callyuk wrote:Unlike you i was Killed by Misconstrewd Game Mechanics . If i had died like everyone else i would have never started a POST, You Should delete this POST its pointless
Yay, tears! The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mag's
the united Negative Ten.
15094
|
Posted - 2013.07.06 09:38:00 -
[28] - Quote
Mallak Azaria wrote:Callyuk wrote:Unlike you i was Killed by Misconstrewd Game Mechanics . If i had died like everyone else i would have never started a POST, You Should delete this POST its pointless Yay, tears! His cup runneth over.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 09:53:00 -
[29] - Quote
Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. |

Skeln Thargensen
The Scope Gallente Federation
182
|
Posted - 2013.07.06 09:57:00 -
[30] - Quote
someone wasted a thrasher on my shuttle the other day.
that'll learn me to AP about high sec!
bounty payout 1000 ISK loooooooool freelance space bum |
|

Skeln Thargensen
The Scope Gallente Federation
182
|
Posted - 2013.07.06 10:09:00 -
[31] - Quote
also i believe these days the average age of a high sec ganker is 15 and he prints off his killmails freelance space bum |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
168
|
Posted - 2013.07.06 10:14:00 -
[32] - Quote
Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space.
If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
168
|
Posted - 2013.07.06 10:16:00 -
[33] - Quote
Skeln Thargensen wrote:someone wasted a thrasher on my shuttle the other day.
that'll learn me to AP about high sec!
bounty payout 1000 ISK loooooooool
You'd be surprised when you learn how many people are carrying valuables (PLEX, Implants, Salvage) via autopiloting shuttle. It's always worth using a 2M Thrasher on them. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Thar Saal
Sorry About Your Face Catastrophic Uprising
55
|
Posted - 2013.07.06 10:18:00 -
[34] - Quote
Sipphakta en Gravonere wrote:Skeln Thargensen wrote:someone wasted a thrasher on my shuttle the other day.
that'll learn me to AP about high sec!
bounty payout 1000 ISK loooooooool You'd be surprised when you learn how many people are carrying valuables (PLEX, Implants, Salvage) via autopiloting shuttle. It's always worth using a 2M Thrasher on them.
or a ship scanner. |

Skeln Thargensen
The Scope Gallente Federation
182
|
Posted - 2013.07.06 10:20:00 -
[35] - Quote
presumably he wanted the tearzlol from me losing the implants that i didn't have.
'cos i'm not a complete idiot. some parts are missing. freelance space bum |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
168
|
Posted - 2013.07.06 10:23:00 -
[36] - Quote
Thar Saal wrote: or a ship scanner.
That takes away all the excitement. Its like receiving a present - you crack it open and look what's inside. Sometimes it's crap, sometimes it's perfect. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 10:56:00 -
[37] - Quote
Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
Dev post - show me one that says otherwise. |

Lavititcus
Dark Nexxus S I L E N T.
1
|
Posted - 2013.07.06 11:06:00 -
[38] - Quote
Infinity Ziona wrote:Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security. Dev post - show me one that says otherwise.
I am afraid that "quite" safe and "completely" safe are not the same thing. High Sec is "quite" safe, given that there is punishment of unauthorized aggression by Concord. However, High Sec is NOT "completely" safe. You can obviously still be ganked. |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 11:59:00 -
[39] - Quote
Lavititcus wrote:Infinity Ziona wrote:Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security. Dev post - show me one that says otherwise. I am afraid that "quite" safe and "completely" safe are not the same thing. High Sec is "quite" safe, given that there is punishment of unauthorized aggression by Concord. However, High Sec is NOT "completely" safe. You can obviously still be ganked. Oveurs post was addressing ganking. "Quite safe" is not getting ganked whenever someone decides they want to blow up your crap. Thats quite unsafe in fact. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:06:00 -
[40] - Quote
Infinity Ziona wrote:Lavititcus wrote:Infinity Ziona wrote:Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security. Dev post - show me one that says otherwise. I am afraid that "quite" safe and "completely" safe are not the same thing. High Sec is "quite" safe, given that there is punishment of unauthorized aggression by Concord. However, High Sec is NOT "completely" safe. You can obviously still be ganked. Oveurs post was addressing ganking. "Quite safe" is not getting ganked whenever someone decides they want to blow up your crap. Thats quite unsafe in fact.
no, "quite unsafe" would be having no counters to ganking |
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:16:00 -
[41] - Quote
you're saying highsec is unsafe because ganking exists at all, which is laughable |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 12:17:00 -
[42] - Quote
Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm
Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. |

Benny Ohu
Chaotic Tranquility Casoff
1180
|
Posted - 2013.07.06 12:22:00 -
[43] - Quote
i feel we simply have a misunderstanding here
infinite ziona, highsec space is the area with CONCORD and faction police
it's the other areas that don't have these things |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1357
|
Posted - 2013.07.06 12:25:00 -
[44] - Quote
Zoum wrote:I didn't really need that much isk invested in one ship Finally a highsec missionrunner gets it.
Billions of isk is not a worthwhile investment for running a mission 3% faster. |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 12:35:00 -
[45] - Quote
Benny Ohu wrote:i feel we simply have a misunderstanding here
infinite ziona, highsec space is the area with CONCORD and faction police
it's the other areas that don't have these things Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. |

Thar Saal
Sorry About Your Face Catastrophic Uprising
55
|
Posted - 2013.07.06 12:38:00 -
[46] - Quote
Vimsy Vortis wrote:Zoum wrote:I didn't really need that much isk invested in one ship Finally a highsec missionrunner gets it. Billions of isk is not a worthwhile investment for running a mission 3% faster.
shhhhhhhhhh.....
dont mind Vortis's delusioned ranting, investing billions into a ship is a efficent and excellent decision for mission running. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:39:00 -
[47] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec.
prove it |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 12:48:00 -
[48] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol.
What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 12:53:00 -
[49] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol. What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships.
so if i put plex inside a freighter it would suddenly lose ehp? |

