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Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 14:28:00 -
[1] - Quote
what about jump cal v is so game changing for the carrier. Wouldnt think an extra 5% makes such a difference.
also what modules would you consider a must have for the carrieres survival? MWD for fast warp out, smartbomb and neuts? Are those overrated for carrier survival because if you get hotdropped/cynoed your dead smartbomb/neuts or not? Anything else you must use? |

Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 15:01:00 -
[2] - Quote
you cycle mwd once it gets you into warp in like 11 secs had a topic about it before |

Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 15:27:00 -
[3] - Quote
the mwd wasnt my idea and at this point theres several topics talking about it since I wanted to cover all the angles.
Fighting aligned is fine if your using fighters but the highest isk/hr ratting i read about was from sentinel carriers which fight stationary. Then mwd gets you warped away in 11 sec which is quite fast for a carrier
i wasnt convinced about the smart bomb
but
a heavy neut hits a frig for 600 cap reduction. most frigs have like 400 cap so one cycle caps them out and you hit warp |

Ciyrine
Science and Trade Institute Caldari State
38
|
Posted - 2013.07.23 16:49:00 -
[4] - Quote
Tsukino Stareine wrote:When you cap something out the module isn't instantly shut off, it finishes it's cycle before shutting down.
As for aligned vs sentries
you don't have to align at max speed, set yourself aligned at 5m/s and it will be enough time to clear the room before you get out of range of sentries and it cuts warp time down enough since you already have a direction.
1) warp happens at 75% max speed. Acceleration from 0m/s is at its fastest and slows down the closer u get to 100%. So other than facing the right direction(which u do with mwd also) and traveling at 5m/s literally cuts ur warp down from 50s or whatever it is for carriers down to 48.
I dont know for sure mwd is the way to go but enough people who know what their talking about(not me) have proposed it that its probably worth using for that 11s warp out time when a neut lands in local.
2) hitting a frig with heavy neut will cap it out and it will give u the ability to warp out even if u have to wait till the end of the destabs cycle. Neuts are used on carriers for this purpose. Again maybe its worth the module slot or maybe carriers die to interdictors or cynoed fleets with 20 points. So maybe a neut protecting against one frig pointing u isnt worth the module slot. That kind of meta game module fitting i cant comment on. I just know the neut works on one frig
Im not a carrier....or anything....pilot yet. But the fact that u recomend 5m/s as align solution or thats neuts dont stop a destab, and therefore dispute mwd, neuts as even having a legit purpose on a carriers shows ur even less useful then me. So let the 2 of us sit back and wait for some real carrier pilots to find this thread and share their experience with the op |

Ciyrine
Science and Trade Institute Caldari State
40
|
Posted - 2013.07.23 19:24:00 -
[5] - Quote
Cecil Montague wrote:Ciyrine wrote:
1) warp happens at 75% max speed. Acceleration from 0m/s is at its fastest and slows down the closer u get to 100%. So other than facing the right direction(which u do with mwd also) and traveling at 5m/s literally cuts ur warp down from 50s or whatever it is for carriers down to 48.
Honestly I have three carriers and I've never tried this. The biggest problem I can see is how fast you accelerate with a MWD on. If it finishes a cycle and due to the carriers mass you've only accelerated to 20% of you non-MWD top speed then you really aren't getting much out of a mod that hurts your cap which is the lifeblood of a carrier. Ciyrine wrote:
2) hitting a frig with heavy neut will cap it out and it will give u the ability to warp out even if u have to wait till the end of the destabs cycle. Neuts are used on carriers for this purpose. Again maybe its worth the module slot or maybe carriers die to interdictors or cynoed fleets with 20 points. So maybe a neut protecting against one frig pointing u isnt worth the module slot. That kind of meta game module fitting i cant comment on. I just know the neut works on one frig
The problem here is you have to get lucky for one neut to work. Lets say you nuke the frigs cap in a single cycle but his disruptor still has a few seconds left on it. Until the disruptor cycles its effects continue and you can't warp. Now a frigs cap will bounce back very quickly after getting wiped out so that 5 seconds it takes for their disruptor to cycle will probably be enough time for their cap to recover enough to cover the cost of the next cycle of the disruptor so it stays on without a break. You can increase your chances by using a large in conjunction with a smaller faster cycling nuet but tbh why bother when you can sick 15 disposable ECM drones on him and be gone.
The people that recomended the mwd say that u accelerate regular first for 1-3 sec cant remember. Then cycle the mwd and ur gone. If u cycle the mwd first then finish accelerating normal it will take longer.
I like the ecm idea too. Whats that like close to 47% chance of breaking lock per cycle?
You could do both too. Depends how safe u want to be.
|

