
Inspiration
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Posted - 2005.12.14 21:52:00 -
[1]
LOL, funny to read all this.
I am actulay one of those carebear peeps that flies around in a multi-billion ship, and I realy don't go into that system. I used to do it a few times, in my old cyclone (was also 700 mil back then), but I guess the gate camp was not in effect back then or at that time. These days I just dont visit Inoue that much anymore, it's way to laggy to do missions in a fun way, and when I do, I simply reject missions that need to be done in Erila.
I do have an explanation as to why there are no gank fleets cleaning the gate of these campers. First of all, not all players are in 'organised' corps or have buddies doing missions at the same time as they do. The game is played all around the world, and many simply solo this game and only use loose contacts. This is one of the forces driving people to do missions, as these are not dependent on other players availability. One step further, professional mission runners (like me) do everything to maximise their profit, which means going solo and pimping your ship like there is no tomorrow. We fit many implants and stay out of corps as not to get caught in wars and all that nasty stuff. We also train our skills to fit our profession, which results in quite different training paths compared to the PvP players in EVE.
In my view it is not stupidity, unwillingness or cowardnes that prevents people to form 'on the fly' anti gate gank squads, its simple economics and organisation.
a) The risk vs reward that ain't right (to much to loose, little to gain). b) Who to trust in local and are thay any good to do combat with? c) Who in local is free to participate (almost 100% at any give time is running a mission themselfs), time to organise means loss of income. d) Not the right skillset to take on the risky undertaking (given equal numbers).
You can agree or disagree all you want with the above reasons, but fact is that an organised group, being pirate or otherwise has an HUGE advantage over non-organised players. The risk for the pirates is minimal, but same is not true for the mission runners. Basic economic rules prevent action.....same priciple by which small minorities can terrorise complete countries and enforce their will onto superior numbers and talent/skill.
Best to do is stay out of Erila if you are not on the PvP path. Pirates are a force of EVE nature and perfectly valid. Just don't glory is all up as if it is good for the local economy, its like saying that burning all houses down is helping everyone as new houses can be build....if you get my drift. Make no illusion, piracy is BAD for the economy, its unproductive and wasteful, yet some for some, horrible nightmare for others. The net result however is always negative!!!
Some other small words:
Often I read EVE is a PvP game, well part of it is, and so it's partialy true (just as the opposite is). Likewise for statements that EVE is about corporations (group vs group). This certainly is also just partialy true and equaly untrue. Given most corporation simply don't have the volume to operate this way unless they all do the same thing at the same time, which is not economical unless you are mining or pirating in groups.
In short.....don't enter Erila if you are a carebear...if you get ganked there...it is your own fault as you know that will happen in advance. If the pirates accept protection money and have a reputation that they can be trusted on their word, then its upto economics and your trust to determine if it is worth doing a mission there. I can imagine some mission are worth it, but even then...others might kill you while doing missions, so it stays risky bussiness (they wont come along and guard you, don't take protection that litteraly...its more like extortion, heh).
See you all in RMR (gets an headache here just by thinking about the new font).
Check out my resistance calculator.
WARNING: It is not RMR ready, mail me the stacking penalty math so I can fix this! |