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Thread Statistics | Show CCP posts - 4 post(s) |
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kieron

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Posted - 2005.12.11 18:11:00 -
[1]
Big news on the server optimizations front, the tests undergoing on our server hardware (Dual CPU, single and dual core, 32bit and 64bit blades) and OS (Server 2k, 2k3 and 2k3 64bit flavors) are progressing and returning results better than we expected. There is a bit further to go before we purchase hardware and upgrade the OS from the current version, but we are much closer.
On the RMR side of the news, we are still testing the current candidate for deployment. If testing goes as well as the hardware and software testing, we will break our Tuesday deployment cycle and RMR will go live on Thursday, 15 December. If we are not satisfied with the results of testing this deployment candidate, RMR will go live in January.
As I stated in the Patch Note announcement thread, we would much rather delay RMR and have an enjoyable EVE experience for the Holidays than release an unstable client and buggy game time. If RMR deployment does slip to January, I apologize in advance and hope for your understanding.
You can read more in Oveur's new News Item.
kieron Community Manager, EVE Online
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Dust Angel
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Posted - 2005.12.11 18:12:00 -
[2]
Edited by: Dust Angel on 11/12/2005 18:13:21 Very cool. So RMR is delayed till a later date?
First
and when will agents be moved from travle hub systems?
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Dark Shikari
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Posted - 2005.12.11 18:15:00 -
[3]
Sweet. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Rand McNally
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Posted - 2005.12.11 18:15:00 -
[4]
Please don't release it if it aint 100% ready just to keep the masses happy.
Would rather wait until the new year than have a crappy and frustrating eve expirience over xmas!
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kieron

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Posted - 2005.12.11 18:18:00 -
[5]
Originally by: Rand McNally Please don't release it if it aint 100% ready just to keep the masses happy.
Would rather wait until the new year than have a crappy and frustrating eve expirience over xmas!
That is exactly the reason behind any decision to release RMR at a later date, Rand. I would much rather have happy players and Devs over Christmas than players wanting heads on pikes and Devs frustrated by bug fixing in the days before Christmas.
kieron Community Manager, EVE Online
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Darius Shakor
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Posted - 2005.12.11 18:25:00 -
[6]
Weeeee! Thanks for the update Kieron. \o/ ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

Galactina Evol
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Posted - 2005.12.11 18:28:00 -
[7]
From Oveur in the news item:
"Recently, we deployed server optimization hotfixes seperate from optimizations made in RMR. One of the hotfixes performed beyond our expectations. We regained 25% of our CPU usage on all Proxies resulting in a noticeable lag reduction in most systems.
In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware."
Goodbye lag??!! \o/
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ParMizaN
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Posted - 2005.12.11 18:32:00 -
[8]
Good stuff, its exciting waiting to see if this patch really will "make" the game :)
Lets hope so.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

SengH
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Posted - 2005.12.11 18:32:00 -
[9]
Originally by: Galactina Evol From Oveur in the news item:
"Recently, we deployed server optimization hotfixes seperate from optimizations made in RMR. One of the hotfixes performed beyond our expectations. We regained 25% of our CPU usage on all Proxies resulting in a noticeable lag reduction in most systems.
In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware."
Goodbye lag??!! \o/
No more like 600-800 people in jita now... its kinda like one of those how many people can you cram in a mini type contests.
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Gothikia
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Posted - 2005.12.11 18:33:00 -
[10]
If all goes well it will be here for my birthday! yaaaay! (16th)
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Haniblecter Teg
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Posted - 2005.12.11 18:33:00 -
[11]
ccp shows yet again that it thinks before it patches.
Anarchy Online on the other hand...lets just say I had a bad impression of Nordic developers before CCP. Friends Forever |

Thomus
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Posted - 2005.12.11 18:34:00 -
[12]
Edited by: Thomus on 11/12/2005 18:34:40 WOOOOOO!
edit: and 11th!!
---------------- Tom |
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Oveur