Ciyrine
Science and Trade Institute Caldari State
40
|
Posted - 2013.07.23 19:41:00 -
[6] - Quote
Tsukino Stareine wrote:
You're not an anything pilot yet, stop trying to sound superior. You are very clueless in a lot of aspects of this game still.
Alignment takes into account your direction as well, it doesn't matter if you're at 75% speed you have to be FACING THE RIGHT DIRECTION to warp, pre-aligning even at 5m/s will save you time because your direction is already established on the server.
Facing the right direction with the MWD on makes it take longer if you weren't already as the MWD adds mass and in turn affects your inertia modifier.
Also who on earth told you it takes 50 seconds for a carrier to align, that's some complete bull right there.
As the previous poster already explained it in more detail I won't go into any more but one heavy neut ain't going to do jack **** to anything if all they need to run is a point.
You're a giant noob, start being more humble or people are going to be less inclined to help you than they already are.
Haha. I know im a newb and make sure everyone knows i am anytime i speak. There are some very knowledgeable vets out there but u are not one of them. Ive only seen 2 types of responses from u. Useless ones that dont contribute anything or half correct which is even worse because wrong info is worse than no info lest a player go chasing a tactic that doesnt work.
If u think neuts, mwd have no place on a ratting carrier then go on with ur bad self for sure ur not a carrier pilot. For the op i told what i know. That mwd = quick warp in case a neut enters. And carrier pilots use neuts and smartbombs. That info coming from actual carrier pilots. I then preface that by saying i dont know all the nuances of how valuable neuts and smartbombs are.
Does a neut give u a 30% chance of capping a frig and wapring off? Maybe u cap them so their prop mods turn off then u melt him almost instantly with drones who couldnt catchup/track the target before. And the frig cant run its tank being reduced to possibly only running the point.
What about the smartbomb? Whats the increase in survival of that module? Im less confident of that modules effectiveness but some people out there are running them.
War kitten explained why 5m/s doesnt make a difference. A stationary carrier will warp off just as fast minus the .5s u might save thanks to already having some acceleration. U wont understand because in ur 4 yrs of playing or however long uve pretty much hit the wall in how advanced ur understanding of the game is going to get. Keep on trucking :) |

Ciyrine
Science and Trade Institute Caldari State
40
|
Posted - 2013.07.23 21:51:00 -
[7] - Quote
I dont have to go far to find a post where ur wrong. This here topic u dont understand that a ship facing away from ur warp object moving at 0m/s will warp out just as fast as a ship facing its warp point moving at 0m/s
Its once u start moving at any speed. Like ur recommended 5m/s that facing matter.
Ill leave the viability of neuts for actual carrier pilots to comment on
Carrier ratting is the premier form of ratting in terms of isk/hr. If u think they suffer from warping around belts u might consider mwd ive heard they lower the warpout to 11sec or so. People do in fact rat in carriers and make scary amounts of isk. I dont know what the richest eve players in the game do(trade, manufacture) or how much they make but i do know the carrier ratting is the most lucrative isk/hr ive heard concrete #s for and i can see a path to get there. How the guy who won eve cornered the market i dont see a path yet. |

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:14:00 -
[8] - Quote
xPredat0rz wrote:Ok after seeing some of the great "thoughts" posted here:
1. Ewar drones are your friends if you are ever tackled by a frigate. At which point you are not warping out but jumping to a safe beacon in a system you already have an alt in to ensure its safe.
2. Light Ewar drones are the only ones that will catch said frigate.
3. Smart bombs are for killing interdiction probes. Since it takes 3 blasts to kill one chances are you will be pointed as well. Light drones(Warriors) are now your friends as you need to kill/force off the tackle while killing the bubble.
4. Ratting in carriers is ******** when you can make similar isk doing it in a ishtar for 1/10th the price. Sentry Carrier puts out like 1800 dps and an ishtar puts out about 1k. Takes the ishtar 3 hours to pay off the hull. Takes the carrier 3 days to do it.
Now were talking. Someone with experience who knows whats what. I been saying since the beginning i dont know the ins and outs of why smartbombs, neuts are used. I just know those + mwd was used by carrier pilots. I was keeping the ball rolling in thos discussion until some vet found this thread and explained it all
As for the carrier ratting isk aspect. Are u saying ratting carriers dont make 300mil/hr? Or are u saying ishtar makes the same? How can it make the same as sentry carrier applying near perfect instant long range 1800dps? How long it tales to replace the carrier depends how often u need to replace it. If its once a month and it makes tons more isk/hr than it can be worth it. I dont know the balance of the spread of risk/reward on this but i do know that people do rat in carriers without losing them months on end if they are to be believed |