Benny Ohu
Chaotic Tranquility Casoff
1181
|
Posted - 2013.07.06 13:08:00 -
[50] - Quote
Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody
that's why they call it 'suicide ganking'
if you have any more questions about basic game mechanics feel free to ask |
|

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:22:00 -
[51] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol. What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. so if i put plex inside a freighter it would suddenly lose ehp? If there was enough plex to justify ganking the freighter than it would be worth the 2 billion cost of ganking one. Problem at the moment is you can gank a freighter for a fraction of the cost of a freighter. |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:24:00 -
[52] - Quote
Benny Ohu wrote:Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody that's why they call it 'suicide ganking' if you have any more questions about basic game mechanics feel free to ask Lol. You need to think before you post. You just agreed with what I said without even realising it. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 13:28:00 -
[53] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote: You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm
Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec.
prove it Lol. What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. so if i put plex inside a freighter it would suddenly lose ehp? If there was enough plex to justify ganking the freighter than it would be worth the 2 billion cost of ganking one. Problem at the moment is you can gank a freighter for a fraction of the cost of a freighter.
oh so you believe in isk tanking, lmao
a t1 catalyst costs 2 million and does 418 dps. a t2 catalyst costs 11 million and does 686 dps. which one should it be balanced against? |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:38:00 -
[54] - Quote
Elizabeth Aideron wrote: oh so you believe in isk tanking, lmao
a t1 catalyst costs 2 million and does 418 dps. a t2 catalyst costs 11 million and does 686 dps. which one should it be balanced against?
EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
|

Benny Ohu
Chaotic Tranquility Casoff
1181
|
Posted - 2013.07.06 13:48:00 -
[55] - Quote
Infinity Ziona wrote:Benny Ohu wrote:Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody that's why they call it 'suicide ganking' if you have any more questions about basic game mechanics feel free to ask Lol. You need to think before you post. You just agreed with what I said without even realising it. you're unable to comprehend or unwilling to accept that the reason what few organised ganking groups exist are able to operate within the strict limitations imposed by highsec mechanics are able to do so because they have numbers, they plan well, they have good knowledge of mechanics and calulating ehp/expected dps, they have well organised fleets and patient, competent, experienced members
the point of my post was to try and make this clear to you - that the reason ganking must be quick is due to the limitation of CONCORD and faction police. it is not that ganking as an activity is too easy that CONCORD cannot turn up in time, it is that the fleet is forced by game mechanics to be incredibly efficient
the fact that you thought my post was in any way agreeing with you doesn't speak well for your comprehension skills |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 13:50:00 -
[56] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote: oh so you believe in isk tanking, lmao
a t1 catalyst costs 2 million and does 418 dps. a t2 catalyst costs 11 million and does 686 dps. which one should it be balanced against?
EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
since you refuse to answer i will for you. if you balance it for t2 catalysts you can obviously use more t1 catalysts much cheaper. if you balance against t1 catalysts and want a 2b ganking cost, you need to make it cost 1000 catalysts, which can together do 6.3 million damage over the gank. giving the freighter 6.3 million ehp makes it as tanky as a supercarrier and ungankable, which was your goal all along of course :) |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 13:53:00 -
[57] - Quote
"i dont want to make ganking impossible, im just saying if you have anything less than 1000 pilots against a single freighter you're a stupid nullbear" |

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 13:54:00 -
[58] - Quote
Infinity Ziona wrote:EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
one of my ships has 42m EHP
another ship of a different type has 35m EHP
guess which one is more expensive Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 13:57:00 -
[59] - Quote
Andski wrote:Infinity Ziona wrote:EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
one of my ships has 42m EHP another ship of a different type has 35m EHP guess which one is more expensive They're irrelevant to the discussion.
|

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 13:58:00 -
[60] - Quote
Infinity Ziona wrote:They're irrelevant to the discussion.
no, they're not, because you claim that EHP increases with build cost which is a lie Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 14:08:00 -
[61] - Quote
Andski wrote:Infinity Ziona wrote:They're irrelevant to the discussion.
no, they're not, because you claim that EHP increases with build cost which is a lie Not a lie at all. Build cost and EHP are related. A frigs build cost and EHP are lower than dessie which is lower than cruiser and so on. I didn't say they were all perfectly linear.
Exhumer EHP was buffed because they were too easy to gank vs cost of the hull. The same is now true of freighters.
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 14:12:00 -
[62] - Quote
Infinity Ziona wrote:Andski wrote:Infinity Ziona wrote:They're irrelevant to the discussion.
no, they're not, because you claim that EHP increases with build cost which is a lie Not a lie at all. Build cost and EHP are related. A frigs build cost and EHP are lower than dessie which is lower than cruiser and so on. I didn't say they were all perfectly linear. Exhumer EHP was buffed because they were too easy to gank vs cost of the hull. The same is now true of freighters.
none of them should be linear
Quote: I want to make it clear that one of our goals in this rebalancing pass is to somewhat narrow the gap between higher cost and lower cost ships compared to the canyon that existed in the past. We are not planning on buffing the high cost ships to the same degree that we did with the T1 Frigates and Cruisers, as this would simply create direct power creep and leave us right back where we started. We want to reach a place where cheaper ships are more than just something you fly when you start the game, but instead present a viable and interesting option to be chosen by people of many levels of experience. Our vision for cost-balancing is that cost should play a limited part in balancing ships and that obtaining a roughly linear increase in effectiveness should require an exponential increase in cost.
http://community.eveonline.com/news/dev-blogs/74270 |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 14:15:00 -
[63] - Quote
another one https://forums.eveonline.com/default.aspx?g=posts&m=2970464#post2970464 |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 14:18:00 -
[64] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Andski wrote:Infinity Ziona wrote:They're irrelevant to the discussion.
no, they're not, because you claim that EHP increases with build cost which is a lie Not a lie at all. Build cost and EHP are related. A frigs build cost and EHP are lower than dessie which is lower than cruiser and so on. I didn't say they were all perfectly linear. Exhumer EHP was buffed because they were too easy to gank vs cost of the hull. The same is now true of freighters. none of them should be linear Quote: I want to make it clear that one of our goals in this rebalancing pass is to somewhat narrow the gap between higher cost and lower cost ships compared to the canyon that existed in the past. We are not planning on buffing the high cost ships to the same degree that we did with the T1 Frigates and Cruisers, as this would simply create direct power creep and leave us right back where we started. We want to reach a place where cheaper ships are more than just something you fly when you start the game, but instead present a viable and interesting option to be chosen by people of many levels of experience. Our vision for cost-balancing is that cost should play a limited part in balancing ships and that obtaining a roughly linear increase in effectiveness should require an exponential increase in cost.
http://community.eveonline.com/news/dev-blogs/74270 That is referring to ship capability. As in a Osprey should be as effective as a Moa in regards to its differing role.
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 14:22:00 -
[65] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Andski wrote:
no, they're not, because you claim that EHP increases with build cost which is a lie
Not a lie at all. Build cost and EHP are related. A frigs build cost and EHP are lower than dessie which is lower than cruiser and so on. I didn't say they were all perfectly linear. Exhumer EHP was buffed because they were too easy to gank vs cost of the hull. The same is now true of freighters. none of them should be linear Quote: I want to make it clear that one of our goals in this rebalancing pass is to somewhat narrow the gap between higher cost and lower cost ships compared to the canyon that existed in the past. We are not planning on buffing the high cost ships to the same degree that we did with the T1 Frigates and Cruisers, as this would simply create direct power creep and leave us right back where we started. We want to reach a place where cheaper ships are more than just something you fly when you start the game, but instead present a viable and interesting option to be chosen by people of many levels of experience. Our vision for cost-balancing is that cost should play a limited part in balancing ships and that obtaining a roughly linear increase in effectiveness should require an exponential increase in cost.
http://community.eveonline.com/news/dev-blogs/74270 That is referring to ship capability. As in a Osprey should be as effective as a Moa in regards to its differing role.
tank is part of a ships capability |

