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Thread Statistics | Show CCP posts - 1 post(s) |

Meeko Gloom
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Posted - 2005.12.12 15:24:00 -
[61]
Originally by: KilROCK Noone flying gallente asked for EM ammo.. Noone flying Minmatar asked for ****ty EM/thermal ammo. Noone flying caldari asked for stupid penality that **** up their whole Cap recharge or speed for a bit 'MORE' DPS/Range. Every Amarr whined about not doing enough damage to armor - Result this crap.
I like that i got EM damage
Make it easier to break raven's tank ________________________________________________
Where is the gistii a-type armor equivalent? "I asked for it first not keepiru"
Gallente Empire is now hiring new members |

Imhotep Khem
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Posted - 2005.12.12 15:47:00 -
[62]
Originally by: Kyoko Sakoda
By the way, saying "fit a web to your Raven" is not a valid answer.
Fit a rocket launcher. ____ If your not dyin' your not tryin'. |

Khaldorn Murino
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Posted - 2005.12.12 15:51:00 -
[63]
Ethi its got nothing to do with that, we never fight Amarr only ships now. Im just arguing at the balance implications of this.
I mean, currently they dont even degrade correct? -
- Just a simple Ultimate Undeniable Underdog.
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Tuxford

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Posted - 2005.12.12 16:13:00 -
[64]
This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles. _______________ |
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Gariuys
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Posted - 2005.12.12 16:18:00 -
[65]
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
You hang out with TomB and Hammerhead too much, you're becoming just as evil as them.  ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

KilROCK
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Posted - 2005.12.12 16:18:00 -
[66]
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
I'm glad my whine topic makes you feel fuzzy inside ... I hope it's a good surprise...
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Hllaxiu
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Posted - 2005.12.12 16:38:00 -
[67]
Originally by: Gariuys
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
You hang out with TomB and Hammerhead too much, you're becoming just as evil as them. 
Didn't you get the memo? Tuxford is Oveur!

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Sarmaul
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Posted - 2005.12.12 16:54:00 -
[68]
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
10x damage bonus will do nicely
Originally by: Chowdown We camp a lot
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babylonstew
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Posted - 2005.12.12 17:42:00 -
[69]
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
and what sexy stuff will missiles get then?
The Damsel is no longer in distress. She was rescued enough times that she got the hint and installed better security systems at home. \o/ \o/ \o/ |

Wrayeth
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Posted - 2005.12.12 18:08:00 -
[70]
Edited by: Wrayeth on 12/12/2005 18:07:54
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
Tux, you're my hero.  -Wrayeth
Go away. |

j0sephine
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Posted - 2005.12.12 18:20:00 -
[71]
"and what sexy stuff will missiles get then?"
45% penalty to cap recharge, or similar awesomeness depending on exact missile type... seems sexy enough.
I mean, if that doesn't make you feel like getting screwed, i dunno what could... *>>*;
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Dr Tetrahydrocannabinol
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Posted - 2005.12.12 18:46:00 -
[72]
Originally by: j0sephine "and what sexy stuff will missiles get then?"
45% penalty to cap recharge, or similar awesomeness depending on exact missile type... seems sexy enough.
I mean, if that doesn't make you feel like getting screwed, i dunno what could... *>>*;
There was a bug on the test server where the cap was not recharging, lets just say i got to experience what its going to be like with the t2 damage missiles, its not pretty :/ ---------------------------------------------
Oveur > CUZ IM EXTREEEEEEEEEEEEEEME!!!! |

