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Thread Statistics | Show CCP posts - 4 post(s) |
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kieron

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Posted - 2005.12.11 18:11:00 -
[1]
Big news on the server optimizations front, the tests undergoing on our server hardware (Dual CPU, single and dual core, 32bit and 64bit blades) and OS (Server 2k, 2k3 and 2k3 64bit flavors) are progressing and returning results better than we expected. There is a bit further to go before we purchase hardware and upgrade the OS from the current version, but we are much closer.
On the RMR side of the news, we are still testing the current candidate for deployment. If testing goes as well as the hardware and software testing, we will break our Tuesday deployment cycle and RMR will go live on Thursday, 15 December. If we are not satisfied with the results of testing this deployment candidate, RMR will go live in January.
As I stated in the Patch Note announcement thread, we would much rather delay RMR and have an enjoyable EVE experience for the Holidays than release an unstable client and buggy game time. If RMR deployment does slip to January, I apologize in advance and hope for your understanding.
You can read more in Oveur's new News Item.
kieron Community Manager, EVE Online
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Dust Angel
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Posted - 2005.12.11 18:12:00 -
[2]
Edited by: Dust Angel on 11/12/2005 18:13:21 Very cool. So RMR is delayed till a later date?
First
and when will agents be moved from travle hub systems?
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Dark Shikari
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Posted - 2005.12.11 18:15:00 -
[3]
Sweet. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Rand McNally
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Posted - 2005.12.11 18:15:00 -
[4]
Please don't release it if it aint 100% ready just to keep the masses happy.
Would rather wait until the new year than have a crappy and frustrating eve expirience over xmas!
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kieron

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Posted - 2005.12.11 18:18:00 -
[5]
Originally by: Rand McNally Please don't release it if it aint 100% ready just to keep the masses happy.
Would rather wait until the new year than have a crappy and frustrating eve expirience over xmas!
That is exactly the reason behind any decision to release RMR at a later date, Rand. I would much rather have happy players and Devs over Christmas than players wanting heads on pikes and Devs frustrated by bug fixing in the days before Christmas.
kieron Community Manager, EVE Online
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Darius Shakor
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Posted - 2005.12.11 18:25:00 -
[6]
Weeeee! Thanks for the update Kieron. \o/ ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

Galactina Evol
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Posted - 2005.12.11 18:28:00 -
[7]
From Oveur in the news item:
"Recently, we deployed server optimization hotfixes seperate from optimizations made in RMR. One of the hotfixes performed beyond our expectations. We regained 25% of our CPU usage on all Proxies resulting in a noticeable lag reduction in most systems.
In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware."
Goodbye lag??!! \o/
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ParMizaN
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Posted - 2005.12.11 18:32:00 -
[8]
Good stuff, its exciting waiting to see if this patch really will "make" the game :)
Lets hope so.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

SengH
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Posted - 2005.12.11 18:32:00 -
[9]
Originally by: Galactina Evol From Oveur in the news item:
"Recently, we deployed server optimization hotfixes seperate from optimizations made in RMR. One of the hotfixes performed beyond our expectations. We regained 25% of our CPU usage on all Proxies resulting in a noticeable lag reduction in most systems.
In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware."
Goodbye lag??!! \o/
No more like 600-800 people in jita now... its kinda like one of those how many people can you cram in a mini type contests.
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Gothikia
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Posted - 2005.12.11 18:33:00 -
[10]
If all goes well it will be here for my birthday! yaaaay! (16th)
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Haniblecter Teg
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Posted - 2005.12.11 18:33:00 -
[11]
ccp shows yet again that it thinks before it patches.
Anarchy Online on the other hand...lets just say I had a bad impression of Nordic developers before CCP. Friends Forever |

Thomus
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Posted - 2005.12.11 18:34:00 -
[12]
Edited by: Thomus on 11/12/2005 18:34:40 WOOOOOO!
edit: and 11th!!
---------------- Tom |
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Oveur