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:17:00 -
[9] - Quote
RavenPaine wrote:Not sure if anyone has mentioned the most basic stuff to you.
Sort your drones out! You might have 200 drones in the bay, Itemize them all in easy to read catagories.
Keep extra cyno ships fitted and stored in your ship bay. Kill your own cyno guy if it helps keep your ops covert, and drop him another ship.
Jump Drive Cal V is worth it.
Carrier V is also worth it.
I hate to say it, but if you're going to rat in it, fit a cloak.
Cloak. Thats a new one. What situations does it save u where 11s warp out doesnt?
|

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:20:00 -
[10] - Quote
Evanga wrote:Frank Pannon wrote:Uppsy Daisy wrote:Try everything out on the test server. Like putting cynos at the right positions so you dont bump off stations. I would do this too, check how much tank you actually have, how the ship handles, try bumping off things, to check how long align takes. Basically you can play around without consequences, and with help of some friends test the worst case scenarios. and find out about the stations with a big and no docking ring at all. Also, try on sisi to undock from kick out stations and see when you undocked you are already 3-5 km out of docking ring. That's how many people lose their carriers in low sec :P Dotlan will be your friend regarding jump routes, make yourself also aware of the systems you should avoid. Check eve kill for the systems the route shows you regarding kills.
What happens at 3-5km undocking that gets u killed? I picture some frig points u. But how did they know to wait for u? Or is it just dumb luck hes docking/undocking at same time as u has the right module and jumps on the chance to get the kill? |

