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Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
81
|
Posted - 2013.07.28 19:27:00 -
[1] - Quote
I would like an option to be able to un-inject skills that you haven't trained or delete skills you have trained altogether. I wasn't always a bitter vet and back when I was a noob I trained everything I could regardless of how useful it was since i didn't know the game. 70million sp later I know this game enough that I'll never go back to mining. I want to remove those 20million sp's so that:
1. My skill sheet is less cluttered and looks nicer cause I'm anal like that. 2. My clone would cost much cheaper (I like my thrashers and it blows when your EMPTY pod is worth twice as much as the ship your flying) 3. I could un-inject all those stupid skills i decided to inject on my alts and will never train. They're just cluttering my skill sheet up and making my characters look less attractive if I ever decide to sell.
Down to the meat of the idea. There would be an option when you right click a skill on in your character sheet/skill que to delete it. If its level 0 and not trained at all you can un-inject it. Both these options are destructive you get nothing back! Obviously there would be a 'Are you sure you wanna do this?' box thats pops up and explains what will happen.
-You will not receive unallocated skill points to redistribute. -You will not get back the skill book if you un-inject.
Maybe theres a way to do this through petition idk I'll check. Not sure how many people are crazy like me and would delete chunks of there hard earned SP 
Discuss! |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2166
|
Posted - 2013.07.28 20:18:00 -
[2] - Quote
Aquila Sagitta wrote:I would like an option to be able to un-inject skills that you haven't trained or delete skills you have trained altogether. I wasn't always a bitter vet and back when I was a noob I trained everything I could regardless of how useful it was since i didn't know the game. 70million sp later I know this game enough that I'll never go back to mining. I want to remove those 20million sp's so that: 1. My skill sheet is less cluttered and looks nicer cause I'm anal like that. 2. My clone would cost much cheaper (I like my thrashers and it blows when your EMPTY pod is worth twice as much as the ship your flying) 3. I could un-inject all those stupid skills i decided to inject on my alts and will never train. They're just cluttering my skill sheet up and making my characters look less attractive if I ever decide to sell. Down to the meat of the idea. There would be an option when you right click a skill on in your character sheet/skill que to delete it. If its level 0 and not trained at all you can un-inject it. Both these options are destructive you get nothing back! Obviously there would be a 'Are you sure you wanna do this?' box thats pops up and explains what will happen. -You will not receive unallocated skill points to redistribute. -You will not get back the skill book if you un-inject. Maybe theres a way to do this through petition idk I'll check. Not sure how many people are crazy like me and would delete chunks of there hard earned SP  Discuss! Agreed.
The only benefits will be, as you stated, a cosmetic cleaning up of skills you do not use or value. A cheaper clone, if you had a significant enough reduction in skill points from this. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Jureth22
FLA5HY RED
109
|
Posted - 2013.07.28 21:04:00 -
[3] - Quote
+ 1.why wouldnt be able to have this?except when a acc is gonna get hacked and stripped of skill points/assets |

Omega Flames
Last Resort Inn
40
|
Posted - 2013.07.28 21:37:00 -
[4] - Quote
completely useless idea posing as yet another "i want my skill points back" thread |

elitatwo
Congregatio
99
|
Posted - 2013.07.29 00:41:00 -
[5] - Quote
Omega Flames wrote:completely useless idea posing as yet another "i want my skill points back" thread
Actually no, he does not !
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S WHYS0 Expendable
93
|
Posted - 2013.07.29 03:12:00 -
[6] - Quote
Yay another pointless request. Don't waste Dev time on this request CCP, there are much better things to spend their time on. |

Lakitel
Pacific Mining and Manufacturing Co-operative Dalek Asylum
4
|
Posted - 2013.07.29 04:44:00 -
[7] - Quote
While similar suggestions have been made before I actually think the SP issue is a good one. Having an extra 20mil SP can significantly increase the price of a clone, and there's no reason that this price should be there if the person isn't using those skills anymore.
As long as you don't get any skill-points back, I think its fair to say that you don't want your high SP to effect the cost of your clone. |