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 14:28:00 -
[66] - Quote
Infinity Ziona wrote:Not a lie at all. Build cost and EHP are related. A frigs build cost and EHP are lower than dessie which is lower than cruiser and so on. I didn't say they were all perfectly linear.
Exhumer EHP was buffed because they were too easy to gank vs cost of the hull. The same is now true of freighters.
sure, but how many catalysts do you think it takes to kill a mackinaw Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 14:34:00 -
[67] - Quote
Elizabeth Aideron wrote: tank is part of a ships capability
So you think they're saying 30 Dessies costing around 70 mill should be able to gank a multi billion isk freighter before concord shows up? I didnt read that in the post at all. All I read was something about combat ship progression and top line shops not obsoleting formerly lower tier ships based purely on cost of hull.
|

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 14:36:00 -
[68] - Quote
Infinity Ziona wrote:So you think they're saying 30 Dessies costing around 70 mill should be able to gank a multi billion isk freighter before concord shows up?
yes Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 14:37:00 -
[69] - Quote
as it turns out this is a "multiplayer game" and there are rewards for playing "eve online" in multiplayer
i can see why afk autopiloting freighter pilots dislike this idea but that's just how it goes Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
8374
|
Posted - 2013.07.06 14:43:00 -
[70] - Quote
seriously trying to give freighters enough EHP to tank their cost in catalysts in 0.5 means giving them enough EHP to tank multiple doomsdays
i don't think CCP will agree that freighters need to tank doomsdays Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

Infinity Ziona
Cloakers
169
|
Posted - 2013.07.06 15:19:00 -
[71] - Quote
Andski wrote:seriously trying to give freighters enough EHP to tank their cost in catalysts in 0.5 means giving them enough EHP to tank multiple doomsdays
i don't think CCP will agree that freighters need to tank doomsdays Yeah perhaps the issue is both EHP + a destroyer that does close to 700 dps + concord response time. |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
169
|
Posted - 2013.07.06 15:25:00 -
[72] - Quote
Infinity Ziona wrote: Yeah perhaps the issue is both EHP + a destroyer that does close to 700 dps + concord response time.
The usual gank catalysts are very very easy to destroy, just use insta-canes against them, you can one-shot them. That makes them pretty balanced as they trade tank for dps - as it should be. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 15:31:00 -
[73] - Quote
Benny Ohu wrote:Infinity Ziona wrote:Benny Ohu wrote:Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody that's why they call it 'suicide ganking' if you have any more questions about basic game mechanics feel free to ask Lol. You need to think before you post. You just agreed with what I said without even realising it. you're unable to comprehend or unwilling to accept that the reason what few organised ganking groups exist are able to operate within the strict limitations imposed by highsec mechanics are able to do so because they have numbers, they plan well, they have good knowledge of mechanics and calulating ehp/expected dps, they have well organised fleets and patient, competent, experienced members the point of my post was to try and make this clear to you - that the reason ganking must be quick is due to the limitation of CONCORD and faction police. it is not that ganking as an activity is too easy that CONCORD cannot turn up in time, it is that the fleet is forced by game mechanics to be incredibly efficient the fact that you thought my post was in any way agreeing with you doesn't speak well for your comprehension skills
You have absolutely no clue what youre talking about. So you shouldnt lecture others about comprehension.
Suicide ganking a freighter is that absurdly easy nowadays that is even done with multiboxing.
Entertain me and tell whats about competence to bump a freighter off gate/grid, launch an absurdly cheap fleet of Catalysts who is controlled by maybe 6 real Players with isboxer, warp to member, target freighter and press F1 on 3,2,1 Fire.
Getting a monkey who fits the catalysts in advance?
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 15:32:00 -
[74] - Quote
Spectatoress wrote:Benny Ohu wrote:Infinity Ziona wrote:Benny Ohu wrote:Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody that's why they call it 'suicide ganking' if you have any more questions about basic game mechanics feel free to ask Lol. You need to think before you post. You just agreed with what I said without even realising it. you're unable to comprehend or unwilling to accept that the reason what few organised ganking groups exist are able to operate within the strict limitations imposed by highsec mechanics are able to do so because they have numbers, they plan well, they have good knowledge of mechanics and calulating ehp/expected dps, they have well organised fleets and patient, competent, experienced members the point of my post was to try and make this clear to you - that the reason ganking must be quick is due to the limitation of CONCORD and faction police. it is not that ganking as an activity is too easy that CONCORD cannot turn up in time, it is that the fleet is forced by game mechanics to be incredibly efficient the fact that you thought my post was in any way agreeing with you doesn't speak well for your comprehension skills You have absolutely no clue what youre talking about. So you shouldnt lecture others about comprehension. Suicide ganking a freighter is that absurdly easy nowadays that is even done with multiboxing. Entertain me and tell whats about competence to bump a freighter off gate/grid, launch an absurdly cheap fleet of Catalysts who is controlled by maybe 6 real Players with isboxer, warp to member, target freighter and press F1 on 3,2,1 Fire. Getting a monkey who fits the catalysts in advance?
and yet despite how easy it is claimed to be, its still absurdly rare |

