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Richard Galaxy
Monocle Madness The Mockers AO
356
|
Posted - 2013.07.28 21:43:00 -
[1] - Quote
4000+ in local reported , stream going over at http://www.twitch.tv/mad_ani
CCP saying that node is at 100% CPU and 10% time dilation.
Predictions? We had some people request a pool for this and we opened one up at Monocle Madness, which will close at 23:59 July 29th Eve Time :). Refer-a-Friend while you're at it to make some ISKies from their bets!
Watch that stream! General Manager AT-XI GAMBLING Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

Me ofcourse
Koa Mai Hoku Nulli Secunda
89
|
Posted - 2013.07.28 21:47:00 -
[2] - Quote
I support this service, at the time of posting, this is the field http://raynor.cl/eve/formRecive.php?id=nz3iXrs |

Kitty Baugh
Pelican. Cult of War
1
|
Posted - 2013.07.28 22:00:00 -
[3] - Quote
if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad |

Onictus
Silver Snake Enterprise Fatal Ascension
353
|
Posted - 2013.07.28 22:04:00 -
[4] - Quote
Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad
Without TiDI the cluster would have crashed and we would all be trying to rage login.
This is better. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1035
|
Posted - 2013.07.28 22:05:00 -
[5] - Quote
Richard Galaxy wrote:Watch that stream!
It's a cool service nothing to say about that, but its as annoying as being on the battlefield, 5min to target whatever, 5other minutes for weapons to get active etc.
How can someone find this amazing, interesting or fun to watch a screen with red/orange dots, no clue on what's happening or be on the field and do nothing but fight with your screen and binds for whatever action for minutes or hours?
If only TiDi could be kept at under 50% ok, things would get interesting but 10%? dudes you have no clue what it looks like to fight under those conditions, its pure masochism and stupid. *removed inappropriate ASCII art signature* - CCP Eterne |

Victoria Sin
Center for Advanced Studies Gallente Federation
401
|
Posted - 2013.07.28 22:14:00 -
[6] - Quote
Sergeant Acht Scultz wrote:Richard Galaxy wrote:Watch that stream! It's a cool service nothing to say about that, but its as annoying as being on the battlefield, 5min to target whatever, 5other minutes for weapons to get active etc. How can someone find this amazing, interesting or fun to watch a screen with red/orange dots, no clue on what's happening or be on the field and do nothing but fight with your screen and binds for whatever action for minutes or hours? If only TiDi could be kept at under 50% ok, things would get interesting but 10%? dudes you have no clue what it looks like to fight under those conditions, its pure masochism and stupid.
You know what, I'm kind-of not surprised you need TiDi. Even if you could make the back-end fast enough, you've still got to broadcast all that data to thousands of clients, and you don't have the budget of the NSA to do it with. |

Kitty Baugh
Pelican. Cult of War
1
|
Posted - 2013.07.28 22:19:00 -
[7] - Quote
Sergeant Acht Scultz wrote:Richard Galaxy wrote:Watch that stream! It's a cool service nothing to say about that, but its as annoying as being on the battlefield, 5min to target whatever, 5other minutes for weapons to get active etc. How can someone find this amazing, interesting or fun to watch a screen with red/orange dots, no clue on what's happening or be on the field and do nothing but fight with your screen and binds for whatever action for minutes or hours? If only TiDi could be kept at under 50% ok, things would get interesting but 10%? dudes you have no clue what it looks like to fight under those conditions, its pure masochism and stupid. Yes, I agree so much with you |

Alavaria Fera
GoonWaffe Goonswarm Federation
3900
|
Posted - 2013.07.28 22:23:00 -
[8] - Quote
Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better. Some people prefer the crash I guess. There are no goons. The goons' 0.0 dream is over. Fountain will never fall. Deklein by September. Thought is not heresy, wrong thought is.
PL, NC., N3, Tribe, 401k, you are our only hope ! ~TEST2013 |

Cynter DeVries
Spheroidal Projections
531
|
Posted - 2013.07.28 22:32:00 -
[9] - Quote
Alavaria Fera wrote:Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better. Some people prefer the crash I guess. What people ought to realize is that Eve is really a turn-based game where the turns usually occur very quickly. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3900
|
Posted - 2013.07.28 22:45:00 -
[10] - Quote
Cynter DeVries wrote:Alavaria Fera wrote:Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better. Some people prefer the crash I guess. What people ought to realize is that Eve is really a turn-based game where the turns usually occur very quickly. Well, every second, if I understand the way server ticks work. There are no goons. The goons' 0.0 dream is over. Fountain will never fall. Deklein by September. Thought is not heresy, wrong thought is.
PL, NC., N3, Tribe, 401k, you are our only hope ! ~TEST2013 |

Tony Two Bullet
Monocle Madness The Mockers AO
240
|
Posted - 2013.07.29 01:58:00 -
[11] - Quote
Alavaria Fera wrote:Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better. Some people prefer the crash I guess.
GÇ£Some Men Just Want To Watch The World BurnGÇ¥ CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