Ciyrine
Science and Trade Institute Caldari State
57
|
Posted - 2013.07.24 18:28:00 -
[11] - Quote
Tsukino Stareine wrote:Paikis wrote:Tsukino Stareine wrote:I know how warping works thanks ;) point out to me where I'm wrong. Right here. Tsukino Stareine wrote:When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction. The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed. So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter) Now that's interesting. So how does one explain the inability to warp when you are at velocity but not facing the correct vector?
Warping requires u be facing right direction and moving 75%
When ur not moving at all. When u want to warp ur ship instantly moves in right direction even though graphically it shows ur rotating. So all u need is 75%
When ur already moving and u want to warp u have to turn towards ur warp target which involves slowing down/turning. If ur going exact opposite direction at full speed ur talking like double ur warp time.
The instant direction thing only works when ur at 0ms. Faster than that is all the stuff ur familiar with |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 15:05:00 -
[12] - Quote
Tsukino Stareine wrote:Yes but it's only worth it if you have everything set up like I mentioned earlier:
cyno-jammed system in blue space with POS/station to dock at.
OR
cyno alt
Neither of which Ciyrine has taken into account
That depends on whether if you actually have a decent system to rat in.
now your just embarrassing yourself. Im a 2 month newb and I knew
1) how warping works from 0m/s 2) the MWD for carriers 3) that carriers use neuts, smartbombs. I knew that i didnt have the exact details of how/why they use them but I knew enough to ASK how they work and now i have my answers 4) that carriers are the premier ratting isk/hr and that people ACTUALLY do it
you on the the other hand knew nothing about those things or thought incorrectly (that carrier ratting isnt worth it or too risky and wrong about warping). Which is why your at your best when your useless telling newb players to get better and at your worst when giving half wrong info.
What do you think are the chances that you know about cyno alts but i have never heard that their useful or that they take 6 days to train into. It will be better for you if you stop acting like your an informed player and join my newb side of the fence and watch the big boys play. Maybe theyll ask you to join them when your ready.
When the time comes. I will be in an alliance that holds SOV space that i can rat in and I will have an alt, I will make tons of isk in relative safety and my carrier wont die. You can never be completely safe because any blue could go awox. But the isk you generate in a carrier without any risk of tank problems will make up for the one time in my eve career i get awoxed. When i do lose my carrier i will enjoy the adrenaline from the loss because the real loss in eve is why i play it as opposed to another mmo. Dont worry your pretty little head about all those scary/difficult details. Continue pvp in your frig and believing your super pro |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 15:53:00 -
[13] - Quote
Victoria Sin wrote:I wouldn't rat in a carrier, ever. Why? As soon as a red/hot-dropper sees a carrier there that encourages him to come back and check your systems out more often. A ratting carrier KM is major lolz, so is quite highly prized in that respect. There's no need to rat in a carrier. Personally I use an Ishtar as person above mentioned. You're not making X per hour? So what. Make less than X per hour but do it in a somewhat care-free manner. As soon as your carrier gets dropped and killed, you'll be a bit of a laughing stock. Plus by ratting in the carrier you're exposing the people you share the systems with to extra danger. So it's not very public spirited.
Exception is in WH of course. But people who live in WH are nuts anyway, so anything goes.
all my understanding is from 2nd hand info such as yours so Im doing my best but...
1) people rat in carriers in big alliances and the corp members dont see them as increasing everyones danger. perhaps carrier ratting is bad for small corps, i dont know
2) there is a big isk/hr difference between ishtar and carriers(3-500m/hr but lets go with just 3). Carriers are not that expensive even to my newb perception. In 2 months of making crap money if i bought and lost one i wouldnt rage quit. How much isk/hr does an ishtar make? 150? so maybe 10hrs of ratting in a carrier before youve paid off the potential loss of the carrier and then its pure profit
3) carrier ratting can actually be more relaxing than ishtar. Other than watching local/corp intel you dont have to worry about the rat threat to your ship.
4) If i get dropped in a carrier then i probably made a mistake or someone awoxed. When i lose my carrier the gankers are free to laugh to their hearts content. Hell the corp can laugh if they want too. In both cases i wont be bothered. they had fun...and even i had fun losing the carrier. Game on. If your worried about being laughed at for losing a carrier then that would certainly be a reason not to do it for you. |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 18:39:00 -
[14] - Quote
Officer Nyota Uhura wrote:It looks like you're a little insecure about your abilities and your knowledge. There's no need to get defensive or passive-aggressive. Don't worry, one day you'll learn and one day you'll get to play with the big boys.
Not at all. I have no abilities never flown pvp. And newb knowldge. Nothing to even be defensive about. Its when ur trying to convince urself u have abilities then ur defensive. I embrace my newbness. My words are with tsukino |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 19:06:00 -
[15] - Quote
Tsukino Stareine wrote: I also knew all of that apart from the MWD on the carrier, there is nothing on google to find that info actually apart from that one thread you started.
Carriers can use neuts yes, but is it worth it? Not really. that inty that just tackled you has a fleet already in warp to blow you up and no amount of neuting is gonig to save you
Same thing with the smartbomb, oh you killed the interdiction probe? Good for you, the dictor still has point on you and fleet is coming.
Carrier is a premier way to get yourself an embarrassing lossmail, as so many people have already told you: doing it in a subcap earns you slightly less isk/hour at a heavily reduced risk. If you had any idea how economy works you will be interested in opportunity costs rather than the raw isk/hour you can theoretically make.
I will not be lumped on the same side of the fence as you, I don't dream up ridiculous tactics like solo widow and rapid light missile rattlesnakes for small gang pvp.
"Continue pvp in your frig and believing your super pro"
Bigger is better right?
All the most pro players in this game all fly titans, am I right guys?
Most people fly frigs because their cheap and fw. Bigger ships definitely are better. Just ask BL or PL who gank with supers. Thats how the big boys roll. Not that theres anything wrong with enjoying some frig pvp. But in ur case my point was/is that thats where ur horizon stops
U still dont get that neuts and maybe smartbombs do in fact have a solid place in a carrier. Carriers are great for ratting. Shrug...theres ur horizon. |

Ciyrine
Science and Trade Institute Caldari State
63
|
Posted - 2013.07.25 22:09:00 -
[16] - Quote
Tsukino Stareine wrote:Ciyrine you are just completely clueless, not wasting time with you anymore.
i mean, i been saying for a while that your best advice is when u say useless things like get better or ur fit sucks. nothing worse than when you crawl from under your bridge and try to give real advice. Given those 2 choices or you just letting the real vets share their knowledge ill take the not wasting time option. So Ill take it we wont be hearing any more fail advice from you? well played sir |

Ciyrine
Science and Trade Institute Caldari State
64
|
Posted - 2013.07.26 00:02:00 -
[17] - Quote
Tsukino Stareine wrote:Only one person who lives under a bridge in this thread and it's not me =/
hey, you said your not wasting your time with me anymore. I declare foul
Quote:Can you two please get a room
we are trying to nerd rage over here. I cant be the only one entertained? No? ok well im having a good time |