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 15:36:00 -
[75] - Quote
Sipphakta en Gravonere wrote:Infinity Ziona wrote: Yeah perhaps the issue is both EHP + a destroyer that does close to 700 dps + concord response time.
The usual gank catalysts are very very easy to destroy, just use insta-canes against them, you can one-shot them. That makes them pretty balanced as they trade tank for dps - as it should be.
And the catalysts wouldnt shoot back if you attack them before the gank or do you suggest a fleet of canes in exchange for a fleet of 30 catalysts?
|

Andski
GoonWaffe Goonswarm Federation
8376
|
Posted - 2013.07.06 15:38:00 -
[76] - Quote
Spectatoress wrote:Entertain me and tell whats about competence to bump a freighter off gate/grid, launch an absurdly cheap fleet of Catalysts who is controlled by maybe 6 real Players with isboxer, warp to member, target freighter and press F1 on 3,2,1 Fire
easier said than done Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
8376
|
Posted - 2013.07.06 15:40:00 -
[77] - Quote
Infinity Ziona wrote:Yeah perhaps the issue is both EHP + a destroyer that does close to 700 dps + concord response time.
concord has always been too slow to respond for the pro-themepark crowd Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
169
|
Posted - 2013.07.06 15:40:00 -
[78] - Quote
Spectatoress wrote: And the catalysts wouldnt shoot back if you attack them before the gank or do you suggest a fleet of canes in exchange for a fleet of 30 catalysts?
You can freely shoot them after they initiated their attack. Or you could have a fleet of griffins ready to jam them out once they go GCC. A single griffin should be able to lock-down 2 catalysts. The tools to defend your ship are there, use them. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 15:40:00 -
[79] - Quote
Elizabeth Aideron wrote: and yet despite how easy it is claimed to be, its still absurdly rare
But not because its incredibly difficult. Because its incredibly boring and it seems that not that many EVE-Players in HighSec are of no other use than that like the member of ... lets say .... Bat Country?  |

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 15:46:00 -
[80] - Quote
Andski wrote:Spectatoress wrote:Entertain me and tell whats about competence to bump a freighter off gate/grid, launch an absurdly cheap fleet of Catalysts who is controlled by maybe 6 real Players with isboxer, warp to member, target freighter and press F1 on 3,2,1 Fire easier said than done
Maybe you should check with Seraphin Foad ... he may tell you how easy it is. Or just check his videos.  |
|

Andski
GoonWaffe Goonswarm Federation
8376
|
Posted - 2013.07.06 15:49:00 -
[81] - Quote
Spectatoress wrote:Maybe you should check with Seraphin Foad ... he may tell you how easy it is. Or just check his videos. 
You realized that it took a year of trial and error for Miniluv to gank freighters the way they do, right? Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 15:57:00 -
[82] - Quote
Andski wrote:Spectatoress wrote:Maybe you should check with Seraphin Foad ... he may tell you how easy it is. Or just check his videos.  You realized that it took a year of trial and error for Miniluv to gank freighters the way they do, right?
Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what?
Because some invested their time and its now their right to "reap the fruits" without end?
Besides ... if these guys really needed 1 year to get the point than plain zerging is the key to success .... 
In case you didnt hear about it .... in between there are gank setups out there with exactly 1 Multiboxer ... 1 Bumper + a fleet of 6 Catalysts .... and if the freighter dont die on the first run, he simply comes for a second and puts a t1-freighter down for good. And thats no problem because of this dumb bump-mechanic from ccp where everyone with a sane mind just facepalm's and that you can be bumped without end without the need to refresh the agression timer if you know the mechanics.
There are not only goons out there .... |

Verity Sovereign
Sovereign Fleet Tax Shelter
497
|
Posted - 2013.07.06 16:01:00 -
[83] - Quote
Zoum wrote:I've seen a great many posts recently crying about suicide ganks and players threatening to leave over it. As a recent victim my tengu was popped at a gank. Besides the several 100 million the ship alone was worth It was my mission boat tricked out with close to 3 billion in modules.
Pshhh, only 3 bill? Slap a nother A type invuln on it.
Its really easy t get a mission boat to 3 bill value: Mach hull + A type invuln = 3 bill 4x faction gyros->3.3 bill ShadowSerp TC -> 3.5 bill RF TEs (because who doesn't want to spend 200 million and improve your tracking by less than 1% :) ->3.8 bill
Then you can add your deadspace booster and shield amp, and faction guns...
3 bill isn't even that expensive... I've seen fits easily 3x as expensive... I've seen fits 10x that expensive lost in incursions (officer mods)
Don't feel too bad |