Jint Hikaru
OffWorld Exploration Inc
700
|
Posted - 2013.07.29 07:59:00 -
[8] - Quote
But in most cased, you have 'used' and benefited from those skills at some point.
Sorry, But I vote no.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
83
|
Posted - 2013.07.29 08:28:00 -
[9] - Quote
Jint Hikaru wrote:But in most cased, you have 'used' and benefited from those skills at some point.
Sorry, But I vote no.
Thats great. I believe people should be able to make there own choice with what skills they have in training them up or removing skills if they wish. Theres no change to any one else as you don't get skill points or books back. Its purely personal and of course should be low priority for the devs. |

Tobias Hareka
Republic Military School Minmatar Republic
47
|
Posted - 2013.07.29 08:36:00 -
[10] - Quote
No. Like already said you have used those skills at some point.
Btw, why there's so many peoples with OCD? |
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Anariasis
Boris Johnson's Love Children
16
|
Posted - 2013.07.29 12:25:00 -
[11] - Quote
That's just going to end with millions of petitions "omg I accidentally deleted ....". |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
250
|
Posted - 2013.07.29 12:33:00 -
[12] - Quote
Glad others are thinking like me.
+1 vote
PLEX for Removal of Unwanted skills
R.I.P. Vile Rat |

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
2
|
Posted - 2013.07.29 12:48:00 -
[13] - Quote
Anariasis wrote:That's just going to end with millions of petitions "omg I accidentally deleted ....".
I think millions is a little strong. I'm sure CCP don't get many petitions to un-bio characters. I think this would work in exactly the same way.
I'm on the fence about this. I don't really get the argument for having used the skills in the past...
Yes, you bought the skill book(s). Yes, you used the skill(s) to achieve something you wanted to do. Yes, you might have no need/wish to ever use those skills again.
I'd look upon this as a "forget" command. People do forget stuff after all.
I'm on the fence though as I'm unsure on the impact this would have. From what I've seen, EVE needs more ISK sinks, and clones (as well as their implants), seem to be the only consistent sinks in the game.
For the EVE OCD that everyone seems to suffer from a smidge (I'm also guilty of this to some extent), a very simple "show/hide" system would be great. It already exists for maxed skills, but players aren't able to show/hide individual skills at will.
Shouldn't be too difficult/time consuming to implement. An extra field in the database table for a boolean value. When populating the listbox, check to see if that fields value equates to TRUE or FALSE. Simple enough.
TL;DR: +1 for a show/hide on individual skills at a players discretion. +/-1 for forgetting skills. |

Balthazar Lestrane
Viziam Amarr Empire
52
|
Posted - 2013.07.29 12:58:00 -
[14] - Quote
Reizak StormFury wrote:Anariasis wrote:That's just going to end with millions of petitions "omg I accidentally deleted ....". I think millions is a little strong. I'm sure CCP don't get many petitions to un-bio characters. I think this would work in exactly the same way. I'm on the fence about this. I don't really get the argument for having used the skills in the past... Yes, you bought the skill book(s). Yes, you used the skill(s) to achieve something you wanted to do. Yes, you might have no need/wish to ever use those skills again. I'd look upon this as a "forget" command. People do forget stuff after all. I'm on the fence though as I'm unsure on the impact this would have. From what I've seen, EVE needs more ISK sinks, and clones (as well as their implants), seem to be the only consistent sinks in the game. For the EVE OCD that everyone seems to suffer from a smidge (I'm also guilty of this to some extent), a very simple "show/hide" system would be great. It already exists for maxed skills, but players aren't able to show/hide individual skills at will. Shouldn't be too difficult/time consuming to implement. An extra field in the database table for a boolean value. When populating the listbox, check to see if that fields value equates to TRUE or FALSE. Simple enough. TL;DR: +1 for a show/hide on individual skills at a players discretion. +/-1 for forgetting skills.
This. Making changes for purely cosmetics is a waste of dev time when it does nothing to further actual gameplay. Something simple as "Hide Skill From Character Sheet" would be much more appropriate.
|

