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Thread Statistics | Show CCP posts - 3 post(s) |

Buzzmong
Aliastra Gallente Federation
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Posted - 2011.10.25 21:41:00 -
[1] - Quote
tika te wrote:the problem with blasters is not their cap usage or their cpu need, but tracking and ridculous low range. in todays eve warfare, fights below 10km only happen with frigs...deimos should be able to hit at least 12-20km, not below 10km.. large blaster with optimals way below 20km..well..bs are simply to slow (even with agility boost) to compensate that; a hyperion with neutrons and lead ammo has about 10km optimal + falloff and speed/agility of cotton wool... 50-100m/s more topspeed with mwd won't make any real difference here.
Actually, range is only a side issue with blasters. The things that hurt them were the web changes, the loss of sig bloom (scram changes) and the buffs to autocannons (ammo changes, TE's giving a big boost to falloff, and resulting in autocannon kiting being very feasible) and Pulse lasers having their tracking boosted. Both of which had the factor of eating into blasters niche or removing the "greyzones" from combat.
However, these new changes look promising. If you didn't notice:
12% PG reduction on all medium and large hybrids (as well as some smalls) Small CPU reduction 30% reduction in cap use
These 3 alone change things as it means more fitting options (no more mandatory PG rig on Cruisers!) and that they should be slightly tankier and can shoot for longer. Also means you shouldn't be gimping the rest of your fit just so you can fit mid tier weapons (Ion cannons etc)
All Gallente ships will be gaining 10m/s on their base speeds All Gallente ships getting a 5% agility buff. Blasters have got a 20% tracking boost.
These three however are the icing on the cake.
Other things still need to be changed (TE's falloff bonus needs to be halved for starters) and Pulse might need tweaking to reintroduce the "greyzones" where none of the weapons are working at their peaks.
But I think it's a good starting move don't you?
Railguns might be worthwhile using outside of special fits again too. |

Buzzmong
Aliastra Gallente Federation
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Posted - 2011.10.25 23:38:00 -
[2] - Quote
Tippia wrote:Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf. You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility.
Is it? Balls.
Can understand why they've done that, it was asked for. |

Buzzmong
Aliastra Gallente Federation
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Posted - 2011.10.26 14:39:00 -
[3] - Quote
Tippia is right (and also right for correcting me previously, it had been years since I looked up the formula and had forgotton how it worked, thanks!).
It doesn't help matters that the stats are mislabeled though as it leads to small bouts of confusion like this. |
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