Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
FIran Sorakis
|
Posted - 2005.12.16 17:40:00 -
[1]
Red Moon Rising has brought many changes into the Tech 1 cruiser class. The most obvious were the pg/cpu changes which enable us to fit medium sized weapons on our ships better. Before it was more effective to fit small guns and a large bs-class plate. Here are two ships, the Rupture and the Thorax. They are both primarily used for combat. Which one is the better at PvP?
|
Captain Merkin
|
Posted - 2005.12.16 17:42:00 -
[2]
which one is being flyed by the moron?
I guarantee the other one will be better..
|
jbob2000
|
Posted - 2005.12.16 17:42:00 -
[3]
Depends on skills and setups.
|
LWMaverick
|
Posted - 2005.12.16 17:43:00 -
[4]
Honestly i dont know.. and on the other hand, there is no such thing as a best one... depends on how you fly, skills and experience.
Ive seen the threads about new thorax setups, and it seems it can do a pretty decent amount of damage with Medium guns, but after sitting looking at the fitting screen for 10 min. i came to the conclusion that i wouldnt fit 10 mill gun rack on a 7 mill ship, and i dont usually fit t1 stuff
But there is proberbly alot of people out there with a lot of different opinions.. but im sure the rupture does quite well
/Mav
With great power, comes great responsibility. |
Kaylana Syi
|
Posted - 2005.12.16 17:57:00 -
[5]
2 different ships, both are very good, cruisers at all levels except tier 1s are viable for pvp.
Originally by: "Oveur" I don't react to threats any better than you do
|
FIran Sorakis
|
Posted - 2005.12.16 18:00:00 -
[6]
Originally by: LWMaverick Honestly i dont know.. and on the other hand, there is no such thing as a best one... depends on how you fly, skills and experience.
/Mav
I'm not really looking for the best one, just the better of the two. I guess if you can't say then they must be pretty evenly matched. Well, basically what I hoped was that one would have the upperhand in a specific purpose, PvP. For example I can say Taranis > Raptor. And I would be right in MOST cases. I'm going to make that "most" capitals and bold so it can save someone the trouble of doing it if they flame me. But if you saw a rupture and a thorax fighting, which one would you vouch for?
|
Imhotep Khem
|
Posted - 2005.12.16 18:04:00 -
[7]
Prior the Thorax was better. Now we will have to wait and see. ____ If your not dyin' your not tryin'. |
R31D
|
Posted - 2005.12.16 18:17:00 -
[8]
I think in a 1v1, Rupture would win but Thorax is the better ship
Free bumpage for all |
FIran Sorakis
|
Posted - 2005.12.16 18:30:00 -
[9]
Originally by: R31D I think in a 1v1, Rupture would win but Thorax is the better ship
How come? Is it more effective against certain ship types?
|
R31D
|
Posted - 2005.12.16 18:45:00 -
[10]
Originally by: FIran Sorakis
Originally by: R31D I think in a 1v1, Rupture would win but Thorax is the better ship
How come? Is it more effective against certain ship types?
If they both fitted short range setups (as they both should in PvP) then the ruptures speed coupled with the fact AC's hit at longer range due to their big falloff, the Rupture can keep just outside the Thorax's blaster range but inside his own range (it'll be between 50-100% of his optimal+falloff so he should still hit regularly)
Free bumpage for all |
|
Vol Jbolaz
|
Posted - 2005.12.16 20:09:00 -
[11]
Edited by: Vol Jbolaz on 16/12/2005 20:11:15 Edited by: Vol Jbolaz on 16/12/2005 20:09:54
Originally by: R31D If they both fitted short range setups (as they both should in PvP) then the ruptures speed coupled with the fact AC's hit at longer range due to their big falloff, the Rupture can keep just outside the Thorax's blaster range but inside his own range (it'll be between 50-100% of his optimal+falloff so he should still hit regularly)
I love this game, but I don't get to play a lot, so I don't get to get into PvP much. I say this because this may be a silly question, but now you know why. Why not fit for range if your tactic is to range your opponent? I can understand not fitting for range because you need to scramble in PvP (and not in PvE), but can you stay outside of the 'Rax's range and still stay in scramble range?
