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Thread Statistics | Show CCP posts - 1 post(s) |

Whitehound
1512
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Posted - 2013.07.09 16:20:00 -
[1] - Quote
You can use faction mag stabs, which will get you 505 DPS when overheated:
[Daredevil]
Damage Control II Small Armor Repairer II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Limited 1MN Microwarpdrive I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Hybrid Burst Aerator II [Empty Rig slot] [Empty Rig slot]
It is a stupid amount of ISKs (~280m ISKs) and two cycles (20-24 secs) with a medium neut will turn it off.
"All level 5" means all the skills effecting the ship with all fitted modules. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1512
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Posted - 2013.07.09 21:23:00 -
[2] - Quote
Tsukino Stareine wrote:so you didnt bother to look at the other fit posted with 514 heated DPS without faction stabs and +6% implants? Yes, I did see it. OP then posted and asked for another one.
Is there a problem? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1512
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Posted - 2013.07.09 22:42:00 -
[3] - Quote
Syrias Bizniz wrote:Whitehound wrote:
It is a stupid amount of ISKs (~280m ISKs) and two cycles (20-24 secs) with a medium neut will turn it off.
It's 10-12 seconds. Just fyi. And if you're really just up for insane glasscannon, the Enyo is better in this field. It just can't enter a novice. No, it is 20-24 for two cycles. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1512
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Posted - 2013.07.10 14:09:00 -
[4] - Quote
Muad 'dib wrote:Whitehound wrote:Syrias Bizniz wrote:Whitehound wrote:
It is a stupid amount of ISKs (~280m ISKs) and two cycles (20-24 secs) with a medium neut will turn it off.
It's 10-12 seconds. Just fyi. And if you're really just up for insane glasscannon, the Enyo is better in this field. It just can't enter a novice. No, it is 20-24 seconds for two cycles. They are nuets not armor reps, they do the full effect at the start of the cycle, so its 12. 24 seconds would be third cycle. It is irrelevant. Two cycles are two cycles and these take 20-24 seconds from start to end. You need to realize that you cannot instantly run a third cycle after only 10-12 seconds.
Its Blasters and its other modules then have different cycle times and you do not exactly know when these started and when these will end. Therefore can you not be sure to have turned it off after only 10-12 seconds.
The ship has got a capacitor size of about 400 (with MWD), while two cycles with a medium neut destroy only 360 or 90%. Even when cap stable will the ship very likely not have 90% capacitor, but it is not impossible, just very unlikely. You then will need to run a third cycle, which takes 30-36 cycles for three cycles from start to end.
In other words have I already been cutting corners, and you are trying to cut them further. There are then only so many corners to cut.
So trust me when I say two cycles take 20-24 seconds and that this is the time to turn off a ship that costs a quarter of a billion ISKs. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1514
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Posted - 2013.07.10 22:08:00 -
[5] - Quote
Taoist Dragon wrote:Not irrelevant. Yes, it is and I have given the reasons above, but I will explain it again.
If for instance the MWD starts a new cycle just before the second cycle of the medium neuts sets in, then the MWD will run for another 10 seconds. The same happens when the armor repairer starts a new cycle before then. Therefore would the ship not be off after only the first cycle. Rather does this make for an uncertainty and you cannot say for certain that the ship is off.
Further, because of the slightly larger capacitor do you have another uncertainty where the ship may not be disabled after only two cycles, but would require a third cycle.
Because of these uncertainties can one at best only say with certainty that the ship will be off after two cycles or 20-24 seconds.
It then has little to do with alpha damage. "alpha" is the first of the Greek letters and "alpha damage" means "the damage of the first shot". What you really wanted to say is that it is the same as omega damage - the last shot. However, it is not the same. Omega damage "disables" (destroys) a ship instantly even when the ship has active modules and does not only set in after all modules have finished their current cycle.
In short, damage effects an entire ship instantly. Neuts effect the capacitor instantly, but not the entire ship. The effect of a drained capacitor requires time to set in.
Why does this need to be explained? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1514
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Posted - 2013.07.10 23:47:00 -
[6] - Quote
Taoist Dragon wrote:If you are using a MWD in a DD and you will effectively cap out ... Yes, the MWD will then not be able to run another cycle, because it needs 34 GJ. However the blasters can still shoot as they only need 1-2 GJ.
Please, go ahead and think it is disabled after only a cycle. I have explained it more than enough. I do not think you are capable of understanding the consequences.  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1514
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Posted - 2013.07.11 00:30:00 -
[7] - Quote
Taoist Dragon wrote:I can tell you that a DD that has engaged a cruiser capable of field a med nuet comfortably in combat has only one hope - to hold tackle and get his buddies there to kill it. Sure, but this was never in question. You still cannot tell when it happens. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1514
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Posted - 2013.07.11 00:49:00 -
[8] - Quote
Taoist Dragon wrote:Of course you can if you have your eye's open and paying attention (and lets face it if you're not you deserve to die anyways)
His modules start random cycling and his damage output becomes sporadic.....duh! This is not what I meant. I am still talking about the time it takes until this happens. It is 20-24 seconds. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
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