|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:14:00 -
[1] - Quote
Suggestion: Add Alliance Bookmarks
Keywords: Wormholes, Bookmarks |

Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:16:00 -
[2] - Quote
Suggestion: Start working on modular POS's/Revamp or Redo POS system
Keywords: Wormholes, POS, Enablers |

Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:21:00 -
[3] - Quote
Suggestion: Make it so we can install more jobs that we have skills to run so long as the jobs actively running are under the number we have skills to do.
Keywords: Industry
Note: It is frustrating when queing up jobs, and you can't add any more, despite the fact that the additional jobs you are adding are behind another one one of your own jobs, so you would only ever have 10 or whatever your max allowed jobs are running, as the new job only starts once the old one finishes. It really puts a damper on running industry efficiently. |

Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:23:00 -
[4] - Quote
Suggestion: Have drones actually drop something
Keywords: NPC, PvE |

Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:25:00 -
[5] - Quote
Suggestion: Make dust clouds less processor intensive or just remove the damn things.
Keywords: Graphics
Note: No matter how low I put settings dust clouds wreck my FPS, its awful, and most of the time dust clouds don't look particularly good, so its not like I'm sacrificing FPS for some sort of beautiful experience. |

Dhuras
The Classy Gentlemans Corporation Moist.
26
|
Posted - 2013.07.12 04:17:00 -
[6] - Quote
Suggestion: Make wardec costs be related to the difference in members between corps Keywords: Wardecs, Highsec Note: as of now it is incredibly cheap and easy for larger corps to harass smaller ones with wardecs for an absolute pittance wardec cost. The costs should scale such that a 1:1 difference costs the least, and the more members the aggressing entity has compared to the defender the more it costs. This will encourage fights between entities of similar size. |

Dhuras
The Classy Gentlemans Corporation Moist.
69
|
Posted - 2013.07.19 15:10:00 -
[7] - Quote
Suggestion: Make ECM reduce number of locked targets relative to the ratio of jam strength to sensor strength Keywords: ECM, Gameplay Note: this would work as so: when a target is ECM'd its number of max targets would then be reduced by (max_targets)*(ECM Strength/Sensor Strength) This way ECM is no longer dependent on an RNG and gives use to the currently never used modules that give extra max locked targets. While targets could still be completely jammed out by this(0 max locked targets) , these are ships with low enough sensor strength that they would have already been permajammed with current mechanics. This also would force logistics pilots being jammed to prioritize who they lock up, thus possibly slowing logistics response times in fleets where logi is being jammed without completely taking the logistics out of the equation.
|
|
|
|