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Posted - 2005.12.11 18:48:00 -
[13]
Originally by: SengH
Originally by: Galactina Evol From Oveur in the news item:
"Recently, we deployed server optimization hotfixes seperate from optimizations made in RMR. One of the hotfixes performed beyond our expectations. We regained 25% of our CPU usage on all Proxies resulting in a noticeable lag reduction in most systems.
In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware."
Goodbye lag??!! \o/
No more like 600-800 people in jita now... its kinda like one of those how many people can you cram in a mini type contests.
Exactly. Like SengH points out, there will still be hotspot systems and although we are moving stuff like agents and ice belts out of these systems, I'm pretty sure it will eventually over time end up the same - or simply other systems turn into hotspots.
Senior Producer EVE Online
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MysticNZ
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Posted - 2005.12.11 19:17:00 -
[14]
Edited by: MysticNZ on 11/12/2005 19:19:40 Edited by: MysticNZ on 11/12/2005 19:17:45 Just wanting to clear something up.
Quote: In addition to these optimizations, we started testing 64-bit server hardware last week on Tranquility. This is in preparation for our upcoming server upgrades - and the results are astonishing. A Proxy server previously running at 70% CPU, which came down from 95% CPU after the aforementioned optimization hotfix, is only using 25% CPU on the new 64-bit hardware.
Was that with the 64bit os? Or 64bit hardware on 32bit os? And was the os 2k3 that performed better?
And will the server code be ported to 64bit?
Just really curious to what worked the best :D
Originally by: Nyphur I'm hungry and naked. That answer your question?
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Skarsnik
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Posted - 2005.12.11 19:17:00 -
[15]
Good to see your taking it all in your stride on the release and not pushing too hard to get it in before it's ready.
I also like the 'News Item Hint' More servers, gooooood! Red Moon Rising, goooooooood! 
Only one thing can I please jump ahead of the game and geta tech2 Interdictor bpo plz     ------------------------------------------------- Statement of the Obvious
Contrary to Popular belief - it is NOT possible to walk on water.
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Gronsak
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Posted - 2005.12.11 19:20:00 -
[16]
humm, personally i dont know if i want it delayed or not
delayed = better performance (but there will always be bugs to fix, since u cant test with 18k people on sisi at once)
no delay = new **** for us to play with over the holidays
no delay = crap holidays for CCP, since they will be debugging stuff for a week or two after but hey u dont need a break do ya CCP 
either way good luck with the testing and deployment
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Jarnis McPieksu
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Posted - 2005.12.11 19:24:00 -
[17]
Wild guess: the new 64bit hardware that is pwning = AMD Opteron systems... Athlon64/Opteron on-the-CPU-die memory controller kinda tends to utterly PWN compared to the badly bottlenecked Intel setups when you need lots of memory bandwidth...
And methinks EVE server code is probably a bit hungry on memory bandwidth.
So, Xeons going out, Opterons coming in, no? :)
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MysticNZ
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Posted - 2005.12.11 19:24:00 -
[18]
Just because it would be delayed wouldn't give it better performance. They are saying if they release it now, they have holidays after which means no time to fix any of the bugs.
So i'm guessing it will be much the same thing after xmas.
Originally by: Nyphur I'm hungry and naked. That answer your question?
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sonofollo
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Posted - 2005.12.11 19:42:00 -
[19]
if delayed are we still getting corp devisional wallets instead of just roles ?
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without
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Posted - 2005.12.11 19:44:00 -
[20]
Originally by: sonofollo if delayed are we still getting corp devisional wallets instead of just roles ?
would be great if we could get a increase from 8 to 16 hangers or at lest 12 hangers for corps
8 just isnt enough
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The Wizz117
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Posted - 2005.12.11 19:48:00 -
[21]
i still dont see anyting of a indicator that u know ur being warp scramblet when ur in a mission neather missile implats wich one developer promised us becouse they where needed and easy to make.
any way i hope rmr goes live december!
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Sergeant Spot
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Posted - 2005.12.11 20:02:00 -
[22]
Dear CCP
Quality work is prefered to speed. Every time.
While I recognize that nothing ever reaches "perfection" when it is as complex as a major Eve Patch, this player, and most of the players I know, prefer quality, even if we have to wait for it.
If its ready on Thursday, great, but don't worry about delaying till January if it needs it.
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Oveur

