| Pages: [1] 2 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|

Mephysto

|
Posted - 2005.12.07 16:37:00 -
[1]
The new Research and Manufacturing system is now on sisi. However, it still has issuesà.
To use the new system, use the manufacturing icon on the Neocom, not the old factory/research buttons on the station UI
Known Issues are: No way to set how many runs a copy should have when copying a BP You can see other peoples jobs. Also, an exception is thrown if you try and interact with them Blueprints are not removed from your assets list when start a job, and if you try to install the same print twice, exceptions get thrown. Cant manufacture at a POS Remote manufacturing while in space causes an exception Clicking on the ôUse assemblylineö button without selecting a line (or a station) causes an exception T2 production/research maybe/is b0rked.
Untested/Unready: Corp based manufacturing (as opposed to private manufacturing) Remote manufacturing
Things to bear in mind: It is deliberate that you cannot cancel a job RAM/R.Db damage occurs immediately and that material is immediately returned to your hanger All manufacturing/research times are currently hardcoded to 5 minutes
If when testing you find some functionality missing that is presently on TQ, please BugReport it, and put "R&M" at the beginning of the title.
|
|

Hast
|
Posted - 2005.12.07 16:38:00 -
[2]
first \o/
|

keepiru
|
Posted - 2005.12.07 17:26:00 -
[3]
Good to know. Will test. Looks very beta ;) ------------- Where are the named 800mm Plates and Mega Ions, CCP?
|

Helison
|
Posted - 2005.12.07 17:33:00 -
[4]
Oh, I was waiting for this since months...
I¦ll start testing, when I arrive at home. 
But one question: Will this be implemented with RMR if it¦s still as buggy?
|

keepiru
|
Posted - 2005.12.07 17:48:00 -
[5]
I thought Next-Gen Production was in RMR and Research in Kali, together with Redesigned R&D Agents.
Not so sure anymore, devs? ------------- Where are the named 800mm Plates and Mega Ions, CCP?
|
|

Mephysto

|
Posted - 2005.12.07 18:22:00 -
[6]
Originally by: Helison Oh, I was waiting for this since months... I¦ll start testing, when I arrive at home.  But one question: Will this be implemented with RMR if it¦s still as buggy?
Releasing this while its still buggy will not happen.
|
|
|

Mephysto

|
Posted - 2005.12.07 18:22:00 -
[7]
Originally by: Helison Oh, I was waiting for this since months... I¦ll start testing, when I arrive at home.  But one question: Will this be implemented with RMR if it¦s still as buggy?
Releasing this while its still buggy will not happen.
|
|

Helison
|
Posted - 2005.12.08 00:26:00 -
[8]
Hmmm, I tried various methods to select a assemblyline/station, but it didn¦t work. I¦m getting exceptions windows all the time.
Originally by: Mephysto
Originally by: Helison Oh, I was waiting for this since months... I¦ll start testing, when I arrive at home.  But one question: Will this be implemented with RMR if it¦s still as buggy?
Releasing this while its still buggy will not happen.
Would it stop the release of RMR or would RMR be released without the new R&M?
|

Max Teranous
|
Posted - 2005.12.08 17:00:00 -
[9]
Originally by: Helison Would it stop the release of RMR or would RMR be released without the new R&M?
The New R&M system isn't part of RMR, it's part of Kali: Linkage
Max 
|

Sarmaul
|
Posted - 2005.12.08 18:00:00 -
[10]
Originally by: Max Teranous
Originally by: Helison Would it stop the release of RMR or would RMR be released without the new R&M?
The New R&M system isn't part of RMR, it's part of Kali: Linkage
Max 
and RMR: Linkage
Originally by: Chowdown We camp a lot
Originally by: Skape Gote Did you know that an anagram of Curse Alliance is "anal circus eel". Just FYI.
|

sonofollo
|
Posted - 2005.12.08 23:48:00 -
[11]
hmmm from what ive read there will probably be a mini patch in febueary remember there are still monthly patches to be had (i think small upgrades may come in before kali) ie early kali features with perhaps extra things coming in kali (depends how quickly they move on some things) or push others back
|
|

