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Thread Statistics | Show CCP posts - 1 post(s) |

Jim Raynor
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Posted - 2003.08.15 12:30:00 -
[1]
Medium Ammo .05mp3 Large Ammo .25mp3
Why 5x the size of Medium? Shouldn't it be more like 2x the size? I seem to be devoting over half of my cargo space for ammo and missles, doesn't seem right.
Might want to tweak this. ------
ROBBLE ROBBLE |

wigster
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Posted - 2003.08.15 12:41:00 -
[2]
The sizes are about right as you need to calculate volume.
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Valeria
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Posted - 2003.08.15 12:46:00 -
[3]
I agree, can only fly around with 2200 units, which lasts for an hour or so. Annoying when you make a 20+ jump trip out to hunt NPCs.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Jim Raynor
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Posted - 2003.08.15 12:49:00 -
[4]
It might be mathametically correct but from a game standpoint I think it's kind of annoying to have to devote over half of ones cargo hold to ammo. ------
ROBBLE ROBBLE |

Muaddid
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Posted - 2003.08.15 13:24:00 -
[5]
small ammo 0.01m3 medium ammo 0.05m3 large ammo 0.25m3
makes sense... its just that the BS's cargo arent 5times as big as the cruisers'
On vacations (need a new sig too) |

Jim Raynor
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Posted - 2003.08.15 13:30:00 -
[6]
Edited by: Jim Raynor on 15/08/2003 13:35:47 Still have to devote over half my cargo hold to ammo and missles.. you seem to glance over that. Devoting half of ones cargo space just to ammo is kind of well... lame?
Because really, this game needs yet another reason not to use large turrets, really, it does. ------
ROBBLE ROBBLE |

NTRabbit
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Posted - 2003.08.15 14:20:00 -
[7]
Considering you are flying a warship and not a cargo vessel perhaps you might want to consider using ALL of your cargo space for ammo instead of just half of it. Thats what it is there for.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

Revolution
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Posted - 2003.08.15 14:52:00 -
[8]
large ammo does fa dmg when you compare it to medium, so why is it 5x as big?
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Milos Oberonov
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Posted - 2003.08.15 15:16:00 -
[9]
Quote: Edited by: Jim Raynor on 15/08/2003 13:35:47 Still have to devote over half my cargo hold to ammo and missles.. you seem to glance over that. Devoting half of ones cargo space just to ammo is kind of well... lame?
Well, as you kill NPCs and grab their loot, you should be using up ammo, right? Leave port with a cargo hold full of ammo, and return with a cargo hold full of booty.
The trick is knowing when to quit. 
"Those who beat their swords into plowshares will one day plow for those who don't." -T. Jefferson |

Luther Pendragon
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Posted - 2003.08.15 15:34:00 -
[10]
But having to carry ammo is supposed to be a drawback of ammo weapons. At least for the small and med, I think they take too little space... ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Entity
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Posted - 2003.08.15 17:19:00 -
[11]
For long deep-space NPC hunting sessions, I'd use medium guns. IMO Large weapons are more suited for short PVP combat where you're not going to use a cargobay full of large ammo anyway.
Of course, if you use lasers, you don't have to worry about this at all. It is why I use a heavy mod beam to pick off pirates when I'm mining.
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Ulstan
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Posted - 2003.08.16 01:52:00 -
[12]
The message seems to be clear. Use Medium turrets intead of Large ones.
Equivalent damage, lower powergrid requirements, lower cap requirements, lower ammo size.... what fun!
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Jarjar
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Posted - 2003.08.16 01:54:00 -
[13]
Quote: The message seems to be clear. Use Medium turrets intead of Large ones.
Equivalent damage, lower powergrid requirements, lower cap requirements, lower ammo size.... what fun!
I'm not getting 140-390 damage hits with my 250 gausses. 
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xeno calligan
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Posted - 2003.08.16 04:05:00 -
[14]
Forgive my rusty physics, but I thought e=1/2*m*v^2, so since the mass is proportional to the volume, the damages (e.g. using a kinetic impact weapon) should also be proportional to the volume and not the caliber. Thus with the current volumes, the damages should be 5 times larger for large weapons, no?
As an aside: I use a thorax for NPC hunting, and I set out with my cargo loaded with medium antimatter ammo (above 5000 rounds in cargo). In a battleship, I'd get perhaps twice the cargo and twice the damage per round, but use 5 times the cargo per round, so the damage to cargo ratio is worse than for cruisers. Wasn't battleships supposed to be support themselves for extended periods of time?
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Digital Sin
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Posted - 2003.08.16 04:48:00 -
[15]
thats why i just trashed my 425mm rails. they have horrible tracking, i dont have any vortex stabilizers, and my thacyons take zero ammo, fire farther, better, do more damage, do it while tracking 3x better, and have a higher ROF. that, and they just sound SO much more powerful. a 425mm railgun makes a little "thwack" and you see this little spitwad exit the turret. they have to make this thing sound like the railgun from the movie "eraser". while i know you would prefer hybrid, jim, at the moment the large hybrid and projectile need a bit of tweaking. energy is fine though..... "To be content,to be comfortable, is to be complacent. No one learns anything from pleasure..pain on the other hand is a most efficient instructor" |