Felicity Love
Whore and Peace
768
|
Posted - 2013.07.29 02:12:00 -
[12] - Quote
Onictus wrote:
Without TiDI the cluster would have crashed and we would all be trying to rage login.
This is better.
It's the lesser of two evils... try not to confuse that with "better". 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Barakach
Jolly Codgers Get Off My Lawn
161
|
Posted - 2013.07.29 02:13:00 -
[13] - Quote
Victoria Sin wrote:Sergeant Acht Scultz wrote:Richard Galaxy wrote:Watch that stream! It's a cool service nothing to say about that, but its as annoying as being on the battlefield, 5min to target whatever, 5other minutes for weapons to get active etc. How can someone find this amazing, interesting or fun to watch a screen with red/orange dots, no clue on what's happening or be on the field and do nothing but fight with your screen and binds for whatever action for minutes or hours? If only TiDi could be kept at under 50% ok, things would get interesting but 10%? dudes you have no clue what it looks like to fight under those conditions, its pure masochism and stupid. You know what, I'm kind-of not surprised you need TiDi. Even if you could make the back-end fast enough, you've still got to broadcast all that data to thousands of clients, and you don't have the budget of the NSA to do it with.
I've seen write ups on how to get a single quad core FreeBSD web server handing 200k connections and 100k requests/sec while pushing 10Gb/s. It takes a lot of knowledge on how to tune the network stack and how to program. well, lots of knowledge in general and lots of planning.
It can be done, but the setup may highly specialized and not be very flexible.
The other side of the problem is getting a group of people who can not only program, but design servers and understand the entire network stack while architecting the software and hardware at the same time.
Not an easy problem, but still possible with current hardware. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3905
|
Posted - 2013.07.29 02:19:00 -
[14] - Quote
Tony Two Bullet wrote:Alavaria Fera wrote:Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better. Some people prefer the crash I guess. GÇ£Some Men Just Want To Watch The World BurnGÇ¥ Inferno Rage Torpedo, meat Sovereignty Structure. There are no goons. The goons' 0.0 dream is over. Fountain will never fall. Deklein by September. Thought is not heresy, wrong thought is.
PL, NC., N3, Tribe, 401k, you are our only hope ! ~TEST2013 |

Frostys Virpio
Lame Corp Name
585
|
Posted - 2013.07.29 02:56:00 -
[15] - Quote
Alavaria Fera wrote:Tony Two Bullet wrote:Alavaria Fera wrote:Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better. Some people prefer the crash I guess. GÇ£Some Men Just Want To Watch The World BurnGÇ¥ Inferno Rage Torpedo, meat Sovereignty Structure.
Meat?
Also, TEST would probably have liked a server crash more than TIDI. They possibly could still have a shield timer if it crashed... |

xPredat0rz
Grey Templars Fidelas Constans
67
|
Posted - 2013.07.29 03:34:00 -
[16] - Quote
All of CCPs setup is based off of military mainframes from the early 90s. While alot of this is slowly being upgraded(Coding wise.) It still takes time to go over all the code and rework some of it to make it run more smoothly without destroying everything.
Kinda along the lines of they fix 1 thing and break 3 others. Its not like they can fix everything at once. You dont entirely know how everything will react once its all put together.
"No plan survives inital contact with the enemy."
In saying that it would be nice if everyone played on nodes like the one we used last night. We had 3k people in system before tidi kicked in. Even then it was at 50%. 4k people actively fighting dropped it to 10%. Think about that though. Most large fights are around 1500 people or less. That node would have handled that with little to no tidi.
Knowing that was the dedicated node jita is normally run on though, it would be quite expensive to upgrade all of the hardware to handle that. In saying that i would love to see it in the future.
Alot of the problem is still in the older code and not the hardware side though.
Cross your fingers and hope they manage to fix that sometime this next decade. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
592
|
Posted - 2013.07.29 04:03:00 -
[17] - Quote
Barakach wrote: I've seen write ups on how to get a single quad core FreeBSD web server handing 200k connections and 100k requests/sec while pushing 10Gb/s.
Not an easy problem, but still possible with current hardware.
You are aware that EvE's backend code is single core?
And hopefully you are aware that the physics engine running the simulation is slightly more complex than a web server.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Infinity Ziona
Cloakers
212
|
Posted - 2013.07.29 04:50:00 -
[18] - Quote
Lors Dornick wrote:Barakach wrote: I've seen write ups on how to get a single quad core FreeBSD web server handing 200k connections and 100k requests/sec while pushing 10Gb/s.
Not an easy problem, but still possible with current hardware.
You are aware that EvE's backend code is single core? And hopefully you are aware that the physics engine running the simulation is slightly more complex than a web server. Physics? EvE has that.. :)
|

Travasty Space
Pilots of Epic Tribal Band
24
|
Posted - 2013.07.29 04:58:00 -
[19] - Quote
Felicity Love wrote:Onictus wrote:
Without TiDI the cluster would have crashed and we would all be trying to rage login.
This is better.
It's the lesser of two evils... try not to confuse that with "better". 
You are confusing "good" with "better" as by default the lesser of two evils in better. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
564
|
Posted - 2013.07.29 05:16:00 -
[20] - Quote
I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS. |