Arthur Aihaken
The.VOID
85
|
Posted - 2013.07.29 13:59:00 -
[15] - Quote
I think it's a great idea. |

Eddy -Stylez
0
|
Posted - 2013.07.29 16:50:00 -
[16] - Quote
+1
Free skill removal should of been a standard feature long ago.
or even better...
How about an option to HIDE skills? :) |

Mag's
the united Negative Ten.
15297
|
Posted - 2013.07.29 17:27:00 -
[17] - Quote
I'm actually fine with skill removal, but believe you should have to un-train the skill to remove it. You would also not gain the SP back, or the skill book.
Not only does this route add some protection from the OMG I deleted a skill brigade, but also adds another consequence to your action.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2170
|
Posted - 2013.07.29 17:31:00 -
[18] - Quote
Mag's wrote:I'm actually fine with skill removal, but believe you should have to un-train the skill to remove it. You would also not gain the SP back, or the skill book.
Not only does this route add some protection from the OMG I deleted a skill brigade, but also adds another consequence to your action. I would allow the untraining to happen faster, since it is normally possible to destroy much faster than it is to create.
The technological equivalent of a very specific lobotomy, which still takes time in order to be precise and not leave you drooling and unable to function. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mag's
the united Negative Ten.
15297
|
Posted - 2013.07.29 17:32:00 -
[19] - Quote
Nikk Narrel wrote:Mag's wrote:I'm actually fine with skill removal, but believe you should have to un-train the skill to remove it. You would also not gain the SP back, or the skill book.
Not only does this route add some protection from the OMG I deleted a skill brigade, but also adds another consequence to your action. I would allow the untraining to happen faster, since it is normally possible to destroy much faster than it is to create. The technological equivalent of a very specific lobotomy, which still takes time in order to be precise and not leave you drooling and unable to function. Sounds fair. Maybe at double the speed, as we still need a consequence and idiot barrier.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kahega Amielden
Rifterlings Point Blank Alliance
818
|
Posted - 2013.07.29 17:38:00 -
[20] - Quote
This suggestion is for a purely cosmetic reason, so why have it actually change your skillset? Just add a "Hide" option to the character sheet, and some option to show hidden skills. |
|

