
Ellariona
Bite Me inc Bitten.
147
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Posted - 2013.07.24 01:14:00 -
[1] - Quote
Marcel Devereux wrote:Let's go over the rails checklist.
Shield ships: Tank - check, Speed - check, Range - check, Tracking - check, DPS - check. Done ship it!
Armor ships: Tank - not if you want to fit the guns, Speed - not if you want a tank, Range - checkish, Tracking - not if you want range, DPS - not if you want that tank, but then again if you wanted a tank you can't fit the guns. Ship it? Sure why not. CCP Rise pities the fool that flies armor.
When are we going to see Armor 2.0?
Let me correct that for you:
Shield ships: Tank - depends on ewar/utility/dualprop/etc, Speed - depends on ewar/utility/dualprop/etc, Range - either that or nanos, which works, Tracking - either that or nanos, which works, DPS - check.
Armor ships: Tank - depends on dps/speed, Speed - depends on dps/tank, Range - depends on ewar/utility/speed/tank/dps/race/ammo/ Tracking - "not if you want range" (If you have range/speed, why would you need tracking?), DPS - with blasters and pulses being most popular here, can't complain: check!
As you can see, in terms of EFT-warrioring and theorycrafting, there's not a big gap between armor ships and shield ships. Choices need to be made and it appears as if you don't like making them. If it were the case that one type of tank would be far better than the other, as you implied with your post, noone would fly the other, bad type.
Popular examples of how armor/shield choice is pretty negligible: - Both armor canes and shield drakes (lol, imagine armor drakes) have been popular ships for ages. - Both armor and shield T3s have been used for a while now in W-space. If anything, armor is more popular here. - Both plates and shield extenders are popular items on the market, among other tank mods. - With nanite reps, the armor vexor is popular again (as far as I've seen in high/low). - Both armor and shield doctrines are used widely in all security zones. - Plenty of 'hybrid' ships, able to fit both armortanks and shieldtanks, are being flown with either tank on them, proving that each kind of fit serves a good purpose for at least something. So, I can't imagine one of them being better in a general sense. Who are we kidding here, there is no 'general sense' in PVP.
So you see, it's hardly done, but ship it anyway, EVE will always be a work in progress. If you halt that progress, you're not helping anybody. You need to change stuff to see what is better and what is worse in such complex systems like internet spaceship warfare. To wine about buffs and nerfs is ridiculous, to supply the CSM and devs and features & ideas forum with tweaks, improvements and suggestions or ideas is the way to go. This is not a wine-thread, it's a constructive, productive feedback medium.
On the OP,
Only thing I'm worried about is that certain type guns will remain unused, because the changes are too broadly implemented. As another player pointed out already, there's certain sizes and types that really aren't viable in combat compared to their neighboring sizes or other race mediums.
Anyone can see what size/type guns we are talking about by just looking at the ingame compare tool and using a spreadsheet software graph to visualize the data. I suggest the devs look into that further instead of looking at the whole range and trying to implement a quick solution for all medium type guns. Just as the speed nerf (remember, the big one, with nano rework and ceptors nerf and shizzle, couple years back),
I think it might be handy to have some sort of visual representation of all the guns, from small to capital, with all their stats and types sorted properly. (gimme some time, working on it myself, let's see where the outliers are) |