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Jugernauth
The Rising Stars The Initiative.
2
|
Posted - 2013.07.18 07:19:00 -
[1] - Quote
Sinds endless cloaking leads to allot of unwanted gameplay as afk cloakys i suggest:
1. Make each cycle of cloaking device take more cap then last so at one point take more cap then the regen of cap 2. Or stop cap regen iff activating cloaking device
This will make ppl to decloak or auto decloak out off cap.
Would suggest max cloak time on covers ops off 30 min |

Tchulen
Trumpets and Bookmarks The Volition Cult
543
|
Posted - 2013.07.18 07:26:00 -
[2] - Quote
Or not.
I suggest they leave cloaking as it is rather than create more problems than there are currently with your suggestion.
You should try reading all the other "I'm afraid of the big bad cloak" threads before posting a minor variation on a major theme. Your suggestion, in many different forms, has been posted before. |

Zan Shiro
Alternative Enterprises
196
|
Posted - 2013.07.18 07:28:00 -
[3] - Quote
well we are light on afk threads today, shame you didn't see search to see both timer and cap use is a fossilized dead horse. Guess you like them bony.
and the usual: if they are not afk they will pop cloak when they want to (hint: use good bait that is not obvious). If they are afk, they can't hurt you (for the 10000 time read their KB activity...a US TZ player has no reason to fear me at 1900 on the east coast, I am at work in Asia then and none of my alts or main has ever had a kill at that time....and I cba to alarm clock it on the weekneds to play eve early morning, I like to sleep in lol) |

suid0
Habitual Euthanasia Pandemic Legion
23
|
Posted - 2013.07.18 07:31:00 -
[4] - Quote
go away troll |

ORLICZ
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.07.18 07:31:00 -
[5] - Quote
siPLE FIX :
add new module, new skill for scanning cloacked ships. but scanning down cloacked ship should be long enoug ex 5-10 min
to prevent from afk cloacking |

suid0
Habitual Euthanasia Pandemic Legion
23
|
Posted - 2013.07.18 07:35:00 -
[6] - Quote
ORLICZ wrote:siPLE FIX :
add new module, new skill for scanning cloacked ships. but scanning down cloacked ship should be long enoug ex 5-10 min
to prevent from afk cloacking
no |

Jugernauth
The Rising Stars The Initiative.
2
|
Posted - 2013.07.18 07:38:00 -
[7] - Quote
Tchulen wrote:Or not.
I suggest they leave cloaking as it is rather than create more problems than there are currently with your suggestion.
You should try reading all the other "I'm afraid of the big bad cloak" threads before posting a minor variation on a major theme. Your suggestion, in many different forms, has been posted before.
Not scared off hem. Just think ppl that are afk schuld log off |

suid0
Habitual Euthanasia Pandemic Legion
23
|
Posted - 2013.07.18 07:42:00 -
[8] - Quote
Jugernauth wrote:Tchulen wrote:Or not.
I suggest they leave cloaking as it is rather than create more problems than there are currently with your suggestion.
You should try reading all the other "I'm afraid of the big bad cloak" threads before posting a minor variation on a major theme. Your suggestion, in many different forms, has been posted before. Not scared off hem. Just think ppl that are afk schuld log off
Then the same should go for people afk within pos shields and stations |

Jugernauth
The Rising Stars The Initiative.
2
|
Posted - 2013.07.18 07:45:00 -
[9] - Quote
suid0 wrote:Jugernauth wrote:Tchulen wrote:Or not.
I suggest they leave cloaking as it is rather than create more problems than there are currently with your suggestion.
You should try reading all the other "I'm afraid of the big bad cloak" threads before posting a minor variation on a major theme. Your suggestion, in many different forms, has been posted before. Not scared off hem. Just think ppl that are afk schuld log off Then the same should go for people afk within pos shields and stations
They have way less influenze on ppl gameplay because you can locate them |