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
250
|
Posted - 2013.07.29 17:41:00 -
[21] - Quote
Wanting to clean up your skill sheet or unwanted/unused skills is only a vanity issue. There is no gain or advantage by doing it.
As such, it should be treated like a vanity issue, like CCP treats Re-sculpting. CCP charges you a PLEX to Re-sculpt.
Why, because it is a vanity issue & they can charge you for doing it.
CCP should do the same thing with "PLEX for Removal of Unwanted/Unused Skills".
You do not get skill points or cost of skill books back.
Make the people that want to do this cost them a PLEX.
Other Ideas,
I do not like the idea of un-training the skills. If you were to spend time to un-train a skill then you should get the skill points back.
I do not think reallocation of skill points works either. People can train FOTM without any drawbacks.
R.I.P. Vile Rat |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2171
|
Posted - 2013.07.29 17:47:00 -
[22] - Quote
It does have value, under the right conditions.
If you want to save money on med clones, and you can delete unwanted skills enough to change to a less expensive class, that has value. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
250
|
Posted - 2013.07.29 17:53:00 -
[23] - Quote
Nikk Narrel wrote:It does have value, under the right conditions.
If you want to save money on med clones, and you can delete unwanted skills enough to change to a less expensive class, that has value.
CCP has already nerf clones by 30%. CCP have even stated that they do not like how the cost of clones work. It would not surprise me if the cost goes away in the near future.
Even if they did want to remove skills just to get a lower clone cost, the price of a PLEX (565 mil atm) would more than make up for whole lot of clone updates.
R.I.P. Vile Rat |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2171
|
Posted - 2013.07.29 18:17:00 -
[24] - Quote
Kyt Thrace wrote:Nikk Narrel wrote:It does have value, under the right conditions.
If you want to save money on med clones, and you can delete unwanted skills enough to change to a less expensive class, that has value. CCP has already nerf clones by 30%. CCP have even stated that they do not like how the cost of clones work. It would not surprise me if the cost goes away in the near future. Even if they did want to remove skills just to get a lower clone cost, the price of a PLEX (565 mil atm) would more than make up for whole lot of clone updates. The OP nor the thread author in this thread mentions plex, just you. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
250
|
Posted - 2013.07.29 18:25:00 -
[25] - Quote
Nikk Narrel wrote: The OP nor the thread author in this thread mentions plex, just you.
This is the way I see this working for the good of everyone.
If it costs a PLEX to remove unwanted/unused skills then CCP benefits & the person with the OCD benefits.
What I am suggesting is the same thing CCP does already for PLEX for Re-sculpt.
In the PLEX for Re-sculpt both CCP & the person with OCD benefits.
Both of these are just vanity issues with no advantage to them. Just for those characters that want a clean & focused skill sheet, same as they want a better looking character. R.I.P. Vile Rat |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2171
|
Posted - 2013.07.29 18:37:00 -
[26] - Quote
Kyt Thrace wrote:Nikk Narrel wrote: The OP nor the thread author in this thread mentions plex, just you.
This is the way I see this working for the good of everyone. If it costs a PLEX to remove unwanted/unused skills then CCP benefits & the person with the OCD benefits. What I am suggesting is the same thing CCP does already for PLEX for Re-sculpt. In the PLEX for Re-sculpt both CCP & the person with OCD benefits. Both of these are just vanity issues with no advantage to them. Just for those characters that want a clean & focused skill sheet, same as they want a better looking character. Then make a thread for that idea.
It gets confusing trying to discuss the merits of the OP when you are referencing something different. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
87
|
Posted - 2013.07.30 13:54:00 -
[27] - Quote
Balthazar Lestrane wrote:
This. Making changes for purely cosmetics is a waste of dev time when it does nothing to further actual gameplay. Something simple as "Hide Skill From Character Sheet" would be much more appropriate.
And that isn't purely cosmetic and a waste of dev time? what?  |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
87
|
Posted - 2013.07.30 14:02:00 -
[28] - Quote
Kyt Thrace wrote:Wanting to clean up your skill sheet or unwanted/unused skills is only a vanity issue. There is no gain or advantage by doing it.
As such, it should be treated like a vanity issue, like CCP treats Re-sculpting. CCP charges you a PLEX to Re-sculpt.
Why, because it is a vanity issue & they can charge you for doing it.
CCP should do the same thing with "PLEX for Removal of Unwanted/Unused Skills".
You do not get skill points or cost of skill books back.
Make the people that want to do this cost them a PLEX.
Other Ideas,
I do not like the idea of un-training the skills. If you were to spend time to un-train a skill then you should get the skill points back.
I do not think reallocation of skill points works either. People can train FOTM without any drawbacks.
Why do you want to punish the OCD twice? Not only are you losing isk and potentially time when you delete skills but you'd be paying a month of game time for this as well? Seems unfair. |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
87
|
Posted - 2013.07.30 14:11:00 -
[29] - Quote
GM just replied to my petition about this and said they are unable to remove skills  |

SquirlRuler Cadelanne
Guilliman Initiative Aurora Foundation
5
|
Posted - 2013.07.30 14:15:00 -
[30] - Quote
Reizak StormFury wrote:Anariasis wrote:That's just going to end with millions of petitions "omg I accidentally deleted ....". I think millions is a little strong. I'm sure CCP don't get many petitions to un-bio characters. I think this would work in exactly the same way. I'm on the fence about this. I don't really get the argument for having used the skills in the past... Yes, you bought the skill book(s). Yes, you used the skill(s) to achieve something you wanted to do. Yes, you might have no need/wish to ever use those skills again. I'd look upon this as a "forget" command. People do forget stuff after all. I'm on the fence though as I'm unsure on the impact this would have. From what I've seen, EVE needs more ISK sinks, and clones (as well as their implants), seem to be the only consistent sinks in the game. For the EVE OCD that everyone seems to suffer from a smidge (I'm also guilty of this to some extent), a very simple "show/hide" system would be great. It already exists for maxed skills, but players aren't able to show/hide individual skills at will. Shouldn't be too difficult/time consuming to implement. An extra field in the database table for a boolean value. When populating the listbox, check to see if that fields value equates to TRUE or FALSE. Simple enough. TL;DR: +1 for a show/hide on individual skills at a players discretion. +/-1 for forgetting skills.
This. "He that would make his own liberty secure, must guard even his enemy from oppression; for if he violates this duty, he establishes a precedent that will reach to himself." |
|

