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Random Majere
Epsilon Lyr Nulli Secunda
92
|
Posted - 2013.07.29 16:38:00 -
[31] - Quote
Kijo Rikki wrote: [No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.
I agree with you. I believe it would be more fun for all parties involved, to see a multitudes of smaller fights happening in various regions and on a more frequent basis instead of having "occasional" large fights like we had yesterday. Sure the size of the fight was epic and it is fun to say "I was there" but...the "experience" of the fight in such slow motion... it was just horrible. This being said I am certain CCP will never change anything in that regards so I guess we need to learn to live with it, play in an other area of the game where smaller fights are more common or simply....play another game.
Congrats to CFC for their win. They deserve it! |

Onictus
Silver Snake Enterprise Fatal Ascension
367
|
Posted - 2013.07.29 16:46:00 -
[32] - Quote
Random Majere wrote:Kijo Rikki wrote: [No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously. I agree with you. I believe it would be more fun for all parties involved, to see a multitudes of smaller fights happening in various regions and on a more frequent basis instead of having "occasional" large fights like we had yesterday. Sure the size of the fight was epic and it is fun to say "I was there" but...the "experience" of the fight in such slow motion... it was just horrible. This being said I am certain CCP will never change anything in that regards so I guess we need to learn to live with it, play in an other area of the game where smaller fights are more common or simply....play another game. Congrats to CFC for their win. They deserve it!
As long as you have to grind through multiple millions of hitpoints of iHubs and stations we are stuck with this.
You can drive by but everyone knows when the next timer is going to be. Everyone has been screaming about the SOV system since Dominion. |

March rabbit
epTa Team Inc.
726
|
Posted - 2013.07.29 16:47:00 -
[33] - Quote
thanks. alliance tournament was a lot more interesting  |

Onictus
Silver Snake Enterprise Fatal Ascension
367
|
Posted - 2013.07.29 16:49:00 -
[34] - Quote
March rabbit wrote:thanks. alliance tournament was a lot more interesting 
Ani couldn't zoom in because his computer would have caught on fire.
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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
565
|
Posted - 2013.07.29 16:53:00 -
[35] - Quote
Onictus wrote:Random Majere wrote:Kijo Rikki wrote: [No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously. I agree with you. I believe it would be more fun for all parties involved, to see a multitudes of smaller fights happening in various regions and on a more frequent basis instead of having "occasional" large fights like we had yesterday. Sure the size of the fight was epic and it is fun to say "I was there" but...the "experience" of the fight in such slow motion... it was just horrible. This being said I am certain CCP will never change anything in that regards so I guess we need to learn to live with it, play in an other area of the game where smaller fights are more common or simply....play another game. Congrats to CFC for their win. They deserve it! As long as you have to grind through multiple millions of hitpoints of iHubs and stations we are stuck with this. You can drive by but everyone knows when the next timer is going to be. Everyone has been screaming about the SOV system since Dominion.
I certainly don't have any good answers that won't break something else, but I sort of thought something along the lines of having regional fights like this: An alliance reinforces a System Station/i-hub/TCU it goes into standby until 2 more systems in the same region go into stand-by and then all three go into shield re-inforce simultaneously. So on and so forth.
Of course that would screw smaller alliances and probably creates all sorts of problems I haven't thought of but I've also thought structure grinding shouldn't be so painful without supers.....or course, if it weren't supers would be useless. Can't seem to win.  |

Hoo Yodaad
Imperial Academy Amarr Empire
4
|
Posted - 2013.07.29 17:14:00 -
[36] - Quote
Sergeant Acht Scultz wrote:Kijo Rikki wrote:It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox. Pretty much this. Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins? How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ?? Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers.
If only there was a free trial or cool ads for this game so people didn't have to rely on twitch to get all of their info on this game. |

