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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Bubanni
SniggWaffe
3
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Posted - 2011.10.25 06:35:00 -
[1] - Quote
So I reported this problem to the "bughunters" a few months ago... Basicly since Incarna, modules seemed to not activate on same tick as you locked something, (or even slower than it did before) This mean't that anything that warps in less than 1.9 sec would always be impossible to catch even with a remote seboed dramiel because even if you had lock on the target, the module would take an entire extra second to activate...
Lately when in gangs, I often heard people who were used to pre-incarna call out "point" the second they had locked the target, because thats what normally meant you had the target tackeled... only to see the target warp off split second afterwards
http://www.youtube.com/watch?v=9VtsnhAomJs here is an example... and this is what I want a comment on... do you really think this is working as intended? or even better... will you do something to improve it? specially with the winter expansion?
The bug hunters said there was nothing wrong, but from the video (a problem which I can still reproduce) you can clearly see things aren't optimal...
One solution I see is to make prefired modules server sided or something, so the second you have lock... you also have point i'm sure you guys can come up with other ways to fix it, just don't tell me nothings wrong, as a bitter vet, I remmeber things being different :3
http://www.youtube.com/user/NicklasRahbek#p/u/7/XPrAk0hXpgI here is another example with a ship that has more than 2-3k scan res... more than interceptors :) |
oematoema
The Muppet Show
25
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Posted - 2011.10.25 06:50:00 -
[2] - Quote
Please post this in the 1.1.2 issues thread in the Information Portal, you won't get a response there either. Statement on behalf of CCP from Arnar Hrafn Gylfason, Senior Producer for EVE Online. Good communication and trust between CCP and the EVE community has always been a fundamental priority for CCP and will continue to be so. |
Ris Dnalor
Fleet of Doom Ushra'Khan
5
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Posted - 2011.10.25 06:53:00 -
[3] - Quote
I agree with OP that this is a problem.
As far as responses go, the best response would come as part of the patchnotes! |
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CCP Lemur
25
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Posted - 2011.10.25 10:29:00 -
[4] - Quote
Dear Sir,
I'll look into it after lunch and see what is up with this.
QA Guy | Actually Existing | A-Team Signature up to your IMGination. |
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CCP Spitfire
C C P C C P Alliance
357
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Posted - 2011.10.25 10:31:00 -
[5] - Quote
Moved from "EVE General Discussion".
Wanted to add that we are looking into the matter but CCP Lemur just beat me to it. CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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CCP Lemur
25
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Posted - 2011.10.25 15:33:00 -
[6] - Quote
Hello again,
I checked on this on an Incursion build and the recent Incarna. I can not notice a difference in the time from lock to point. The catcher had 2000mm scan resolution which was able to point frigs before they warped off from the gate but not inties with inertia stabs. On both builds. Which seems fairly reasonable to me.
Please post your ship and fittings and what you were trying to catch + their fittings if possible and I'll check it again. QA Guy | Actually Existing | A-Team Signature up to your IMGination. |
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Bubanni
SniggWaffe
4
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Posted - 2011.10.25 17:08:00 -
[7] - Quote
In the first video im using a Hurricane with 2 active sensor boosters (with scan res script) and 3 targeting system subcontrollers I, giving it 1050.6 scan res.
The rifter I am trying to catch has fitted 2x Nanofiber I giving it an align time of 2.6 sec
The total lock time of the hurricane vs the rifter is 1.4 sec, giving the rifter 1.2 sec to warp....
Second video is a cynabal with 3 sensor boosters (scan res script) and 3 targeting system subcontrollers, giving it 2711.5 scan res. obviously in the video I didn't target the rifter the second it became visible, but I still had the guy locked before he warped
People who been locked, and warped before the point activates, confirmes that they are indeed yellowboxed. and this is not just a problem with battlecruisers vs frigates, as late as last week, me and my gang were sitting on a gate with a bubble, I was in a dramiel, and a rapier had just jumped into us. I went for him at 8500m/s and got a decloak on him, but he was on the edge of the bubble. I however managed to get a quick lock before he warped and called point the second I saw this... sadly he warped the same second, because of the problem I been describeing, that module activation is "too slow"
Regardless of there having anything being changed, it's definately something that could use improvements :) |
Bubanni
SniggWaffe
4
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Posted - 2011.10.26 02:42:00 -
[8] - Quote
If you guys need help reproducing it, I will gladly assist, I just hope a solution can be found.