Mephysto

|
Posted - 2005.12.11 17:02:00 -
[12]
Updated
|
|

aeti
|
Posted - 2005.12.11 18:08:00 -
[13]
for those that are confused about it like I was, atm you need to right click on the actual blueprint in your hanger and select what you want to do otherwise the bp won't show up.
|

FFGR
|
Posted - 2005.12.11 19:41:00 -
[14]
Can we please have an ETA on the factories for the pos and how manufacturing will work on it. Currently there is the small, the big and the capital factories for the pos that use the same cpu/pg, so I expect this to change. Will it be like small fact = small pos, big fact = med pos and capital = big pos ? How much will the factories reduce manufacturing speed (if any) ? Will we be able to manufacture if we have the blueprint at a hangar at the POS (a dev had said that we can manufacture if we have the BP at the station) ?
Also if it isn't much hassle we could need BPOs to be seeded at the PF-346 station alongside with minerals of all sorts, so we can test it throughout,as atm we have to go next system (orvolle) to buy a blueprint and god knows where to look for minerals (we could just recycle from the ships/modules from the market but I don't think that's such a good idea to do)
Thank you very much for all your hard work, keep it up ! 
Insanity |

Caldorous
|
Posted - 2005.12.11 23:20:00 -
[15]
How to start a job? i tried it but with no succes, the window says that i must pick a instalation but i cannot find one :S -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
|

Helison
|
Posted - 2005.12.11 23:37:00 -
[16]
"Deliver job": Why do we have to deliver a job manually? And: Why is it necessary to be in the same region to deliver a job???? 
|

Balazs Simon
|
Posted - 2005.12.12 09:49:00 -
[17]
Originally by: Caldorous Edited by: Caldorous on 12/12/2005 01:52:24 I succeded in creating a job but... 5 minutes to create 3000 dmg mods is kinda weird is that normal or it is a bug?
reading the first post can help sometime.. :)
Dev: All jobs are hardcoded for 5 minutes for testing.... -
This post is my personal opinion. It does not represent the standpoint of the HUN Corporation in any way. - |
|

Mephysto

|
Posted - 2005.12.12 09:57:00 -
[18]
The job needs to be delivered manually as this cuts down on the number of db calls made. As for being region based, its due to the fact that it works in a similar way to the market.
Besides, are you really complaining about being able to install jobs remotely from within the same region?! 
|
|

Phoenix Pryde
|
Posted - 2005.12.12 10:10:00 -
[19]
Will the Factory Management Skill become available for testing before RMR is released? As in, will the POS Assembly arrays be testable, or are you gonna throw them into the game without allowing any player testing?
Well, the manufacturing seems to work. But the delivery thing is a hell of pain if you ask me.
That means we have to do short runs on everything, as we only get the items when the whole run is ready. (Unlike now where everything is output constantly)
That sort of batch processing makes it more or less impossible to have 'constant' sales. As you ll have to wait for batches everytime.
Wouldnt it be possible to automatically output a days production once a day, regardless of the duration of the whole batch ? (or so)
Additionally, as there is now the 5min hardcoded prod time ... Is there a maximum batch duration ? (initially it was stated in the old dev blog that would be 1 week)
And finally i d like to ask again about some manufacturing(/research times of some new ships. Details are pointed out here. Some of these times for Interdictors / Elite Barges seem to wrong.
XTECH shop: www.ii-inc.org/xtech // Infinite Improbability Inc [3-I] |

Scetrov
|
Posted - 2005.12.12 11:01:00 -
[20]
Originally by: Phoenix Pryde That sort of batch processing makes it more or less impossible to have 'constant' sales. As you ll have to wait for batches everytime.
Wouldnt it be possible to automatically output a days production once a day, regardless of the duration of the whole batch ? (or so)
That is the purpose of the new Factory Management and Scietific Networking skills, it will allow you to make modifications to you jobs remotely, f.ex if you want your jobs to kick stuff out once a day then only set enough to build for 24 hours, once that is up set another 24 hours remotely.
|