Feer Truelight
148
|
Posted - 2013.07.29 05:39:00 -
[21] - Quote
Kijo Rikki wrote:I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS.
You mean instancing? GTFO. Now. EVE Online Fraud Prevention - http://eve-fraud.blogspot.com |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
564
|
Posted - 2013.07.29 05:42:00 -
[22] - Quote
Feer Truelight wrote:Kijo Rikki wrote:I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS. You mean instancing? GTFO. Now.
No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously. |

Joan Greywind
Temnava Legion No Holes Barred
104
|
Posted - 2013.07.29 06:17:00 -
[23] - Quote
Kijo Rikki wrote:Feer Truelight wrote:Kijo Rikki wrote:I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS. You mean instancing? GTFO. Now. No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.
yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
564
|
Posted - 2013.07.29 06:22:00 -
[24] - Quote
It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox. |

Sol Trader
Science and Trade Institute Caldari State
0
|
Posted - 2013.07.29 06:36:00 -
[25] - Quote
Joan Greywind wrote:Kijo Rikki wrote:Feer Truelight wrote:Kijo Rikki wrote:I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS. You mean instancing? GTFO. Now. No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously. yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty.
You heard it here first, if you don't like playing eve in anything other than 10% tidi you might as well be playing call of duty. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1036
|
Posted - 2013.07.29 14:20:00 -
[26] - Quote
xPredat0rz wrote:All of CCPs setup is based off of military mainframes from the early 90s.
Probably some got me wrong about my previous comment but whatever and no f__cks were given anyway, but thing is despite TiDi being a much better solution than previous black screens and whatnot wonderful wake up at station in new egg after several hours of BS and impossible to log.
Thing is old code legacy code and whatnot I actually as player/costumer shouldn't have to care about, prevent me of whatever fun in these big fights situations and lately even traveling is enough tedious/boring/tidi to make a BS fleet take for about 15min from gate A to gate B for a little 45AU jump (DKUK, H-W fights and sov things blahblahblah)
It's safe to say it's better when you know how it looked like before TiDi, indeed, but how much more fun it is to still not being able to do whatever or have any sort or reactivity form your binds/commands? -Personally can't find any sort of fun watching my screen for 20min to target a single guy and listening Fc tell you to target another guy and shoot it when you can't already target anything before another 20mins, it's simply ridiculous and unfunny.
If CCP has the hardware to handle this, and my guess is yes, then solve once and for all the coding crap issues and deliver clients able to handle mutlithread stuff, I actually don't care about what and how just fcking do it !!
We should see more of these wars, not less or smaller because of TiDi and people will soon, faster than the other way around, will get tired of watching a semi frozen screen with an amazing never ending warp tunnel or targeting timers of 20mins.
I'm ok they do their best with what they have but if your major problem is not architecture but coding and legacy crap to stick with windows 3.1 users then clean it once and for all. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1036
|
Posted - 2013.07.29 14:34:00 -
[27] - Quote
Kijo Rikki wrote:It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox.
Pretty much this.
Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins?
How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ??
Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1036
|
Posted - 2013.07.29 14:40:00 -
[28] - Quote
Joan Greywind wrote:yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty.
And no matter if CCP has the will or not to get once and for all things right one thing you can be sure, players numbers will progress, slower than it could be for whatever reason someone can think or come with but in the end that means more/bigger fights will occur and also more often.
So the question is what's the plan? -should we leave big fights for special nerds so drunk or smoke an old slug would look like a Lamborgini at top speed?
If you really like that much immobile stuff for hours you should'nt play Eve but chess, even then a single game is faster and requires far more thinking...but that too it's probably not for you. *removed inappropriate ASCII art signature* - CCP Eterne |

Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
1093
|
Posted - 2013.07.29 14:44:00 -
[29] - Quote
Infinity Ziona wrote:Lors Dornick wrote:Barakach wrote: I've seen write ups on how to get a single quad core FreeBSD web server handing 200k connections and 100k requests/sec while pushing 10Gb/s.
Not an easy problem, but still possible with current hardware.
You are aware that EvE's backend code is single core? And hopefully you are aware that the physics engine running the simulation is slightly more complex than a web server. Physics? EvE has that.. :) Oversized boob physics, they dedicate an entire node to that alone! I'm currently taking bets on the following: - CCP Games becomes EA Games' property. - EVE Online will have Microtranctions everywhere. |

Daisai
Daisai Investments.
123
|
Posted - 2013.07.29 15:35:00 -
[30] - Quote
Onictus wrote:Kitty Baugh wrote:if you enjoy killing 1 ship per 20 minutes then 6VDT is for you Tidi is ******* **** I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.
Ggwp for **** tier node reinforce ccp
/mad Without TiDI the cluster would have crashed and we would all be trying to rage login. This is better.
No , this is less awfull. |
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