but one thing is obvious, it's the thing with module activation not activating fast enough. as you can see with the 2nd video, the rifter is locked for almost a full second before it warps, (with prefired warp disruptor and guns, non of which activates before he warps)
Heck, write me a mail, I will even come to the test server and help you replicate it. (you being in a interceptor or something, and me in a nano rifter which is perfect for demonstrating the problem)
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CCP Lemur
25
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Posted - 2011.10.26 13:45:00 -
[9] - Quote
Ok, I checked again with your setups and it is the same behaviour on the old builds so it looks as things did not change in Incarna that would make this suddenly appear.
There is a delay between when a ship starts being in the "in warp" state and actually warping off but that has always been the case.
I'll poke some clever code wizard to get his take on it. QA Guy | Actually Existing | A-Team Signature up to your IMGination. |
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Bubanni
SniggWaffe
4
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Posted - 2011.10.26 16:19:00 -
[10] - Quote
Thanks :) it's would be a nice area to see improvements thats for sure |
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Fonac
Imperial Academy Amarr Empire
3
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Posted - 2011.10.26 17:16:00 -
[11] - Quote
Just to make more voices heared on this matter..
i've had the same problem aswell... THe other day i chased a rupture through 3-4 gates, got a lock each time, but he stil warped away...
Even tricked me a few times to call out "point" .. Only to see him warping off. |
Bubanni
SniggWaffe
4
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Posted - 2011.10.27 08:17:00 -
[12] - Quote
has the "clever code wizard" said anything about it yet Lemur? :3 |
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CCP Lemur
28
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Posted - 2011.10.27 11:33:00 -
[13] - Quote
He said he'll look into it, but is currently occupied with coding things for the winter expansion. When he can squeeze it in he will.
Disclaimer: That is no promise that anything will come out of it, only that he is going to take a look. QA Guy | Actually Existing | A-Team Signature up to your IMGination. |
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DeBingJos
T.R.I.A.D
123
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Posted - 2011.10.27 11:44:00 -
[14] - Quote
Confirming I have the same problem. Fix FW ! |
Dr Mercy
EC Riders Mech Alliance
22
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Posted - 2011.10.27 17:32:00 -
[15] - Quote
CCP Lemur wrote:Ok, I checked again with your setups and it is the same behaviour on the old builds so it looks as things did not change in Incarna that would make this suddenly appear.
There is a delay between when a ship starts being in the "in warp" state and actually warping off but that has always been the case.
I'll poke some clever code wizard to get his take on it.
The delay between 'in warp' and actually warping isn't the problem, because when this period starts, you actually lose lock on the target at this stage. The problem is that the warp disruptor affect isn't activating immediately upon lock despite being primed. This is evident by the targetted pilot reporting a yellowbox but not a redbox. |
Bubanni
SniggWaffe
4
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Posted - 2011.10.27 21:11:00 -
[16] - Quote
Yep, thats correct, as even when the target is not trying to warp, you can still see the activation delay |
Yankunytjatjara
Blue Republic RvB - BLUE Republic
1
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Posted - 2011.10.28 10:23:00 -
[17] - Quote
CCP Lemur,
Please DON'T fix this bug. It's a welcome nerf to camps of any kind. Camps = blobs, because camps gank.
Fixing this issue would result in a high death toll of soloers, and nothing more.
Or at least, if you fix this, then decrease align time across the board on all ships! |
Misha Marinn
Deep Core Mining Inc. Caldari State
0
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Posted - 2011.10.28 11:43:00 -
[18] - Quote
This have been the case for years so its not new..
If you-Śr good enough you supposedly could activate the warpdisruptor manually faster than if it were primed but im not not that fast so it might be bull. |
Archetype 66
Pleasure and Pain Ares Protectiva
3
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Posted - 2011.11.03 17:26:00 -
[19] - Quote
I don't remember it occuring "for years". I've noticed it a few month ago, and I bet on a "locking mechanic fix" or "lag fix" to provoked it.
What we can clearly see in demonstrations vid is :
The lock is client sided, you though you had locked it, but server say no "Target is unvulnerable". You can test it with Cloack also. It's the "lag" between the server state and your client...
Modules (warp disrupt in this case) waits for server status to switch on your client.
