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1. Waypoints being cleared after every jump - in Issues, Workarounds & Localization [original thread]
not sure, but i get the same issue.
- by Skek - at 2007.12.12 23:56:00
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2. Moon Minerals - in Science and Industry [original thread]
Anyone know if this is regional like normal roid ore, or is it pretty much random? Reason i ask is i'm surveying for a couple of specific ores, but only seem to get the same stuff up in the systems in the areas i'm looking :(
- by Skek - at 2006.02.11 17:12:00
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3. Noob Question - in Science and Industry [original thread]
if you look at the tower it will tell you what it needs to online it, run power, and run cpu. Interestingly if you're only using 10% of say your cpu on the tower, it only consumes 10% of the fuel required for the cpu. The online costs per hour are...
- by Skek - at 2006.01.14 23:39:00
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4. Conquerable Stations - in Science and Industry [original thread]
Unless you've got some serious firepower behind you, don't try it. 1/ The conquerable station is usually in some alliances back yard. They're not going to look kindly on you visiting 'their' space. 2/ People make alot of money from stations, esp...
- by Skek - at 2006.01.14 23:34:00
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5. Changed manufacturing requirements - in Science and Industry [original thread]
Bleh, just noticed that they've added deep core miner 1's to the list of things you need to build strip miner 2's. heh another overhead. I wonder why this was added with the expansion as the bp's have been out for some time now. Anyone know if a...
- by Skek - at 2005.12.19 06:19:00
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6. Container Mining - in Ships and Modules [original thread]
yes they can.
- by Skek - at 2005.12.19 06:12:00
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7. Rupture vs Thorax - in Ships and Modules [original thread]
One huge advantage the rax has over the ruppy is their bonus's to using mwd's. rax+rails+mwd will chew out a short range ruppy. rax+blaster+mwd will be able to close on a long range ruppy and chew it out. rax+blaster+mwd vs ruppy+ac's+mwd - if t...
- by Skek - at 2005.12.19 05:47:00
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8. Best HAC for level 3 missions post RMR? - in Missions & Complexes [original thread]
If you believe the dev's there's no 'best' ship. There's just the right ship for the right job. The amarr ships are nice as they have v. good armor resistances, but have the downsides of using lasers which really struggle against ships resistant ...
- by Skek - at 2005.12.19 02:39:00
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9. Technological Secrets (3/3) - in Missions & Complexes [original thread]
you want to use some beam lasers, and modify your range with different crystals. sure you drop some damage since you won't have your multifrequency mods, however if you can alter your range to be optimum you'll take em down just fine.
- by Skek - at 2005.12.19 02:19:00
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10. Remote Lab Ops - useful? - in Skill Discussions [original thread]
Just to clarify... does this skill let you start a job at a station your bpo is not at, or does it just allow you to start a job at the station your bpo is at while you're elsewhere (in range)
- by Skek - at 2005.12.19 00:24:00
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11. Deepcore mining q :) - in Science and Industry [original thread]
Hey P. not seen you around in ages... <wave>
- by Skek - at 2005.12.19 00:18:00
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12. PoS in empire - in Science and Industry [original thread]
Originally by: Steven Gould 1.2 Mil a day ???? what use is this then besides a money sink ?? Only things i can think of.... Refinery at a system you regularily mine in, that has no stations nearby Extra factory space Safe spot for sh...
- by Skek - at 2005.12.19 00:17:00
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13. Need Input Please from POS Veterans - in Science and Industry [original thread]
difficult to quantify except in material costs. Itemize each module and tally up cost. The rest is subjective... what is it costing him to run it (will it make you a profit)... is there ice fields close by to supply your needs... what are the ne...
- by Skek - at 2005.12.19 00:09:00
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14. 27 day BPO stuck in pending - in Science and Industry [original thread]
Originally by: Rogue Meercat Originally by: Tachy The inability of some people to read and interpret the info given in the various steps works quite well with the very low amount on information on what info is given where and how t...
- by Skek - at 2005.12.18 22:35:00
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15. 27 day BPO stuck in pending - in Science and Industry [original thread]
Originally by: gubble flob Originally by: Skek The new system doesn't seem too bad to me, you just have to watch what you're doing when you're setting up your runs. if you're stuck pending behind something and there's slots free, i...
- by Skek - at 2005.12.18 22:33:00
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16. 27 day BPO stuck in pending - in Science and Industry [original thread]
Originally by: Effei Gloom i got the info that i cannot install a bpo copying longer then 30 days, thx for that ccp, so i did only 22 days you can install for longer if a 1 run will take longer than 30 days. For example if you put your...
- by Skek - at 2005.12.18 22:32:00
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17. Blackholes,supernovas,etc - in Player Features and Ideas Discussion [original thread]
Heh heh one for all you old timers... Bring back Thargoids in warp
- by Skek - at 2005.12.18 04:06:00
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18. Graphics engine - in Player Features and Ideas Discussion [original thread]
Heh personally i love the graphics as they are... they're some of the best i've seen in any game. Trouble with beefing up graphics, is you alienate a huge percentage of customers who don't have the rigs required to run the 'new look'. EVE is pret...
- by Skek - at 2005.12.18 04:00:00
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19. stop the cargo can spams - in Player Features and Ideas Discussion [original thread]
Heh heh there's no escape from Junk Mail
- by Skek - at 2005.12.18 03:56:00
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20. Battleships - Their strengths are maybe too general!!?? A solution... - in Player Features and Ideas Discussion [original thread]
To a certain extent this already happens. Really it comes down to what slots you have available. Amarr ships will never be good EW/Shield tankers due to their limited mid slots, but are excellent armor tankers due to their huge number of low slot...
- by Skek - at 2005.12.18 03:54:00
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