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Posted - 2005.12.11 18:48:00 -
[13]
Originally by: SengH
Originally by: Galactina Evol From Oveur in the news item:
"Recently, we deployed server optimization hotfixes seperate from optimizations made in RMR. One of the hotfixes performed beyond our expectations. We regained 25% of our CPU usage on all Proxies resulting in a noticeable lag reduction in most systems.
In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware."
Goodbye lag??!! \o/
No more like 600-800 people in jita now... its kinda like one of those how many people can you cram in a mini type contests.
Exactly. Like SengH points out, there will still be hotspot systems and although we are moving stuff like agents and ice belts out of these systems, I'm pretty sure it will eventually over time end up the same - or simply other systems turn into hotspots.
Senior Producer EVE Online
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MysticNZ
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Posted - 2005.12.11 19:17:00 -
[14]
Edited by: MysticNZ on 11/12/2005 19:19:40 Edited by: MysticNZ on 11/12/2005 19:17:45 Just wanting to clear something up.
Quote: In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware.
Was that with the 64bit os? Or 64bit hardware on 32bit os? And was the os 2k3 that performed better?
And will the server code be ported to 64bit?
Just really curious to what worked the best :D
Originally by: Nyphur I'm hungry and naked. That answer your question?
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Skarsnik
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Posted - 2005.12.11 19:17:00 -
[15]
Good to see your taking it all in your stride on the release and not pushing too hard to get it in before it's ready.
I also like the 'News Item Hint' More servers, gooooood! Red Moon Rising, goooooooood! 
Only one thing can I please jump ahead of the game and geta tech2 Interdictor bpo plz     ------------------------------------------------- Statement of the Obvious
Contrary to Popular belief - it is NOT possible to walk on water.
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Gronsak
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Posted - 2005.12.11 19:20:00 -
[16]
humm, personally i dont know if i want it delayed or not
delayed = better performance (but there will always be bugs to fix, since u cant test with 18k people on sisi at once)
no delay = new **** for us to play with over the holidays
no delay = crap holidays for CCP, since they will be debugging stuff for a week or two after but hey u dont need a break do ya CCP 
either way good luck with the testing and deployment
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Jarnis McPieksu
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Posted - 2005.12.11 19:24:00 -
[17]
Wild guess: the new 64bit hardware that is pwning = AMD Opteron systems... Athlon64/Opteron on-the-CPU-die memory controller kinda tends to utterly PWN compared to the badly bottlenecked Intel setups when you need lots of memory bandwidth...
And methinks EVE server code is probably a bit hungry on memory bandwidth.
So, Xeons going out, Opterons coming in, no? :)
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MysticNZ
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Posted - 2005.12.11 19:24:00 -
[18]
Just because it would be delayed wouldn't give it better performance. They are saying if they release it now, they have holidays after which means no time to fix any of the bugs.
So i'm guessing it will be much the same thing after xmas.
Originally by: Nyphur I'm hungry and naked. That answer your question?
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sonofollo
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Posted - 2005.12.11 19:42:00 -
[19]
if delayed are we still getting corp devisional wallets instead of just roles ?
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without
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Posted - 2005.12.11 19:44:00 -
[20]
Originally by: sonofollo if delayed are we still getting corp devisional wallets instead of just roles ?
would be great if we could get a increase from 8 to 16 hangers or at lest 12 hangers for corps
8 just isnt enough
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The Wizz117
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Posted - 2005.12.11 19:48:00 -
[21]
i still dont see anyting of a indicator that u know ur being warp scramblet when ur in a mission neather missile implats wich one developer promised us becouse they where needed and easy to make.
any way i hope rmr goes live december!
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Sergeant Spot
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Posted - 2005.12.11 20:02:00 -
[22]
Dear CCP
Quality work is prefered to speed. Every time.
While I recognize that nothing ever reaches "perfection" when it is as complex as a major Eve Patch, this player, and most of the players I know, prefer quality, even if we have to wait for it.
If its ready on Thursday, great, but don't worry about delaying till January if it needs it.
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Oveur

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Posted - 2005.12.11 20:46:00 -
[23]
Originally by: Jarnis McPieksu Wild guess: the new 64bit hardware that is pwning = AMD Opteron systems... Athlon64/Opteron on-the-CPU-die memory controller kinda tends to utterly PWN compared to the badly bottlenecked Intel setups when you need lots of memory bandwidth...
And methinks EVE server code is probably a bit hungry on memory bandwidth.
So, Xeons going out, Opterons coming in, no? :)
It is indeed Opterons in an HS20 IBM Blade. We are running Windows Server 2003 64-bit, but still using 32-bit EVE server executeables, so there is room for considerable improvement when we move the code to 64-bit.
Senior Producer EVE Online
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Sadist
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Posted - 2005.12.11 21:01:00 -
[24]
Please, Please do more testing and release RMR later, in january, rather than have it out december and be fixing code on holidays. 
Besides, some of the things still need tweaking, like maybe boosting HAC's a little because of the T1 project? --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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keepiru
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Posted - 2005.12.11 21:54:00 -
[25]
Originally by: Oveur It is indeed Opterons in an HS20 IBM Blade. We are running Windows Server 2003 64-bit, but still using 32-bit EVE server executeables, so there is room for considerable improvement when we move the code to 64-bit.
Shweeeeet. :D ------------- Where is the gistii a-type armor equivalent?
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Jarnis McPieksu
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Posted - 2005.12.11 22:01:00 -
[26]
Originally by: Oveur
Originally by: Jarnis McPieksu Wild guess: the new 64bit hardware that is pwning = AMD Opteron systems... Athlon64/Opteron on-the-CPU-die memory controller kinda tends to utterly PWN compared to the badly bottlenecked Intel setups when you need lots of memory bandwidth...
And methinks EVE server code is probably a bit hungry on memory bandwidth.
So, Xeons going out, Opterons coming in, no? :)
It is indeed Opterons in an HS20 IBM Blade. We are running Windows Server 2003 64-bit, but still using 32-bit EVE server executeables, so there is room for considerable improvement when we move the code to 64-bit.
Um, according to IBM page, HS20 = Xeon junk.
You mean LS20?
Or is there some new HS20 series model with Opterons that isn't even listed yet on IBM page?
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erConte
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Posted - 2005.12.12 00:57:00 -
[27]
Many thanks for that good info!
On the technical side, are you planning a code conversion to 64 bit in the future? Just to know that... I'm curious 
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corpus tanaki
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Posted - 2005.12.12 01:28:00 -
[28]
any plans for a 64-bit client ?
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Elriond
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Posted - 2005.12.12 02:02:00 -
[29]
im pretty sure he means the ls20. the previous link in dev blog was for the ls20 amd and hs20 for the intel.
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sonofollo
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Posted - 2005.12.12 09:05:00 -
[30]
well god if it goes ahead but if it needs delaying lets work on adding some of those corp features we so desperateley need
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