NQDrizzt
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Posted - 2005.12.12 18:46:00 -
[73]
what are the skill requirements for tec 2 ammo ? i havent seen any tec2 missiles on sisi yet.
greets Drizzt
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Foomanshoe
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Posted - 2005.12.12 19:11:00 -
[74]
Obviously you dont seem to know that phased plasma would be the minmatars "arse rappage ammo" against Amarr T2s.
Also, the T2 ammo Damage types are specifically so that Gallante can damage Gallente/Caldari T2 ships and ammarr can damage Minmatar T2 ships.
Not to mention it helps npc hunters alot, since amarr ships can accually fight angels now without having to fit projectiles . _______________________________________________
Originally by: Oveur
To the nerfmobile!
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Inspiration
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Posted - 2005.12.12 20:26:00 -
[75]
Edited by: Inspiration on 12/12/2005 20:29:07 Now all they have to do is FIX the font (read: reverse, and make numbers non-proportional for a change). The real whining will be about this after RMR goes online, just like it did lasttime! No one wants to get eyestrain by reading a zillion lines of undecypherable text, just so the creative heads at CCP can fill a page using their ultra small font.
Check out my Shield/Armor resistance calculator.
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j0sephine
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Posted - 2005.12.12 20:30:00 -
[76]
"what are the skill requirements for tec 2 ammo ? i havent seen any tec2 missiles on sisi yet."
They all require specialization in relevant weapon type at lvl.1 if i recall right. Basically if you can use tech.2 weapon that can fire such ammo, you can use the ammo as well. ^^;
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Shade Widow
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Posted - 2005.12.12 20:37:00 -
[77]
Then I promise to be shooting valuable ammunition at all of you. You are all special in my eyes, and should die just as specially. --- And im here again in the rain, alone and cold. Liquid rebirth of the world, destroyer of souls.
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Maya Rkell
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Posted - 2005.12.12 20:52:00 -
[78]
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
Heh.
Well, note I'm against T2 amo having a much higher damage base (unless it's like 10% tracking stuff intended for anti-POS work). Indeed, things like the explosive lasers shouls sacrifice a little base damage in return for their striking power.
Instead, it should have...other effects. A lot of the EW effects could be adapted for short-term use. Or amo which takes a chunk of the target cap. Heck, an amo for projectile which has a very low base damage, BUT strikes structure directly (bypassing any tanking).
There are plenty of ideas out there. Should they get their own thread?
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Sarmaul
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Posted - 2005.12.12 21:10:00 -
[79]
Originally by: Maya Rkell Instead, it should have...other effects. A lot of the EW effects could be adapted for short-term use. Or amo which takes a chunk of the target cap. Heck, an amo for projectile which has a very low base damage, BUT strikes structure directly (bypassing any tanking).
There are plenty of ideas out there. Should they get their own thread?
I would also like to see secondary ammo have specialized effects instead of cap recharge/range/tracking/etc
Vibration Ammo - causes small vibrations on the target ship, reducing it's agility and increasing time to warp
Feedback Cystals - prototype cystals that cause high damage to the target ship, but the beam is so unstable it damages the ship that fires it too, with a small chance of destroying the weapon it was fitted in
btw those aren't serious ideas (well the vibro ammo is) - just some suggestions to get you all to think outside the box a bit.
ah **** it, I'll start a new thread for the hell of it
Originally by: Chowdown We camp a lot
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Shade Widow
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Posted - 2005.12.12 21:31:00 -
[80]
Something about vibration ammo just doesnt sound right.
Would surely throw it off into a not so pleasurable intercour... course. --- And im here again in the rain, alone and cold. Liquid rebirth of the world, destroyer of souls.
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Inspiration
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Posted - 2005.12.12 22:10:00 -
[81]
Originally by: Shade Widow Something about vibration ammo just doesnt sound right.
Would surely throw it off into a not so pleasurable intercour... course.
Force Feedback Crystals?
Check out my Shield/Armor resistance calculator.
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dazedandconfused
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Posted - 2005.12.12 22:17:00 -
[82]
Guess what I am going to say.
Lasers need explosive damage.
This is true. I am trying to stop crying. I feel the tears of joy spurting out of my face at supersonic speeds, ayeee!!! 
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dazedandconfused
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Posted - 2005.12.12 22:19:00 -
[83]
Originally by: Sarmaul
Originally by: Maya Rkell Instead, it should have...other effects. A lot of the EW effects could be adapted for short-term use. Or amo which takes a chunk of the target cap. Heck, an amo for projectile which has a very low base damage, BUT strikes structure directly (bypassing any tanking).
There are plenty of ideas out there. Should they get their own thread?
I would also like to see secondary ammo have specialized effects instead of cap recharge/range/tracking/etc