Omnathious Deninard
Novis Initiis
1269
|
Posted - 2013.07.18 07:46:00 -
[10] - Quote
I didn't know cloaky ships were broken. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

suid0
Habitual Euthanasia Pandemic Legion
23
|
Posted - 2013.07.18 07:48:00 -
[11] - Quote
Jugernauth wrote:suid0 wrote:Jugernauth wrote:Tchulen wrote:Or not.
I suggest they leave cloaking as it is rather than create more problems than there are currently with your suggestion.
You should try reading all the other "I'm afraid of the big bad cloak" threads before posting a minor variation on a major theme. Your suggestion, in many different forms, has been posted before. Not scared off hem. Just think ppl that are afk schuld log off Then the same should go for people afk within pos shields and stations They have way less influenze on ppl gameplay because you can locate them
Not if you can't dock in that station you can't |

suid0
Habitual Euthanasia Pandemic Legion
23
|
Posted - 2013.07.18 07:49:00 -
[12] - Quote
Omnathious Deninard wrote:I didn't know cloaky ships were broken.
They aren't |

Jugernauth
The Rising Stars The Initiative.
2
|
Posted - 2013.07.18 07:51:00 -
[13] - Quote
Suido what is the point ppl can cloak for 24 hours a day@?
|

Aliventi
Burning Napalm Northern Coalition.
232
|
Posted - 2013.07.18 07:55:00 -
[14] - Quote
Remove local and you solve the AFK cloaking "problem". "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

suid0
Habitual Euthanasia Pandemic Legion
23
|
Posted - 2013.07.18 08:13:00 -
[15] - Quote
Jugernauth wrote:Suido what is the point ppl can cloak for 24 hours a day@?
So? people can sit in a station for 24 hours a day too.
Interestingly enough they both have the same offensive abilities... none |

Debora Tsung
The Investment Bankers Guild
220
|
Posted - 2013.07.18 08:15:00 -
[16] - Quote
Sindce endless afk docking leads to allot of unwanted gameplay as I can't know if the docked player is really afk or just waits until I let my guard down to undock and attack me, i suggest:
1. Charge a docking fee per 10 minutes of time being docked up based on the docked up players skill points. 2. docking up on a station should take at least 30 seconds, during which time the ship is still vulnerable, before the ship is actually removed from space.
This will force ppl to eventually undock or log off.
Would suggest an auto disconnect for docked up players after 15 minutes of inactivity.
It'll be awesome. 
EDIT: also this --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making these posts. There's nothing a million chinese guys can't do cheaper. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
123
|
Posted - 2013.07.18 08:30:00 -
[17] - Quote
Debora Tsung wrote: 1. Charge a docking fee per 10 minutes of time being docked up based on the docked up players skill points. 2. docking up on a station should take at least 30 seconds, during which time the ship is still vulnerable, before the ship is actually removed from space.
This will force ppl to eventually undock or log off.
Would suggest an auto disconnect for docked up players after 15 minutes of inactivity....
This... is.... awesome. +1 Think you can suspect-bait in a vexor and switch to a Vindi afterwards? NO, SIR! I only correct my own spelling. |

Sura Sadiva
Entropic Tactical Crew
522
|
Posted - 2013.07.18 08:59:00 -
[18] - Quote
Jugernauth wrote:Suido what is the point ppl can cloak for 24 hours a day@?
And what the point in you staying logged? For me you don't add anything to the gameplay too. |

Evanga
Way So Mad Space Immigration
64
|
Posted - 2013.07.18 09:11:00 -
[19] - Quote
They should remove all ships from eve. Everybody should be in pods bumping each other and bore each other to death.
Thats how eve should be, pod bumping.
EDIT: and op, you should feel horrible and ashamed for putting this garbage on eve-o forums...HORRIBLE |

Jint Hikaru
OffWorld Exploration Inc
686
|
Posted - 2013.07.18 09:50:00 -
[20] - Quote
Jugernauth wrote:Sinds endless cloaking leads to allot of unwanted gameplay as afk cloakys i suggest:
Translation: Unwanted by me so please change the game to pander to my wants and needs.
After reading the OPs other responses in this thread, it's plainly obvious that this is yet another 'Nerf ALL cloaks' idea, trying to hide under the 'AFK cloaks are bad M'Kay' banner.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Jint Hikaru
OffWorld Exploration Inc
686
|
Posted - 2013.07.18 09:53:00 -
[21] - Quote
Oh and Jugernauth, for someone with the following in their Bio:
Quote:GÇ£The jugernauth -- the best and biggest military force in the universe -- lumbers on, doing what it knows how to do best. It is unwilling to rethink its future, unable to let go of the past. Like the shark, it must keep feeding, only now it is feeding on itself.GÇ¥
"Wise men fear death, but even death fears the jugernauth"
...you are pretty carebear.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Onomerous
Shockwave Innovations Surely You're Joking
235
|
Posted - 2013.07.18 12:27:00 -
[22] - Quote
No
Cloaking is fine so it doesn't need a solution. |

