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1. [Auction] 5x Absoulutions - in Sell Orders [original thread]
650 mill contact is d3a7h
- by Datamax - at 2008.03.07 08:22:00
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2. Dynamic nodes? - in Test Server Feedback [original thread]
Edited by: Datamax on 03/04/2007 09:45:00 i would be more interested in having "standby" power available, instead of dropping systems to support another, as that has immediate implications if your staging a multi stage attack or hitting a few ...
- by Datamax - at 2007.04.03 09:44:00
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3. Dynamic nodes? - in Test Server Feedback [original thread]
Was wondering if there was a dynamic model for allocating node/processor time to a solarsystem. after some of the large battles in which modules have failed to respond for 10 minutes or more due to lag, there comes a limit on what a client tweak ...
- by Datamax - at 2007.04.03 08:39:00
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4. Die Cast or Plastic Ship Models ? - in Player Features and Ideas Discussion [original thread]
make mine pewter/diecast please. and supply a list of model color paints for the bhaalgorn and navy megathron thanks.
- by Datamax - at 2006.01.15 11:52:00
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5. Turrets for Sov - in Player Features and Ideas Discussion [original thread]
a very simple solution is to make player owned sentries behave EXACTLY like empire sentries. ths turns it into a simple mechanism to deter would be griefers. limiting the number of sentries that can be deployed at a structure would be advisable. ...
- by Datamax - at 2006.01.14 09:10:00
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6. POS-ability? - in Player Features and Ideas Discussion [original thread]
Edited by: Datamax on 14/01/2006 08:16:53 With the advent of full POS based manufacturing, a few issues have come to light, mainly with trying to cram everything you need onto the limited capacity of a tower's fittings. Mobile Generator Array...
- by Datamax - at 2006.01.14 08:15:00
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7. Fix for POS defences - in Player Features and Ideas Discussion [original thread]
currently you can using the "standings change" feature. you have to be at the pos. and dynamically changing hte standings of hte players you want targetted fo rhte sentries to agress those players.. however its an all or nothing approach. and al...
- by Datamax - at 2006.01.14 07:57:00
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8. Freighters - in Player Features and Ideas Discussion [original thread]
Originally by: Rod Blaine Capital ships need a base logoff timer of 15 minutes, with extension to 30 minutes when agressed. Anything less means they can log off whenever htey get wind of something hostile and simply cannot die. . Wel...
- by Datamax - at 2005.12.07 05:53:00
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9. Freighters - in Player Features and Ideas Discussion [original thread]
Edited by: Datamax on 06/12/2005 07:37:21 Sadly, i would have to agree with you. freighters currently have one use in 0.0. and that is to deploy an outpost platform and deliver materials to it. while outposts would make ideal hubs. their vun...
- by Datamax - at 2005.12.06 07:36:00
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10. Skill based R&D - in Player Features and Ideas Discussion [original thread]
Sid. the entire point of this thread is.. those that train the skills and put in the hard work dont get the reward. who cares what the BPO is worth. GETTING it is the issue. besides. even if there were 5x as many BPO in the game. . the demand wo...
- by Datamax - at 2005.08.20 13:33:00
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11. Skill based R&D - in Player Features and Ideas Discussion [original thread]
yes its a lottery. if it was an isk based lottery i would be ok with it. as no skills required to buy 1 ticket. and no skills required to buy 10000 tickets. for a skill based game, why have skills to participate in a lottery also. most state lo...
- by Datamax - at 2005.08.19 10:16:00
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12. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Basic environments missing from eve all systems currently have one active sun. additions binary systems - could include wierd systemwide effects as mentioned above due to massive gravity and electromagnetic flux destroyed stars - supernovas, m...
- by Datamax - at 2005.08.12 10:39:00
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13. one time stat respec? - in Player Features and Ideas Discussion [original thread]
or like character transfer. make it a monetary cost pay 15 euro to reroll stats once. within character creation limits (no 30 memory 0 charisma)
- by Datamax - at 2005.08.12 09:50:00
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14. Economic Sanctions - in Player Features and Ideas Discussion [original thread]
simply add a block ability for corp/alliances buy or sell orders posted by anyone on your "block" list are hidden. hopefully less coding and will keep buyers/sellers identities hidden
- by Datamax - at 2005.08.12 09:43:00
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15. Skill based R&D - in Player Features and Ideas Discussion [original thread]
After well over a year of the "lottery" R&D system i am regretting spending so much time maxing social and science skills to take maximum effect of research agents. after consistantly being nudged out of the BPO race by players with 1/20th my RP ...
- by Datamax - at 2005.08.12 09:30:00
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16. No more T2 components? - in Science and Industry [original thread]
Originally by: *****en FFs why don't I just go back too mining you guys have nothing too whine about the only reason tech 2 modules are affordable and will remain affordable is because of agents drops. please contact Datamax ingame ...
- by Datamax - at 2005.04.27 08:20:00
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17. No more T2 components? - in Science and Industry [original thread]
Well i must say the changes are dissapointing, surefire way to reduce the number of total pos needed. i believe CCP should balance the drops. say 100-300 for level 1 500-1000 for level 2 800-2000 for level 3 1000-3000 for level 4 OR. let them k...
- by Datamax - at 2005.04.27 08:13:00
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18. Wanted - NEXUS CHIP - in Want Ads & Trades [original thread]
require a Caldari AZ-1 Nexus chip. will pay VERY well please contact datamax in game with offers
- by Datamax - at 2005.04.19 03:42:00
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19. [Auction] Closed - in Sell Orders [original thread]
Originally by: Cornexant righto. lets move this along :) 2.6 bill errr i swear i posted with this character 2.6 bill from me. not that freaking cornexant idiot
- by Datamax - at 2005.04.17 09:45:00
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20. Capturing player owned stations - in Player Features and Ideas Discussion [original thread]
not such a bad idea :) given the fact i have a few hundred marines and kamieras on hand, anyone want a boarding party? free small arms for each marine.. give them that edge!!! PS - also supply janitors to mop up the blood afterwards..
- by Datamax - at 2005.03.13 14:39:00
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