Ciyrine
Science and Trade Institute Caldari State
64
|
Posted - 2013.07.26 02:16:00 -
[18] - Quote
Tsukino Stareine wrote:Just one last thing: have you ever considered thinking through anything by yourself, or you just blindly follow anyone who says "I fly it and its good and makes xxx isk/hour"?
thats a stupid comment. ive been posting all these widow and rattlesnakes fits that you so strongly disapprove of and then you ask if I follow blindly?
If I followed blindly id be flying some pre approved frigate build and wed be best friends. You should spare yourself the embarrassment of constantly saying its your last comment. You start to look foolish after a while, or rather all the time just more so :) |

Ciyrine
Science and Trade Institute Caldari State
64
|
Posted - 2013.07.26 02:45:00 -
[19] - Quote
Tsukino Stareine wrote:Still not sure why you think I only fly frigates, frankly every time you bring up the point it makes you look slightly more stupid.
Also never said I'm not wasting time with you anymore, that doesn't mean I'm not going to comment.
And as to your widow and rattlesnake fits: that's not thinking, at least not how I define it. If I were to analogise your ramblings to something in real life it would be akin to suggesting to keep your shoes on in the shower so you could save time getting to work.
I achieved stupid long before saying you only fly frigates. I assume you fly frigates because its the only thing I havent heard your ideas about and so the only thing left where you havent proven yourself to be a short sighted vet wanna be.
its one of those better to be silent and have people think your a fool, than to open your mouth and prove you are beyond all doubt. You still have that sliver of doubt that your not a fool about frigates too. You should hold on to that last shred of diginity....hah that was a good one, im jotting that one down for future use :)
besides, commenting back to me is probably the definition of wasting your time. Which you said you werent going to do anymore.
Putting together a widow, rattlesnake, carrier, bhaalgorn etc etc fit is the definition of thinking for a newb. I learn all kinds of interesting things.
Its how ive learned all kinds of things that you didnt know and it doesnt stop there. Weve just scratched the surface of what you dont know that i do and theres so much more that real vets know its scary |

Ciyrine
Science and Trade Institute Caldari State
67
|
Posted - 2013.07.27 14:51:00 -
[20] - Quote
you can keep it reasonable for under 2 bil. Its the rigs that blow up the price so restraint is good there. So about 6 hrs of ratting youve paid of the potential loss of the carrier. |

Ciyrine
Science and Trade Institute Caldari State
67
|
Posted - 2013.07.27 14:55:00 -
[21] - Quote
Tsukino Stareine wrote:I've seen 12 supers dropped on a couple of battlecruisers when I was in Dudreda area :p but that also might have been because of a poco bash, possibly unrelated.
doesnt change that bigger IS better and thats why the big boys fly big ships and poorer players fly frigs because their scared to lose isk.
If you know what your doing, and can handle a little loss then a gang of players flying big powerful ships is how its done.
as for the widow and other covops ships. Ive gotten a hold of a pvp group that know what their doing and they fly pure covops gangs. So while your out there being a sheep and laughing at me for not thinking for myself. Slamming my interest in the widow, im broadening my horizons. |

Ciyrine
Science and Trade Institute Caldari State
68
|
Posted - 2013.07.28 17:15:00 -
[22] - Quote
Forum Clone 77777 wrote:Tsukino Stareine wrote:I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect) The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode. Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway.
This is tsukinos reality and we are simply visitors. Tsukino is super pro. Get on his level :) he has basic concept of the game and a suitcase full of half wrong ideas that no one can sort out for him. |