Andski
GoonWaffe Goonswarm Federation
8376
|
Posted - 2013.07.06 16:01:00 -
[84] - Quote
Spectatoress wrote:Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what? Because some invested their time and its now their right to "reap the fruits" without end? Besides ... if these guys really needed 1 year to get the point than plain zerging is the key to success .... 
If it's absurdly easy why don't you go do it? Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 16:05:00 -
[85] - Quote
Andski wrote:Spectatoress wrote:Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what? Because some invested their time and its now their right to "reap the fruits" without end? Besides ... if these guys really needed 1 year to get the point than plain zerging is the key to success ....  If it's absurdly easy why don't you go do it?
Maybe you should follow the thread instead of scanning just parts and pick some statements to jump at.
|

Domanique Altares
Rifterlings Point Blank Alliance
496
|
Posted - 2013.07.06 16:09:00 -
[86] - Quote
ITT: Dummies who think high sec should make them safe, and the people who have the patience to keep trying to explain why they're wrong.
"CCP, HE'S TOUCHING ME!" Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

SmokinDank
Horizon Research Group
11
|
Posted - 2013.07.06 16:17:00 -
[87] - Quote
Spectatoress wrote:Andski wrote:Spectatoress wrote:Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what? Because some invested their time and its now their right to "reap the fruits" without end? Besides ... if these guys really needed 1 year to get the point than plain zerging is the key to success ....  If it's absurdly easy why don't you go do it? BECAUSE I'M BETTER THAN YOU NYA NYA NYA
|

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
32
|
Posted - 2013.07.06 16:36:00 -
[88] - Quote
Can someone who knows the maths explain to this noob what it takes to suicide gank a few different ships; a retreiver, a mackinaw, a procurer, for example?
This bumping thing- It prevents a target from warping away or logging out before death, yes? Is there a way to fit or align or manoever against the ganking tactics?
Other MMOs try for some sort of rock paper scissors type areangement to balance stuff, I gather.
I'm not against Hisec being dangerous, but if there's literally nothing cN be done against it, it seems a bit unbalanced.
As an analogy, my lolsec mining cheapfit vent costs about 400k. I havent got a huge datapool of trips in and out, but I think I average about 3 trips at 1.4mil profit per trip before a pirate webs and kills me. Then I fire up another Vent and go again.
That's obviously me 'winning' in terms of isk lost to isk gained. The suicide gankers are operating in a similar way, I assume (ships lost in isk are the 'cost', but the gain is what? Modules, salvage, tears?)
There is more I can do for fit to make my vent somewhT safer in lolsec, but the investment in better fit would not overcome the losses.
If the losses die to suicide ganks are over time less than the gains made in between ganks, what's the problem?
"Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

Benny Ohu
Chaotic Tranquility Casoff
1181
|
Posted - 2013.07.06 16:50:00 -
[89] - Quote
Spectatoress wrote:You have absolutely no clue what youre talking about. So you shouldnt lecture others about comprehension.
Suicide ganking a freighter is that absurdly easy nowadays that is even done with multiboxing.
Entertain me and tell whats about competence to bump a freighter off gate/grid, launch an absurdly cheap fleet of Catalysts who is controlled by maybe 6 real Players with isboxer, warp to member, target freighter and press F1 on 3,2,1 Fire.
Getting a monkey who fits the catalysts in advance?
ok you just claimed three things
"you are ignorant" "suicide ganking is easy" "you don't need to be competent to do it"
i'm afraid that's the entire content of your post. there's nothing to argue against here, you're just a forum alt whining about gankers vOv |

Mallak Azaria
GoonWaffe Goonswarm Federation
3279
|
Posted - 2013.07.06 16:54:00 -
[90] - Quote
Infinity Ziona wrote:If there was enough plex to justify ganking the freighter than it would be worth the 2 billion cost of ganking one. Problem at the moment is you can gank a freighter for a fraction of the cost of a freighter.
Isk tanking is an awful idea. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
|

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 17:08:00 -
[91] - Quote
Benny Ohu wrote:Spectatoress wrote:You have absolutely no clue what youre talking about. So you shouldnt lecture others about comprehension.
Suicide ganking a freighter is that absurdly easy nowadays that is even done with multiboxing.
Entertain me and tell whats about competence to bump a freighter off gate/grid, launch an absurdly cheap fleet of Catalysts who is controlled by maybe 6 real Players with isboxer, warp to member, target freighter and press F1 on 3,2,1 Fire.
Getting a monkey who fits the catalysts in advance?
ok you just claimed three things "you are ignorant" "suicide ganking is easy" "you don't need to be competent to do it" i'm afraid that's the entire content of your post. there's nothing to argue against here, you're just a forum alt whining about gankers vOv
Well ... i described why its absurdly easy and thats all you can do? Cry about that you have done nothing to disprove it and tries it with "cry more" to me? The usual answer from one without the slightest clue? If you dont know what youre talking about attack the poster? Need a picture?
Besides .... may i in exchange suggest that you should work on your reading comprehension? where exactly did i cry about "freighter ganking" instead of simply describing why its absurdly easy to do? Tell me about the "rocket science" of freighter ganking. Im all ears.
Post more please. Entertain me. But here ... a Kleenex first.  |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 17:12:00 -
[92] - Quote
Spectatoress wrote:Andski wrote:Spectatoress wrote:Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what? Because some invested their time and its now their right to "reap the fruits" without end? Besides ... if these guys really needed 1 year to get the point than plain zerging is the key to success ....  If it's absurdly easy why don't you go do it? Maybe you should follow the thread instead of scanning just parts and pick some statements to jump at. But i give you a hint .... boring? Dont want to "camp"? Have no entertainment in shooting a "lame duck" aka Freighter? etc. etc.
so not absurdly easy then |

