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Rawne Karrde
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Posted - 2005.12.06 07:24:00 -
[1]
CCP brought in these amazing new ships to help with logistics an the colonization of 0.0. However the fact they require infrastructure in place before they are turly useful to build needed infrastructure to colonize 0.0 keeps them mostly used in empire space.
CCP keep re-iterating that their goal is to get the masses into 0.0 but even after all the pushing they've done it hasn't done much to get people out there.
I know when it comes to freighters CCP's ideology is that they are for transporting large amounts of goods from hub to hub not to the spokes. stations and outposts are the hub in this paradigm.
The problem with this paradigm though is that for 90% of the corps in eve, the pos is the hub, not the outpost. If freighters could utilize even the corp hanger array's at pos this would go a huge way in solving the question of how to get more peeps into 0.0
I know I will be flamed for my post. But honestly, if you want more people to actually move and live in 0.0 then this is what you do. Otherwise you won't really see a difference. If your content with the way it is, then don't. Stop with the half measures already.
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Datamax
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Posted - 2005.12.06 07:36:00 -
[2]
Edited by: Datamax on 06/12/2005 07:37:21 Sadly, i would have to agree with you. freighters currently have one use in 0.0. and that is to deploy an outpost platform and deliver materials to it.
while outposts would make ideal hubs. their vunerability and sheer expense means that only the elite few can afford them, and even then those people have had to sell shares etc to gain the capital.
I hate to see how many hauler loads of materials it would take to build an item at a POS factory array, given a 2 month build time on titans (or 450 battleships). i would also be worried that current storage techniques at pos wouldnt be able to sustain the builds. even if a freighter could transfer cargo. considering a pos hangar can barely hold 1/4 what a freighter can.
while i am ranting. i would add that while a pos is required for an ALLIANCE to claim space, that ALLIANCE cannot even use the POS facilities. apart from being allowed in the bubble.
a balance to the cargo capacity of pos structures, and allowing freighters to utilize this space would be a great step to granting corps independance from empire based stations.
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Stuu
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Posted - 2005.12.06 13:13:00 -
[3]
I agree with this that Frieghter should be allowed to got o corp hanger arrays and larger items. As this is what freighter do (Note {POS = Player owned Station there for it's title measn it should dock )
Any I hop this is fixed in RMR patch as it would make more people fly them ( I thought I did read a note on this happening but cannot find it).
Can we have a dev comment please.
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Rod Blaine
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Posted - 2005.12.06 15:11:00 -
[4]
actually, pos means player owned starbase, no station 
I'm in doubt tho, wether this would do much. First, CCP would need to adress the no-risk logoff sploit freighter pilots tend to use when confronted with enemies.
Capital ships need a base logoff timer of 15 minutes, with extension to 30 minutes when agressed. Anything less means they can log off whenever htey get wind of something hostile and simply cannot die.
As to allowing them to deliver to pos's, it would make things easier by a fair margin yes, but remember that there is alot more to having an outpost then building it in the first place. That effort of hauling the components and minerals from the nearest npc station in 0.0 or empire to the outpost platform is actually quite well balance compared to the degree of organisation you'll have to display to keep hold of the outpost once it is there. _______________________________________________
Power to the players !
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Samantha Rose
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Posted - 2005.12.06 16:26:00 -
[5]
Actualy if you take a look at the dev blogs i'm certan you'll get a point of how people will be moved in to 0.0 space. If i remember corectly tech 2 bps wont researchabel in empier anymore. Allso Titans needs POS's to be built and alot more.
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SentryRaven
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Posted - 2005.12.06 16:35:00 -
[6]
Actually, POS means Player Owned STRUCTURE
so no need to be dockable.... Outposts are for docking...
Anyway... thread about Freighters.... check out the one in my sig :) Include Small Freighters into EVE |

Rawne Karrde
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Posted - 2005.12.07 00:16:00 -
[7]
Actually Samantha you don't remember correctly there is nothing about moving t2 bpc research etc to low sec space etc.
Yes pos laboratories are coming with the changes to the factory and laboratory slots. However with this patch people will be able to deploy pos up to .7 sec space. So no need to go to lows sec or 0.0 at all.
I know personally know of enough corps totaling over 1 thousand pilots who'd be moving out to 0.0 if this simple thing were done and I doubt that is all of them.
Datamax is right as well though, unless frieghters can move materials to pos, your looking at moving 10 mil m3 worth of components to a pos with just regular indy's. Man that sounds like "fun".
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Datamax
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Posted - 2005.12.07 05:53:00 -
[8]
Originally by: Rod Blaine
Capital ships need a base logoff timer of 15 minutes, with extension to 30 minutes when agressed. Anything less means they can log off whenever htey get wind of something hostile and simply cannot die. .
Well for starters.. any capital ship in 0.0 should be escorted. however a freighter pilot has very little option. he cannot use stabilizers, he cannot fight back. hell he cant even repair!!
that liability is another reason the freighters are only used for afk empire hauling. and not an intergral part of 0.0 expansion.
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