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Posted - 2005.12.11 20:46:00 -
[23]
Originally by: Jarnis McPieksu Wild guess: the new 64bit hardware that is pwning = AMD Opteron systems... Athlon64/Opteron on-the-CPU-die memory controller kinda tends to utterly PWN compared to the badly bottlenecked Intel setups when you need lots of memory bandwidth...
And methinks EVE server code is probably a bit hungry on memory bandwidth.
So, Xeons going out, Opterons coming in, no? :)
It is indeed Opterons in an HS20 IBM Blade. We are running Windows Server 2003 64-bit, but still using 32-bit EVE server executeables, so there is room for considerable improvement when we move the code to 64-bit.
Senior Producer EVE Online
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Sadist
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Posted - 2005.12.11 21:01:00 -
[24]
Please, Please do more testing and release RMR later, in january, rather than have it out december and be fixing code on holidays. 
Besides, some of the things still need tweaking, like maybe boosting HAC's a little because of the T1 project? --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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keepiru
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Posted - 2005.12.11 21:54:00 -
[25]
Originally by: Oveur It is indeed Opterons in an HS20 IBM Blade. We are running Windows Server 2003 64-bit, but still using 32-bit EVE server executeables, so there is room for considerable improvement when we move the code to 64-bit.
Shweeeeet. :D ------------- Where is the gistii a-type armor equivalent?
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Jarnis McPieksu
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Posted - 2005.12.11 22:01:00 -
[26]
Originally by: Oveur
Originally by: Jarnis McPieksu Wild guess: the new 64bit hardware that is pwning = AMD Opteron systems... Athlon64/Opteron on-the-CPU-die memory controller kinda tends to utterly PWN compared to the badly bottlenecked Intel setups when you need lots of memory bandwidth...
And methinks EVE server code is probably a bit hungry on memory bandwidth.
So, Xeons going out, Opterons coming in, no? :)
It is indeed Opterons in an HS20 IBM Blade. We are running Windows Server 2003 64-bit, but still using 32-bit EVE server executeables, so there is room for considerable improvement when we move the code to 64-bit.
Um, according to IBM page, HS20 = Xeon junk.
You mean LS20?
Or is there some new HS20 series model with Opterons that isn't even listed yet on IBM page?
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erConte
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Posted - 2005.12.12 00:57:00 -
[27]
Many thanks for that good info!
On the technical side, are you planning a code conversion to 64 bit in the future? Just to know that... I'm curious 
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corpus tanaki
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Posted - 2005.12.12 01:28:00 -
[28]
any plans for a 64-bit client ?
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Elriond
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Posted - 2005.12.12 02:02:00 -
[29]
im pretty sure he means the ls20. the previous link in dev blog was for the ls20 amd and hs20 for the intel.
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sonofollo
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Posted - 2005.12.12 09:05:00 -
[30]
well god if it goes ahead but if it needs delaying lets work on adding some of those corp features we so desperateley need
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Shittake
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Posted - 2005.12.12 09:24:00 -
[31]
Edited by: ****take on 12/12/2005 09:25:29 Edited by: ****take on 12/12/2005 09:25:03
Originally by: kieron On the RMR side of the news, we are still testing the current candidate for deployment. If testing goes as well as the hardware and software testing, we will break our Tuesday deployment cycle and RMR will go live on Thursday, 15 December. If we are not satisfied with the results of testing this deployment candidate, RMR will go live in January.
When is the "drop dead" time when you will know that you are either satisfied or dissatisfied with the results of the testing of this deployment candidate?
I only ask because some of us need to plan for this patch, get our many alts into the right places, make sure things are "tied down".
Thanks
(edited for grammar)
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Ankanos
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Posted - 2005.12.12 11:15:00 -
[32]
imho.. give your devs & programmers a break... releasing RMR before the holidays will just ruin it for all the CCP staff, and players alike.
do the right thing nad give your staff a nice holiday, 'cause you know its gonna be hell when you release RMR. no need to have them have both x-mas and new years fubared...
you owe it to them, for all the work they've done thus far. :)
---- i have some bugs i'll post later today, you still have a ways to go.. RMR is still pretty buggy... for one, the 3 part missions still dump you at the 2nd stage gate if you warp out of the first stage to repair... cant finish the mission till a server reboot, for onne.. i have a logfile for this i'll ul... could not access the bugsite earlier...
-ank
give me away to have the new missions shoved done my throat and i'll gladly test them for you... --- |

Embattle
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Posted - 2005.12.12 12:37:00 -
[33]
One thing I would ask is to make the patch available for download the day before the actual upgrade to the servers happens.....just means people have more time to get it.
I'm also in full agreement about waiting until after xmas if needed to release a more stable patch, however what concerns me is that without some of the changes in RMR that the game may become unplayable for many as it did when the PCU reached the dizzy heights it reached yesterday. ----------- I would have a sig but it might break a arm, leg or even worse a rule. |