Now, that question aside, the 'Rax will have drones that should be able to smack you over 30KM away. Artillery have a hard time with them. If the 'Rax expects the Rupture to play keep away, he can devote his slots and cap to tanking and let his only offensive capabilities rest in missiles and drones. I'd vote for the Rupture, but I think layout and situation determines a victor (after all, the Rupture could be set up to out range the drones or with guns small enough to dispatch the drones).
|
BigJim Beef
|
Posted - 2005.12.16 20:16:00 -
[12]
Originally by: Vol Jbolaz Edited by: Vol Jbolaz on 16/12/2005 20:11:15 Edited by: Vol Jbolaz on 16/12/2005 20:09:54
Originally by: R31D If they both fitted short range setups (as they both should in PvP) then the ruptures speed coupled with the fact AC's hit at longer range due to their big falloff, the Rupture can keep just outside the Thorax's blaster range but inside his own range (it'll be between 50-100% of his optimal+falloff so he should still hit regularly)
I love this game, but I don't get to play a lot, so I don't get to get into PvP much. I say this because this may be a silly question, but now you know why. Why not fit for range if your tactic is to range your opponent? I can understand not fitting for range because you need to scramble in PvP (and not in PvE), but can you stay outside of the 'Rax's range and still stay in scramble range?
Autocannons outdamage artillery fairly well (especially with the ruppy's damage/RoF bonuses). If the Rax fits Rails (hey, you never know) then once you get inside optimal yer a/c's should chew him up without much in return.
So far somewhat speculative though, since i havn't been able to stay online long enough to do any real testing...
|
Kaylana Syi
|
Posted - 2005.12.16 20:48:00 -
[13]
Originally by: Vol Jbolaz Edited by: Vol Jbolaz on 16/12/2005 20:11:15 Edited by: Vol Jbolaz on 16/12/2005 20:09:54
Originally by: R31D If they both fitted short range setups (as they both should in PvP) then the ruptures speed coupled with the fact AC's hit at longer range due to their big falloff, the Rupture can keep just outside the Thorax's blaster range but inside his own range (it'll be between 50-100% of his optimal+falloff so he should still hit regularly)
I love this game, but I don't get to play a lot, so I don't get to get into PvP much. I say this because this may be a silly question, but now you know why. Why not fit for range if your tactic is to range your opponent? I can understand not fitting for range because you need to scramble in PvP (and not in PvE), but can you stay outside of the 'Rax's range and still stay in scramble range?
Now, that question aside, the 'Rax will have drones that should be able to smack you over 30KM away. Artillery have a hard time with them. If the 'Rax expects the Rupture to play keep away, he can devote his slots and cap to tanking and let his only offensive capabilities rest in missiles and drones. I'd vote for the Rupture, but I think layout and situation determines a victor (after all, the Rupture could be set up to out range the drones or with guns small enough to dispatch the drones).
Well if the ruppy goes long range then it can launch is drones, 3 of them, at the thorax and use its missiles to kill drones and hit the thorax w. 720s. At range the ruppy is the better ship. Close range... the ruppy has the advantage but I suspect unless they are vaga pilots... the thorax pilot will know close range better and hence gain the upperhand of been there done that. Tis ballanced to me... but some would complain.
Originally by: "Oveur" I don't react to threats any better than you do
|
R31D
|
Posted - 2005.12.16 20:49:00 -
[14]
Edited by: R31D on 16/12/2005 20:53:49
Originally by: Vol Jbolaz Edited by: Vol Jbolaz on 16/12/2005 20:11:15 Edited by: Vol Jbolaz on 16/12/2005 20:09:54
Originally by: R31D If they both fitted short range setups (as they both should in PvP) then the ruptures speed coupled with the fact AC's hit at longer range due to their big falloff, the Rupture can keep just outside the Thorax's blaster range but inside his own range (it'll be between 50-100% of his optimal+falloff so he should still hit regularly)
I love this game, but I don't get to play a lot, so I don't get to get into PvP much. I say this because this may be a silly question, but now you know why. Why not fit for range if your tactic is to range your opponent? I can understand not fitting for range because you need to scramble in PvP (and not in PvE), but can you stay outside of the 'Rax's range and still stay in scramble range?