Dragon Emperor
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Posted - 2003.08.16 05:35:00 -
[16]
Quote: thats why i just trashed my 425mm rails. they have horrible tracking, i dont have any vortex stabilizers, and my thacyons take zero ammo, fire farther, better, do more damage, do it while tracking 3x better, and have a higher ROF. that, and they just sound SO much more powerful. a 425mm railgun makes a little "thwack" and you see this little spitwad exit the turret. they have to make this thing sound like the railgun from the movie "eraser". while i know you would prefer hybrid, jim, at the moment the large hybrid and projectile need a bit of tweaking. energy is fine though.....
yeah, 425 need tweak, but remember 1 disadvantage for tachyon, it use too much cap..... don't tell me i need train skills... i have energy opt/mgt both at 4, controlled bursts at 4, and amarr bs at 3, training to 4 right now, I still have serious problem for continue use of 4 tachyon.
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Jim Raynor
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Posted - 2003.08.16 11:49:00 -
[17]
Basically ammo volume increases vastly compared to cargo space on ships.
Compare a Moa to a Scorpion:
Moa - 250 Scorpion - 550
Basically a Scorpion has a little over one half the cargo space of a Moa.. yet the ammo you use for your Moa takes up five times less volume. Sure you can use medium guns on a battleship, and at this point, you probably should in most instances.. but when large turrets are "fixed" I imagine they will become much more popular.
The current ammo sizes pose a problem for ships that use large turrets that require ammo. I'm aware that ammo is a "disadvantage" but reloading in combat is a "disadvantage" and having to carry any ammo at all is a "disadvantage" does having 1,000 rounds of large ammo in your cargo hold using up a half of your cargo capacity have to be a "disadvantage" too? Clearly this should not be the case. That's not even including missles, which take up a bunch of space too.
Clearly Battleships need larger cargo holds or large ammo should take up less space, in my opinion. ------
ROBBLE ROBBLE |

Valeria
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Posted - 2003.08.16 12:02:00 -
[18]
If Large ammo is gonna take up 25 times more cargo than small, then it should do 25 times more damage as well. But that would suck, so just make it so small is 0.01, medium 0.02 and large 0.04...
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Ulstan
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Posted - 2003.08.16 14:51:00 -
[19]
"I'm not getting 140-390 damage hits with my 250 gausses"
Maybe not, but then, you fire faster with a 250 gauss.
As someone else detailed nicely elsewhere on this board, the difference in the DoT between a 250 guass and a stock 425 is about 0.8%.
Maybe things will get better when we get access to 425 gauss.
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Digital Sin
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Posted - 2003.08.16 19:02:00 -
[20]
yes, i think they have to up the tracking speed of 425mm railguns. they simply cannot hit anything, especially when you throw in close range ammunition like antimatter L. the stuff really is useless if it gives the gun a 20km range and the gun cant even track at that distance.
by the way i have 5300 capacitor and four 11.6% eutectic rechargers equipped on my apocalypse. if i run the guns nonstop then yes, it WILL drain the capacitor. but currently the firepower is so outstanding that anything i open up on will be dead in under 10 seconds. "To be content,to be comfortable, is to be complacent. No one learns anything from pleasure..pain on the other hand is a most efficient instructor" |

Gafton
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Posted - 2003.08.16 20:56:00 -
[21]
use lasers
Ding Dong The Witch Is Dead. |

Gafton
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Posted - 2003.08.16 20:56:00 -
[22]
use lasers :)
Ding Dong The Witch Is Dead. |

Aronis Contar
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Posted - 2003.08.17 02:12:00 -
[23]
I use lasers, so I don't really know what the situation with ammo using weapons is, but a "Ammunition Stacking" skill would sure be neat. -x% ammo size per level. Allows to stuff more ammo into the guns and the cargohold.
Ciao, Aronis!
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Jim Raynor
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Posted - 2003.08.17 04:10:00 -
[24]
Quote: use lasers
If I flew a Amarr ship, I'd use tachyons. I don't see much use of using lasers on a Scorpion though, they would drain the capacitator too quickly. The Apocolypse has a much larger capacitator and a bonus to laser cap usage which the Scorpion clearly does not.
Hybrids or projectiles are the way to go on Caldari ships imo.
------
ROBBLE ROBBLE |

Jarjar
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Posted - 2003.08.17 22:06:00 -
[25]
Bump. I was thinking to try some Ion Blasters, and I came to think about this thread... My Moa held 5000 rounds of M ammo, my Megathron can only hold 2700 L's, pretty annoying. I'd suggest 0.1m3, possibly 0.15.
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Trapline
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Posted - 2003.08.18 02:20:00 -
[26]
Think about this for a second. Has it occured to anyone that this is meant to encourage variation in fleets? IMO you should be FORCED to use a mix of frigates, cruisers and a small number of battleships. They are meant to support each other, but people just say, sod that, id rather mine for ages longer and just buy 10 battleships than use 4 frigates, 4 cruisers and 2 BB. Kinda sucks in that one area, I was envisioning grand battles with each ship type performing its own unique role. Oh well, you just gotta work with what ya got I spose.
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Ana Khouri
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Posted - 2003.08.18 03:37:00 -
[27]
What has this to do with the ammo sizes?
free speech not allowed here |

Robotek Hybrid
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Posted - 2003.08.18 03:50:00 -
[28]
I think ccp is trying to imply with this that ppl fill up module space with tracking enhancers etc. and the low cargo of BS is so that they dont replace the haulers. The best way in my opinion is tue slightly lower ammo size ( ie: .20 for large ammo) and make the cargo slighty larger ( ie: scorpian goeas up to 750) thats seems to be the mose reasonable --------------------------------------------
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Dragon Emperor
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Posted - 2003.08.18 05:13:00 -
[29]
give ammo a seperate space, let cargo hold really be cargo hold. battleship SHOULD hold millions of ammo if not more.
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Praetorion
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Posted - 2003.08.18 08:05:00 -
[30]
Agreed. Large ammo volume is simply an annoyance factor.
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