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Thread Statistics | Show CCP posts - 1 post(s) |

Delta3000
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Posted - 2005.12.09 15:03:00 -
[1]
Originally by: Blackest Sheep He is quite right. I have read a psychological study about attraction and they simply mirrored one half of a given face on a picture so that they got perfect biliteral symmetry. People who saw that picture in most cases did not mark an increase in attractiveness, but rather found it slightly unsettling. Iguess it is because we are not used to true symmetry in nature.
It is the aftertouch applied to symmetry in nature that appeals to us. Not total asymmetry. It has also been proven that the most attractive faces have an irregular pentagon (or was it hexagon, I forget) that can be drawn between the eyebrows, cheekbone and mouth - and the shape has a vertical line of symmetry. From these perfect faces we choose the imperfect deviations from that. If we sought total asymmetry the supermodel industry would have a totally different calibre of women in it.
Delta
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Delta3000
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Posted - 2005.12.09 15:56:00 -
[2]
Played chicken with any horses recently?
Delta
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Delta3000
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Posted - 2005.12.09 16:18:00 -
[3]
What can I say, they have symmetry. mmmmm *whinney*
Delta
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Delta3000
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Posted - 2005.12.09 17:09:00 -
[4]
Originally by: Milamber Farseer Lol
I haven't laughed this hard in ages. Ok lets look at some typical reasons why ships need to be symmetrical: 1: Centre of gravity, ie boosting your ship in space without it falling apart due to improper thrust. 2: Artificial gravity induced through centrifugal motion (Spinning) 3: Turning the ships using thrusters. 4: Looks better 5: I can't think of more but if any of you do let me know
Ok my thoughts: 1: This game has artificial gravity (look at stations, only ones that are spinning to induce gravity are some Gallante ones) If they have the ability to change gravity to need they can do the same on the ships and save plenty of unecessary materials. 2: Again because they have artificial grav you dont need to spin the ships and the pilots are all in symetrically shaped pods :-) maybe we spin in those 3: Ok does anyone know how the ships turn in the game? 4: I must say that I like the look of all the ships in the game, they are well thought out and each of them have a distinct "feel" to them. I mean you can look at one and say thats a Gallante or Minmatter etc. 5: Well you can please some of the people some of the time....
1: ships dont need to be symmetrical to be efficiently thrusted forward, just as long as the resultant thrust vector and centre of gravity lie on the same line to prevent rotation. The catalyst is a good example where you can see there are larger jets at it's heavier side. And I'm sure there's some pretty tough materials in the future so no need to worry about your ship falling apart. 2: who knows how they make their gravity? Maybe there isn't even any, have you seen the inside of a ship? They might all float around inside :P 3: Theres absolutely no need for symmetry to turn. NASA shuttles turn in every direction but they're hardly symmetrical in every plane. To make your point true, every vessel would need to be spherical to cover the infinite number of angles in which you can move. 4: I agree 5: Sure
Your thoughts
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Delta3000
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Posted - 2005.12.09 17:23:00 -
[5]
Yes nasa shuttles have a line of symmetry but thats for counter-balance when they're hurtling through the atmosphere upon descent, its not space related.
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Delta3000
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Posted - 2005.12.09 20:55:00 -
[6]
I believe warping in EVE is achieved by creating an advanced frictionless bubble around the vessel. Any micro-matter is simply going to slip off the surface and not cause any impact whatsoever.
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