Phoenix Pryde
|
Posted - 2005.12.12 12:18:00 -
[21]
Originally by: Scetrov
That is the purpose of the new Factory Management and Scietific Networking skills, it will allow you to make modifications to you jobs remotely, f.ex if you want your jobs to kick stuff out once a day then only set enough to build for 24 hours, once that is up set another 24 hours remotely.
That sounds nice in theory. But when your corp uses whole stations full of factory slots it starts to look a little different. Running all jobs in 24h batches is more then a nightmare .. no matter if remotely or not  Besides, most larger producers dont exactly move far from their production site anyway. The remote management is a nice addition, but not even nearly outweighs the downsides of such a batch system.
Doing production runs by batches is fine, even without having dedicated factory slots and the insecureness that adds (although i m not really thrilled about that either), but the fact that all products are only available when the full batch finishes is quite a drawback from the current system.
XTECH shop: www.ii-inc.org/xtech // Infinite Improbability Inc [3-I] |

Helison
|
Posted - 2005.12.12 12:27:00 -
[22]
Originally by: Mephysto The job needs to be delivered manually as this cuts down on the number of db calls made. As for being region based, its due to the fact that it works in a similar way to the market.
Besides, are you really complaining about being able to install jobs remotely from within the same region?! 
The problem with region-based services are, that regions are quite "small". I¦m manufacturer for my corp and I¦m producing both in empire and in 0.0. With these batch-based manufacturing this would require much more travelling than before. In the first devblog about this Oveur gave us the hope about remote-managing ("No need to go 60 jumps...") Now remote-managing is in, but restricted to regions. It¦s better than nothing, but still worse than the current solution on TQ.
Btw: Has anybody checked, if it is possible to deliver jobs, which were created by other corp-members? I really hope so!
|
|

Mephysto

|
Posted - 2005.12.12 13:18:00 -
[23]
I'll try and get the remote skills added to the market on sisi today. The reason for the change in delivery method is that the current system on tq is very heavy on db calls. The new system will reduce the calls by a huge number, and thus will improve lag.
The times will have their hardcoding removed as soon as we can be certain the basics are functioning correctly and error free.
I'll check with the content team and see if anything can be done for an auto-output once a day, but I cant promise anything.
|
|

Helison
|
Posted - 2005.12.12 13:45:00 -
[24]
The skills for remote-manufacturing/researching are already available in pf-346.
Would it be so difficult to make it possible to deliver jobs, which are completed in other regions? At the moment you can see all your jobs in your job-overview (from all regions) but you are not allowed to deliver them.
|

Dave PSI
|
Posted - 2005.12.12 14:30:00 -
[25]
Yep plz try to change to output once per day. Especially for T2 Ships it's a pain, if you only get them after the batch finished. And plz increase the batch duration (perhaps 1 month or more). I understand that reducing the DB calls is necessary, but try to keep the fun for the prodders high too. Sitting in a station and installing everytime thousands of short batches ist what sounds like fun for me :-(.
Thx david
Ingame Sales Page : http://www.ii-inc.org/xtech
|
|

Mephysto

|
Posted - 2005.12.12 15:25:00 -
[26]
I have checked, and its not possible to change the new system to output once a day. The maximum batch time (that is, the logest a single job can run for) will be 1 month. In the cases where something will take longer than that for a single run (eg, copying a titan blueprint ), you will only be able to put it in for a single run at a time.
There, think that makes sense. 
|
|

Phoenix Pryde
|
Posted - 2005.12.12 15:35:00 -
[27]
The skill that was missing as of yesterday evening wasnt the remote manufacturing one (Supply Chain Management), but the skill called: Factory Management (if i recall right)
Its the skill needed for the Large Assembly Module on POS.
It'd be nice if that could be added to market and seeded so its possible to try these POS modules out ...
XTECH shop: www.ii-inc.org/xtech // Infinite Improbability Inc [3-I] |

Hermes
|
Posted - 2005.12.12 18:22:00 -
[28]
I'm not able to make capital ship components. Keep getting the error: "The activity is supported, but the end product type is not supported for this activity."
Is this intentional. Can capital ship components only be manufactured in a POS ?
|
|

Mephysto

|
Posted - 2005.12.12 20:23:00 -
[29]
Everything in the new system should work as before. Please bugreport anything that doesnt, like capital ship components.
|
|

Selak Zorander
|
Posted - 2005.12.12 21:08:00 -
[30]
I am getting the same error on the capital components and i have bug reported it as well.
|
| |
|
| Pages: [1] 2 3 4 :: one page |
| First page | Previous page | Next page | Last page |