Victoria Sin
Center for Advanced Studies Gallente Federation
409
|
Posted - 2013.07.29 17:23:00 -
[37] - Quote
Barakach wrote: It can be done, but the setup may highly specialized and not be very flexible.
The other side of the problem is getting a group of people who can not only program, but design servers and understand the entire network stack while architecting the software and hardware at the same time.
Not an easy problem, but still possible with current hardware.
I'm sure it's do-able, it's just a question of moving from the current model to a new one, which might not be worth it in commercial terms. I mean if you didn't use stackless, for example, you could probably run AI/Physics on GPUs with Compute shaders :). I've seen some spectacular particle simulations with GPUs and an Eve player isn't much more than a particle in a simulation here.
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Victoria Sin
Center for Advanced Studies Gallente Federation
409
|
Posted - 2013.07.29 17:24:00 -
[38] - Quote
Onictus wrote:March rabbit wrote:thanks. alliance tournament was a lot more interesting  Ani couldn't zoom in because his computer would have caught on fire.
That's why I went to view daopa's, which was brilliant. Listened to Ani, turning him off when he started begging for money.
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Beekeeper Bob
Beekeepers Anonymous
717
|
Posted - 2013.07.29 18:18:00 -
[39] - Quote
Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better.
Only a brownnoser would think this was better...... People watching it said it looked liked a powerpoint presentation. No one would want to be in a battle like that unless they had too.
Perhaps it's time for CCP to come up with an idea that might actually be playable or even interesting to most pilots. Like constellation level Sov, that requires coordinated attacks throughout the constellation, allowing for at least the possibility of spreading the fight out and perhaps the load out.
I've seen the Matrix plenty of times, I don't really need to watch it on my computer....
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Onictus
Silver Snake Enterprise Fatal Ascension
368
|
Posted - 2013.07.29 18:39:00 -
[40] - Quote
Beekeeper Bob wrote:
Only a brownnoser would think this was better...... People watching it said it looked liked a powerpoint presentation. No one would want to be in a battle like that unless they had too.
No more like I remember BEFORE TiDi, the system simply not loading when you jumpped in, OR if it did load you had been there on grid unable to control your ship for a long time. I remember modules just not functioning, things happening in the wrong order (like getting killed before you ever saw a yellow box)
I remember strategic node crashing being a tactic, people would get a fleet and gate crash a couple times until the cluster had to be restarted.
Its not brownosing, and I know exactly how it looked I was in the middle of it orbiting the station with 3700 other nerds.
Judging by Mad Ani's stream with it zoomed all the way out and cartoon graphics set to save his POS computer isn't exactly indicative. I just turned off guns, missiles and brackets and I was fine. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1039
|
Posted - 2013.07.29 19:16:00 -
[41] - Quote
Hoo Yodaad wrote:If only there was a free trial or cool ads for this game so people didn't have to rely on twitch to get all of their info on this game.
If only there was an updated Win 7/8 client using DX11 where you could use top graphics settings and not lag/or strobe effects when there's more than a dozen ships on grid or at gates/unodcks, that would be nice too.
But I'm sure someday this will happen, client is already updated with this kind of option available, so maybe some day we will be able to use them without turning off 70% of effects to be able to play without lag and whatnot funky stuff.

*removed inappropriate ASCII art signature* - CCP Eterne |

Murk Paradox
Red Tsunami The Cursed Few
441
|
Posted - 2013.07.29 21:11:00 -
[42] - Quote
Joan Greywind wrote:Kijo Rikki wrote:Feer Truelight wrote:Kijo Rikki wrote:I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS. You mean instancing? GTFO. Now. No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously. yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty.
Yea... stupid tournaments! "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
441
|
Posted - 2013.07.29 21:14:00 -
[43] - Quote
Sergeant Acht Scultz wrote:Kijo Rikki wrote:It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox. Pretty much this. Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins? How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ?? Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers.
Yea, watching the streams (which brought thousands of non Eve players to watch!) and reading the comments makes you wonder what the appeal actually is.
Of course, it's not Eve as a whole, but when you show off what you're advertising about and it's in 10% TiDi... well....
it's disappointing. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Large Collidable Object
morons.
2167
|
Posted - 2013.07.29 21:43:00 -
[44] - Quote
Richard Galaxy wrote: Watch those streams!
The stream that isn't offline is really great.
I especially like the kitten with the headphones on the bottom left - was too scared to look at the rest due to fear of a cerebral haemorrhage. You know... morons. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3913
|
Posted - 2013.07.30 00:15:00 -
[45] - Quote
Large Collidable Object wrote:Richard Galaxy wrote:Watch those streams! The stream that isn't offline is really great. I especially like the kitten with the headphones on the bottom left - was too scared to look at the rest due to fear of a cerebral haemorrhage. EVE online does that to you.
There are no goons. The goons' 0.0 dream is over. Fountain will never fall. Deklein by September. Thought is not heresy, wrong thought is.
PL, NC., N3, Tribe, 401k, you are our only hope ! ~TEST2013 |

