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Jennai
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Posted - 2005.12.17 07:53:00 -
[1]
kill rights is for when you get podkilled in empire by suiciders or snipers. what you described is just can flagging, and with the VERY OBVIOUS POPUP WARNING that announces that you're about to become attackable, anyone who falls for it deserves it.
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Jennai
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Posted - 2005.12.17 10:35:00 -
[2]
Originally by: Inspiration Edited by: Inspiration on 17/12/2005 09:32:41 It will problably also be a problem for miners, when they want to pick up their own can, yet it ain't theirs! Someone will have moved the ore into his own Jetcan and is nearby in a BS and will go in for the kill, taking out ship of the player that comes back for 'HIS' own ore. The realy offending player will be richer a few best named cargo expanders!
Most miners won't have any defense against this, they dont have the skill to make use of the kill rights, yet the thief has and will make use of it. In short nothing has been done to fix this kind of can thiefing....it made it just more popular!
I remember someone predicting this a while back!
and the anti-gankers can bait the gankers by having a guy mine with cloaked gangmates nearby.
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Jennai
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Posted - 2005.12.17 11:11:00 -
[3]
Originally by: Temi
Originally by: Jennai and the anti-gankers can bait the gankers by having a guy mine with cloaked gangmates nearby.
have you actually tried this? :P
people did it in oursulaert today against some pirates who were can baiting outside a station, they killed a wolf and 2 T1 cruisers and something else, some of them with T2 kit and cloaks.
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Jennai
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Posted - 2005.12.17 12:11:00 -
[4]
Originally by: Reverend John there needs to be a timer. E&B had something like this. But you were giving x amount of time to loot. After the timer ran out it was free. What e&B did was to lock the can and no one but gang/corp member could even open the can to loot it
EVE doesn't do solutions that make carebears perfectly safe. there's always a way around it to keep some element of risk in high sec, and in this case it serves the most excellent purpose of letting us kill macro miners.
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Jennai
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Posted - 2005.12.18 09:55:00 -
[5]
I took a macro miner's can after all his ships left the belt, and I didn't get the warning popup or the aggression timer. is this a change to only apply the flag if the owner is present (to allow abandoned loot cans), or is it just a bug?
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Jennai
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Posted - 2005.12.18 10:29:00 -
[6]
Originally by: Siren Shiva
Originally by: Mimio
Originally by: Silberhaar A simple solution is to put a 15 min timer on all jettisoned and loot cans. When the timer runs out then the conti can be looted by everyone with no flagging. Don't forget that secure containers are permanently protected. This will helps everyone!
This idea(btw, from Lineage) is too simple, too effective and too brilliant for CCP
But no! The careminers would complain that they still are not protected from ore thieves while jetcan mining. I doubt they'd want to make a new can every 15 minutes.
the macro miners would do it, and then there would be no way to kill them.
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Jennai
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Posted - 2005.12.18 12:43:00 -
[7]
Originally by: Deka Ekato That's what was occuring in a 1.0 starter zone. It is this practice that I would like to see stopped. Yes, the Eve universe is a dog eat dog kind, and should remain so, afterall it is a game of strategy, but the above practice is so dam low.
so is ganking newb ships who autopilot through lowsec, but people still do it.
after they die to something the first time, they learn not to do it any more.
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Jennai
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Posted - 2005.12.18 13:09:00 -
[8]
Originally by: Mabochu People b!%^*ed and whined about ore\loot thieves so a method was put in place to counter it (needless to say that there was already a method around ore thieves secure cans... )
except you couldn't use them in 0.8+, they're relatively expensive, you have to deploy them 5km apart, and you need four of them to hold one hauler of ore.
Quote: If you want simple go play WoW or hell EQ2 is now almost as lame..err..Simple but $%^&ing quit trying push this game in to a dumbed down version as it's one of the very few that have real consequences for actions/inactions.
how is this dumbed down? smart players can use it to kill ore thieves, macro hunters can use it to kill macro miners. dumbed down would be completely removing the ability to mess with other people's jetcans, which would make the macro miners untouchable.
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Jennai
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Posted - 2005.12.18 13:45:00 -
[9]
Originally by: Mabochu Forgive me if I'm wrong but there isn't much worth mining in 0.8+ systems nice to get your toes wet and decide if you want to keep mining or run mission/hunt rats for ISK but hardly an ideal place to setup a mid sized mining operation isn't it?
look at the macro miners, there are heaps of them in 0.9-1.0 because there's no npcs. the only other miners here are newbs and afk industrials, and they're usually outnumbered by the macro miners.
Quote: But what would i know as I've said I've only been playing for a little over a month. I like most of what i have seen so far of Eve guess I just don't what to see it fall in to the same hole as many other MMO's have and cater for the "I-Win gen" aka PS2/Xbox gen etc where there is always a safety net there to pick you up if you fall with little to no risk.
EVE won't go in that direction. a lot of people wanted a way to fight ore thieves and mission loot thieves, and now they have it, carefully balanced to leave a way for the thieves to have their own fun with it.
total carebear mechanics with no loopholes would kill EVE like Trammel killed UO.
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Jennai
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Posted - 2005.12.18 14:35:00 -
[10]
Edited by: Jennai on 18/12/2005 14:39:10 everyone whines about this and that but CCP seems to ignore it unless they can implement it in a way that benefits both carebears and pirates.
last patch had a large increase in travel time with the highway removal and everyone whined about that, but playerbase has grown by like 30% since then.
all the other MMOs cater to carebears with their safe zones and weak death penalty and teleports; CCP recognizes the role of pvp, pirates, and long travel times in creating a large, immersive game universe.
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Jennai
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Posted - 2005.12.18 14:47:00 -
[11]
Edited by: Jennai on 18/12/2005 14:48:10 then newb complains in local and someone tells them to never, ever loot someone else's cans unless they're in your gang, no matter what they tell you.
also the can flag only lets you kill ships, not pods. you can kill their ship again if they come back within 15 minutes, but you can never get the pod.
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Jennai
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Posted - 2005.12.18 23:37:00 -
[12]
there's no automatic offensive action when someone is flagged, you'll still have to manually target them and send your drones when you notice they've started flashing red.
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Jennai
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Posted - 2005.12.19 20:29:00 -
[13]
Originally by: Kahn Moquil Plus, I doubt this game has so many griefers that we'll see anyone gank newbies in starter systems a week from now. There's no profit in it, hardly any fun after the novelty wears off, and I can already imagine the noobcorp chats having this issue brought up about once every 10 minutes.
there's no profit in macro hunting either, but I think people are going to keep doing that. with the new industry/science skills, you can play station manager while sitting in the belt watching macro miners. it's a lot like fishing - pretty boring on its own, but kinda fun if you can do something else at the same time to fill the dead time.
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