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Thread Statistics | Show CCP posts - 3 post(s) |

Trelennen
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Posted - 2005.12.07 19:17:00 -
[1]
small bug: heavy drones operation increases damage of med drones in quickfit, but the skill only works on heavy drones despite the description (hence the new damage skill for scout drones with RMR).
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Posted - 2005.12.09 23:03:00 -
[2]
Yeah! Don't know what you changed, but this version works fine on my debian laptop, I no longer have those null pointer exceptions! 
And the resolution change is a great addition good job!
PS: I saw on elegance forum that somebody used to make previous versions work on Fedora (Red hat based linux), dunno why I had those null pointer exceptions, maybe something slightly different between Debian and Red Hat distributions, or the JRE version. Well, hopefuly those exceptions won't come back in future versions .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Posted - 2005.12.10 15:37:00 -
[3]
another slight strange thing: default resists for damage computation seem to be shield resists, but then there is a mistake with the 30% thermal resist, it's 20% 
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Posted - 2005.12.11 04:55:00 -
[4]
suggestion: add an option which will allow to automatically restart firing guns after reload, it'll make cap simulations at high speed with weapon cap usage easier .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Posted - 2005.12.11 23:59:00 -
[5]
Originally by: Calenth Will this be updated with the mark 2 RMR ship values?
It should be soon after RMR update, as Rahzelk said on first page like 10th post .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Posted - 2005.12.27 01:51:00 -
[6]
Originally by: FinisApud U shouldnt have removed the npc data :( atleast not the resists and what dmg they do, altho they might not be that accurate anymore i still found ehm verry usefull to see what i should fit my ship with for each mission. realy shame that u removed it.
If i may suggest instead of giveing exact numbers just put in the types wich dmg they can do wich resists and other abilitys etc.
For the rest i must say great program use it alot :) so keep it up.
He couldn't do anything about it. As he said, it comes from CCP: CCP has changed the way NPCs are handled, they are now handled in a dynamic way, and you can't get those info from raw data given by CCP. Jide has the same problem for his object inventory. We can just hope CCP will give a way to get NPCs caracteristics again from their data .
Originally by: Shinca "You forgot to set up a level for the ship's expected skill(s) !"
I get this with latest version of the program... Anyone know what does it mean?
This is what appears when you don't have set the skills in the skills panel to a level which you'd need to actually fly the ship, like if you fit an HAC without the relevant cruiser skill at 5 or without assault ships at 4 or without HAC skill. You can disable the pop-up from the options tab.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Posted - 2005.12.27 23:20:00 -
[7]
Edited by: Trelennen on 27/12/2005 23:20:41
Originally by: Sarmaul you're gonna hate me for saying this, but the invul fields don't add resistances in the "Ship Stats" :/
Think it has been reported on Quickfit's forums (Rahzelk has asked to put bug reports there preferently to keep this thread as clear as possible ). To be more precise, the first invulni field adds to resistances normaly (same for other shield hardeners), the second one (or any second hardener), will actually lower the shield res . Damage controls show no changes for shield res, and armor res have issues and sometimes end up being shown as 100%.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Posted - 2006.01.12 03:25:00 -
[8]
Originally by: Duke Karas First, very cool program. Nice job
1 bug found I think:
T2 Shield Relays seem to add 10% to powergrid...I don't think that is supposed to happen...
DK
Yes it is. You can verify this looking at them on the market. T2 shield relays are not seeded though: there is a market entry for them, but no BPO seeded. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

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Posted - 2006.01.18 01:10:00 -
[9]
Originally by: Roxy Im not sure but is it a bug thats causing the T2 ammo to be unusable in QuickFit ? Or is it something i am overlooking ?
You might have a bug, or maybe a bug with a particular ammo and gun combination, 'cause I can use them no problem on quickfit.
Don't forget they can be used only with T2 guns/launchers  ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

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Posted - 2006.01.26 07:12:00 -
[10]
Originally by: Serilla One other thing is on the tab where you put in what drones you are using. unless i have no clue, (often i dont) is there a way to mix up drones? put in two types of medium drones. or even load up 2 mediums and 3 light drones?
Nope, not possible. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |
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