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felnick
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Posted - 2005.12.08 21:47:00 -
[1]
Edited by: felnick on 08/12/2005 21:47:09 I suggest that once the numbers of players in highly congested areas reach a certain number just for sake of argument lets say 150 that system then automatically becomes lawless space due to the fact that concord say becomes overrun or could not possibly controll the area and this lawless space flag would last for a certain period of time once the amount of players go below the predetermined thresshold lets say 100 players. by doing this it seems to solve the problems that everyone has saying systems are laggy and it encourages players to reach farther out and not just stay in 2 or 3 systems therebye lowering server load. For the record No I am not a pirate this is just a thought i think will be easily implemented into the code of the game and solve server side lag issues in highly populated area. Also another beneficial impact to this is it has the potential to create better market economies in other sytems than ours, jita, and lumminare.
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Lygos
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Posted - 2005.12.08 21:50:00 -
[2]
Makes perfect sense to me.
Changing instantly would be funny, in that you could move a blob in and camp the place, but probably not acceptable.
Gradual change would probably be better.
Also, I don't think any empire space should ever go below 0.1 level. Just because concord fails to control an area doesn't mean they can't monitor it.
Targetting Sig Variance -- "Everything I love is combustible." |

felnick
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Posted - 2005.12.08 21:54:00 -
[3]
The reason i wouldnt say a gradual change is that a gradual sec change system would be much harder to code and I do agree with you that even if the system went to .1 for a period of time it will still force people to go to other areas
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mimik
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Posted - 2005.12.08 23:41:00 -
[4]
i suggested this idea awhile back or something very similar anyway.
make it a storyline that due to increasing numbers concord were not able to guarantee safety as the number of players exceeded their resources and as such the sec lvl of systems was lowered.
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Bluthorst Rattenfresse
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Posted - 2005.12.09 07:56:00 -
[5]
I, like many others I suppose, was thinking along similar lines but I fear that there is a element of great unfairness. First those overloaded systems are trade nodes and full of agents covering all levels, now together with the miners most of these people which actually have to be there or have to pass through are eigther unarmed, poorly fitted for PvP or just to new to EVE to stand a chance. Secondly there had to be some kind of warning from concord a few minutes before the sec change to allow players to leave the area. This will give pirate minded players time to gather. Oh and imagine your brand new freighter loaded with valuables jumping into Jita which has become a KOS system ... But most importantly it would turn the situation from "neckbreaking" lag to "utter madness" lag when everyone starts shooting, every wannabe pirate will hang around tradehubs to get his share of action.
A fee you have to pay for entering such a system could work or better, a fee every 10 minutes you are in there. Residence could buy themselves some kind of license giving them a discount. The fee would be depended on the number of players present. Thinking about it, this could be a way to get peeps out of high sec ... when you reach a certain "age" you have to pay for concord protection...
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Wayn Dotha
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Posted - 2005.12.09 08:37:00 -
[6]
Hard to balance...must have to lower slow and go up faster. If it goes down too fast pirates will use it to gank. If it goes up too slow, newbies will not stand a chance to do anything cause they can't beat the pirates. I would prefer have a watch at the long run. If a system is overcrowded over half an hour, Concord ought to make a news "System XY overcrowded, Security Status can't be guaranteed". Half an hour later the sec Status lowers for 0.1. Now check each 10 minutes if it is not that much overcrowded if it isn't, take it up (News by concorde included). If there are coming more people in, just give another warning after 30 minutes and lower it another 30 minutes later for another 0.1.
Don't know the actual numbers, but lets say it starts lagging with 50 people: 50 -> -0.1 60 -> -0.2 70 -> -0.3 ... High Sec will remain High Sec and Low Sec will not fall to 0.0
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