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Thread Statistics | Show CCP posts - 3 post(s) |

Chronus26
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Posted - 2006.01.05 13:04:00 -
[1]
Link to both WIn and Multi .ZIP on website seem to be dead. I keep getting Timeout messages. Anybody Mirroring this great program? -----
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Chronus26
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Posted - 2006.01.11 01:41:00 -
[2]
Is anybody else having trouble downloading? for some reason I cannot connect to the server "http://perso.club-internet.fr/" at all, which is a real shame... -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.10.22 23:36:00 -
[3]
Originally by: Ephemeral Waves The Guardian-Vexor appears to be missing it's ship-based bonuses.
With Drone 2 and Gallantee Cruiser 2 I should be able to toss 4 drones into space but QuickFit only allows 2. If I up Drone to 3 I can toss 3 drones but am still missing the 2 bonus drones from Cruiser dkill.
This is because the drone system was changed a while ago, perhapse the Vexor's borus was not updated accordingly.
The old system:
The 'Drones' skill allowed 1 extra drone per level, much as it does today.
'drone Interfacing' allowed another extra drone per level making the maximum number of drones you cloudl release 10.
The Vexor, Ishtar and Dominix had the bonus of beign allowed to release 1 extra drone per level of there skill (Gallente Cruiser, Heavy Assault Ships, and Gallente Battleship) allowing these ships to release upto 15 drones.
CCP decided that having 10-15 drones in space caused an unacceptable amount of lag in combat so changed the system to what it is today.
'Drones' still allows 1 extra drone per level.
'Drone Interfacing' now gives your drones a 20% Damage bonus per level, this means that you still do teh same amount of damage with your drones as before.
The vexor/ishtar/domi had there bonus' changed to add damage and hitpoints to drones, meaning that they still have superior damage using drones over other ships, as they did by utilizing there 5 extra drones.
In short, the Gaurdian-vexor's bonus ingam/quickfit must eb wrong, it shoudl infact be a damage bonus and thats why you cant releast 4 drones with your skills. ----- Move along, nothing to see here... |

Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.12.13 18:40:00 -
[4]
Carriers arent able to fit Drone Control Units. 
They could in the previous release though. odd. -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.12.14 16:42:00 -
[5]
Originally by: Ewa Quillam I can't assign more than 15 fighters to a Nyx although i have fitted 5 drone control units and carrier 5 (on Quickfit, not IG). Normally u could assign as much as 25 fighters, right?
I can assign 15 on a Thanatos, though, this is normal.
On a Nyx:
Drones 5 = 5 Fighters 5x drone Control Unit I (needs Adv. Drone Interfacing 5) = 5 Fighters Carrier 5 (+3 Fighters per level) = 15 Fighters
So in total yes with Maxed skills a Nyx can launch 25 Fighters.
However, when assigning fighters to a gangmate, you can only assign them as many fighters as THEIR Drone skills allow. -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.12.14 17:53:00 -
[6]
Originally by: Ewa Quillam
Originally by: Chronus26
Originally by: Ewa Quillam I can't assign more than 15 fighters to a Nyx although i have fitted 5 drone control units and carrier 5 (on Quickfit, not IG). Normally u could assign as much as 25 fighters, right?
I can assign 15 on a Thanatos, though, this is normal.
On a Nyx:
Drones 5 = 5 Fighters 5x drone Control Unit I (needs Adv. Drone Interfacing 5) = 5 Fighters Carrier 5 (+3 Fighters per level) = 15 Fighters
So in total yes with Maxed skills a Nyx can launch 25 Fighters.
However, when assigning fighters to a gangmate, you can only assign them as many fighters as THEIR Drone skills allow.
Does a the "gang mate" term include the carrier/mothership pilot, too?
Cause if it is so, Quickfit should allow to generally assign up to 25 fighters (for a Nyx), but I (as Nyx pilot, hypothetically) can only control 5 of them (auto assign), so quickfit should calculate the Nyx's own damage with only 5 fighters assigned, right or not?
Ahh I seem to have confused you, sorry.
The Max Skilled Nyx can launch and Control 25 fighters in the same way a normal ship can launch and control 5 Drones. (Could also launch and control 25 Drones if they wanted to)
That Quickfit isnt allowing you to have 25 fighters active with the correct skills sounds like it is a bug. -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.12.30 11:25:00 -
[7]
Edited by: Chronus26 on 30/12/2006 11:25:18
Originally by: Rahzelk QuickFit 1.1d (30.12.2006)
Excelent! New Quickfit!
May I be the first to say Thanks for your hard work! Everybody really appreciates it! -----
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2007.01.09 00:08:00 -
[8]
New version! I'll d/l and get testing right away. -----
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.04.30 01:19:00 -
[9]
Originally by: Dave White Edited by: Dave White on 29/04/2007 21:55:43
Originally by: LukAsh Edited by: LukAsh on 29/04/2007 12:07:24 No idea if its been mentioned already, but you're missing faction ships & equipment.
Yeah afaik there's no faction ships in Quickfit (*hint*). But faction mods are there. Just have to use the search tab to find em
eh?
on the Ship tab.
Open Battleships for example
Instead of a Race, open faction instead.
Faction ships. Voila! -----
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