Vibration Ammo - causes small vibrations on the target ship, reducing it's agility and increasing time to warp
Feedback Cystals - prototype cystals that cause high damage to the target ship, but the beam is so unstable it damages the ship that fires it too, with a small chance of destroying the weapon it was fitted in
btw those aren't serious ideas (well the vibro ammo is) - just some suggestions to get you all to think outside the box a bit.
ah **** it, I'll start a new thread for the hell of it
Feedback crystals = worst idea ever 
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Tiuwaz
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Posted - 2005.12.12 22:26:00 -
[84]
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
I told them in the third post :( but nobody believed me 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Sessho Seki
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Posted - 2005.12.13 00:22:00 -
[85]
Originally by: KilROCK
Originally by: Rod Blaine This is old news.
See Oveurs comment in a thread on general forums about bpo's for t2 ammo. They are releasing two ammo types only of the three per guntype that are in testing (makes 4 per race IIRR).
We don't know which, but the choice has been made, let's simply wait and see and whne again afterwards mmk ?
Thanks for the info, I will wait and see. And then whine some more 
I'm out of this topic. Write me a novel whoever your name is.
Ruuuuun moron, err, Forest, RUUUUUUUN.
You make the topic, admit youÆre a whiny minmatar that only wants to have an advantage, get royally stomped in every possible way of argument making not so much as one single point in your favor that remains standing, and no you wimp out of your own discussion (apparently being shamed like you have just been has that effect).
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KilROCK
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Posted - 2005.12.13 05:17:00 -
[86]
Originally by: Sessho Seki
Originally by: KilROCK
Originally by: Rod Blaine This is old news.
See Oveurs comment in a thread on general forums about bpo's for t2 ammo. They are releasing two ammo types only of the three per guntype that are in testing (makes 4 per race IIRR).
We don't know which, but the choice has been made, let's simply wait and see and whne again afterwards mmk ?
Thanks for the info, I will wait and see. And then whine some more 
I'm out of this topic. Write me a novel whoever your name is.
Ruuuuun moron, err, Forest, RUUUUUUUN.
You make the topic, admit youÆre a whiny minmatar that only wants to have an advantage, get royally stomped in every possible way of argument making not so much as one single point in your favor that remains standing, and no you wimp out of your own discussion (apparently being shamed like you have just been has that effect).
Actually, i won this arguement by getting a Dev to reply to it. Have a nice day. We will get something to balance with the other races.
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KilROCK
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Posted - 2005.12.13 05:18:00 -
[87]
Originally by: Foomanshoe Obviously you dont seem to know that phased plasma would be the minmatars "arse rappage ammo" against Amarr T2s.
Also, the T2 ammo Damage types are specifically so that Gallante can damage Gallente/Caldari T2 ships and ammarr can damage Minmatar T2 ships.
Not to mention it helps npc hunters alot, since amarr ships can accually fight angels now without having to fit projectiles .
I do know, but they get a anti minmatar woop ass t2 ammo, I want a anti amarr woop ass t2 ammo too.
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Arti K
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Posted - 2005.12.13 06:43:00 -
[88]
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
Dear Tux, We minmatar specialists don't need t2 ammo types, we also don't need an increase in ammo capacity in our guns. We are that much better than everyone else that lacking all of these things makes no difference to us, we will still defeat them, because we have somethings they don't -- skills, and heart.
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Sky Hunter
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Posted - 2005.12.13 08:00:00 -
[89]
Originally by: Arti K
Originally by: Tuxford This is my favorite thread in the whole world, I almost don't feel like telling you guys that the special damage types ammo (explosive crystals, em hybrids) will be put on hold until we think of something equally sexy for projectiles.
Dear Tux, We minmatar specialists don't need t2 ammo types, we also don't need an increase in ammo capacity in our guns. We are that much better than everyone else that lacking all of these things makes no difference to us, we will still defeat them, because we have somethings they don't -- skills, and heart.
Exactly 
But a good addition shouldnt do bad  Im sure we get our 'explosive crystal'
-=-
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Ethidium Bromide
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Posted - 2005.12.13 12:01:00 -
[90]
Originally by: Khaldorn Murino Ethi its got nothing to do with that, we never fight Amarr only ships now. Im just arguing at the balance implications of this.
I mean, currently they dont even degrade correct?
i know, i know. but tbh there have to be some advantages to counter highest cap need, only 2 dmg types, they definitly cost enough for never degrading and honestly in pvp (at least my style) i'd definitly be better off with ammo than having to buy new crystals all the time
on the one hand i am disappointed that they got put on hold as i was really looking forward to break some tanks again on the other hand i'd really see them come in pre-balanced than post nerfed
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