Sobaan Tali
Caldari Quick Reaction Force
165
|
Posted - 2013.07.06 17:15:00 -
[93] - Quote
Well, you done good by not simply giving up on your loss. Fly safe, mang. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 17:16:00 -
[94] - Quote
freighter pilots have to do lots of boring **** in order to consistently stay alive. is freighter piloting "absurdly easy" as well? |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9662
|
Posted - 2013.07.06 17:21:00 -
[95] - Quote
Marmaduke Hatplate wrote:Can someone who knows the maths explain to this noob what it takes to suicide gank a few different ships; a retreiver, a mackinaw, a procurer, for example?
This bumping thing- It prevents a target from warping away or logging out before death, yes? Is there a way to fit or align or manoever against the ganking tactics? The amount of ships required to suicide gank a target varies depending on the skills of the gankers but as a rule of thumb in hisec; Retriever : 1 - 2 Catalysts, Mackinaw : 3 - 6 Catalysts, Procuror & Skiff : Don't bother, unless the pilot is a complete asshat and has annoyed you immensely, it's not worth your time or isk.
Fitting wise you can make yourself an unattractive target, fly a Procuror or Skiff, fit for EHP over m^3 yield, don't use faction mods, don't fit woefully inadequate modules like small shield boosters on your 200 million isk Mackinaw, be in a fleet using an Orca fitted with gang links (shield harmonising links boost the shield resistances of everyone in fleet). There are a couple of other things you can do such as not being afk/tabbed out of Eve and watching local for known gankers (set them to terribad standings so they show up). An AB equipped Skiff orbiting a icicle or roid is difficult to bump.
Quote:Other MMOs try for some sort of rock paper scissors type areangement to balance stuff, I gather.
I'm not against Hisec being dangerous, but if there's literally nothing cN be done against it, it seems a bit unbalanced. There's plenty that can be done to mitigate the dangers, but a lot of the victims are just too damn lazy to do them.
Quote:As an analogy, my lolsec mining cheapfit vent costs about 400k. I havent got a huge datapool of trips in and out, but I think I average about 3 trips at 1.4mil profit per trip before a pirate webs and kills me. Then I fire up another Vent and go again.
That's obviously me 'winning' in terms of isk lost to isk gained. The suicide gankers are operating in a similar way, I assume (ships lost in isk are the 'cost', but the gain is what? Modules, salvage, tears?)
There is more I can do for fit to make my vent somewhT safer in lolsec, but the investment in better fit would not overcome the losses.
If the losses die to suicide ganks are over time less than the gains made in between ganks, what's the problem?
You have it right, there's a 50/50 chance that a suicide gank against the right target will yield a profit, which could be isk/modules or just plain entertainment from the gnashing of teeth, tears and outrage of the victim. With your attitude towards risk and reward you'll do well in Eve.
Why shouldn't we be able to rob people of their valuables for profit? |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 17:27:00 -
[96] - Quote
Spectatoress wrote:
Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what?
If its so easy, why do so few die? |

Spectatoress
Republic University Minmatar Republic
0
|
Posted - 2013.07.06 17:34:00 -
[97] - Quote
baltec1 wrote:Spectatoress wrote:
Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what?
If its so easy, why do so few die?
too hard to follow a thread before posting a one liner that already got answered twice?
Ah, i see why .....  |

Benny Ohu
Chaotic Tranquility Casoff
1181
|
Posted - 2013.07.06 17:37:00 -
[98] - Quote
Marmaduke Hatplate wrote:Can someone who knows the maths explain to this noob what it takes to suicide gank a few different ships; a retreiver, a mackinaw, a procurer, for example?
This bumping thing- It prevents a target from warping away or logging out before death, yes? Is there a way to fit or align or manoever against the ganking tactics?
Other MMOs try for some sort of rock paper scissors type areangement to balance stuff, I gather.
I'm not against Hisec being dangerous, but if there's literally nothing cN be done against it, it seems a bit unbalanced.
As an analogy, my lolsec mining cheapfit vent costs about 400k. I havent got a huge datapool of trips in and out, but I think I average about 3 trips at 1.4mil profit per trip before a pirate webs and kills me. Then I fire up another Vent and go again.
That's obviously me 'winning' in terms of isk lost to isk gained. The suicide gankers are operating in a similar way, I assume (ships lost in isk are the 'cost', but the gain is what? Modules, salvage, tears?)
There is more I can do for fit to make my vent somewhT safer in lolsec, but the investment in better fit would not overcome the losses.
If the losses die to suicide ganks are over time less than the gains made in between ganks, what's the problem?
Your ship needs to be at 75% max velocity in the direction of target to initiate warp there, bumping interrupts that by changing the direction you're travelling. It's effective on freighters because they have a low acceleration. A very, very easy tactic to speed warp on freighters is to use a stasis web on them - it affects top speed but not acceleration rate, lowering time to warp. On ships that can be fitted, nanofibre internal structures are excellent for reducing time to warp
Bumping isn't that much of a thing outside these freighter ganks and the occasional neutral war target alt. It's also used to knock ships out of jumping or docking range during normal fights. It's pretty common in PVP, but it's not used to stop people warping - warp disruptors do just fine for that
If you're being killed in lowsec in a Venture, learn to use the Dscan tool to learn if there are ships nearby before you see them. Better not to mine in crowded systems - there are plenty of underpopulated systems in low. Most systems also have stations, you don't need to be jumping in and out of highsec to drop off your ore. With the proper navigation skills trained to 3 or 4 there aren't many ways to get your Venture killed because it's hard to catch frigates on gates or stations in lowsec, especially because the Venture is naturally resistant to warp scrambling modules
A Procurer will usually be ignored in highsec. The Retreiver is easier to gank but I think it can fit an adaptive invuln or a medium shield extender and a damage control unit, which makes gankers look for other, easier targets. Same with the Mackinaw. One or two Catalysts I think can kill an undertanked Retreiver, two or three for the undertanked Mack, but the Mack can be tanked over 40k EHP vs. Antimatter ammo (common ganker guns) which makes people look for easier targets
Those mining ships aren't a good 'for-profit' gank target anymore, unless the pilot fits stupidly expensive modules. A gank will usually be because someone doesn't like you or for laughs
Lowsec pirates shoot everything as a matter of course :P |