Problem might be fixed by coding the locking confirmation as modules works. (Client do not shows the target locked before getting server confirmation)
Anyway, just my 2 cents
PS :Is my very bad english understandable ?! |
Shadow Lord77
Shadow Corporation Confederacy
52
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Posted - 2011.11.03 17:30:00 -
[20] - Quote
Yes I can give you an onion. :D
Lol, it's spelt "Opinion" matey. |
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Archetype 66
Pleasure and Pain Ares Protectiva
3
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Posted - 2011.11.03 17:48:00 -
[21] - Quote
Shadow Lord77 wrote:Yes I can give you an onion. :D
Lol, it's spelt "Opinion" matey.
Gnnn ?? |
Archetype 66
Pleasure and Pain Ares Protectiva
3
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Posted - 2011.11.08 22:44:00 -
[22] - Quote
Bump bump bump :) |
Aluka 7th
T-Cells Moar Tears
4
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Posted - 2011.11.11 10:51:00 -
[23] - Quote
This "feature" happened when they optimized module lag for 0.0/big fights.
If I select point (make it hot) and then with that cursor select target, it doesn't activate. It is crazy that I can then actually target the ship and get image which means he still didn't warp off AND not get point for full second after that. Before that "optimization" if you selected point and then selected ship you got image of target AND point on it at the same time.
Simply: Before - Server did have two information, I want to target AND point; if target is still there (depending on sig and my resolution) both of them were fulfilled. Now - server first processes that I want to target, if target is still there I get target image in overview THEN IN NEXT TICK (second) it checks if target is targeted and then applies point...
Unfortunately that "feature" is not limited to me but to all pilots in my alliance. And it works even if you target a battle cruiser.. Basically if targets warp-out speed is between you lock time and lock time+1second you will get the picture but not any module activation.
A7 |
Solstice Project
Cult of Personality
115
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Posted - 2011.11.12 11:58:00 -
[24] - Quote
Yankunytjatjara wrote:CCP Lemur,
Please DON'T fix this bug. It's a welcome nerf to camps of any kind. Camps = blobs, because camps gank.
Fixing this issue would result in a high death toll of soloers, and nothing more.
Or at least, if you fix this, then decrease align time across the board on all ships!
Nope. Solo player here and i want that fix too. Whinebear.
Confirming that i see the pic but the point doesn't point and he warps off.
I believe this issue is in some way lag related, because...
When i activate point at least a second before the target is locked it seems to work, which HAS to be connected to lag in some way, because my 6000+ scanres say GOTCHA in a second only, but the actual locking animation/sound takes a few seconds.
I'm confused now.
Anyway ... confirming. It's an issue.
Every time a red gets away, it bugs me to hell because it's not my fault. |
Archetype 66
Pleasure and Pain Ares Protectiva
8
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Posted - 2011.11.21 10:48:00 -
[25] - Quote
Bump. Plz fix it ! :) |
Mister Alt
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.25 14:08:00 -
[26] - Quote
And all this time I thought I was doing something wrong. confirming this is a major PITA. |
PodMeImFamous
Perkone Caldari State
0
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Posted - 2011.11.26 13:47:00 -
[27] - Quote
there actually is a far greater time on module activation if you click a module before you gett a lock on the enemy leaving the module to auto attack once it getts a lock versus you clicking the module yourself when hes locked
so many times have i seen tacklers click thier warp disruptor to then click the enemy .. hearing them scream i got him as they lock him and he warps away cause the module fails to activate it normally takes like 1-2 sec before the module goes green using that method
If you ask me .. if your able to lock something you should be able to lock it down too |
Bubanni
SniggWaffe
18
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Posted - 2011.11.27 23:25:00 -
[28] - Quote
PodMeImFamous wrote:If you ask me .. if your able to lock something you should be able to lock it down too
exactly
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Archetype 66
Pleasure and Pain Ares Protectiva
26
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Posted - 2011.12.22 15:50:00 -
[29] - Quote
Bump... |
Elder Ozzian
Stargates and Smuggler Barons
12
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Posted - 2011.12.22 20:48:00 -
[30] - Quote
Interceptor with 2700+ scan resolution "could not target nothing" for 6 seconds, even with my clickedyclick method. Instead it started to align the -targetname-, but wait; How can i align to target if the targeting computer says that there isn't anything?!?
Filed a bugreport after crucible. |
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