
ManiacZX
Shadowfire Exploration and Security Rura-Penthe
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Posted - 2013.07.22 20:18:00 -
[1] - Quote
An example of a T3 dominating the HAC equivalent is the HAM Legion vs the Sacrilege.
This is not a "T3s are so OP" post but to show how the "specialization" of a HAC is being neutralized by the "generalized" ship.
Sacrilege bonuses (including the proposed changes): Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Amarr Cruiser Skill Bonus: 5% bonus to Assault Missile damage 4% bonus to all armor resistances per level
Heavy Assault Cruiser Skill Bonus: 5% reduction of capacitor recharge time 5% bonus to Missile Launcher rate of fire per level
HAM Legion: Amarr Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level
Legion Defensive - Adaptive Augmenter 4% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level
Legion Engineering - Capacitor Regeneration Matrix 5% bonus to capacitor recharge time per level
Legion Offensive - Assault Optimization 5% bonus to heavy assault missile damage per level 5% bonus to missile launcher rate of fire per level
Legion Propulsion - Wake Limiter 5% reduction in microwarpdrive signature radius penalty per level
Legion Electronics - Tactical Targeting Network 15% bonus to scan resolution per level
So the Legion is able to have every single bonus the Sacrilege has and at the same amounts (excluding the new MWD bonus which would be 25% on the Legion and 50% given to the Sacrilege) along with additional bonuses for remote reps and scan resolution (or any of the other Electronics subsystems, I chose this one for slot layout reasons that will follow).
Going beyond the bonuses you'll see the Legion comes out ahead in most stats also:
Sacrilege vs Legion (using all 5s for skills) 6 vs 6 High Slots 4 vs 4 Mid Slots 5 vs 6 Low Slots 2 vs 3 Rig Slots 5 vs 5 Launcher Hardpoints 500 vs 550 CPU 1437.50 vs 1612.50 Powergrid 1,750 vs 2,875 Shield HP 2,625 vs 4,250 Armor HP 2,113 vs 2,443 Hull HP Resists are equal 2,578.13 vs 2,906.25 Capacitor Capacity 251.25 vs 239.06 Capacitor Recharge Time (Smaller is better and with the larger cap pool it makes this even greater) 62,500m vs 75,000m Max Targeting Range 390mm vs 557.81mm Scan Resolution 140m vs 154m Signature Radius (advantage Sacrilege) .382725 vs .380025 Inertia Modifer 11,750,000 vs 12,815,000 Mass (advantage Sacrilege) 6.23 vs 6.75 seconds calculated Warp Align Time (advantage Sacrilege) 250 vs 218.75 m/s Max Velocity (advantage Sacrilege) 615 vs 300 m3 Cargo Capacity (advantage Sacrilege) 50 vs 0 m3 Drone Bay Capacity (advantage Sacrilege) 50 vs 0 Drone Bandwidth (advantage Sacrilege)
The Sacrilege does come out with an advantage in the mobility and supporting up to a flight of Medium drones but falls short in the remaining numbers.
The Legion gets all of the Sacrilege bonuses plus additional ones.
I have difficulty spotting the Specialty vs Generalization here.
This is all just the hull vs hull/subsystems so there is no faction modding being taken into account here. The Legion is still more expensive, would be about 2-3x the price.
Cost and SP risk should be considered and I'm not saying the Sacrilege should beat out the HAM Legion by any means, just that there needs to be some role variation between the two otherwise it comes down to just money and SP which is not good balancing.
Looking at the other HACs vs T3 subsystems it looks like the same general issue remains. The T3s can match the HAC bonuses and carry more along with.
Zealot Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire per level Heavy Assault Cruiser Skill Bonus: 10% bonus to Medium Energy Turret optimal range 5% bonus to Medium Energy Turret damage per level
Legion Offensive - Liquid Crystal Magnifier (not a perfect match losing the RoF for a larger Damage bonus but very close and only a single Subsystem needed to do it, leaving the 4 others open to whatever you want) 10% bonus to medium energy turret capacitor use per level 10% bonus to medium energy turret damage per level 10% bonus to medium energy turret optimal range per level
Cerberus Caldari Cruiser Skill Bonus: 5% bonus to Kinetic Missile damage 10% bonus to Missile velocity per level Heavy Assault Cruiser Skill Bonus: 10% bonus to Assault Missile and Heavy Missile flight time 5% bonus to Missile Launcher rate of fire per level
Tengu Offensive - Accelerated Ejection Bay (again one Subsystem close to a full match of a whole ship, you lose some flight time but get higher Rate of Fire) 5% bonus to Kinetic Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level 10% bonus to Heavy Missile and Heavy Assault missile velocity per level
Eagle it does take 2 subsystems but all bonuses are matched Caldari Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range per level 4% bonus to shield resistances per level. Heavy Assault Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to Medium Hybrid Turret damage per level
Tengu Defensive - Adaptive Shielding 4% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level Tengu Offensive - Magnetic Infusion Basin 5% bonus to medium hybrid turret damage per level 20% bonus to medium hybrid turret optimal range per level
Proteus and Loki subsystems look to not match up as much to their racial HACs but still have options for similar bonuses and often again only take 1 of the 5 subsystems to do so.
So since HACs are the ones getting the attention, as others have stated, they need to be given a role that makes them stand out from the other ship choices. |