Debora Tsung
The Investment Bankers Guild
221
|
Posted - 2013.07.18 12:40:00 -
[23] - Quote
Onomerous wrote:No
Cloaking is fine so it doesn't need a solution.
I disagree.
All ships should always be cloaked, decloaking yourself should be an action that requires a special module, at the same time You should be able to scan for cloaked ships AND forcefully decloaking someone else by either proximity or yet another special module should disable warp drive and targeting sensor of the forcefully decloaked party for at least 30 seconds.
We need better space submarines. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Evanga
Way So Mad Space Immigration
64
|
Posted - 2013.07.18 12:49:00 -
[24] - Quote
Debora Tsung wrote:Onomerous wrote:No
Cloaking is fine so it doesn't need a solution. I disagree. All ships should always be cloaked, decloaking yourself should be an action that requires a special module, at the same time You should be able to scan for cloaked ships AND forcefully decloaking someone else by either proximity or yet another special module should disable warp drive and targeting sensor of the forcefully decloaked party for at least 30 seconds. We need better space submarines.
i just spilled my beer            |

Debora Tsung
The Investment Bankers Guild
221
|
Posted - 2013.07.18 12:50:00 -
[25] - Quote
SUCCESS!  There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Teckos Pech
The Executives Executive Outcomes
447
|
Posted - 2013.07.18 20:11:00 -
[26] - Quote
Jugernauth wrote:Sinds endless cloaking leads to allot of unwanted gameplay as afk cloakys i suggest:
1. Make each cycle of cloaking device take more cap then last so at one point take more cap then the regen of cap 2. Or stop cap regen iff activating cloaking device
This will make ppl to decloak or auto decloak out off cap.
Would suggest max cloak time on covers ops off 30 min
Could you have at least used the search function, seen that this idea has been proposed dozens of times, and then exercised some goddamn ****ing restraint and not posted? Huh?
|

Teckos Pech
The Executives Executive Outcomes
447
|
Posted - 2013.07.18 20:14:00 -
[27] - Quote
ORLICZ wrote:siPLE FIX :
add new module, new skill for scanning cloacked ships. but scanning down cloacked ship should be long enoug ex 5-10 min
to prevent from afk cloacking
Also tired old ideas that have been suggested dozens of times posted by another ignorant player. |

Teckos Pech
The Executives Executive Outcomes
447
|
Posted - 2013.07.18 20:16:00 -
[28] - Quote
Jugernauth wrote:suid0 wrote:Jugernauth wrote:Tchulen wrote:Or not.
I suggest they leave cloaking as it is rather than create more problems than there are currently with your suggestion.
You should try reading all the other "I'm afraid of the big bad cloak" threads before posting a minor variation on a major theme. Your suggestion, in many different forms, has been posted before. Not scared off hem. Just think ppl that are afk schuld log off Then the same should go for people afk within pos shields and stations They have way less influenze on ppl gameplay because you can locate them
No, you can't. At least not necessarily. If I arrive in a hostile system with an outpost or conquerable station and I see a hostile, I don't know if he is:
A) Docked. B) Undocked, but out of scan range. C) Undocked, but cloaked.
Really learn how the game works first before you display your ignorance for everybody on the forums to see.
|

Onomerous
Shockwave Innovations Surely You're Joking
235
|
Posted - 2013.07.18 20:20:00 -
[29] - Quote
Debora Tsung wrote:Onomerous wrote:No
Cloaking is fine so it doesn't need a solution. I disagree. All ships should always be cloaked, decloaking yourself should be an action that requires a special module, at the same time You should be able to scan for cloaked ships AND forcefully decloaking someone else by either proximity or yet another special module should disable warp drive and targeting sensor of the forcefully decloaked party for at least 30 seconds. We need better space submarines.
But the decloaking module should take lots of cap so you can't keep it on permanently. And it should have a skill involved which increases the decloaking range per level. If you get within 5km of a station or POS, all the people inside will be thrown out of the structure 40km with their capacitors empty and all weapons will be unloaded as well. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
133
|
Posted - 2013.07.18 20:40:00 -
[30] - Quote
Teckos Pech wrote:Really learn how the game works first before you display your ignorance for everybody on the forums to shamelessly make fun of.
I fixed that for you So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
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