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
4
|
Posted - 2013.08.01 13:13:00 -
[31] - Quote
Aquila Sagitta wrote:GM just replied to my petition about this and said they are unable to remove skills 
FYI: When a developer says to you they are unable to do something, 9/10 what they meant was, they won't. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2257
|
Posted - 2013.08.01 13:41:00 -
[32] - Quote
Reizak StormFury wrote:Aquila Sagitta wrote:GM just replied to my petition about this and said they are unable to remove skills  FYI: When a developer says to you they are unable to do something, 9/10 what they meant was, they won't. Add to that it was a GM.
They don't make the rules, and may have no idea what is or is not possible on a development level.
They DO know what they are permitted to do by CCP, which is an entirely separate discussion from this. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shereza
Center for Advanced Studies Gallente Federation
171
|
Posted - 2013.08.01 17:48:00 -
[33] - Quote
...
https://forums.eveonline.com/default.aspx?g=posts&m=3325784 https://forums.eveonline.com/default.aspx?g=posts&t=237408
Shereza wrote:My response: https://forums.eveonline.com/default.aspx?g=posts&m=3088256#post3088256Shereza wrote:As long as nobody actually wants those skill points back, and the whole thing where you could train up a bunch of marginally useful skills you have great stats for, re-spec them, and then use the SP on skills you have horrible stats for to avoid having to do a neural remap strikes me as a good reason not to do that, then the solution to this problem is simple.
Add a "Hide Skill" button to every skill on the standard list. If you don't want to see the skill on your list any more just click the button and it gets hidden. No muss, no fuss, no game balance concerns. The search function is kind of nice if you can figure out how to use it.
I really should bookmark one of these topics so it's easier for me to make these posts. |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
89
|
Posted - 2013.08.01 18:06:00 -
[34] - Quote
Shereza wrote: 'hide skill button' + stuff
If you hide those skills would they remain hidden on eveboard or other skill websites? If i ever wanted to sell my toons they wouldn't be worth as much because of all these skills that i trained that i never use anymore. Like hulk skills and refinery skills.
Oh and my bad I didn't even think to use the search function most of the time it just breaks on me anyways... |

Shereza
Center for Advanced Studies Gallente Federation
171
|
Posted - 2013.08.02 02:57:00 -
[35] - Quote
I don't think I'll ever understand why people would pay less for a character that has more (skills) than just what they're looking for even when it also has exactly what they want.  |

ninjaholic
Aliastra Gallente Federation
324
|
Posted - 2013.08.02 03:15:00 -
[36] - Quote
You must suffer on like the rest of us with our unclean and OCD-affecting skillsheets!
Support Eve's own built-in Battle-Recorder! |

Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
90
|
Posted - 2013.08.02 03:15:00 -
[37] - Quote
Shereza wrote:I don't think I'll ever understand why people would pay less for a character that has more (skills) than just what they're looking for even when it also has exactly what they want. 
because people are dumb  |

Reizak StormFury
Engineering Evolutions Limited Gatekeepers Universe
4
|
Posted - 2013.08.02 08:36:00 -
[38] - Quote
Aquila Sagitta wrote:Shereza wrote:I don't think I'll ever understand why people would pay less for a character that has more (skills) than just what they're looking for even when it also has exactly what they want.  because people are dumb 
Because people change their mind. Not everyone knows exactly the kind of toon they want to make. For some it's more a journey of whims. So, if a character is a bit of a jack-of-all-trades, then that might be considered more valuable to some. |
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