Tippia
Sunshine and Lollipops
15388
|
Posted - 2013.07.06 17:51:00 -
[99] - Quote
Spectatoress wrote:baltec1 wrote:If its so easy, why do so few die? too hard to follow a thread before posting a one liner that already got answered twice? Since I'm new to the thread, maybe you can explain to me why so few die if it's so easy?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Benny Ohu
Chaotic Tranquility Casoff
1181
|
Posted - 2013.07.06 17:52:00 -
[100] - Quote
Spectatoress wrote:Well ... i described why its absurdly easy and thats all you can do? Cry about that you have done nothing to disprove it and tries it with "cry more" to me? The usual answer from one without the slightest clue? If you dont know what youre talking about attack the poster? Need a picture? Besides .... may i in return suggest that you should work on your reading comprehension? where exactly did i cry about "freighter ganking" instead of simply describing why its absurdly easy to do? Tell me about the "rocket science" of freighter ganking. Im all ears. Post more please. Entertain me. But here ... a Kleenex first.  it's not actually an attack to tell you your post had no content. it didn't. you're a forum alt whose posting history consists entirely of this thread. your posts haven't actually had any substance in them so far. there is nothing to take seriously about you. |
|

Domanique Altares
Rifterlings Point Blank Alliance
498
|
Posted - 2013.07.06 18:05:00 -
[101] - Quote
Benny Ohu wrote: A Procurer will usually be ignored in highsec. The Retreiver is easier to gank but I think it can fit an adaptive invuln or a medium shield extender and a damage control unit, which makes gankers look for other, easier targets. Same with the Mackinaw. One or two Catalysts I think can kill an undertanked Retreiver, two or three for the undertanked Mack, but the Mack can be tanked over 40k EHP vs. Antimatter ammo (common ganker guns) which makes people look for easier targets
I know that few miners will listen to this, but it's fact.
Something as simple as a DCII and an MSE of some sort will make many gankers try after a softer target. They may still hit you if pickings are slim, but if you've got a retriever fit with an MSE and a DCII, and you're parked next to some clown with three lows full of MLUs and a small booster in the mids for a rat tank, then you're going to be besting his yield all day long, since he's about to lose his ship when the Catalysts land. Rifterlings Corporation is now recruiting pilots for faction warfare solo & small gang frigate PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Mag's
the united Negative Ten.
15098
|
Posted - 2013.07.06 18:56:00 -
[102] - Quote
Spectatoress wrote:
Und that makes a difference to the subject that nowadays its absurdly easy to gank a freighter in HighSec because of exactly ..... what?
I too would like to know that if its so easy, why do so few die?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Zoum
Deep Space Adventure Time
61
|
Posted - 2013.07.26 17:06:00 -
[103] - Quote
I'm quiet disappointed in myself. I hoped to follow up this post with the Kill Mail of myself killing those who ganked me but my kill rights are about up and they dock up every time I get in system.
It would have been epic to post a link and just say welcome to eve haha.
Oh well! |

Galen Darksmith
Sky Fighters Mass Overload
11
|
Posted - 2013.07.26 17:08:00 -
[104] - Quote
Zoum wrote:I'm quiet disappointed in myself. I hoped to follow up this post with the Kill Mail of myself killing those who ganked me but my kill rights are about up and they dock up every time I get in system.
It would have been epic to post a link and just say welcome to eve haha.
Oh well!
Next time, transfer the kill rights to a friend or an alt, or hire a mercenary to do the deed for you. That might not normally be necessary, but chances are they saw this thread and your intent to kill them, and played it safe. |

Zoum
Deep Space Adventure Time
62
|
Posted - 2013.07.26 18:05:00 -
[105] - Quote
Galen Darksmith wrote:Zoum wrote:I'm quiet disappointed in myself. I hoped to follow up this post with the Kill Mail of myself killing those who ganked me but my kill rights are about up and they dock up every time I get in system.
It would have been epic to post a link and just say welcome to eve haha.
Oh well! Next time, transfer the kill rights to a friend or an alt, or hire a mercenary to do the deed for you. That might not normally be necessary, but chances are they saw this thread and your intent to kill them, and played it safe.
Solid advice |

Malcanis
Vanishing Point. The Initiative.
10999
|
Posted - 2013.07.26 19:56:00 -
[106] - Quote
Infinity Ziona wrote:Elizabeth Aideron wrote: tank is part of a ships capability
So you think they're saying 30 Dessies costing around 70 mill should be able to gank a multi billion isk freighter before concord shows up? I didnt read that in the post at all. All I read was something about combat ship progression and top line shops not obsoleting formerly lower tier ships based purely on cost of hull.
To illustrate why you're wrong
Freighters can be ganked with noob ships with civilian guns that cost literally zero
ergo: to be balanced, freighters must have infinite EHP
The apparent paradox is that you're not including player effort in your calculations. 30 guys in destroyers can kill anything and they should be able to.
1 Kings 12:11
|

Andski
GoonWaffe Goonswarm Federation
8471
|
Posted - 2013.07.26 19:58:00 -
[107] - Quote
Mag's wrote:I too would like to know that if its so easy, why do so few die?
magapostrophes you should know better than to drop this weapons-grade logic on whine threads because you basically denied the rest of us at least a couple of solid pages of people raging about freighter ganks Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Malcanis
Vanishing Point. The Initiative.
11001
|
Posted - 2013.07.27 07:42:00 -
[108] - Quote
Andski wrote:Mag's wrote:I too would like to know that if its so easy, why do so few die? magapostrophes you should know better than to drop this weapons-grade logic on whine threads because you basically denied the rest of us at least a couple of solid pages of people raging about freighter ganks
Well there's still the good old "while I accept that in general freighters in hi-sec should occasionally die, my freighter should in no way ever be one of them because grrr goons destroyers whargle garble CCP subscriptions what is hisec even for business case WoW bleeding out subscriptions GB2null basement dweller round and round the mulberry bush we go"
1 Kings 12:11
|