Now, that question aside, the 'Rax will have drones that should be able to smack you over 30KM away. Artillery have a hard time with them. If the 'Rax expects the Rupture to play keep away, he can devote his slots and cap to tanking and let his only offensive capabilities rest in missiles and drones. I'd vote for the Rupture, but I think layout and situation determines a victor (after all, the Rupture could be set up to out range the drones or with guns small enough to dispatch the drones).
Autocannons are short-range guns, but they have a longer range than blasters do. Also, to scramble your target (and therefore kill them) you will need to be within 20km and so you can't really snipe people from long range. Also, the rupture is a relatively fast ship and so closing the distance into autocannon range isn't that much of a problem, especially seeing as you can usually start to get hits from 1-12km.
Just go for whichever ship suits your combat style the best. Do you like autocannons or blasters? Do you prefer the extra speed or extra armour? Play around with both and see which you like - it's the only way to discover which is best for you. Buy one, fight in it and when it dies, use the insurance to buy the other and fight in that until it dies. Whichever you prefer use that insurance payout to buy and stick with it.
Free bumpage for all |
Perseus Nor
|
Posted - 2005.12.16 21:38:00 -
[15]
<--- Not a pvp'er :)
Maybe I am crazy, but I keep seeing all the setups for Rupture's with auto cannons instead of arty. Personally, I prefer to use 2 or 3 arty, 2 Std missiles and 1 Lt missile, that way I never have to get closser then 20 to 22. I take less hits at that range.
Perseus
I am not a pirate, but I love the sig. :) |
Xarax
|
Posted - 2005.12.16 21:57:00 -
[16]
The short range Rupture is in fact a very mean ship. The ROF and damage bonuses pay off nicely when coupled with AC's. The fact that you can fit the Rupture with over 5k armor, a full rack of 220mm AC's and still hit a top speed of 1400+ makes it the superior ship in my opinion. Of course skills and experience will always be the greatest contributing factors. |
BigJim Beef
|
Posted - 2005.12.16 22:06:00 -
[17]
Originally by: Perseus Nor <--- Not a pvp'er :)
Maybe I am crazy, but I keep seeing all the setups for Rupture's with auto cannons instead of arty. Personally, I prefer to use 2 or 3 arty, 2 Std missiles and 1 Lt missile, that way I never have to get closser then 20 to 22. I take less hits at that range.
Perseus
Yeah, but if you come up against something really fast, you're potentially in trouble, since arty has a hard time hitting stuff up close (frigates especially) which autocannons hit much easier.
|
wierchas noobhunter
|
Posted - 2005.12.16 22:09:00 -
[18]
hem i think rupie winm now
|
R31D
|
Posted - 2005.12.16 22:39:00 -
[19]
Originally by: Perseus Nor <--- Not a pvp'er :)
Maybe I am crazy, but I keep seeing all the setups for Rupture's with auto cannons instead of arty. Personally, I prefer to use 2 or 3 arty, 2 Std missiles and 1 Lt missile, that way I never have to get closser then 20 to 22. I take less hits at that range.