Harisdrop
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Posted - 2005.12.12 13:27:00 -
[34]
Can you at least:
1) Move the clustered Missions agents
2) Tell which Agents are going to be moved.
The rest of the patch will be great but this will effect most of the player base! --------------------------
Whats funny is your heard it. |

Grez
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Posted - 2005.12.12 13:45:00 -
[35]
Sweet, can't wait to see what performance effects the new hardware has. Any chance of seeing the raw number differences?
MSN: [email protected] Corp: www.ravenwarriors.com |

Avon
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Posted - 2005.12.12 14:49:00 -
[36]
Originally by: kieron
As I stated in the Patch Note announcement thread, we would much rather delay RMR and have an enjoyable EVE experience for the Holidays than release an unstable client and buggy game time. If RMR deployment does slip to January, I apologize in advance and hope for your understanding.
Oh yeah, I'd hate to think our currently perfectly stable gameplay may be compromised by a patch which offers to improve it... 
RMR would have to be pretty damn bad to be worse than things are now ... and even if it was worse at least we could train some new skills over the holidays. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

M3G4 InformationOfficer
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Posted - 2005.12.12 14:59:00 -
[37]
Just put back the highways in High Sec space .... it never was this bad before you rem oved them ... 300+ people in 1 system ... constantly ...
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Avon
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Posted - 2005.12.12 15:07:00 -
[38]
Edited by: Avon on 12/12/2005 15:07:29
Originally by: M3G4 InformationOfficer Just put back the highways in High Sec space .... it never was this bad before you rem oved them ... 300+ people in 1 system ... constantly ...

You'd be better off moving Jita, Rens, and the like to the very furthest edges of 0.0
Actually, that would be quite funny if you did it during downtime and forgot to mention it. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |

Kaaii
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Posted - 2005.12.12 17:05:00 -
[39]
"We are moving stuff like agents and ice belts out of these systems"...
Did anyone else catch this??   
Id love to see ice moved out into systems with rat protection. It doesn't make sense, to be able to mine veld which sells for 11 isk per unit in the same systme you can mine a 80-130k resource (per unit).
And then we, the players, could be a little more "proactive" in policing macro miners...
like this... zero sec hit anti-macro tactics
"..Id rather fall beside 10 lions, then stand with One thousand sheep.."
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The Wizz117
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Posted - 2005.12.12 18:00:00 -
[40]
rmr before holiday please make it happen.
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Elriond
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Posted - 2005.12.12 18:54:00 -
[41]
On the stability and bug side of things, i think its always been expected to have some initial problems that will need to be worked out. But personally id like to play with new toys, check out the new things, with new hardware over vacation rather than waiting till january.
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sonofollo
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Posted - 2005.12.12 19:14:00 -
[42]
everything comes down to if the patch is stable and ready to go if not it doesnt go until january enough time to put in those corp divisional wallets and a higher possible tax take up to 25%
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EvilDoomer
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Posted - 2005.12.12 19:44:00 -
[43]
Originally by: Gronsak humm, personally i dont know if i want it delayed or not
delayed = better performance (but there will always be bugs to fix, since u cant test with 18k people on sisi at once)
no delay = new **** for us to play with over the holidays
no delay = crap holidays for CCP, since they will be debugging stuff for a week or two after but hey u dont need a break do ya CCP 
either way good luck with the testing and deployment
I have to agree with you!
SANTA give us a xmas present. I will tolerate the bugs. And Not *****! too much!
YHMW
Thanks
EvilDoomer
Chicago Mobsters In-Game Channel:DAMOB
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sonofollo
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Posted - 2005.12.12 19:48:00 -
[44]
so if we tolerate bugs over xmas and u loose 10 ships to it u still wont whine
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dazedandconfused
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Posted - 2005.12.12 22:03:00 -
[45]
i think rmr must launch before xmas. i must be in my curse before xmas. i have all this cash saved up just waiting for new stuff to buy. i promise i wont sit around in a stealth bomber waiting for noobs in noob frigs to try and loot my cargo containers . i have used enough "i" statements.
here comes the cruise missle! muhahaha!
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Vishnej
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Posted - 2005.12.13 02:33:00 -
[46]
Edited by: Vishnej on 13/12/2005 02:34:39 -CPU load goes from 95% to 25%-
I'm glad to see that whatever you've done has worked. Without it, a lot of subscriptions would have been cancelled in the next six months - judging purely from anecdotes, Cold War server veteran carrying capacity was exceeded a while back. With the current lag situation, you'd see a peak in the next six months as veterans quitting due to lag matched and exceeded new players entering the game.
Kali, with dynamic load balancing and 64 bit memory addressing, will hopefully end 99% of the lag we experience, rather than the 75% claimed above. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

Rawne Karrde
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Posted - 2005.12.13 04:38:00 -
[47]
Kieron just would like an update on when the go or no go time is. With a patch this big 24 hrs really shouldn't be given as people need to plan their logistics.
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sonofollo
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Posted - 2005.12.13 10:05:00 -
[48]
well the news id say will come tomorrow around wednesday downtime (24 hours yes or no) if i was a large alliance i would prepare for it if it doesnt happen then u have practice and another few weeks before it does
Will new features be added - ie last login on all characters so CEOs can remove inactives in their corps. Also divisional wallets within corps
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ThunderGodThor
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Posted - 2005.12.13 11:53:00 -
[49]
Originally by: Oveur
Originally by: Jarnis McPieksu Wild guess: the new 64bit hardware that is pwning = AMD Opteron systems... Athlon64/Opteron on-the-CPU-die memory controller kinda tends to utterly PWN compared to the badly bottlenecked Intel setups when you need lots of memory bandwidth...
And methinks EVE server code is probably a bit hungry on memory bandwidth.
So, Xeons going out, Opterons coming in, no? :)
It is indeed Opterons in an HS20 IBM Blade. We are running Windows Server 2003 64-bit, but still using 32-bit EVE server executeables, so there is room for considerable improvement when we move the code to 64-bit.
My guess is that by not having EVE in a 64 bit exe yet means you cant utilze over what is 4 gb of ram yet. But once you work out how to get it over into 64bit you'll be able to use all that extra Ram woot.
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Rawne Karrde
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Posted - 2005.12.13 16:20:00 -
[50]
so with no announcement of extended dt tomorrow seems the patch will be delayed till jan eh?
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MacMillan
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Posted - 2005.12.13 16:56:00 -
[51]
Originally by: Rawne Karrde so with no announcement of extended dt tomorrow seems the patch will be delayed till jan eh?
Still Tuesday in some places :) Give em a chance
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sonofollo
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Posted - 2005.12.13 19:51:00 -
[52]
no decision ahs been made yet by the powers that be check the other thread
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Baron McCormack
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Posted - 2005.12.14 00:09:00 -
[53]
Originally by: kieron If we are not satisfied with the results of testing this deployment candidate, RMR will go live in January.
kk, January then...
err, ... is that "January" statement comparable to the 23:30 you promised for the server beeing back?
kk, March then ...
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Decairn
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Posted - 2005.12.14 00:38:00 -
[54]
Release it first day after new year even if the QC team approve it for Dec 15th. Give the team a well earned break. Regardless of what you want to happen on a major realease, all hell will break loose one way or another for the support, dev and QC teams. --Decairn |

Sinari Galdrin
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Posted - 2005.12.14 00:55:00 -
[55]
I wouldn't release it now - your staff deserve a break over Christmas rather than having to abandon their families to come in to sort out problems. Wait until Jan 2nd IMHO.
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Spy4Hire
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Posted - 2005.12.14 06:25:00 -
[56]
Weeee. the jump to 64-bit... great for the server, but I hope that they don't force the client into 64 bit mode for all of us out here on 32 bit. Don't even offer it as an option... lest the 64 bit client users end up with way too much of an edge.
People with low pings already get a leg up on the rest of us... many times the balance between low & high ping encounters are blatantly out of balance. Hate to see what it would be with low ping & 64 bit clients... or even clients optimized for multi-threading.
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sonofollo
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Posted - 2005.12.14 11:02:00 -
[57]
i think CCP staff take their annual leave at the off part of the year (september was such a time when the server started playhing up and half the devs were on leave) just after exodus or cold war i believe.
Probably the quite period between RMR and kali would be another approved leave break ie around march or april
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Tharrn
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Posted - 2005.12.14 16:37:00 -
[58]
For nostalgic reasons I am currently following the SOE debacle with Star Wars Galaxies and their latest 'enhancements'. The whole **** they are pulling made me realize that CCP are really not only a *very* communicative but also caring team (caring for both their game and the community). We may ***** and moan at times but deep in our hearts we lub you guys :P
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