Jorden Ishonen
Kinetic Technologies
100
|
Posted - 2013.07.27 09:13:00 -
[109] - Quote
Malcanis wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: tank is part of a ships capability
So you think they're saying 30 Dessies costing around 70 mill should be able to gank a multi billion isk freighter before concord shows up? I didnt read that in the post at all. All I read was something about combat ship progression and top line shops not obsoleting formerly lower tier ships based purely on cost of hull. To illustrate why you're wrong Freighters can be ganked with noob ships with civilian guns that cost literally zero ergo: to be balanced, freighters must have infinite EHP The apparent paradox is that you're not including player effort in your calculations. 30 guys in destroyers can kill anything and they should be able to.
You forgot to mention the fact that 70 mil for 30 destroyers is a laughable figure. I did a market check for 15 gank catalysts in another thread:
15 x Catalysts @ 1.25 mil: 18.75 mil 15 x 8 Light Neutron Blaster IIs @ 0.9 mil: 108 mil 15 x 3 Magnetic Field Stabilizers @ 0.8 mil: 36 mil Total: 162.75 mil
So, for 30 dessies, you're looking at 325.50 mil investment. Somewhat larger than 70, I would say. And I'm not even a PvPer, let alone a ganker. I have no idea what goes in the mids, or if rigs are used. Ammo cost is probably low since you won't get many shots off. But the sheer bloody stupidity that I see on display about investments is always good for a chuckle.
|

Jonah Gravenstein
Matah Kagmi Designs
11291
|
Posted - 2013.07.27 09:35:00 -
[110] - Quote
Jorden Ishonen wrote: You forgot to mention the fact that 70 mil for 30 destroyers is a laughable figure. I did a market check for 15 gank catalysts in another thread:
15 x Catalysts @ 1.25 mil: 18.75 mil 15 x 8 Light Neutron Blaster IIs @ 0.9 mil: 108 mil 15 x 3 Magnetic Field Stabilizers @ 0.8 mil: 36 mil Total: 162.75 mil
So, for 30 dessies, you're looking at 325.50 mil investment. Somewhat larger than 70, I would say. And I'm not even a PvPer, let alone a ganker. I have no idea what goes in the mids, or if rigs are used. Ammo cost is probably low since you won't get many shots off. But the sheer bloody stupidity that I see on display about investments is always good for a chuckle.
Mids - Sebos, lots of sebos with scan res scripts and some tackle on a couple. Rigs - Small Hybrid Burst Aerator I, Small Hybrid Collision Accelerator I. Ammo - 15 rounds of Void-S or CN Antimatter-S per gun.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |
|

Malcanis
Vanishing Point. The Initiative.
11003
|
Posted - 2013.07.27 09:42:00 -
[111] - Quote
Jorden Ishonen wrote:Malcanis wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: tank is part of a ships capability
So you think they're saying 30 Dessies costing around 70 mill should be able to gank a multi billion isk freighter before concord shows up? I didnt read that in the post at all. All I read was something about combat ship progression and top line shops not obsoleting formerly lower tier ships based purely on cost of hull. To illustrate why you're wrong Freighters can be ganked with noob ships with civilian guns that cost literally zero ergo: to be balanced, freighters must have infinite EHP The apparent paradox is that you're not including player effort in your calculations. 30 guys in destroyers can kill anything and they should be able to. You forgot to mention the fact that 70 mil for 30 destroyers is a laughable figure. I did a market check for 15 gank catalysts in another thread: 15 x Catalysts @ 1.25 mil: 18.75 mil 15 x 8 Light Neutron Blaster IIs @ 0.9 mil: 108 mil 15 x 3 Magnetic Field Stabilizers @ 0.8 mil: 36 mil Total: 162.75 mil So, for 30 dessies, you're looking at 325.50 mil investment. Somewhat larger than 70, I would say. And I'm not even a PvPer, let alone a ganker. I have no idea what goes in the mids, or if rigs are used. Ammo cost is probably low since you won't get many shots off. But the sheer bloody stupidity that I see on display about investments is always good for a chuckle.
Dishonesty, conflation and straight up lies in a suicide gank whinethread?
UNPOSSIBLE!
1 Kings 12:11
|

Jorden Ishonen
Kinetic Technologies
101
|
Posted - 2013.07.27 16:05:00 -
[112] - Quote
Jonah Gravenstein wrote:Jorden Ishonen wrote: You forgot to mention the fact that 70 mil for 30 destroyers is a laughable figure. I did a market check for 15 gank catalysts in another thread:
15 x Catalysts @ 1.25 mil: 18.75 mil 15 x 8 Light Neutron Blaster IIs @ 0.9 mil: 108 mil 15 x 3 Magnetic Field Stabilizers @ 0.8 mil: 36 mil Total: 162.75 mil
So, for 30 dessies, you're looking at 325.50 mil investment. Somewhat larger than 70, I would say. And I'm not even a PvPer, let alone a ganker. I have no idea what goes in the mids, or if rigs are used. Ammo cost is probably low since you won't get many shots off. But the sheer bloody stupidity that I see on display about investments is always good for a chuckle.
Mids - Sebos, lots of sebos with scan res scripts and some tackle on a couple. Rigs - Small Hybrid Burst Aerator I, Small Hybrid Collision Accelerator I. Ammo - 15 rounds of Void-S or CN Antimatter-S per gun.
Well, I could be less lazy and pricecheck those items too. On the other hand, someone told me in the other thread (could have been you, my memory is ****) that a gank catalyst is in the ballpark of 20 mil, and if you're rigging it and fitting t2 sensor boosters with scripts, I can buy that number.
So, 20 mil x 30 dessies = 600 million ISK.
And that is why you will not be ganked for profit if you are carrying less than 1 billion ISK in your freighter. More than that, and their profit margin grows while your survival odds shrinks.
|
|
|
|
Pages: 1 2 3 4 :: [one page] |