Ciyrine
Science and Trade Institute Caldari State
68
|
Posted - 2013.07.28 17:52:00 -
[23] - Quote
Tsukino Stareine wrote:Ciyrine wrote:Tsukino Stareine wrote:I've seen 12 supers dropped on a couple of battlecruisers when I was in Dudreda area :p but that also might have been because of a poco bash, possibly unrelated. doesnt change that bigger IS better and thats why the big boys fly big ships and poorer players fly frigs because their scared to lose isk. If you know what your doing, and can handle a little loss then a gang of players flying big powerful ships is how its done. as for the widow and other covops ships. Ive gotten a hold of a pvp group that know what their doing and they fly pure covops gangs. So while your out there being a sheep and laughing at me for not thinking for myself. Slamming my interest in the widow, im broadening my horizons. You will forever be a noob if you retain the "bigger is better" line of thought. And I still don't understand why you think I only fly frigates Forum Clone 77777 wrote:Tsukino Stareine wrote:I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.
No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect) The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode. Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway. Yes I know that =/ but you know 5m/s is quite a large percentage of a carriers warp speed (relative to any other kind of ship).
Still defending that 5m/s are u? U said u picked 5m/s arbitrarily. Ur point was to be pointing in the right direction at a speed low enough that u wont leave the sentinels out of range. Whether someone wants to travel at 5% warp speed of carrier or whatever 5m/s ends up being is for a player to decide for themselves and i take no issue with their decision even if it shaves .5s off their warp time since acceleration from 0 is the fastest acceleration as opposed to acceleration from 70 to 75%.
What we are taking issue with is ur defending ur choices with bullshit talk about what happens server side. The difference between warp from 0m/s pointing in any random direction(actually no direction) and aligning at 5m/s is literally saving u the time it tales to accel from 0 to 5m/s and NOTHING else. U shoukd let that sink in before u try to spin things any other way.
Newbs think that bigger is better but dont realise that the cost of bigger ships makes the decision not clear cut
Vet players know that smaller ships(frigs) pac the most dps/ehp/utility per isk spent/cost
Pros (which u are not) know that bigger is better and isk is easy to get so they dont care. Pros care about dps/ehp/utility per player
Its the vet isk vs pro per player outlook on battle doctrine that shows the haves vs have nots. The pros vs vets. Theres a reason titan supercap blobs is the final escallation of a battle.
Bigger is better. Yes one bs will die to several player flying smaller ships. But a well built bs will beat most any other ship 1v1 or even 1v few.
The problem is most people build their bs for maximum ehp/dps. Which is great in a bs vs bs fight but makss u useless vs small ships. But if ur willing to sacrifice dps/ehp u can have a bs that can kill every ship below its class. And only losses to a bs equipped for max dps/ehp. A bs has naturally high dps/ehp/powergrid/cap (bigger is better). What if u fit a bs like a bc or cruiser?
Frig has 5k ehp and 150dps at lets say 100km..to be gemerous. Travels at 4km/s. Caps out in 3mins. What can this frig do against
Bs with 70kehp, 800dps(sentinels) at 150km. Travels at 1500km/s with mjd(jumps 100km). Massive cap stable at 70% immune to frig attempts at neuting if such was attempted?
What if that bs is also packing smartbombs so immune to ecm drones Sentinels so immune to standard ecm
And the bs has a core stabilizer with sensor boosters to compensate so its not even pointable from kitting ranges.
many heavy neuts, 2x webs, disruptor so any frigs getting close get capped out, lose their prop mod(either from scram or losing cap) and then has their basic non prop moded speed reduced by 80%. So getting close is suicide
Then this bs can jump 100km. So u cant get close to that bs. But u cant kite it either unless ur range is more than 150km for kitting purposes because that bs will cap and web u at 20km in addition to its 100km jump. That bs is also moving at 1500m/s so its not some brick u can comoletely run circles around it has some options for movement
And while the frig is dodging instant doom from the bs mobility and webs. Its still has 2min of cap to work with. And 800dps coming at it. Vs a ship with decent ehp and cap.
Sure u can build a bs with higher dps and ehp but that bs only does dps agaunst slow big ships. And is completely useless against most things in eve and has no tools to work with other than dps/ehp so is easily countered, kitted and worn down until it explodes.
Theres probably vets freaking out about the use of core stabilizer. And yet it adds so much to the ships capabilities.
Bigger is better. Just most newvs/vets make poor use of that capability because their seduced by ehp/dps. Sometimes u need ehp/dps and a bs will give it to u but thats not the only way to use it |

Ciyrine
Science and Trade Institute Caldari State
68
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Posted - 2013.07.29 03:26:00 -
[24] - Quote
shrug, kinda hard to prove my point when i cant fly the ships to prove it. someday ill be flying covops BS with a gang I know does that. Ill have my widow and rocking some non cookie cutter builds. Then ill back up my statements in the way that matters. |

Ciyrine
Science and Trade Institute Caldari State
68
|
Posted - 2013.07.29 21:56:00 -
[25] - Quote
Drake Doe wrote:Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then?
U dont run away from a frigate. U mjd away from a bad situation(too many opponents) getting u outside of top many points. And from there warp away.
The 1500m/s + mjd + stab give u engagement control. Start a fight. Stick around even after it excelates then get out when the heat is too much |
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