Andski
GoonWaffe Goonswarm Federation
8520
|
Posted - 2013.07.31 20:19:00 -
[46] - Quote
looks like it Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Alavaria Fera
GoonWaffe Goonswarm Federation
3934
|
Posted - 2013.08.01 00:03:00 -
[47] - Quote
Shrug. Come to delve, goonies
Literally not over while N3, which exists to kill the CFC, still exists. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Barakach
Jolly Codgers Get Off My Lawn
163
|
Posted - 2013.08.01 02:50:00 -
[48] - Quote
Lors Dornick wrote:Barakach wrote: I've seen write ups on how to get a single quad core FreeBSD web server handing 200k connections and 100k requests/sec while pushing 10Gb/s.
Not an easy problem, but still possible with current hardware.
You are aware that EvE's backend code is single core? And hopefully you are aware that the physics engine running the simulation is slightly more complex than a web server.
EvE gets Tidi even if everyone is docked up. It just can't handle that many people in the same local chat. Even with no calculations going on, it buckles under the load of too many users connected.
That is not an issue of a physics engine.
The servers aren't single cores, only their code is. Coding serial code seemed fine back in 2000, but is bad for the new many-core era. They need to re-work that. |

Iraxion Agnon
Immortal Nomads
3
|
Posted - 2013.08.01 08:09:00 -
[49] - Quote
Victoria Sin wrote:Sergeant Acht Scultz wrote:Richard Galaxy wrote:Watch that stream! It's a cool service nothing to say about that, but its as annoying as being on the battlefield, 5min to target whatever, 5other minutes for weapons to get active etc. How can someone find this amazing, interesting or fun to watch a screen with red/orange dots, no clue on what's happening or be on the field and do nothing but fight with your screen and binds for whatever action for minutes or hours? If only TiDi could be kept at under 50% ok, things would get interesting but 10%? dudes you have no clue what it looks like to fight under those conditions, its pure masochism and stupid. You know what, I'm kind-of not surprised you need TiDi. Even if you could make the back-end fast enough, you've still got to broadcast all that data to thousands of clients, and you don't have the budget of the NSA to do it with.
You mean the budget they spent on PRISM?
|

Khanh'rhh
GoonWaffe Goonswarm Federation
2049
|
Posted - 2013.08.01 11:12:00 -
[50] - Quote
Sergeant Acht Scultz wrote:Kijo Rikki wrote:It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox. Pretty much this. Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins? How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ?? Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers. It's not CCP's fault the guy chose to stream it zoomed out with brackets on which offers probably the worst visual experience possible. The fact he's doing that to try to 'encourage' people to donate towards a new PC is pretty obnoxious, but still not something CCP can really do anything about bar banning people from streaming the game unless they do so in a manner they like. DBRB's stream was very watchable in terms of visual quality, but again, CCP can't really do much about his dad being mad he ate the potato salad.
I spent a good few minutes of the fight flying my Guardian through our capital fleet in a game of slalom to go pick up some abandoned drones and it looked FREAKING AWESOME. The lag got us all a bit down at some point, but it eventually became responsive and just slow, and I don't think any part of the battle was influenced WRT the outcome by the latency, which is an amazing achievement by CCP.
As to the central point, I agree CCP should make it so capturing multiple systems at the same time is advantageous, because in such a system the larger force as a much more pronounced advantage and we'd have ran over fountain in a week.
No wait, that's a ****** idea.
"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
2049
|
Posted - 2013.08.01 11:14:00 -
[51] - Quote
Onictus wrote:March rabbit wrote:thanks. alliance tournament was a lot more interesting  Ani couldn't zoom in because his computer would have caught on fire. His temps were 20-25c below the T-max of his hardware. He's not overheating, he just wants people to buy him a new PC. Any crashes we've seen are because he runs multiple clients for hours at a time and there's a slow march to a memory leak at some point. That, and the 1080 stream starts causing a CPU bottleneck when you leave brackets on, which I suspect he is doing deliberately to make it do it. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Dray Cil
Dragonfire Industries Madz Republic
29
|
Posted - 2013.08.01 11:23:00 -
[52] - Quote
Why can't they just do massive de-buffs when a system population reaches a certain level, similiar to Incursions, to discourage mass blobbing? Fights would be much shorter with a -80% to shield/armor/hull. 
Dray
It's a Mad, Mad, Mad World.
|