Perseus
See my post above yours as to why being above 20-22km is not that good unless you want to pay 50m for a faction scrambler
Free bumpage for all |
Talon Calais
|
Posted - 2005.12.18 19:46:00 -
[20]
My dura-maller got raped by a rupture loaded with 650mm galium (i think thats how you spell it) ACs at 2km. He jumped in, MWD'd, scram, webbed, my optimum was in the 5-10km range, had nothing uber close range, took him a couple minutes, but I couldn't touch him :/
|
|
R31D
|
Posted - 2005.12.18 20:39:00 -
[21]
Originally by: Talon Calais My dura-maller got raped by a rupture loaded with 650mm galium (i think thats how you spell it) ACs at 2km. He jumped in, MWD'd, scram, webbed, my optimum was in the 5-10km range, had nothing uber close range, took him a couple minutes, but I couldn't touch him :/
650mm are artilleries so I'm guessing you mean d180/220/425 autocannons. All close-range ships do a lot of damage - you just happened to encounter a Rupture. A Thorax would probably end up as the same result because PvP setups ships will beat PvE setup ships 99% of the time
Free bumpage for all |
Talon Calais
|
Posted - 2005.12.19 05:26:00 -
[22]
425mm Medium Gallium I's, there we go. Yeah, it was nasty.
|
Skek
|
Posted - 2005.12.19 05:47:00 -
[23]
One huge advantage the rax has over the ruppy is their bonus's to using mwd's.
rax+rails+mwd will chew out a short range ruppy. rax+blaster+mwd will be able to close on a long range ruppy and chew it out.
rax+blaster+mwd vs ruppy+ac's+mwd - if the drones arn't used then it's a close run thing. If drones are deployed then the rax has the upper hand in damage, so boom goes the ruppy again.
In the long run it comes down to who has what, and how they're deployed. Both are fantastic ships. Just buy one of each and enjoy them both :D
|
FlyinFish Shriker
|
Posted - 2005.12.19 07:09:00 -
[24]
I'm noob in PvP, but I believe it's impossible for a Rupture to keep 11~12km distance with a Thorax w/MWD.
If the rupture happen to have MWD equipped as well, then I don't think damage matters anymore as both chew their capacitor much faster than that. Thorax has its MWD bonus which gives more cap, but AC on the rupture do not use as much cap as Blasters.
So... in the end, I don't know. ------------------------------------------- "Death is just the beginning..." |
R31D
|
Posted - 2005.12.19 11:19:00 -
[25]
If both have webs (85%+ preferably) then the Rupture should win as long as it keeps at the edge of web range. MWD or not, if your webbed your not going anywhere fast and when the Thorax does get into blaster range, it's going to be pretty much dead. If both pilots charge headlong into each other then it'll be a close-run thing
Free bumpage for all |
Lord Aradon
|
Posted - 2005.12.19 11:22:00 -
[26]
me v me? Thorax all the way.
Free Websites |
tnvnu2
|
Posted - 2005.12.21 09:46:00 -
[27]
well b4 the rmr my rax (short range) could pwn a rupture i also had a fight with a muninn and nearly won (he had 12% structure left) and i was using T1 small blaster as the time but now i dont really know i aint flown the rax latly cause of the drones nerf
|
madaluap
|
Posted - 2005.12.21 09:51:00 -
[28]
Edited by: madaluap on 21/12/2005 09:52:30 thorax wins, i use electron/ion 2 and heavy tank/damage in low. combined with 5X explosive medium drone 2 the rupture will be torn apart. im glad those freacking 1600mm plates are over..now my skills can shine . also that falloff stuff about rupture is bull**** entering 10 k webrange with 1400 m/s will only slow you down till you are 1 k away from it, nice optimal range.. _________________________________________________
|
R31D
|
Posted - 2005.12.21 09:55:00 -
[29]
Originally by: madaluap Edited by: madaluap on 21/12/2005 09:52:30 thorax wins, i use electron/ion 2 and heavy tank/damage in low. combined with 5X explosive medium drone 2 the rupture will be torn apart. im glad those freacking 1600mm plates are over..now my skills can shine . also that falloff stuff about rupture is bull**** entering 10 k webrange with 1400 m/s will only slow you down till you are 1 k away from it, nice optimal range..
Maybe the Rupture pilot needs to change his tactics depending on oppenent then....
Free bumpage for all |
Marskalkur
|
Posted - 2005.12.21 11:25:00 -
[30]
medium blasters on a damage fitted thorax can be pretty overwhelming for other cruisers.
not sure what ship is better. I wouldn't try and tank the thorax in a rupture though...
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |