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Thread Statistics | Show CCP posts - 3 post(s) |

Gungankllr
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Posted - 2005.12.12 21:12:00 -
[1]
Greetings.
Currently on SISI clicking "Reload all" reloads each gun, one after the other.
While the automation is nice, I can still do it faster manually.
Would it be a big deal to code it so all guns/launchers reload at the same time, or reduce the delay between guns substantially?
(Or even stagger reloading so every .5 seconds a new gun begins reloading)
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Qalten
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Posted - 2005.12.12 21:13:00 -
[2]
Hi Gung. o/
Actually I was wondering this too. A few builds ago, "Reload All" actually reloaded the guns all at once. Now it's one after another.
Intentional?
EVE Diplomacy Table |

Sfynx
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Posted - 2005.12.12 21:55:00 -
[3]
If it is intentional, it is useless to have this feature anyway... manually I can reload my guns more than 5 times as fast.
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Psychor
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Posted - 2005.12.13 00:45:00 -
[4]
While any "reload all" option is better then none, I have to say that this new serial approach is close to useless. Most of the time when I need to reload I need to reload all of my bays and I do it all at once. I hope they change this by release.  ___ I wish... Saving chat settings? |

Zyrla Bladestorm
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Posted - 2005.12.13 00:48:00 -
[5]
With the initial version where it tried to do them all at once half the guns would fail to reload, especially when it was a bit laggy.
Doing them one after the other 10 seconds apart seems a bit too far the other way though I have to admit. . ----- Apologies for any rambling that may have just occurred.
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Jaabaa Prime
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Posted - 2005.12.13 01:17:00 -
[6]
Noooooo, that is THE main thing I am waiting for in RMR. No more "Right click Reload", "Right click Reload", "Right click Reload" orgies.
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Traveler

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Posted - 2005.12.13 07:55:00 -
[7]
I have done some serious work on this functionality. Weapons are reloaded in parallel again. The client tries to make sure that each weapon gets ammo from the available stacks. Currently, the ammo stacks are sorted by size and the reloading starts with the biggest one. In my opinion, that is not optimal. Because many small stacks can be loaded in parallel but one big cannot. On the other hand, the client might grab too small stacks from the cargo hold, resulting in half filled weapons.
The version you are complaining was done because there was a serious bug in ammo locking. Two guns tried to reload the same stack at the same time. The server did not allow this. The locking is fixed now by using a different locking method.
Traveler UI programmer |
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Mnengli Noiliffe
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Posted - 2005.12.13 08:21:00 -
[8]
Edited by: Mnengli Noiliffe on 13/12/2005 08:21:52 Have you considered making "reload all with ammo type" option, which would allow to choose ammo type to reload all weapons with? This would apply only to weapons of the same type of course. With plain "reload all" (which AFAIK just uses the same ammo type as before) we still have to click each weapon to change ammo type everywhere.
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Traveler

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Posted - 2005.12.13 08:46:00 -
[9]
Something for Kali ;)
Traveler UI programmer |
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Psychor
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Posted - 2005.12.13 14:32:00 -
[10]
Edited by: Psychor on 13/12/2005 14:34:41 Traveler, thanks so much for staying on top of this. BTW, is there any chance you could take a peek at the link in my signature? Thanks. ___ I wish... Saving chat settings? |

Hunyoo Gurglebush
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Posted - 2005.12.13 15:12:00 -
[11]
I just tried reload all on SiSi, and it tried to reload all 7 guns at once, but it only did one at a time... never had such a long reload session before :E
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Mnengli Noiliffe
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Posted - 2005.12.13 18:00:00 -
[12]
Yeah.. Now they blink all at once, but they still reload one by one.
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Fester Addams
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Posted - 2005.12.14 02:29:00 -
[13]
To me it seems there is a problem with how the gun gets the ammo, I used to have the same problem a while back wich ment that 2 guns were in effect trying to load the same ammo, when the first one finished loading the second realized the ammo it was to load was no longer there and thus started the cycle all over.
Currently I find each of my guns having to rereload once for each gun using the same ammo type.
Im going to experiment with spliting the ammo stacks and using different types of ammo next to see if that clears it upp.
------------ 20. Is it true all pvpers have carebear alts? Yes, of course. I have so much fun looking up who's alt is who's 
kieron Community Manager, EVE Online |

Psychor
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Posted - 2005.12.14 06:58:00 -
[14]
Running v2.09.3786.
I am using 5 heavy launchers. When I select "reload all" each of my launchers will now blink (all 5 at once), but they will still reload serially. The only thing that is happening in parallel is that they blink.  ___ I wish... Saving chat settings? |
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Traveler

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Posted - 2005.12.14 10:55:00 -
[15]
I think i found the problem. I changed a few things: - load in parallel is now done (really) - When selecting "reload all", the client tries to find the best matching ammo stacks. So if a gun only needs 80 bullets, the client will try to find the smallest stack with 80 or more bullets. This only happens for "reload all". Normal auto reload will still use the biggest stack. - When a weapon can not be loaded, the client tries again after a short time.
I think this should cover everything quite well. Please test in build 3787 or later.
Traveler UI programmer |
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Hawk Firestorm
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Posted - 2005.12.14 15:37:00 -
[16]
Aye but have ya gotten it to restack unloaded ammo in the ships hold yet to avoid messing up the UI menus?? hmmm 
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Psychor
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Posted - 2005.12.14 17:08:00 -
[17]
I can't wait to have a fully functional (operating in parallal) "reload all" option on Tranq!  ___ I wish... Saving chat settings? |

Fester Addams
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Posted - 2005.12.14 20:08:00 -
[18]
Sadly when I had patched upp and was ready to get into the test server to try the new code the test server was down, you see I was under the impression patching would be done from the 15th and forward, not come online again the 15th.
In reality this worked out better for me, hope the reload all function works.
------------ 20. Is it true all pvpers have carebear alts? Yes, of course. I have so much fun looking up who's alt is who's 
kieron Community Manager, EVE Online |

Eileene
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Posted - 2005.12.14 21:05:00 -
[19]
Edited by: Eileene on 14/12/2005 21:05:51
Originally by: Traveler
- When a weapon can not be loaded, the client tries again after a short time.
It looks to me like a lot of work is done on the client side. It requires transfering multiple messages between client and server. Isn't simplier if you implement "reload all" as a single RPC method and do all the work at server side. There will be no problems with taking ammo for two guns from the same stack etc. It should reduce net lag too. I don't know how much more CPU would it need from server but there is posibility it would need less CPU.
I noticed a lot more places where such idea could be implemented. For example: repairing many items, unlocking items in cantainers etc.
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