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
634
|
Posted - 2013.08.01 12:08:00 -
[53] - Quote
Reminds me of The Neverending Story 2. TiDi equals the Emptyness and you should run in the opposite direction.  |

Victoria Sin
Center for Advanced Studies Gallente Federation
415
|
Posted - 2013.08.01 12:22:00 -
[54] - Quote
Barakach wrote: The servers aren't single cores, only their code is. Coding serial code seemed fine back in 2000, but is bad for the new many-core era. They need to re-work that.
As I keep saying to people, just throwing cores at a problem isn't even half the story. Partitioning work is difficult. Partitioning access to the cache is very difficult. Without the latter, you're throwing lots of data into a big funnel with a very small pipe at the other end and it doesn't matter how many cores you have, it's going to run like a dog.
Thinks like local chat and so on could easily be done elsewhere of course. But running the thousands of little interpreted python scriptlets for every single action? Sounded like a good idea at the time I'm sure... But there's no way to make that cache friendly at all.
|

Khanh'rhh
GoonWaffe Goonswarm Federation
2049
|
Posted - 2013.08.01 12:28:00 -
[55] - Quote
Dray Cil wrote:Why can't they just do massive de-buffs when a system population reaches a certain level, similiar to Incursions, to discourage mass blobbing? Fights would be much shorter with a -80% to shield/armor/hull.  Dray Because it wouldn't discourage it, since the effect presumably applies equally to either side. It would also be highly gameable, with T2/T3 comps finding a counter of blobbed T1 comps that don't rely on resists as much as they do raw HP. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

J3ssica Alba
Federal Navy Academy Gallente Federation
858
|
Posted - 2013.08.01 15:04:00 -
[56] - Quote
stop zerging and go with 2 fleets of 100 each and there will be no tidi and everyone will be happy, may the best fleet win. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Trii Seo
Sabotage Incorporated Executive Outcomes
73
|
Posted - 2013.08.01 15:09:00 -
[57] - Quote
J3ssica Alba wrote:stop zerging and go with 2 fleets of 100 each and there will be no tidi and everyone will be happy, may the best fleet win.
Quantity has a quality of its own, and thus raw numbers can make a fleet "best". Is it Hotdrop O'Clock yet? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3944
|
Posted - 2013.08.01 15:14:00 -
[58] - Quote
Trii Seo wrote:J3ssica Alba wrote:stop zerging and go with 2 fleets of 100 each and there will be no tidi and everyone will be happy, may the best fleet win. Quantity has a quality of its own, and thus raw numbers can make a fleet "best". The CFC has an exceedingly overwhelmingly high quantity quality. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
3944
|
Posted - 2013.08.01 15:17:00 -
[59] - Quote
Khanh'rhh wrote:Dray Cil wrote:Why can't they just do massive de-buffs when a system population reaches a certain level, similiar to Incursions, to discourage mass blobbing? Fights would be much shorter with a -80% to shield/armor/hull.  Because it wouldn't discourage it, since the effect presumably applies equally to either side. It would also be highly gameable, with T2/T3 comps finding a counter of blobbed T1 comps that don't rely on resists as much as they do raw HP. Clearly having more people should just cause you only to be nerfed because ehonor.
A "dirty blobber" (-resists) and "F1 monkey" (-damage) debuff would work.
There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
571
|
Posted - 2013.08.01 15:28:00 -
[60] - Quote
Quote: As to the central point, I agree CCP should make it so capturing multiple systems at the same time is advantageous, because in such a system the larger force has a much more pronounced advantage and we'd have ran over fountain in a week.
No wait, that's a ****** idea.
I don't really see your point, its 6 one way half a dozen the other. In the half arsed idea I threw out either here or in another thread, I pointed out a force would have to put 3 systems into reinforce before the simultaneous timers set, so it might have even taken longer. But as far as running over fountain quickly using the current system, just look at the last two weeks. If you're outnumbered you're outnumbered, it doesn't matter if you're piled 2300->1700 in a single system or spread out in that same disproportion in multiple ones.
I think the disadvantage would be to an alliance who has less competent FC's, as it would take multiple ones to field fleets in different systems. But then you'd have to make a choice how to split your forces and try to guess how your enemy is going to split his forces and with what doctrines so, the advantage would probably go to the alliance with better spies. |
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